| @@ -844,7 +844,7 @@ namespace Client | |||
| } | |||
| foreach (var obj in listOfButcher) | |||
| { | |||
| if (!isDataFixed[obj.PlayerId]) | |||
| if (obj.PlayerId < GameData.numOfStudent && !isDataFixed[obj.PlayerId]) | |||
| { | |||
| IGhostType occupation1 = (IGhostType)OccupationFactory.FindIOccupation(Transformation.ToTrickerType(obj.TrickerType)); | |||
| int j = 0; | |||
| @@ -8,7 +8,7 @@ namespace GameClass.GameObj | |||
| public CommonAttackOfGhost(Character player, XY pos, int radius = GameData.bulletRadius) : | |||
| base(player, radius, pos) | |||
| { | |||
| AP.Set(GameData.basicApOfGhost); | |||
| AP.SetReturnOri(GameData.basicApOfGhost); | |||
| } | |||
| public override double BulletBombRange => 0; | |||
| public override double AttackDistance => GameData.basicAttackShortRange; | |||
| @@ -45,7 +45,7 @@ namespace GameClass.GameObj | |||
| public Strike(Character player, XY pos, int radius = GameData.bulletRadius) : | |||
| base(player, radius, pos) | |||
| { | |||
| AP.Set(GameData.basicApOfGhost * 16 / 15); | |||
| AP.SetReturnOri(GameData.basicApOfGhost * 16 / 15); | |||
| } | |||
| public override double BulletBombRange => 0; | |||
| public override double AttackDistance => GameData.basicAttackShortRange * 20 / 22; | |||
| @@ -83,7 +83,7 @@ namespace GameClass.GameObj | |||
| public FlyingKnife(Character player, XY pos, int radius = GameData.bulletRadius) : | |||
| base(player, radius, pos) | |||
| { | |||
| AP.Set(GameData.basicApOfGhost * 4 / 5); | |||
| AP.SetReturnOri(GameData.basicApOfGhost * 4 / 5); | |||
| } | |||
| public override double BulletBombRange => 0; | |||
| public override double AttackDistance => GameData.basicRemoteAttackRange * 13; | |||
| @@ -123,7 +123,7 @@ namespace GameClass.GameObj | |||
| { | |||
| public BombBomb(Character player, XY pos, int radius = GameData.bulletRadius) : base(player, radius, pos) | |||
| { | |||
| AP.Set((int)(GameData.basicApOfGhost * 6.0 / 5)); | |||
| AP.SetReturnOri((int)(GameData.basicApOfGhost * 6.0 / 5)); | |||
| } | |||
| public override double BulletBombRange => GameData.basicBulletBombRange; | |||
| public override double AttackDistance => GameData.basicAttackShortRange; | |||
| @@ -163,7 +163,7 @@ namespace GameClass.GameObj | |||
| { | |||
| public JumpyDumpty(Character player, XY pos, int radius = GameData.bulletRadius) : base(player, radius, pos) | |||
| { | |||
| AP.Set((int)(GameData.basicApOfGhost * 0.6)); | |||
| AP.SetReturnOri((int)(GameData.basicApOfGhost * 0.6)); | |||
| } | |||
| public override double BulletBombRange => GameData.basicBulletBombRange / 2; | |||
| public override double AttackDistance => GameData.basicAttackShortRange * 18 / 22; | |||
| @@ -11,7 +11,8 @@ namespace GameClass.GameObj | |||
| /// </summary> | |||
| public abstract double BulletBombRange { get; } | |||
| public abstract double AttackDistance { get; } | |||
| public AtomicInt AP { get; } | |||
| private AtomicInt ap = new(0); | |||
| public AtomicInt AP { get => ap; } | |||
| public abstract int Speed { get; } | |||
| public abstract bool IsRemoteAttack { get; } | |||
| public abstract int CastTime { get; } | |||
