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IOccupation.cs 18 kB

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  1. using Preparation.Utility;
  2. using System.Collections.Generic;
  3. namespace Preparation.Interface
  4. {
  5. public interface IOccupation
  6. {
  7. public int MoveSpeed { get; }
  8. public int MaxHp { get; }
  9. public BulletType InitBullet { get; }
  10. public List<ActiveSkillType> ListOfIActiveSkill { get; }
  11. public List<PassiveSkillType> ListOfIPassiveSkill { get; }
  12. public double Concealment { get; }
  13. public int AlertnessRadius { get; }
  14. public int ViewRange { get; }
  15. public int SpeedOfOpeningOrLocking { get; }
  16. public int SpeedOfClimbingThroughWindows { get; }
  17. public int SpeedOfOpenChest { get; }
  18. }
  19. public interface IGhostType : IOccupation
  20. {
  21. }
  22. public interface IStudentType : IOccupation
  23. {
  24. public int FixSpeed { get; }
  25. public int TreatSpeed { get; }
  26. public int MaxGamingAddiction { get; }
  27. }
  28. public class Assassin : IGhostType
  29. {
  30. private const int moveSpeed = (int)(GameData.basicGhostMoveSpeed * 1.1);
  31. public int MoveSpeed => moveSpeed;
  32. private const int maxHp = GameData.basicHp;
  33. public int MaxHp => maxHp;
  34. public BulletType InitBullet => BulletType.CommonAttackOfGhost;
  35. public List<ActiveSkillType> ListOfIActiveSkill => new(new ActiveSkillType[] { ActiveSkillType.BecomeInvisible, ActiveSkillType.UseKnife });
  36. public List<PassiveSkillType> ListOfIPassiveSkill => new(new PassiveSkillType[] { });
  37. public double concealment = GameData.basicConcealment * 1.5;
  38. public double Concealment => concealment;
  39. public int alertnessRadius = (int)(GameData.basicGhostAlertnessRadius * 1.3);
  40. public int AlertnessRadius => alertnessRadius;
  41. public int viewRange = (int)(GameData.basicGhostViewRange * 1.2);
  42. public int ViewRange => viewRange;
  43. public int speedOfOpeningOrLocking = GameData.basicSpeedOfOpeningOrLocking;
  44. public int SpeedOfOpeningOrLocking => speedOfOpeningOrLocking;
  45. public int speedOfClimbingThroughWindows = GameData.basicGhostSpeedOfClimbingThroughWindows;
  46. public int SpeedOfClimbingThroughWindows => speedOfClimbingThroughWindows;
  47. public int speedOfOpenChest = GameData.basicSpeedOfOpenChest;
  48. public int SpeedOfOpenChest => speedOfOpenChest;
  49. }
  50. public class Klee : IGhostType
  51. {
  52. private const int moveSpeed = GameData.basicGhostMoveSpeed;
  53. public int MoveSpeed => moveSpeed;
  54. private const int maxHp = GameData.basicHp;
  55. public int MaxHp => maxHp;
  56. public BulletType InitBullet => BulletType.CommonAttackOfGhost;
  57. public List<ActiveSkillType> ListOfIActiveSkill => new(new ActiveSkillType[] { ActiveSkillType.JumpyBomb });
  58. public List<PassiveSkillType> ListOfIPassiveSkill => new(new PassiveSkillType[] { });
  59. public double concealment = GameData.basicConcealment;
  60. public double Concealment => concealment;
  61. public int alertnessRadius = GameData.basicGhostAlertnessRadius;
  62. public int AlertnessRadius => alertnessRadius;
  63. public int viewRange = GameData.basicGhostViewRange;
  64. public int ViewRange => viewRange;
  65. public int speedOfOpeningOrLocking = GameData.basicSpeedOfOpeningOrLocking;
  66. public int SpeedOfOpeningOrLocking => speedOfOpeningOrLocking;
  67. public int speedOfClimbingThroughWindows = GameData.basicGhostSpeedOfClimbingThroughWindows;
  68. public int SpeedOfClimbingThroughWindows => speedOfClimbingThroughWindows;
