|
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682 |
- using System;
- using System.Threading;
-
- namespace Preparation.Utility
- {
- //理论上结构体最好不可变,这里采用了可变结构。
- //其对应属性不应当有set访问器,避免不安全的=赋值
- public class AtomicInt
- {
- private int v;
- public AtomicInt(int x)
- {
- v = x;
- }
- public override string ToString() => Interlocked.CompareExchange(ref v, -1, -1).ToString();
- public int Get() => Interlocked.CompareExchange(ref v, -1, -1);
- public static implicit operator int(AtomicInt aint) => Interlocked.CompareExchange(ref aint.v, -1, -1);
- /// <returns>返回操作前的值</returns>
- public int SetReturnOri(int value) => Interlocked.Exchange(ref v, value);
- public int Add(int x) => Interlocked.Add(ref v, x);
- public int Sub(int x) => Interlocked.Add(ref v, -x);
- public int Inc() => Interlocked.Increment(ref v);
- public int Dec() => Interlocked.Decrement(ref v);
- /// <returns>返回操作前的值</returns>
- public int CompareExReturnOri(int newV, int compareTo) => Interlocked.CompareExchange(ref v, newV, compareTo);
- }
-
- public class AtomicLong
- {
- private long v;
- public AtomicLong(long x)
- {
- v = x;
- }
- public override string ToString() => Interlocked.Read(ref v).ToString();
- public long Get() => Interlocked.Read(ref v);
- public static implicit operator long(AtomicLong aint) => Interlocked.Read(ref aint.v);
- /// <returns>返回操作前的值</returns>
- public long SetReturnOri(long value) => Interlocked.Exchange(ref v, value);
- public long Add(long x) => Interlocked.Add(ref v, x);
- public long Sub(long x) => Interlocked.Add(ref v, -x);
- public long Inc() => Interlocked.Increment(ref v);
- public long Dec() => Interlocked.Decrement(ref v);
- /// <returns>返回操作前的值</returns>
- public long CompareExReturnOri(long newV, long compareTo) => Interlocked.CompareExchange(ref v, newV, compareTo);
- }
-
- public class AtomicBool
- {
- private int v;//v==0为false,v==1为true
- public AtomicBool(bool x)
- {
- v = x ? 1 : 0;
- }
- public override string ToString() => (Interlocked.CompareExchange(ref v, -2, -2) == 0) ? "false" : "true";
- public bool Get() => (Interlocked.CompareExchange(ref v, -1, -1) != 0);
- public static implicit operator bool(AtomicBool abool) => (Interlocked.CompareExchange(ref abool.v, -1, -1) != 0);
- /// <returns>返回操作前的值</returns>
- public bool SetReturnOri(bool value) => (Interlocked.Exchange(ref v, value ? 1 : 0) != 0);
- /// <returns>赋值前的值是否与将赋予的值不相同</returns>
- public bool TrySet(bool value)
- {
- return (Interlocked.CompareExchange(ref v, value ? 1 : 0, value ? 0 : 1) ^ (value ? 1 : 0)) != 0;
- }
- public bool And(bool x) => Interlocked.And(ref v, x ? 1 : 0) != 0;
- public bool Or(bool x) => Interlocked.Or(ref v, x ? 1 : 0) != 0;
- }
-
- /// <summary>
- /// 根据时间推算Start后完成多少进度的进度条(long)。
- /// 只允许Start时修改needTime(请确保大于0);
- /// 支持TrySet0使未完成的进度条终止清零;支持Set0使进度条强制终止清零;
- /// 通过原子操作实现。
- /// </summary>
- public class LongProgressByTime
- {
- private long endT = long.MaxValue;
- private long needT;
-
- public LongProgressByTime(long needTime)
- {
- if (needTime <= 0) Debugger.Output("Bug:LongProgressByTime.needTime (" + needTime.ToString() + ") is less than 0.");
- this.needT = needTime;
- }
- public LongProgressByTime()
- {
- this.needT = 0;
- }
- public long GetEndTime() => Interlocked.CompareExchange(ref endT, -2, -2);
- public long GetNeedTime() => Interlocked.CompareExchange(ref needT, -2, -2);
- public override string ToString() => "EndTime:" + Interlocked.CompareExchange(ref endT, -2, -2).ToString() + " ms, NeedTime:" + Interlocked.CompareExchange(ref needT, -2, -2).ToString() + " ms";