| @@ -43,8 +44,8 @@ namespace GameClass.GameObj | |||
| public Bullet(Character player, int radius, XY Position) : | |||
| base(Position, radius, GameObjType.Bullet) | |||
| { | |||
| this.CanMove.Set(true); | |||
| this.MoveSpeed.Set(this.Speed); | |||
| this.CanMove.SetReturnOri(true); | |||
| this.MoveSpeed.SetReturnOri(this.Speed); | |||
| this.hasSpear = player.TryUseSpear(); | |||
| this.Parent = player; | |||
| } | |||
| @@ -31,12 +31,12 @@ namespace GameClass.GameObj | |||
| protected Character(XY initPos, int initRadius, CharacterType characterType) : | |||
| base(initPos, initRadius, GameObjType.Character) | |||
| { | |||
| this.CanMove.Set(true); | |||
| this.CanMove.SetReturnOri(true); | |||
| this.score = 0; | |||
| this.buffManager = new BuffManager(); | |||
| this.occupation = OccupationFactory.FindIOccupation(characterType); | |||
| this.HP = new(Occupation.MaxHp); | |||
| this.MoveSpeed.Set(this.orgMoveSpeed = Occupation.MoveSpeed); | |||
| this.MoveSpeed.SetReturnOri(this.orgMoveSpeed = Occupation.MoveSpeed); | |||
| this.BulletOfPlayer = this.OriBulletOfPlayer = Occupation.InitBullet; | |||
| this.concealment = Occupation.Concealment; | |||
| this.alertnessRadius = Occupation.AlertnessRadius; | |||
| @@ -459,7 +459,7 @@ namespace GameClass.GameObj | |||
| { | |||
| if (SetPlayerState(RunningStateType.RunningForcibly, playerStateType) == -1) return false; | |||
| TryToRemove(); | |||
| CanMove.Set(false); | |||
| CanMove.SetReturnOri(false); | |||
| position = GameData.PosWhoDie; | |||
| } | |||
| return true; | |||
| @@ -604,7 +604,7 @@ namespace GameClass.GameObj | |||
| } | |||
| public void AddMoveSpeed(int buffTime, double add = 1.0) => buffManager.AddMoveSpeed(add, buffTime, newVal => | |||
| { MoveSpeed.Set(newVal < GameData.characterMaxSpeed ? newVal : GameData.characterMaxSpeed); }, | |||
| { MoveSpeed.SetReturnOri(newVal < GameData.characterMaxSpeed ? newVal : GameData.characterMaxSpeed); }, | |||
| OrgMoveSpeed); | |||
| public bool HasFasterSpeed => buffManager.HasFasterSpeed; | |||
| @@ -30,7 +30,8 @@ namespace GameClass.GameObj | |||
| public abstract ShapeType Shape { get; } | |||
| public AtomicBool IsRemoved { get; } = new AtomicBool(false); | |||
| private AtomicBool isRemoved = new(false); | |||
| public AtomicBool IsRemoved { get => isRemoved; } | |||
| public virtual bool TryToRemove() | |||
| { | |||
| return IsRemoved.TrySet(true); | |||
| @@ -19,6 +19,7 @@ namespace GameClass.GameObj | |||
| private readonly Gadget[] propInChest = new Gadget[GameData.maxNumOfPropInChest] { new NullProp(), new NullProp() }; | |||
| public Gadget[] PropInChest => propInChest; | |||
| public LongProgressContinuously OpenProgress { get; } = new LongProgressContinuously(); | |||
| private LongProgressByTime openProgress = new LongProgressByTime(); | |||
| public LongProgressByTime OpenProgress { get => openProgress; } | |||
| } | |||
| } | |||
| @@ -46,7 +46,8 @@ namespace GameClass.GameObj | |||
| } | |||
| } | |||
| public AtomicInt LockDegree { get; } = new AtomicInt(0); | |||
| private AtomicInt lockDegree = new AtomicInt(0); | |||
