@@ -49,11 +49,6 @@ namespace ZXing.Common | |||
{ | |||
return (bits[i >> 5] & (1 << (i & 0x1F))) != 0; | |||
} | |||
set | |||
{ | |||
if (value) | |||
bits[i >> 5] |= 1 << (i & 0x1F); | |||
} | |||
} | |||
public BitArray() | |||
@@ -62,22 +57,6 @@ namespace ZXing.Common | |||
this.bits = new int[1]; | |||
} | |||
public BitArray(int size) | |||
{ | |||
if (size < 1) | |||
{ | |||
throw new ArgumentException("size must be at least 1"); | |||
} | |||
this.size = size; | |||
this.bits = makeArray(size); | |||
} | |||
// For testing only | |||
private BitArray(int[] bits, int size) | |||
{ | |||
this.bits = bits; | |||
this.size = size; | |||
} | |||
private void ensureCapacity(int size) | |||
{ | |||
@@ -89,200 +68,6 @@ namespace ZXing.Common | |||
} | |||
} | |||
/// <summary> Flips bit i. | |||
/// | |||
/// </summary> | |||
/// <param name="i">bit to set | |||
/// </param> | |||
public void flip(int i) | |||
{ | |||
bits[i >> 5] ^= 1 << (i & 0x1F); | |||
} | |||
private static int numberOfTrailingZeros(int num) | |||
{ | |||
var index = (-num & num)%37; | |||
if (index < 0) | |||
index *= -1; | |||
return _lookup[index]; | |||
} | |||
private static readonly int[] _lookup = | |||
{ | |||
32, 0, 1, 26, 2, 23, 27, 0, 3, 16, 24, 30, 28, 11, 0, 13, 4, 7, 17, | |||
0, 25, 22, 31, 15, 29, 10, 12, 6, 0, 21, 14, 9, 5, 20, 8, 19, 18 | |||
}; | |||
/// <summary> | |||
/// Gets the next set. | |||
/// </summary> | |||
/// <param name="from">first bit to check</param> | |||
/// <returns>index of first bit that is set, starting from the given index, or size if none are set | |||
/// at or beyond this given index</returns> | |||
public int getNextSet(int from) | |||
{ | |||
if (from >= size) | |||
{ | |||
return size; | |||
} | |||
int bitsOffset = from >> 5; | |||
int currentBits = bits[bitsOffset]; | |||
// mask off lesser bits first | |||
currentBits &= ~((1 << (from & 0x1F)) - 1); | |||
while (currentBits == 0) | |||
{ | |||
if (++bitsOffset == bits.Length) | |||
{ | |||
return size; | |||
} | |||
currentBits = bits[bitsOffset]; | |||
} | |||
int result = (bitsOffset << 5) + numberOfTrailingZeros(currentBits); | |||
return result > size ? size : result; | |||
} | |||
/// <summary> | |||
/// see getNextSet(int) | |||
/// </summary> | |||
/// <param name="from">index to start looking for unset bit</param> | |||
/// <returns>index of next unset bit, or <see cref="Size"/> if none are unset until the end</returns> | |||
public int getNextUnset(int from) | |||
{ | |||
if (from >= size) | |||
{ | |||
return size; | |||
} | |||
int bitsOffset = from >> 5; | |||
int currentBits = ~bits[bitsOffset]; | |||
// mask off lesser bits first | |||
currentBits &= ~((1 << (from & 0x1F)) - 1); | |||
while (currentBits == 0) | |||
{ | |||
if (++bitsOffset == bits.Length) | |||
{ | |||
return size; | |||
} | |||
currentBits = ~bits[bitsOffset]; | |||
} | |||
int result = (bitsOffset << 5) + numberOfTrailingZeros(currentBits); | |||
return result > size ? size : result; | |||
} | |||
/// <summary> Sets a block of 32 bits, starting at bit i. | |||
/// | |||
/// </summary> | |||
/// <param name="i">first bit to set | |||
/// </param> | |||
/// <param name="newBits">the new value of the next 32 bits. Note again that the least-significant bit | |||
/// corresponds to bit i, the next-least-significant to i+1, and so on. | |||
/// </param> | |||
public void setBulk(int i, int newBits) | |||