- public bool IsFinished()
- {
- return Interlocked.CompareExchange(ref endT, -2, -2) <= Environment.TickCount64;
- }
- public bool IsOpened() => Interlocked.Read(ref endT) != long.MaxValue;
- /// <summary>
- /// GetProgress<0则表明未开始
- /// </summary>
- public long GetProgress()
- {
- long cutime = Interlocked.CompareExchange(ref endT, -2, -2) - Environment.TickCount64;
- if (cutime <= 0) return Interlocked.CompareExchange(ref needT, -2, -2);
- return Interlocked.CompareExchange(ref needT, -2, -2) - cutime;
- }
- public long GetNonNegativeProgress()
- {
- long cutime = Interlocked.CompareExchange(ref endT, -2, -2) - Environment.TickCount64;
- if (cutime <= 0) return Interlocked.CompareExchange(ref needT, -2, -2);
- long progress = Interlocked.CompareExchange(ref needT, -2, -2) - cutime;
- return progress < 0 ? 0 : progress;
- }
- /// <summary>
- /// GetProgress<0则表明未开始
- /// </summary>
- public long GetProgress(long time)
- {
- long cutime = Interlocked.CompareExchange(ref endT, -2, -2) - time;
- if (cutime <= 0) return Interlocked.CompareExchange(ref needT, -2, -2);
- return Interlocked.CompareExchange(ref needT, -2, -2) - cutime;
- }
- public long GetNonNegativeProgress(long time)
- {
- long cutime = Interlocked.Read(ref endT) - time;
- if (cutime <= 0) return Interlocked.CompareExchange(ref needT, -2, -2);
- long progress = Interlocked.CompareExchange(ref needT, -2, -2) - cutime;
- return progress < 0 ? 0 : progress;
- }
- /// <summary>
- /// <0则表明未开始
- /// </summary>
- public static implicit operator long(LongProgressByTime pLong) => pLong.GetProgress();
-
- /// <summary>
- /// GetProgressDouble<0则表明未开始
- /// </summary>
- public double GetProgressDouble()
- {
- long cutime = Interlocked.CompareExchange(ref endT, -2, -2) - Environment.TickCount64;
- if (cutime <= 0) return 1;
- long needTime = Interlocked.CompareExchange(ref needT, -2, -2);
- if (needTime == 0) return 0;
- return 1.0 - ((double)cutime / needTime);
- }
- public double GetNonNegativeProgressDouble(long time)
- {
- long cutime = Interlocked.Read(ref endT) - time;
- if (cutime <= 0) return 1;
- long needTime = Interlocked.CompareExchange(ref needT, -2, -2);
- if (needTime <= cutime) return 0;
- return 1.0 - ((double)cutime / needTime);
- }
-
- public bool Start(long needTime)
- {
- if (needTime <= 0)
- {
- Debugger.Output("Warning:Start LongProgressByTime with the needTime (" + needTime.ToString() + ") which is less than 0.");
- return false;
- }
- //规定只有Start可以修改needT,且需要先访问endTime,从而避免锁(某种程度上endTime可以认为是needTime的锁)
- if (Interlocked.CompareExchange(ref endT, Environment.TickCount64 + needTime, long.MaxValue) != long.MaxValue) return false;
- if (needTime <= 2) Debugger.Output("Warning:the field of LongProgressByTime is " + needTime.ToString() + ",which is too small.");
- Interlocked.Exchange(ref needT, needTime);
- return true;
- }
- public bool Start()
- {
- long needTime = Interlocked.CompareExchange(ref needT, -2, -2);
- if (Interlocked.CompareExchange(ref endT, Environment.TickCount64 + needTime, long.MaxValue) != long.MaxValue) return false;
- return true;
- }
- /// <summary>
- /// 使进度条强制终止清零
- /// </summary>
- public void Set0() => Interlocked.Exchange(ref endT, long.MaxValue);
- /// <summary>
- /// 使未完成的进度条终止清零
- /// </summary>
- public bool TrySet0()
- {
- if (Environment.TickCount64 < Interlocked.CompareExchange(ref endT, -2, -2))
- {