| public AtomicInt LockDegree { get => lockDegree; } | |||
| private long openStartTime = 0; | |||
| public long OpenStartTime | |||
| @@ -97,7 +98,7 @@ namespace GameClass.GameObj | |||
| { | |||
| if (!isOpen) return false; | |||
| if (whoLockOrOpen != null) return false; | |||
| LockDegree.Set(0); | |||
| LockDegree.SetReturnOri(0); | |||
| whoLockOrOpen = character; | |||
| return true; | |||
| } | |||
| @@ -26,7 +26,7 @@ namespace GameClass.GameObj | |||
| { | |||
| Random r = new Random(Environment.TickCount); | |||
| EmergencyExit emergencyExit = (EmergencyExit)(GameObjDict[GameObjType.EmergencyExit][r.Next(0, GameObjDict[GameObjType.EmergencyExit].Count)]); | |||
| emergencyExit.CanOpen.Set(true); | |||
| emergencyExit.CanOpen.SetReturnOri(true); | |||
| Preparation.Utility.Debugger.Output(emergencyExit, emergencyExit.Position.ToString()); | |||
| } | |||
| finally | |||
| @@ -41,7 +41,7 @@ namespace GameClass.GameObj | |||
| try | |||
| { | |||
| foreach (Doorway doorway in GameObjDict[GameObjType.Doorway]) | |||
| doorway.PowerSupply.Set(true); | |||
| doorway.PowerSupply.SetReturnOri(true); | |||
| } | |||
| finally | |||
| { | |||
| @@ -228,7 +228,6 @@ namespace GameClass.GameObj | |||
| { | |||
| if (person.CharacterType == CharacterType.TechOtaku) | |||
| { | |||
| Debugger.Output(person, person.PlayerID.ToString()); | |||
| foreach (Character character in gameObjDict[GameObjType.Character]) | |||
| { | |||
| if (((UseRobot)person.FindActiveSkill(ActiveSkillType.UseRobot)).NowPlayerID == character.PlayerID) | |||
| @@ -94,14 +94,16 @@ namespace GameClass.GameObj | |||
| } | |||
| } | |||
| public AtomicBool CanMove { get; } | |||
| private AtomicBool canMove = new(false); | |||
| public AtomicBool CanMove { get => canMove; } | |||
| public bool IsAvailableForMove => !IsMoving && CanMove && !IsRemoved; // 是否能接收移动指令 | |||
| /// <summary> | |||
| /// 移动速度 | |||
| /// </summary> | |||
| public AtomicInt MoveSpeed { get; } | |||
| private AtomicInt moveSpeed = new(0); | |||
| public AtomicInt MoveSpeed { get => moveSpeed; } | |||
| /// <summary> | |||
| /// 原初移动速度 | |||
| /// </summary> | |||
| @@ -24,8 +24,8 @@ namespace GameClass.GameObj | |||
| public Gadget(XY initPos, int radius = GameData.propRadius) : | |||
| base(initPos, radius, GameObjType.Gadget) | |||
| { | |||
| this.CanMove.Set(false); | |||
| this.MoveSpeed.Set(GameData.propMoveSpeed); | |||
| this.CanMove.SetReturnOri(false); | |||
| this.MoveSpeed.SetReturnOri(GameData.propMoveSpeed); | |||
| } | |||
| } | |||
| public abstract class Tool : Gadget | |||
| @@ -17,8 +17,8 @@ namespace GameClass.GameObj | |||
| public Item(XY initPos, int radius = GameData.propRadius) : | |||
| base(initPos, radius, GameObjType.Item) | |||
| { | |||
| this.CanMove.Set(false); | |||
| this.MoveSpeed.Set(0); | |||
| this.CanMove.SetReturnOri(false); | |||
| this.MoveSpeed.SetReturnOri(0); | |||
| } | |||
| } | |||
| @@ -102,7 +102,7 @@ namespace GameEngine | |||
| lock (obj.ActionLock) | |||
| { | |||
| if (!obj.IsAvailableForMove) { EndMove(obj); return; } | |||
| obj.IsMoving.Set(true); | |||
| obj.IsMoving.SetReturnOri(true); | |||