  69. public int speedOfOpenChest = (int)(GameData.basicSpeedOfOpenChest * 1.1);
  70. public int SpeedOfOpenChest => speedOfOpenChest;
  71. }
  72. public class Idol : IGhostType
  73. {
  74. private const int moveSpeed = GameData.basicGhostMoveSpeed;
  75. public int MoveSpeed => moveSpeed;
  76. private const int maxHp = GameData.basicHp;
  77. public int MaxHp => maxHp;
  78. public BulletType InitBullet => BulletType.CommonAttackOfGhost;
  79. public List<ActiveSkillType> ListOfIActiveSkill => new(new ActiveSkillType[] { ActiveSkillType.ShowTime });
  80. public List<PassiveSkillType> ListOfIPassiveSkill => new(new PassiveSkillType[] { });
  81. public double concealment = GameData.basicConcealment * 3 / 4;
  82. public double Concealment => concealment;
  83. public int alertnessRadius = GameData.basicGhostAlertnessRadius;
  84. public int AlertnessRadius => alertnessRadius;
  85. public int viewRange = GameData.basicGhostViewRange * 11 / 10;
  86. public int ViewRange => viewRange;
  87. public int speedOfOpeningOrLocking = GameData.basicSpeedOfOpeningOrLocking;
  88. public int SpeedOfOpeningOrLocking => speedOfOpeningOrLocking;
  89. public int speedOfClimbingThroughWindows = GameData.basicGhostSpeedOfClimbingThroughWindows;
  90. public int SpeedOfClimbingThroughWindows => speedOfClimbingThroughWindows;
  91. public int speedOfOpenChest = GameData.basicSpeedOfOpenChest;
  92. public int SpeedOfOpenChest => speedOfOpenChest;
  93. }
  94. public class ANoisyPerson : IGhostType
  95. {
  96. private const int moveSpeed = (int)(GameData.basicGhostMoveSpeed * 1.07);
  97. public int MoveSpeed => moveSpeed;
  98. private const int maxHp = GameData.basicHp * 12 / 10;
  99. public int MaxHp => maxHp;
  100. public BulletType InitBullet => BulletType.CommonAttackOfGhost;
  101. public List<ActiveSkillType> ListOfIActiveSkill => new(new ActiveSkillType[] { ActiveSkillType.Howl });
  102. public List<PassiveSkillType> ListOfIPassiveSkill => new(new PassiveSkillType[] { });
  103. public double concealment = GameData.basicConcealment * 0.8;
  104. public double Concealment => concealment;
  105. public int alertnessRadius = (int)(GameData.basicGhostAlertnessRadius * 0.9);
  106. public int AlertnessRadius => alertnessRadius;
  107. public int viewRange = (int)(GameData.basicGhostViewRange);
  108. public int ViewRange => viewRange;
  109. public int speedOfOpeningOrLocking = GameData.basicSpeedOfOpeningOrLocking;
  110. public int SpeedOfOpeningOrLocking => speedOfOpeningOrLocking;
  111. public int speedOfClimbingThroughWindows = (int)(GameData.basicGhostSpeedOfClimbingThroughWindows * 1.1);
  112. public int SpeedOfClimbingThroughWindows => speedOfClimbingThroughWindows;
  113. public int speedOfOpenChest = (int)(GameData.basicSpeedOfOpenChest);
  114. public int SpeedOfOpenChest => speedOfOpenChest;
  115. }
  116. public class Teacher : IStudentType
  117. {
  118. private const int moveSpeed = GameData.basicStudentMoveSpeed * 9 / 10;
  119. public int MoveSpeed => moveSpeed;
  120. private const int maxHp = GameData.basicHp * 10;
  121. public int MaxHp => maxHp;
  122. private const int maxGamingAddiction = GameData.basicMaxGamingAddiction * 10;
  123. public int MaxGamingAddiction => maxGamingAddiction;
  124. public BulletType InitBullet => BulletType.Null;
  125. public List<ActiveSkillType> ListOfIActiveSkill => new(new ActiveSkillType[] { ActiveSkillType.Punish });
  126. public List<PassiveSkillType> ListOfIPassiveSkill => new(new PassiveSkillType[] { });