{ | |||
bits[i >> 5] = newBits; | |||
} | |||
/// <summary> | |||
/// Sets a range of bits. | |||
/// </summary> | |||
/// <param name="start">start of range, inclusive.</param> | |||
/// <param name="end">end of range, exclusive</param> | |||
public void setRange(int start, int end) | |||
{ | |||
if (end < start) | |||
{ | |||
throw new ArgumentException(); | |||
} | |||
if (end == start) | |||
{ | |||
return; | |||
} | |||
end--; // will be easier to treat this as the last actually set bit -- inclusive | |||
int firstInt = start >> 5; | |||
int lastInt = end >> 5; | |||
for (int i = firstInt; i <= lastInt; i++) | |||
{ | |||
int firstBit = i > firstInt ? 0 : start & 0x1F; | |||
int lastBit = i < lastInt ? 31 : end & 0x1F; | |||
int mask; | |||
if (firstBit == 0 && lastBit == 31) | |||
{ | |||
mask = -1; | |||
} | |||
else | |||
{ | |||
mask = 0; | |||
for (int j = firstBit; j <= lastBit; j++) | |||
{ | |||
mask |= 1 << j; | |||
} | |||
} | |||
bits[i] |= mask; | |||
} | |||
} | |||
/// <summary> Clears all bits (sets to false).</summary> | |||
public void clear() | |||
{ | |||
int max = bits.Length; | |||
for (int i = 0; i < max; i++) | |||
{ | |||
bits[i] = 0; | |||
} | |||
} | |||
/// <summary> Efficient method to check if a range of bits is set, or not set. | |||
/// | |||
/// </summary> | |||
/// <param name="start">start of range, inclusive. | |||
/// </param> | |||
/// <param name="end">end of range, exclusive | |||
/// </param> | |||
/// <param name="value">if true, checks that bits in range are set, otherwise checks that they are not set | |||
/// </param> | |||
/// <returns> true iff all bits are set or not set in range, according to value argument | |||
/// </returns> | |||
/// <throws> IllegalArgumentException if end is less than or equal to start </throws> | |||
public bool isRange(int start, int end, bool value) | |||
{ | |||
if (end < start) | |||
{ | |||
throw new System.ArgumentException(); | |||
} | |||
if (end == start) | |||
{ | |||
return true; // empty range matches | |||
} | |||
end--; // will be easier to treat this as the last actually set bit -- inclusive | |||
int firstInt = start >> 5; | |||
int lastInt = end >> 5; | |||
for (int i = firstInt; i <= lastInt; i++) | |||
{ | |||
int firstBit = i > firstInt ? 0 : start & 0x1F; | |||
int lastBit = i < lastInt ? 31 : end & 0x1F; | |||
int mask; | |||
if (firstBit == 0 && lastBit == 31) | |||
{ | |||
mask = -1; | |||
} | |||
else | |||
{ | |||
mask = 0; | |||
for (int j = firstBit; j <= lastBit; j++) | |||
{ | |||
mask |= 1 << j; | |||
} | |||
} | |||
// Return false if we're looking for 1s and the masked bits[i] isn't all 1s (that is, | |||
// equals the mask, or we're looking for 0s and the masked portion is not all 0s | |||
if ((bits[i] & mask) != (value ? mask : 0)) | |||
{ | |||
return false; | |||
} | |||
} | |||
return true; | |||
} | |||
/// <summary> | |||
/// Appends the bit. | |||
/// </summary> | |||
@@ -297,14 +82,6 @@ namespace ZXing.Common | |||
size++; | |||
} | |||
/// <returns> underlying array of ints. The first element holds the first 32 bits, and the least | |||
/// significant bit is bit 0. | |||
/// </returns> | |||
public int[] Array | |||
{ | |||
get { return bits; } | |||
} | |||
/// <summary> | |||
/// Appends the least-significant bits, from value, in order from most-significant to | |||
/// least-significant. For example, appending 6 bits from 0x000001E will append the bits | |||