| } | |||
| new Thread | |||
| @@ -139,7 +139,7 @@ namespace GameEngine | |||
| if (isEnded) | |||
| { | |||
| obj.IsMoving.Set(false); | |||
| obj.IsMoving.SetReturnOri(false); | |||
| EndMove(obj); | |||
| return; | |||
| } | |||
| @@ -184,7 +184,7 @@ namespace GameEngine | |||
| } | |||
| if (isEnded) | |||
| { | |||
| obj.IsMoving.Set(false); | |||
| obj.IsMoving.SetReturnOri(false); | |||
| EndMove(obj); | |||
| return; | |||
| } | |||
| @@ -224,7 +224,7 @@ namespace GameEngine | |||
| } | |||
| } while (flag); | |||
| } | |||
| obj.IsMoving.Set(false); // 结束移动 | |||
| obj.IsMoving.SetReturnOri(false); // 结束移动 | |||
| EndMove(obj); | |||
| } | |||
| } | |||
| @@ -450,12 +450,12 @@ namespace Gaming | |||
| player.ReSetPos(windowToPlayer + windowForClimb.Position); | |||
| } | |||
| player.MoveSpeed.Set(player.SpeedOfClimbingThroughWindows); | |||
| player.MoveSpeed.SetReturnOri(player.SpeedOfClimbingThroughWindows); | |||
| moveEngine.MoveObj(player, (int)(GameData.numOfPosGridPerCell * 3 * 1000 / player.MoveSpeed / 2), (-1 * windowToPlayer).Angle(), stateNum); | |||
| Thread.Sleep((int)(GameData.numOfPosGridPerCell * 3 * 1000 / player.MoveSpeed / 2)); | |||
| player.MoveSpeed.Set(player.ReCalculateBuff(BuffType.AddSpeed, player.OrgMoveSpeed, GameData.MaxSpeed, GameData.MinSpeed)); | |||
| player.MoveSpeed.SetReturnOri(player.ReCalculateBuff(BuffType.AddSpeed, player.OrgMoveSpeed, GameData.MaxSpeed, GameData.MinSpeed)); | |||
| lock (player.ActionLock) | |||
| { | |||
| @@ -33,7 +33,7 @@ namespace Gaming | |||
| Debugger.Output(obj, " end move at " + obj.Position.ToString() + " At time: " + Environment.TickCount64); | |||
| if (obj.CanMove && ((Bullet)obj).TypeOfBullet != BulletType.JumpyDumpty) | |||
| BulletBomb((Bullet)obj, null); | |||
| obj.CanMove.Set(false); | |||
| obj.CanMove.SetReturnOri(false); | |||
| } | |||
| ); | |||
| this.characterManager = characterManager; | |||
| @@ -89,7 +89,7 @@ namespace Gaming | |||
| { | |||
| if (gameMap.Remove(bullet)) | |||
| { | |||
| bullet.CanMove.Set(false); | |||
| bullet.CanMove.SetReturnOri(false); | |||
| if (bullet.BulletBombRange > 0) | |||
| { | |||
| BombedBullet bombedBullet = new(bullet); | |||
| @@ -57,41 +57,8 @@ namespace Gaming | |||
| } | |||
| gameMap.Add(newPlayer); | |||
| newPlayer.TeamID.Set(teamID); | |||
| newPlayer.PlayerID.Set(playerID); | |||
| /* #region 人物装弹 | |||
| new Thread | |||
| ( | |||
| () => | |||
| { | |||
| while (!gameMap.Timer.IsGaming) | |||
| Thread.Sleep(Math.Max(newPlayer.CD, GameData.checkInterval)); | |||
| long lastTime = Environment.TickCount64; | |||
| new FrameRateTaskExecutor<int>( | |||
| loopCondition: () => gameMap.Timer.IsGaming && !newPlayer.IsRemoved, | |||
| loopToDo: () => | |||
| { | |||
| long nowTime = Environment.TickCount64; | |||
| if (newPlayer.BulletNum == newPlayer.MaxBulletNum) | |||
| lastTime = nowTime; | |||
| else if (nowTime - lastTime >= newPlayer.CD) | |||
| { | |||
| _ = newPlayer.TryAddBulletNum(); | |||
| lastTime = nowTime; | |||
| } | |||
| }, | |||
| timeInterval: GameData.checkInterval, | |||
| finallyReturn: () => 0 | |||
| ) | |||
| { | |||