  127. public const int fixSpeed = 0;
  128. public int FixSpeed => fixSpeed;
  129. public const int treatSpeed = (int)(GameData.basicTreatSpeed * 0.8);
  130. public int TreatSpeed => treatSpeed;
  131. public const double concealment = GameData.basicConcealment * 0.5;
  132. public double Concealment => concealment;
  133. public const int alertnessRadius = GameData.basicStudentAlertnessRadius / 2;
  134. public int AlertnessRadius => alertnessRadius;
  135. public int viewRange = GameData.basicStudentViewRange * 9 / 10;
  136. public int ViewRange => viewRange;
  137. public int speedOfOpeningOrLocking = GameData.basicSpeedOfOpeningOrLocking;
  138. public int SpeedOfOpeningOrLocking => speedOfOpeningOrLocking;
  139. public int speedOfClimbingThroughWindows = GameData.basicStudentSpeedOfClimbingThroughWindows / 2;
  140. public int SpeedOfClimbingThroughWindows => speedOfClimbingThroughWindows;
  141. public int speedOfOpenChest = GameData.basicSpeedOfOpenChest;
  142. public int SpeedOfOpenChest => speedOfOpenChest;
  143. }
  144. public class Athlete : IStudentType
  145. {
  146. private const int moveSpeed = GameData.basicStudentMoveSpeed * 105 / 100;
  147. public int MoveSpeed => moveSpeed;
  148. private const int maxHp = GameData.basicHp;
  149. public int MaxHp => maxHp;
  150. private const int maxGamingAddiction = GameData.basicMaxGamingAddiction * 9 / 10;
  151. public int MaxGamingAddiction => maxGamingAddiction;
  152. public BulletType InitBullet => BulletType.Null;
  153. public List<ActiveSkillType> ListOfIActiveSkill => new(new ActiveSkillType[] { ActiveSkillType.CanBeginToCharge });
  154. public List<PassiveSkillType> ListOfIPassiveSkill => new(new PassiveSkillType[] { });
  155. public const int fixSpeed = GameData.basicFixSpeed * 6 / 10;
  156. public int FixSpeed => fixSpeed;
  157. public const int treatSpeed = GameData.basicTreatSpeed * 9 / 10;
  158. public int TreatSpeed => treatSpeed;
  159. public const double concealment = GameData.basicConcealment * 0.9;
  160. public double Concealment => concealment;
  161. public const int alertnessRadius = GameData.basicStudentAlertnessRadius;
  162. public int AlertnessRadius => alertnessRadius;
  163. public int viewRange = (int)(GameData.basicStudentViewRange * 1.1);
  164. public int ViewRange => viewRange;
  165. public int speedOfOpeningOrLocking = GameData.basicSpeedOfOpeningOrLocking;
  166. public int SpeedOfOpeningOrLocking => speedOfOpeningOrLocking;
  167. public int speedOfClimbingThroughWindows = GameData.basicStudentSpeedOfClimbingThroughWindows * 12 / 10;
  168. public int SpeedOfClimbingThroughWindows => speedOfClimbingThroughWindows;
  169. public int speedOfOpenChest = GameData.basicSpeedOfOpenChest;
  170. public int SpeedOfOpenChest => speedOfOpenChest;
  171. }
  172. public class StraightAStudent : IStudentType
  173. {
  174. private const int moveSpeed = (int)(GameData.basicStudentMoveSpeed * 0.96);
  175. public int MoveSpeed => moveSpeed;
  176. private const int maxHp = (int)(GameData.basicHp * 1.1);
  177. public int MaxHp => maxHp;
  178. private const int maxGamingAddiction = (int)(GameData.basicMaxGamingAddiction * 1.3);
  179. public int MaxGamingAddiction => maxGamingAddiction;
  180. public BulletType InitBullet => BulletType.Null;
  181. public List<ActiveSkillType> ListOfIActiveSkill => new(new ActiveSkillType[] { ActiveSkillType.WriteAnswers });
  182. public List<PassiveSkillType> ListOfIPassiveSkill => new(new PassiveSkillType[] { PassiveSkillType.Meditate });