- Interlocked.Exchange(ref endT, long.MaxValue);
- return true;
- }
- return false;
- }
- //增加其他新的写操作可能导致不安全
- }
-
- /*
- /// <summary>
- /// 记录(不是根据时间)完成多少进度的进度条(long)。
- /// </summary>
- public struct IntProgressByAdding
- {
- private int completedProgress = -1;
- private int requiredProgress;
- public IntProgressByAdding(int completedProgress, int requiredProgress)
- {
- this.completedProgress = completedProgress;
- this.requiredProgress = requiredProgress;
- }
- public IntProgressByAdding(int requiredProgress)
- {
- this.requiredProgress = requiredProgress;
- }
- public IntProgressByAdding()
- {
- this.requiredProgress=int.MaxValue;
- }
- }
- */
-
- /// <summary>
- /// 一个保证在[0,maxValue]的可变int,支持可变的maxValue(请确保大于0)
- /// </summary>
- public class IntWithVariableRange
- {
- private int v;
- private int maxV;
- private readonly object vLock = new();
- public IntWithVariableRange(int value, int maxValue)
- {
- if (maxValue < 0)
- {
- Debugger.Output("Warning:Try to set IntWithVariableRange.maxValue to " + maxValue.ToString() + ".");
- maxValue = 0;
- }
- v = value < maxValue ? value : maxValue;
- this.maxV = maxValue;
- }
- /// <summary>
- /// 默认使Value=maxValue
- /// </summary>
- public IntWithVariableRange(int maxValue)
- {
- if (maxValue < 0)
- {
- Debugger.Output("Warning:Try to set IntWithVariableRange.maxValue to " + maxValue.ToString() + ".");
- maxValue = 0;
- }
- v = this.maxV = maxValue;
- }
- public IntWithVariableRange()
- {
- v = this.maxV = int.MaxValue;
- }
-
- public override string ToString()
- {
- lock (vLock)
- {
- return "value:" + v.ToString() + " ,maxValue:" + maxV.ToString();
- }
- }
- public int GetValue() { lock (vLock) return v; }
- public static implicit operator int(IntWithVariableRange aint) => aint.GetValue();
- public int GetMaxV() { lock (vLock) return maxV; }
-
- /// <summary>
- /// 若maxValue<=0则maxValue设为0并返回False
- /// </summary>
- public bool SetMaxV(int maxValue)
- {
- if (maxValue < 0) maxValue = 0;
- lock (vLock)
- {
- maxV = maxValue;
- if (v > maxValue) v = maxValue;
- }
- return maxValue > 0;
- }
- /// <summary>
- /// 应当保证该maxValue>=0
- /// </summary>
- public void SetPositiveMaxV(int maxValue)
- {
- lock (vLock)
- {
- maxV = maxValue;
- if (v > maxValue) v = maxValue;
- }
- }
- /// <summary>
- /// 应当保证该value>=0
- /// </summary>
- public int SetPositiveV(int value)
- {
- lock (vLock)
- {
- return v = (value > maxV) ? maxV : value;
- }
- }
- public int SetV(int value)
- {
- if (value < 0) value = 0;
- lock (vLock)
- {
- return v = (value > maxV) ? maxV : value;
- }
- }
- /// <summary>
- /// 返回实际改变量
- /// </summary>
- public int AddV(int addV)
- {
- lock (vLock)
- {
- int previousV = v;
- v += addV;
- if (v < 0) v = 0;
- if (v > maxV) v = maxV;
- return v - previousV;
- }
- }
- /// <summary>
- /// 应当保证该增加值大于0,返回实际改变量
- /// </summary>
- public int AddPositiveV(int addPositiveV)
- {
- lock (vLock)
- {
- addPositiveV = Math.Min(addPositiveV, maxV - v);
- v += addPositiveV;
- }
- return addPositiveV;
- }
- /// <summary>
- /// 应当保证该减少值大于0,返回实际改变量
- /// </summary>
- public int SubPositiveV(int subPositiveV)
- {
- lock (vLock)
- {
- subPositiveV = Math.Min(subPositiveV, v);
- v -= subPositiveV;
- }
- return subPositiveV;
- }
-
- /// <summary>
- /// 试图加到满,如果无法加到maxValue则不加并返回-1
- /// </summary>
- public int TryAddAll(int addV)
- {
- lock (vLock)
- {
- if (maxV - v <= addV)
- {
- addV = maxV - v;
- v = maxV;
- return addV;
- }
- return 0;
- }
- }
- }
-
- /// <summary>