| AllowTimeExceed = true, | |||
| } | |||
| .Start(); | |||
| } | |||
| ) | |||
| { IsBackground = true }.Start(); | |||
| #endregion | |||
| */ | |||
| newPlayer.TeamID.SetReturnOri(teamID); | |||
| newPlayer.PlayerID.SetReturnOri(playerID); | |||
| #region BGM,牵制得分更新 | |||
| new Thread | |||
| ( | |||
| @@ -311,7 +278,7 @@ namespace Gaming | |||
| if (student.CharacterType == CharacterType.StraightAStudent) | |||
| { | |||
| ((WriteAnswers)student.FindActiveSkill(ActiveSkillType.WriteAnswers)).DegreeOfMeditation.Set(0); | |||
| ((WriteAnswers)student.FindActiveSkill(ActiveSkillType.WriteAnswers)).DegreeOfMeditation.SetReturnOri(0); | |||
| } | |||
| student.SetDegreeOfTreatment0(); | |||
| @@ -84,7 +84,7 @@ namespace Gaming | |||
| else | |||
| { | |||
| #if DEBUG | |||
| Console.WriteLine($"PlayerID:{playerID} player does not exists!"); | |||
| Console.WriteLine($"playerID:{playerID} player does not exists!"); | |||
| #endif | |||
| return false; | |||
| @@ -326,7 +326,7 @@ namespace Gaming | |||
| { | |||
| foreach (Character player in gameMap.GameObjDict[GameObjType.Character]) | |||
| { | |||
| player.CanMove.Set(false); | |||
| player.CanMove.SetReturnOri(false); | |||
| } | |||
| } | |||
| gameMap.GameObjDict[keyValuePair.Key].Clear(); | |||
| @@ -196,7 +196,7 @@ namespace Gaming | |||
| } | |||
| if (homingMissile != null) | |||
| { | |||
| homingMissile.CanMove.Set(true); | |||
| homingMissile.CanMove.SetReturnOri(true); | |||
| attackManager.moveEngine.MoveObj(homingMissile, GameData.checkIntervalWhenSparksNSplash - 1, (whoAttacked.Position - homingMissile.Position).Angle(), ++homingMissile.StateNum); | |||
| } | |||
| }, | |||
| @@ -227,7 +227,7 @@ namespace Gaming | |||
| if (generator.Repair(((WriteAnswers)activeSkill).DegreeOfMeditation, player)) | |||
| gameMap.AddNumOfRepairedGenerators(); | |||
| Debugger.Output(player, "uses WriteAnswers in" + generator.ToString() + "with " + (((WriteAnswers)activeSkill).DegreeOfMeditation).ToString()); | |||
| ((WriteAnswers)activeSkill).DegreeOfMeditation.Set(0); | |||
| ((WriteAnswers)activeSkill).DegreeOfMeditation.SetReturnOri(0); | |||
| } | |||
| }, | |||
| () => | |||
| @@ -26,7 +26,7 @@ namespace Gaming // 被动技能开局时就释放,持续到游戏结束 | |||
| () => | |||
| { | |||
| if (player.Commandable() && player.PlayerState != PlayerStateType.Fixing) activeSkill.DegreeOfMeditation.Add(learningDegree * GameData.frameDuration); | |||
| else activeSkill.DegreeOfMeditation.Set(0); | |||
| else activeSkill.DegreeOfMeditation.SetReturnOri(0); | |||
| //Debugger.Output(player, "with " + (((WriteAnswers)activeSkill).DegreeOfMeditation).ToString()); | |||
| }, | |||
| timeInterval: GameData.frameDuration, | |||
| @@ -174,7 +174,8 @@ namespace Preparation.Interface | |||
| public override int SkillCD => GameData.commonSkillCD; | |||
| public override int DurationTime => 0; | |||
| public AtomicInt DegreeOfMeditation { get; } = new(0); | |||
| private AtomicInt degreeOfMeditation = new(0); | |||
| public AtomicInt DegreeOfMeditation { get => degreeOfMeditation; } | |||
| } | |||
| public class SummonGolem : ActiveSkill | |||