  183. public const int fixSpeed = GameData.basicFixSpeed * 11 / 10;
  184. public int FixSpeed => fixSpeed;
  185. public const int treatSpeed = GameData.basicTreatSpeed;
  186. public int TreatSpeed => treatSpeed;
  187. public const double concealment = GameData.basicConcealment * 0.9;
  188. public double Concealment => concealment;
  189. public const int alertnessRadius = (int)(GameData.basicStudentAlertnessRadius * 0.9);
  190. public int AlertnessRadius => alertnessRadius;
  191. public int viewRange = (int)(GameData.basicStudentViewRange * 0.9);
  192. public int ViewRange => viewRange;
  193. public int speedOfOpeningOrLocking = GameData.basicSpeedOfOpeningOrLocking;
  194. public int SpeedOfOpeningOrLocking => speedOfOpeningOrLocking;
  195. public int speedOfClimbingThroughWindows = (int)(GameData.basicStudentSpeedOfClimbingThroughWindows * 10 / 12.0);
  196. public int SpeedOfClimbingThroughWindows => speedOfClimbingThroughWindows;
  197. public int speedOfOpenChest = GameData.basicSpeedOfOpenChest;
  198. public int SpeedOfOpenChest => speedOfOpenChest;
  199. }
  200. public class Robot : IStudentType
  201. {
  202. private const int moveSpeed = (int)(GameData.basicStudentMoveSpeed);
  203. public int MoveSpeed => moveSpeed;
  204. private const int maxHp = (int)(GameData.basicHp / 2.5);
  205. public int MaxHp => maxHp;
  206. private const int maxGamingAddiction = 0;
  207. public int MaxGamingAddiction => maxGamingAddiction;
  208. public BulletType InitBullet => BulletType.Null;
  209. public List<ActiveSkillType> ListOfIActiveSkill => new(new ActiveSkillType[] { });
  210. public List<PassiveSkillType> ListOfIPassiveSkill => new(new PassiveSkillType[] { });
  211. public const int fixSpeed = GameData.basicFixSpeed;
  212. public int FixSpeed => fixSpeed;
  213. public const int treatSpeed = 0;
  214. public int TreatSpeed => treatSpeed;
  215. public const double concealment = GameData.basicConcealment;
  216. public double Concealment => concealment;
  217. public const int alertnessRadius = (int)(GameData.basicStudentAlertnessRadius);
  218. public int AlertnessRadius => alertnessRadius;
  219. public int viewRange = GameData.basicStudentViewRange;
  220. public int ViewRange => viewRange;
  221. public int speedOfOpeningOrLocking = GameData.basicSpeedOfOpeningOrLocking;
  222. public int SpeedOfOpeningOrLocking => speedOfOpeningOrLocking;
  223. public int speedOfClimbingThroughWindows = 1;
  224. public int SpeedOfClimbingThroughWindows => speedOfClimbingThroughWindows;
  225. public int speedOfOpenChest = GameData.basicSpeedOfOpenChest;
  226. public int SpeedOfOpenChest => speedOfOpenChest;
  227. }
  228. public class TechOtaku : IStudentType
  229. {
  230. private const int moveSpeed = (int)(GameData.basicStudentMoveSpeed * 0.75);
  231. public int MoveSpeed => moveSpeed;
  232. private const int maxHp = (int)(GameData.basicHp * 0.9);
  233. public int MaxHp => maxHp;
  234. private const int maxGamingAddiction = (int)(GameData.basicMaxGamingAddiction * 1.1);
  235. public int MaxGamingAddiction => maxGamingAddiction;
  236. public BulletType InitBullet => BulletType.Null;
  237. public List<ActiveSkillType> ListOfIActiveSkill => new(new ActiveSkillType[] { ActiveSkillType.SummonGolem, ActiveSkillType.UseRobot });
  238. public List<PassiveSkillType> ListOfIPassiveSkill => new(new PassiveSkillType[] { });
  239. public const int fixSpeed = (int)(GameData.basicFixSpeed * 1.1);
  240. public int FixSpeed => fixSpeed;
  241. public const int treatSpeed = GameData.basicTreatSpeed * 9 / 10;