- /// 一个保证在[0,maxValue]的可变long,支持可变的maxValue(请确保大于0)
- /// </summary>
- public class LongWithVariableRange
- {
- private long v;
- private long maxV;
- private readonly object vLock = new();
- public LongWithVariableRange(long value, long maxValue)
- {
- if (maxValue < 0)
- {
- Debugger.Output("Warning:Try to set SafaValues.LongWithVariableRange.maxValue to " + maxValue.ToString() + ".");
- maxValue = 0;
- }
- v = value < maxValue ? value : maxValue;
- this.maxV = maxValue;
- }
- /// <summary>
- /// 默认使Value=maxValue
- /// </summary>
- public LongWithVariableRange(long maxValue)
- {
- if (maxValue < 0)
- {
- Debugger.Output("Warning:Try to set SafaValues.LongWithVariableRange.maxValue to " + maxValue.ToString() + ".");
- maxValue = 0;
- }
- v = this.maxV = maxValue;
- }
- public LongWithVariableRange()
- {
- v = this.maxV = long.MaxValue;
- }
-
- public override string ToString()
- {
- lock (vLock)
- {
- return "value:" + v.ToString() + " ,maxValue:" + maxV.ToString();
- }
- }
- public long GetValue() { lock (vLock) return v; }
- public static implicit operator long(LongWithVariableRange aint) => aint.GetValue();
- public long GetMaxV() { lock (vLock) return maxV; }
-
- /// <summary>
- /// 若maxValue<=0则maxValue设为0并返回False
- /// </summary>
- public bool SetMaxV(long maxValue)
- {
- if (maxValue < 0) maxValue = 0;
- lock (vLock)
- {
- maxV = maxValue;
- if (v > maxValue) v = maxValue;
- }
- return maxValue > 0;
- }
- /// <summary>
- /// 应当保证该maxValue>=0
- /// </summary>
- public void SetPositiveMaxV(long maxValue)
- {
- lock (vLock)
- {
- maxV = maxValue;
- if (v > maxValue) v = maxValue;
- }
- }
- /// <summary>
- /// 应当保证该value>=0
- /// </summary>
- public long SetPositiveV(long value)
- {
- lock (vLock)
- {
- return v = (value > maxV) ? maxV : value;
- }
- }
- public long SetV(long value)
- {
- if (value < 0) value = 0;
- lock (vLock)
- {
- return v = (value > maxV) ? maxV : value;
- }
- }
- /// <summary>
- /// 返回实际改变量
- /// </summary>
- public long AddV(long addV)
- {
- lock (vLock)
- {
- long previousV = v;
- v += addV;
- if (v < 0) v = 0;
- if (v > maxV) v = maxV;
- return v - previousV;
- }
- }
- /// <summary>
- /// 应当保证该增加值大于0,返回实际改变量
- /// </summary>
- public long AddPositiveV(long addPositiveV)
- {
- lock (vLock)
- {
- addPositiveV = Math.Min(addPositiveV, maxV - v);
- v += addPositiveV;
- }
- return addPositiveV;
- }
- /// <summary>
- /// 应当保证该减少值大于0,返回实际改变量
- /// </summary>
- public long SubPositiveV(long subPositiveV)
- {
- lock (vLock)
- {
- subPositiveV = Math.Min(subPositiveV, v);
- v -= subPositiveV;
- }
- return subPositiveV;
- }
-
- /// <summary>
- /// 试图加到满,如果无法加到maxValue则不加并返回-1
- /// </summary>
- public long TryAddAll(long addV)
- {
- lock (vLock)
- {
- if (maxV - v <= addV)
- {
- addV = maxV - v;
- v = maxV;
- return addV;
- }
- return -1;
- }
- }
- }
-
- /// <summary>
- /// 一个保证在[0,maxNum],每CDms自动更新的可变int,支持可变的CD、maxNum(请确保大于0)
- /// </summary>
- public class IntNumUpdateByCD
- {
- private int num;
- private int maxNum;
- private int cd;
- private long updateTime = 0;
- private readonly object numLock = new();
- public IntNumUpdateByCD(int num, int maxNum, int cd)
- {
- if (num < 0) Debugger.Output("Bug:IntNumUpdateByCD.num (" + num.ToString() + ") is less than 0.");
- if (maxNum < 0) Debugger.Output("Bug:IntNumUpdateByCD.maxNum (" + maxNum.ToString() + ") is less than 0.");
- if (cd <= 0) Debugger.Output("Bug:IntNumUpdateByCD.cd (" + cd.ToString() + ") is less than 0.");
- this.num = (num < maxNum) ? num : maxNum;
