| @@ -1,5 +1,7 @@ | |||
| using System; | |||
| using System.Security.Cryptography.X509Certificates; | |||
| using System.Threading; | |||
| using System.Timers; | |||
| namespace Preparation.Utility | |||
| { | |||
| @@ -49,9 +51,12 @@ namespace Preparation.Utility | |||
| public bool And(bool x) => Interlocked.And(ref v, x ? 1 : 0) != 0; | |||
| public bool Or(bool x) => Interlocked.Or(ref v, x ? 1 : 0) != 0; | |||
| } | |||
| /// <summary> | |||
| /// 一个能记录Start后完成多少进度的进度条(int), | |||
| /// 只允许Start时修改needTime,支持TryStop使未完成的进度条清零,支持Set0使进度条强制清零 | |||
| /// 只允许Start时修改needTime(请确保大于0); | |||
| /// 支持TrySet0使未完成的进度条终止清零;支持Set0使进度条强制终止清零; | |||
| /// 不支持暂停 | |||
| /// </summary> | |||
| public struct IntProgressContinuously | |||
| { | |||
| @@ -60,6 +65,7 @@ namespace Preparation.Utility | |||
| public IntProgressContinuously(long needTime) | |||
| { | |||
| if (needTime <= 0) Debugger.Output("Bug:IntProgressContinuously.needTime (" + needTime.ToString() + ") is less than 0."); | |||
| this.needT = needTime; | |||
| } | |||
| public long GetEndTime() => Interlocked.CompareExchange(ref endT, -2, -2); | |||
| @@ -90,6 +96,11 @@ namespace Preparation.Utility | |||
| public bool Start(long needTime) | |||
| { | |||
| if (needTime <= 0) | |||
| { | |||
| Debugger.Output("Warning:Start IntProgressContinuously with the needTime (" + needTime.ToString() + ") which is less than 0."); | |||
| return false; | |||
| } | |||
| //规定只有Start可以修改needT,且需要先访问endTime,从而避免锁(某种程度上endTime可以认为是needTime的锁) | |||
| if (Interlocked.CompareExchange(ref endT, Environment.TickCount64 + needTime, long.MaxValue) != long.MaxValue) return false; | |||
| if (needTime <= 2) Debugger.Output("Warning:the field of IntProgressContinuously is " + needTime.ToString() + ",which is too small."); | |||
| @@ -103,13 +114,18 @@ namespace Preparation.Utility | |||
| return true; | |||
| } | |||
| public void Set0() => Interlocked.Exchange(ref endT, long.MaxValue); | |||
| public void TryStop() | |||
| public bool TrySet0() | |||
| { | |||
| if (Environment.TickCount64 < Interlocked.CompareExchange(ref endT, -2, -2)) | |||
| { | |||
| Interlocked.Exchange(ref endT, long.MaxValue); | |||
| return true; | |||
| } | |||
| return false; | |||
| } | |||
| //增加其他新的写操作可能导致不安全 | |||
| } | |||
| /// <summary> | |||
| /// 一个保证在[0,maxValue]的可变int,支持可变的maxValue(请确保大于0) | |||
| /// </summary> | |||
| @@ -120,7 +136,11 @@ namespace Preparation.Utility | |||
| private readonly object vLock = new(); | |||
| public IntWithVariableRange(int value, int maxValue) | |||
| { | |||
| if (maxValue <= 0) Debugger.Output("Bug:IntWithVariableRange.maxValue (" + maxValue.ToString() + ") is less than 0."); | |||
| if (maxValue < 0) | |||
| { | |||
| Debugger.Output("Warning:Try to set IntWithVariableRange.maxValue to " + maxValue.ToString() + "."); | |||
| maxValue = 0; | |||
| } | |||
| v = value < maxValue ? value : maxValue; | |||
| this.maxV = maxValue; | |||
| } | |||
| @@ -134,11 +154,26 @@ namespace Preparation.Utility | |||
| public int GetValue() { lock (vLock) return v; } | |||
| public int GetMaxV() { lock (vLock) return maxV; } | |||
| public void SetMaxV(int maxValue) | |||
| /// <summary> | |||
| /// 若maxValue<=0则maxValue设为0并返回False | |||
| /// </summary> | |||
| public bool SetMaxV(int maxValue) | |||
| { | |||
| if (maxValue < 0) maxValue = 0; | |||
| lock (vLock) | |||
| { | |||
| maxV = maxValue; | |||
| if (v > maxValue) v = maxValue; | |||
| } | |||
| return maxValue > 0; | |||
| } | |||
| /// <summary> | |||
| /// 应当保证该maxValue>=0 | |||
| /// </summary> | |||
| public void SetPositiveMaxV(int maxValue) | |||
| { | |||
| lock (vLock) | |||
| { | |||
| if (maxValue <= 0) Debugger.Output("Bug:IntWithVariableRange.maxValue (" + maxValue.ToString() + ") is less than 0."); | |||
| maxV = maxValue; | |||
| if (v > maxValue) v = maxValue; | |||
| } | |||
| @@ -155,9 +190,9 @@ namespace Preparation.Utility | |||
| } | |||
| public int SetV(int value) | |||
| { | |||
| if (value < 0) value = 0; | |||
| lock (vLock) | |||
| { | |||
| if (value <= 0) return v = 0; | |||
| return v = (value > maxV) ? maxV : value; | |||
| } | |||
| } | |||
| @@ -196,4 +231,156 @@ namespace Preparation.Utility | |||
| } | |||
| } | |||
| } | |||
| /// <summary> | |||
| /// 一个保证在[0,maxNum],每CDms自动更新的可变int,支持可变的CD、maxNum(请确保大于0) | |||
| /// </summary> | |||
