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@@ -79,13 +79,13 @@ namespace Preparation.Interface |
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public int alertnessRadius = GameData.basicGhostAlertnessRadius; |
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public int AlertnessRadius => alertnessRadius; |
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public int viewRange = GameData.basicGhostViewRange ; |
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public int viewRange = GameData.basicGhostViewRange; |
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public int ViewRange => viewRange; |
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public int speedOfOpeningOrLocking = GameData.basicSpeedOfOpeningOrLocking ; |
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public int speedOfOpeningOrLocking = GameData.basicSpeedOfOpeningOrLocking; |
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public int SpeedOfOpeningOrLocking => speedOfOpeningOrLocking; |
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public int speedOfClimbingThroughWindows = GameData.basicGhostSpeedOfClimbingThroughWindows ; |
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public int speedOfClimbingThroughWindows = GameData.basicGhostSpeedOfClimbingThroughWindows; |
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public int SpeedOfClimbingThroughWindows => speedOfClimbingThroughWindows; |
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public int speedOfOpenChest = (int)(GameData.basicSpeedOfOpenChest * 1.1); |
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@@ -141,7 +141,7 @@ namespace Preparation.Interface |
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public const int fixSpeed = 0; |
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public int FixSpeed => fixSpeed; |
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public const int treatSpeed = GameData.basicTreatSpeed; |
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public const int treatSpeed = (int)(GameData.basicTreatSpeed*0.7); |
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public int TreatSpeed => treatSpeed; |
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public const double concealment = GameData.basicConcealment * 0.5; |
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@@ -164,10 +164,10 @@ namespace Preparation.Interface |
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} |
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public class Athlete : IStudentType |
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{ |
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private const int moveSpeed = GameData.basicStudentMoveSpeed * 40 / 38; |
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private const int moveSpeed = GameData.basicStudentMoveSpeed * 11/10; |
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public int MoveSpeed => moveSpeed; |
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private const int maxHp = GameData.basicHp * 32 / 30; |
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private const int maxHp = GameData.basicHp; |
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public int MaxHp => maxHp; |
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private const int maxGamingAddiction = GameData.basicMaxGamingAddiction * 9 / 10; |
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@@ -187,13 +187,13 @@ namespace Preparation.Interface |
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public const double concealment = GameData.basicConcealment * 0.9; |
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public double Concealment => concealment; |
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public const int alertnessRadius = (int)(GameData.basicGhostAlertnessRadius * 0.9); |
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public const int alertnessRadius =GameData.basicStudentAlertnessRadius; |
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public int AlertnessRadius => alertnessRadius; |
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public int viewRange = (int)(GameData.basicGhostViewRange * 1.1); |
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public int viewRange = (int)(GameData.basicStudentViewRange * 1.1); |
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public int ViewRange => viewRange; |
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public int speedOfOpeningOrLocking = GameData.basicSpeedOfOpeningOrLocking * 12 / 10; |
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public int speedOfOpeningOrLocking = GameData.basicSpeedOfOpeningOrLocking; |
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public int SpeedOfOpeningOrLocking => speedOfOpeningOrLocking; |
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public int speedOfClimbingThroughWindows = GameData.basicStudentSpeedOfClimbingThroughWindows * 12 / 10; |
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@@ -210,7 +210,7 @@ namespace Preparation.Interface |
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private const int maxHp = (int)(GameData.basicHp * 1.1); |
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public int MaxHp => maxHp; |
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private const int maxGamingAddiction = (int)(GameData.basicMaxGamingAddiction * 1.5); |
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private const int maxGamingAddiction = (int)(GameData.basicMaxGamingAddiction * 1.3); |
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public int MaxGamingAddiction => maxGamingAddiction; |
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public BulletType InitBullet => BulletType.Null; |
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@@ -338,19 +338,19 @@ namespace Preparation.Interface |
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public List<ActiveSkillType> ListOfIActiveSkill => new(new ActiveSkillType[] { ActiveSkillType.Rouse, ActiveSkillType.Encourage, ActiveSkillType.Inspire }); |
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public List<PassiveSkillType> ListOfIPassiveSkill => new(new PassiveSkillType[] { }); |
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public const int fixSpeed = GameData.basicFixSpeed * 11 / 10; |
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public const int fixSpeed = GameData.basicFixSpeed; |
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public int FixSpeed => fixSpeed; |
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public const int treatSpeed = GameData.basicTreatSpeed * 2; |
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public int TreatSpeed => treatSpeed; |
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public const double concealment = GameData.basicConcealment * 1.2; |
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public const double concealment = GameData.basicConcealment; |
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public double Concealment => concealment; |
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public const int alertnessRadius = (int)(GameData.basicStudentAlertnessRadius * 1.2); |
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public const int alertnessRadius = GameData.basicStudentAlertnessRadius; |
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public int AlertnessRadius => alertnessRadius; |
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public int viewRange = (int)(GameData.basicStudentViewRange * 1.1); |
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public int viewRange = GameData.basicStudentViewRange; |
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public int ViewRange => viewRange; |
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public int speedOfOpeningOrLocking = GameData.basicSpeedOfOpeningOrLocking; |
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