  242. public int TreatSpeed => treatSpeed;
  243. public const double concealment = GameData.basicConcealment;
  244. public double Concealment => concealment;
  245. public const int alertnessRadius = (int)(GameData.basicStudentAlertnessRadius);
  246. public int AlertnessRadius => alertnessRadius;
  247. public int viewRange = (int)(GameData.basicStudentViewRange * 0.9);
  248. public int ViewRange => viewRange;
  249. public int speedOfOpeningOrLocking = GameData.basicSpeedOfOpeningOrLocking;
  250. public int SpeedOfOpeningOrLocking => speedOfOpeningOrLocking;
  251. public int speedOfClimbingThroughWindows = (int)(GameData.basicStudentSpeedOfClimbingThroughWindows * 3 / 4);
  252. public int SpeedOfClimbingThroughWindows => speedOfClimbingThroughWindows;
  253. public int speedOfOpenChest = GameData.basicSpeedOfOpenChest;
  254. public int SpeedOfOpenChest => speedOfOpenChest;
  255. }
  256. public class Sunshine : IStudentType
  257. {
  258. private const int moveSpeed = GameData.basicStudentMoveSpeed;
  259. public int MoveSpeed => moveSpeed;
  260. private const int maxHp = GameData.basicHp * 32 / 30;
  261. public int MaxHp => maxHp;
  262. private const int maxGamingAddiction = GameData.basicMaxGamingAddiction * 11 / 10;
  263. public int MaxGamingAddiction => maxGamingAddiction;
  264. public BulletType InitBullet => BulletType.Null;
  265. public List<ActiveSkillType> ListOfIActiveSkill => new(new ActiveSkillType[] { ActiveSkillType.Rouse, ActiveSkillType.Encourage, ActiveSkillType.Inspire });
  266. public List<PassiveSkillType> ListOfIPassiveSkill => new(new PassiveSkillType[] { });
  267. public const int fixSpeed = GameData.basicFixSpeed;
  268. public int FixSpeed => fixSpeed;
  269. public const int treatSpeed = GameData.basicTreatSpeed * 12 / 10;
  270. public int TreatSpeed => treatSpeed;
  271. public const double concealment = GameData.basicConcealment;
  272. public double Concealment => concealment;
  273. public const int alertnessRadius = GameData.basicStudentAlertnessRadius;
  274. public int AlertnessRadius => alertnessRadius;
  275. public int viewRange = GameData.basicStudentViewRange;
  276. public int ViewRange => viewRange;
  277. public int speedOfOpeningOrLocking = GameData.basicSpeedOfOpeningOrLocking * 7 / 10;
  278. public int SpeedOfOpeningOrLocking => speedOfOpeningOrLocking;
  279. public int speedOfClimbingThroughWindows = GameData.basicStudentSpeedOfClimbingThroughWindows;
  280. public int SpeedOfClimbingThroughWindows => speedOfClimbingThroughWindows;
  281. public int speedOfOpenChest = GameData.basicSpeedOfOpenChest * 9 / 10;
  282. public int SpeedOfOpenChest => speedOfOpenChest;
  283. }
  284. public static class OccupationFactory
  285. {
  286. public static IOccupation FindIOccupation(CharacterType characterType)
  287. {
  288. switch (characterType)
  289. {
  290. case CharacterType.Assassin:
  291. return new Assassin();
  292. case CharacterType.Robot:
  293. return new Robot();
  294. case CharacterType.Teacher:
  295. return new Teacher();
  296. case CharacterType.Klee:
  297. return new Klee();
  298. case CharacterType.StraightAStudent:
  299. return new StraightAStudent();
  300. case CharacterType.ANoisyPerson:
  301. return new ANoisyPerson();
  302. case CharacterType.TechOtaku:
  303. return new TechOtaku();
  304. case CharacterType.Idol:
  305. return new Idol();
  306. case CharacterType.Sunshine:
  307. return new Sunshine();
  308. case CharacterType.Athlete:
  309. default:
  310. return new Athlete();
  311. }
  312. }
  313. }
  314. }