| public struct IntNumUpdateByCD | |||
| { | |||
| private int num; | |||
| private int maxNum; | |||
| private int cd; | |||
| private long updateTime = 0; | |||
| private object numLock = new(); | |||
| public IntNumUpdateByCD(int num, int maxNum, int cd) | |||
| { | |||
| if (num < 0) Debugger.Output("Bug:IntNumUpdateByCD.num (" + num.ToString() + ") is less than 0."); | |||
| if (maxNum < 0) Debugger.Output("Bug:IntNumUpdateByCD.maxNum (" + maxNum.ToString() + ") is less than 0."); | |||
| if (cd <= 0) Debugger.Output("Bug:IntNumUpdateByCD.cd (" + cd.ToString() + ") is less than 0."); | |||
| this.num = num; | |||
| this.maxNum = maxNum; | |||
| this.cd = cd; | |||
| this.updateTime = Environment.TickCount64; | |||
| } | |||
| public IntNumUpdateByCD(int maxNum, int cd) | |||
| { | |||
| if (maxNum < 0) Debugger.Output("Bug:IntNumUpdateByCD.maxNum (" + maxNum.ToString() + ") is less than 0."); | |||
| if (cd <= 0) Debugger.Output("Bug:IntNumUpdateByCD.cd (" + cd.ToString() + ") is less than 0."); | |||
| this.num = this.maxNum = maxNum; | |||
| this.cd = cd; | |||
| } | |||
| public int GetMaxNum() { lock (numLock) return maxNum; } | |||
| public int GetCD() { lock (numLock) return cd; } | |||
| public int GetNum(long time) | |||
| { | |||
| lock (numLock) | |||
| { | |||
| if (num < maxNum && time - updateTime >= cd) | |||
| { | |||
| int add = (int)Math.Min(maxNum - num, (time - updateTime) / cd); | |||
| updateTime += add * cd; | |||
| return (num += add); | |||
| } | |||
| return num; | |||
| } | |||
| } | |||
| /// <summary> | |||
| /// 应当保证该subV>=0 | |||
| /// </summary> | |||
| public int TrySub(int subV) | |||
| { | |||
| if (subV < 0) Debugger.Output("Bug:IntNumUpdateByCD Try to sub " + subV.ToString() + ", which is less than 0."); | |||
| long time = Environment.TickCount64; | |||
| lock (numLock) | |||
| { | |||
| if (num < maxNum && time - updateTime >= cd) | |||
| { | |||
| int add = (int)Math.Min(maxNum - num, (time - updateTime) / cd); | |||
| updateTime += add * cd; | |||
| num += add; | |||
| } | |||
| if (num == maxNum) updateTime = time; | |||
| num -= subV = Math.Min(subV, num); | |||
| } | |||
| return subV; | |||
| } | |||
| /// <summary> | |||
| /// 应当保证该addV>=0 | |||
| /// </summary> | |||
| public void TryAdd(int addV) | |||
| { | |||
| if (addV < 0) Debugger.Output("Bug:IntNumUpdateByCD Try to add " + addV.ToString() + ", which is less than 0."); | |||
| lock (numLock) | |||
| { | |||
| num += Math.Min(addV, maxNum - num); | |||
| } | |||
| } | |||
| /// <summary> | |||
| /// 若maxNum<=0则maxNum及Num设为0并返回False | |||
| /// </summary> | |||
| public bool SetMaxNumAndNum(int maxNum) | |||
| { | |||
| if (maxNum < 0) maxNum = 0; | |||
| lock (numLock) | |||
| { | |||
| this.num = this.maxNum = maxNum; | |||
| } | |||
| return maxNum > 0; | |||
| } | |||
| /// <summary> | |||
| /// 应当保证该maxnum>=0 | |||
| /// </summary> | |||
| public void SetPositiveMaxNumAndNum(int maxNum) | |||
| { | |||
| lock (numLock) | |||
| { | |||
| this.num = this.maxNum = maxNum; | |||
| } | |||
| } | |||
| /// <summary> | |||
| /// 应当保证该maxnum>=0 | |||
| /// </summary> | |||
| public void SetPositiveMaxNum(int maxNum) | |||
| { | |||
| lock (numLock) | |||
| { | |||
| if ((this.maxNum = maxNum) < num) | |||
| num = maxNum; | |||
| } | |||
| } | |||
| /// <summary> | |||
| /// 若maxNum<=0则maxNum及Num设为0并返回False | |||
| /// </summary> | |||
| public bool SetMaxNum(int maxNum) | |||
| { | |||
| if (maxNum < 0) maxNum = 0; | |||
| lock (numLock) | |||
| { | |||
| if ((this.maxNum = maxNum) < num) | |||
| num = maxNum; | |||
| } | |||
| return maxNum > 0; | |||
| } | |||
| /// <summary> | |||
| /// 若num<0则num设为0并返回False | |||
| /// </summary> | |||
| public bool SetNum(int num) | |||
| { | |||
| lock (numLock) | |||
| { | |||
| if (num < 0) { this.num = 0; return false; } | |||
| this.num = num; | |||
| return true; | |||
| } | |||
| } | |||
| /// <summary> | |||
| /// 应当保证该num>=0 | |||
| /// </summary> | |||
| public void SetPositiveNum(int num) | |||
| { | |||
| lock (numLock) | |||
| { | |||
| this.num = num; | |||
| } | |||
| } | |||
| public void SetCD(int cd) | |||
| { | |||
| lock (numLock) | |||
| { | |||
| if (cd <= 0) Debugger.Output("Bug:Set IntNumUpdateByCD.cd to " + cd.ToString() + "."); | |||
| this.cd = cd; | |||
| } | |||
| } | |||
| } | |||
| } | |||