| @@ -5,7 +5,7 @@ namespace Preparation.Utility | |||
| { | |||
| //理论上结构体最好不可变,这里采用了可变结构。 | |||
| //其对应属性不应当有set访问器,避免不安全的=赋值 | |||
| public struct AtomicInt | |||
| public class AtomicInt | |||
| { | |||
| private int v; | |||
| public AtomicInt(int x) | |||
| @@ -15,18 +15,17 @@ namespace Preparation.Utility | |||
| public override string ToString() => Interlocked.CompareExchange(ref v, -1, -1).ToString(); | |||
| public int Get() => Interlocked.CompareExchange(ref v, -1, -1); | |||
| public static implicit operator int(AtomicInt aint) => Interlocked.CompareExchange(ref aint.v, -1, -1); | |||
| public int Set(int value) => Interlocked.Exchange(ref v, value); | |||
| /// <returns>返回操作前的值</returns> | |||
| public int SetReturnOri(int value) => Interlocked.Exchange(ref v, value); | |||
| public int Add(int x) => Interlocked.Add(ref v, x); | |||
| public int Sub(int x) => Interlocked.Add(ref v, -x); | |||
| public int Inc() => Interlocked.Increment(ref v); | |||
| public int Dec() => Interlocked.Decrement(ref v); | |||
| public void CompareExchange(int newV, int compareTo) => Interlocked.CompareExchange(ref v, newV, compareTo); | |||
| /// <returns>返回操作前的值</returns> | |||
| public int CompareExReturnOri(int newV, int compareTo) => Interlocked.CompareExchange(ref v, newV, compareTo); | |||
| } | |||
| public struct AtomicLong | |||
| public class AtomicLong | |||
| { | |||
| private long v; | |||
| public AtomicLong(long x) | |||
| @@ -36,18 +35,17 @@ namespace Preparation.Utility | |||
| public override string ToString() => Interlocked.Read(ref v).ToString(); | |||
| public long Get() => Interlocked.Read(ref v); | |||
| public static implicit operator long(AtomicLong aint) => Interlocked.Read(ref aint.v); | |||
| public long Set(long value) => Interlocked.Exchange(ref v, value); | |||
| /// <returns>返回操作前的值</returns> | |||
| public long SetReturnOri(long value) => Interlocked.Exchange(ref v, value); | |||
| public long Add(long x) => Interlocked.Add(ref v, x); | |||
| public long Sub(long x) => Interlocked.Add(ref v, -x); | |||
| public long Inc() => Interlocked.Increment(ref v); | |||
| public long Dec() => Interlocked.Decrement(ref v); | |||
| public void CompareExchange(long newV, long compareTo) => Interlocked.CompareExchange(ref v, newV, compareTo); | |||
| /// <returns>返回操作前的值</returns> | |||
| public long CompareExReturnOri(long newV, long compareTo) => Interlocked.CompareExchange(ref v, newV, compareTo); | |||
| } | |||
| public struct AtomicBool | |||
| public class AtomicBool | |||
| { | |||
| private int v;//v==0为false,v==1为true | |||
| public AtomicBool(bool x) | |||
| @@ -57,36 +55,34 @@ namespace Preparation.Utility | |||
| public override string ToString() => (Interlocked.CompareExchange(ref v, -2, -2) == 0) ? "false" : "true"; | |||
| public bool Get() => (Interlocked.CompareExchange(ref v, -1, -1) != 0); | |||
| public static implicit operator bool(AtomicBool abool) => (Interlocked.CompareExchange(ref abool.v, -1, -1) != 0); | |||
| public bool Set(bool value) => (Interlocked.Exchange(ref v, value ? 1 : 0) != 0); | |||
| /// <returns>返回操作前的值</returns> | |||