- this.maxNum = maxNum;
- this.cd = cd;
- this.updateTime = Environment.TickCount64;
- }
- /// <summary>
- /// 默认使num=maxNum
- /// </summary>
- public IntNumUpdateByCD(int maxNum, int cd)
- {
- if (maxNum < 0) Debugger.Output("Bug:IntNumUpdateByCD.maxNum (" + maxNum.ToString() + ") is less than 0.");
- if (cd <= 0) Debugger.Output("Bug:IntNumUpdateByCD.cd (" + cd.ToString() + ") is less than 0.");
- this.num = this.maxNum = maxNum;
- this.cd = cd;
- }
- public IntNumUpdateByCD()
- {
- this.num = this.maxNum = 0;
- this.cd = int.MaxValue;
- }
-
- public int GetMaxNum() { lock (numLock) return maxNum; }
- public int GetCD() { lock (numLock) return cd; }
- public int GetNum(long time)
- {
- lock (numLock)
- {
- if (num < maxNum && time - updateTime >= cd)
- {
- int add = (int)Math.Min(maxNum - num, (time - updateTime) / cd);
- updateTime += add * cd;
- return (num += add);
- }
- return num;
- }
- }
- public static implicit operator int(IntNumUpdateByCD aint) => aint.GetNum(Environment.TickCount64);
-
- /// <summary>
- /// 应当保证该subV>=0
- /// </summary>
- public int TrySub(int subV)
- {
- if (subV < 0) Debugger.Output("Bug:IntNumUpdateByCD Try to sub " + subV.ToString() + ", which is less than 0.");
- long time = Environment.TickCount64;
- lock (numLock)
- {
- if (num < maxNum && time - updateTime >= cd)
- {
- int add = (int)Math.Min(maxNum - num, (time - updateTime) / cd);
- updateTime += add * cd;
- num += add;
- }
- if (num == maxNum) updateTime = time;
- num -= subV = Math.Min(subV, num);
- }
- return subV;
- }
- /// <summary>
- /// 应当保证该addV>=0
- /// </summary>
- public void TryAdd(int addV)
- {
- if (addV < 0) Debugger.Output("Bug:IntNumUpdateByCD Try to add " + addV.ToString() + ", which is less than 0.");
- lock (numLock)
- {
- num += Math.Min(addV, maxNum - num);
- }
- }
- /// <summary>
- /// 若maxNum<=0则maxNum及Num设为0并返回False
- /// </summary>
- public bool SetMaxNumAndNum(int maxNum)
- {
- if (maxNum < 0) maxNum = 0;
- lock (numLock)
- {
- this.num = this.maxNum = maxNum;
- }
- return maxNum > 0;
- }
- /// <summary>
- /// 应当保证该maxnum>=0
- /// </summary>
- public void SetPositiveMaxNumAndNum(int maxNum)
- {
- lock (numLock)
- {
- this.num = this.maxNum = maxNum;
- }
- }
- /// <summary>
- /// 应当保证该maxnum>=0
- /// </summary>
- public void SetPositiveMaxNum(int maxNum)
- {
- lock (numLock)
- {
- if ((this.maxNum = maxNum) < num)
- num = maxNum;
- }
- }
- /// <summary>
- /// 若maxNum<=0则maxNum及Num设为0并返回False
- /// </summary>
- public bool SetMaxNum(int maxNum)
- {
- if (maxNum < 0) maxNum = 0;
- lock (numLock)
- {
- if ((this.maxNum = maxNum) < num)
- num = maxNum;
- }
- return maxNum > 0;
- }
- /// <summary>
- /// 若num<0则num设为0并返回False
- /// </summary>
- public bool SetNum(int num)
- {
- lock (numLock)
- {
- if (num < 0)
- {
- this.num = 0;
- updateTime = Environment.TickCount64;
- return false;
- }
- if (num < maxNum)
- {
- if (this.num == maxNum) updateTime = Environment.TickCount64;
- this.num = num;
- }
- else this.num = maxNum;
- return true;
- }
- }
- /// <summary>
- /// 应当保证该num>=0
- /// </summary>
- public void SetPositiveNum(int num)
- {
- lock (numLock)
- {
- if (num < maxNum)
- {
- if (this.num == maxNum) updateTime = Environment.TickCount64;
- this.num = num;
- }
- else this.num = maxNum;
- }
- }
- public void SetCD(int cd)
- {
- lock (numLock)
- {
- if (cd <= 0) Debugger.Output("Bug:SetReturnOri IntNumUpdateByCD.cd to " + cd.ToString() + ".");
- this.cd = cd;
- }
- }
- }
- }
|