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@@ -43,7 +43,7 @@ namespace GameClass.Skill |
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public List<IActiveSkill> ListOfIActiveSkill => new(new IActiveSkill[] { new BecomeInvisible(), new UseKnife() }); |
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public List<IPassiveSkill> ListOfIPassiveSkill => new(new IPassiveSkill[] { }); |
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} |
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public class Athlete : IOccupation |
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public class Athlete : IStudent |
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{ |
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private const int moveSpeed = GameData.basicMoveSpeed; |
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public int MoveSpeed => moveSpeed; |
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@@ -59,7 +59,9 @@ namespace GameClass.Skill |
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public BulletType InitBullet => BulletType.CommonAttackOfGhost; |
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public List<IActiveSkill> ListOfIActiveSkill => new(new IActiveSkill[] { new BecomeInvisible(), new UseKnife() }); |
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public List<IActiveSkill> ListOfIActiveSkill => new(new IActiveSkill[] { new BeginToCharge() }); |
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public List<IPassiveSkill> ListOfIPassiveSkill => new(new IPassiveSkill[] { }); |
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public int FixSpeed => GameData.basicFixSpeed; |
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} |
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} |