| public bool SetReturnOri(bool value) => (Interlocked.Exchange(ref v, value ? 1 : 0) != 0); | |||
| /// <returns>赋值前的值是否与将赋予的值不相同</returns> | |||
| public bool TrySet(bool value) | |||
| { | |||
| return (Interlocked.CompareExchange(ref v, value ? 1 : 0, value ? 0 : 1) ^ (value ? 1 : 0)) != 0; | |||
| } | |||
| public bool And(bool x) => Interlocked.And(ref v, x ? 1 : 0) != 0; | |||
| public bool Or(bool x) => Interlocked.Or(ref v, x ? 1 : 0) != 0; | |||
| } | |||
| /// <summary> | |||
| /// 一个能记录Start后完成多少进度的进度条(long), | |||
| /// 根据时间推算Start后完成多少进度的进度条(long)。 | |||
| /// 只允许Start时修改needTime(请确保大于0); | |||
| /// 支持TrySet0使未完成的进度条终止清零;支持Set0使进度条强制终止清零; | |||
| /// 不支持暂停 | |||
| /// 通过原子操作实现。 | |||
| /// </summary> | |||
| public struct LongProgressContinuously | |||
| public class LongProgressByTime | |||
| { | |||
| private long endT = long.MaxValue; | |||
| private long needT; | |||
| public LongProgressContinuously(long needTime) | |||
| public LongProgressByTime(long needTime) | |||
| { | |||
| if (needTime <= 0) Debugger.Output("Bug:LongProgressContinuously.needTime (" + needTime.ToString() + ") is less than 0."); | |||
| if (needTime <= 0) Debugger.Output("Bug:LongProgressByTime.needTime (" + needTime.ToString() + ") is less than 0."); | |||
| this.needT = needTime; | |||
| } | |||
| public LongProgressContinuously() | |||
| public LongProgressByTime() | |||
| { | |||
| this.needT = long.MaxValue; | |||
| } | |||
| @@ -118,7 +114,7 @@ namespace Preparation.Utility | |||
| /// <summary> | |||
| /// <0则表明未开始 | |||
| /// </summary> | |||
| public static implicit operator long(LongProgressContinuously pLong) => pLong.GetProgress(); | |||
| public static implicit operator long(LongProgressByTime pLong) => pLong.GetProgress(); | |||
| /// <summary> | |||
| /// GetProgressDouble<0则表明未开始 | |||
| @@ -134,13 +130,13 @@ namespace Preparation.Utility | |||
| { | |||
| if (needTime <= 0) | |||
| { | |||
| Debugger.Output("Warning:Start LongProgressContinuously with the needTime (" + needTime.ToString() + ") which is less than 0."); | |||
| Debugger.Output("Warning:Start LongProgressByTime with the needTime (" + needTime.ToString() + ") which is less than 0."); | |||
| return false; | |||
| } | |||
| //规定只有Start可以修改needT,且需要先访问endTime,从而避免锁(某种程度上endTime可以认为是needTime的锁) | |||
| if (Interlocked.CompareExchange(ref endT, Environment.TickCount64 + needTime, long.MaxValue) != long.MaxValue) return false; | |||
| if (needTime <= 2) Debugger.Output("Warning:the field of LongProgressContinuously is " + needTime.ToString() + ",which is too small."); | |||
| Interlocked.Exchange(ref this.needT, needTime); | |||
| if (needTime <= 2) Debugger.Output("Warning:the field of LongProgressByTime is " + needTime.ToString() + ",which is too small."); | |||
| Interlocked.Exchange(ref needT, needTime); | |||
| return true; | |||
| } | |||
| public bool Start() | |||
| @@ -149,7 +145,13 @@ namespace Preparation.Utility | |||
| if (Interlocked.CompareExchange(ref endT, Environment.TickCount64 + needTime, long.MaxValue) != long.MaxValue) return false; | |||
| return true; | |||
| } | |||
| /// <summary> | |||
| /// 使进度条强制终止清零 | |||
| /// </summary> | |||
| public void Set0() => Interlocked.Exchange(ref endT, long.MaxValue); | |||
| /// <summary> | |||
| /// 使未完成的进度条终止清零 | |||
| /// </summary> | |||
| public bool TrySet0() | |||
| { | |||
| if (Environment.TickCount64 < Interlocked.CompareExchange(ref endT, -2, -2)) | |||
| @@ -162,10 +164,34 @@ namespace Preparation.Utility | |||
| //增加其他新的写操作可能导致不安全 | |||
| } | |||
| /* | |||
| /// <summary> | |||
| /// 记录(不是根据时间)完成多少进度的进度条(long)。 | |||
| /// </summary> | |||
| public struct IntProgressByAdding | |||
| { | |||
| private int completedProgress = -1; | |||
| private int requiredProgress; | |||
| public IntProgressByAdding(int completedProgress, int requiredProgress) | |||
| { | |||
| this.completedProgress = completedProgress; | |||
| this.requiredProgress = requiredProgress; | |||
| } | |||
| public IntProgressByAdding(int requiredProgress) | |||
| { | |||
| this.requiredProgress = requiredProgress; | |||
| } | |||
| public IntProgressByAdding() | |||
| { | |||
| this.requiredProgress=int.MaxValue; | |||
| } | |||
| } | |||
| */ | |||
| /// <summary> | |||
| /// 一个保证在[0,maxValue]的可变int,支持可变的maxValue(请确保大于0) | |||
| /// </summary> | |||
| public struct IntWithVariableRange | |||
| public class IntWithVariableRange | |||
| { | |||
| private int v; | |||
| private int maxV; | |||
| @@ -310,7 +336,7 @@ namespace Preparation.Utility | |||
| /// <summary> | |||
| /// 一个保证在[0,maxValue]的可变long,支持可变的maxValue(请确保大于0) | |||
| /// </summary> | |||
| public struct LongWithVariableRange | |||
| public class LongWithVariableRange | |||
| { | |||
| private long v; | |||
| private long maxV; | |||
| @@ -319,7 +345,7 @@ namespace Preparation.Utility | |||
| { | |||
| if (maxValue < 0) | |||
| { | |||
| Debugger.Output("Warning:Try to set LongWithVariableRange.maxValue to " + maxValue.ToString() + "."); | |||
| Debugger.Output("Warning:Try to set SafaValues.LongWithVariableRange.maxValue to " + maxValue.ToString() + "."); | |||
| maxValue = 0; | |||
| } | |||
| v = value < maxValue ? value : maxValue; | |||
| @@ -332,7 +358,7 @@ namespace Preparation.Utility | |||
| { | |||
| if (maxValue < 0) | |||
| { | |||
| Debugger.Output("Warning:Try to set LongWithVariableRange.maxValue to " + maxValue.ToString() + "."); | |||
| Debugger.Output("Warning:Try to set SafaValues.LongWithVariableRange.maxValue to " + maxValue.ToString() + "."); | |||
| maxValue = 0; | |||
| } | |||
| v = this.maxV = maxValue; | |||
| @@ -455,7 +481,7 @@ namespace Preparation.Utility | |||
| /// <summary> | |||
| /// 一个保证在[0,maxNum],每CDms自动更新的可变int,支持可变的CD、maxNum(请确保大于0) | |||
| /// </summary> | |||
| public struct IntNumUpdateByCD | |||
| public class IntNumUpdateByCD | |||
| { | |||
| private int num; | |||
| private int maxNum; | |||
| @@ -623,9 +649,9 @@ namespace Preparation.Utility | |||
| { | |||
| lock (numLock) | |||
| { | |||
| if (cd <= 0) Debugger.Output("Bug:Set IntNumUpdateByCD.cd to " + cd.ToString() + "."); | |||
| if (cd <= 0) Debugger.Output("Bug:SetReturnOri IntNumUpdateByCD.cd to " + cd.ToString() + "."); | |||
| this.cd = cd; | |||
| } | |||
| } | |||
| } | |||
| } | |||
| } | |||