@@ -374,115 +151,10 @@ namespace ZXing.Common | |||
} | |||
} | |||
/// <summary> Reverses all bits in the array.</summary> | |||
public void reverse() | |||
{ | |||
var newBits = new int[bits.Length]; | |||
// reverse all int's first | |||
var len = ((size - 1) >> 5); | |||
var oldBitsLen = len + 1; | |||
for (var i = 0; i < oldBitsLen; i++) | |||
{ | |||
var x = (long)bits[i]; | |||
x = ((x >> 1) & 0x55555555u) | ((x & 0x55555555u) << 1); | |||
x = ((x >> 2) & 0x33333333u) | ((x & 0x33333333u) << 2); | |||
x = ((x >> 4) & 0x0f0f0f0fu) | ((x & 0x0f0f0f0fu) << 4); | |||
x = ((x >> 8) & 0x00ff00ffu) | ((x & 0x00ff00ffu) << 8); | |||
x = ((x >> 16) & 0x0000ffffu) | ((x & 0x0000ffffu) << 16); | |||
newBits[len - i] = (int)x; | |||
} | |||
// now correct the int's if the bit size isn't a multiple of 32 | |||
if (size != oldBitsLen * 32) | |||
{ | |||
var leftOffset = oldBitsLen * 32 - size; | |||
var mask = 1; | |||
for (var i = 0; i < 31 - leftOffset; i++) | |||
mask = (mask << 1) | 1; | |||
var currentInt = (newBits[0] >> leftOffset) & mask; | |||
for (var i = 1; i < oldBitsLen; i++) | |||
{ | |||
var nextInt = newBits[i]; | |||
currentInt |= nextInt << (32 - leftOffset); | |||
newBits[i - 1] = currentInt; | |||
currentInt = (nextInt >> leftOffset) & mask; | |||
} | |||
newBits[oldBitsLen - 1] = currentInt; | |||
} | |||
bits = newBits; | |||
} | |||
private static int[] makeArray(int size) | |||
{ | |||
return new int[(size + 31) >> 5]; | |||
} | |||
/// <summary> | |||
/// Determines whether the specified <see cref="System.Object"/> is equal to this instance. | |||
/// </summary> | |||
/// <param name="o">The <see cref="System.Object"/> to compare with this instance.</param> | |||
/// <returns> | |||
/// <c>true</c> if the specified <see cref="System.Object"/> is equal to this instance; otherwise, <c>false</c>. | |||
/// </returns> | |||
public override bool Equals(Object o) | |||
{ | |||
var other = o as BitArray; | |||
if (other == null) | |||
return false; | |||
if (size != other.size) | |||
return false; | |||
for (var index = 0; index < size; index++) | |||
{ | |||
if (bits[index] != other.bits[index]) | |||
return false; | |||
} | |||
return true; | |||
} | |||
/// <summary> | |||
/// Returns a hash code for this instance. | |||
/// </summary> | |||
/// <returns> | |||
/// A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. | |||
/// </returns> | |||
public override int GetHashCode() | |||
{ | |||
var hash = size; | |||
foreach (var bit in bits) | |||
{ | |||
hash = 31 * hash + bit.GetHashCode(); | |||
} | |||
return hash; | |||
} | |||
/// <summary> | |||
/// Returns a <see cref="System.String"/> that represents this instance. | |||
/// </summary> | |||
/// <returns> | |||
/// A <see cref="System.String"/> that represents this instance. | |||
/// </returns> | |||
public override String ToString() | |||
{ | |||
var result = new System.Text.StringBuilder(size); | |||
for (int i = 0; i < size; i++) | |||
{ | |||
if ((i & 0x07) == 0) | |||
{ | |||
result.Append(' '); | |||
} | |||
result.Append(this[i] ? 'X' : '.'); | |||
} | |||
return result.ToString(); | |||
} | |||
/// <summary> | |||
/// Erstellt ein neues Objekt, das eine Kopie der aktuellen Instanz darstellt. | |||
/// </summary> | |||
/// <returns> | |||
/// Ein neues Objekt, das eine Kopie dieser Instanz darstellt. | |||
/// </returns> | |||
public object Clone() | |||
{ | |||
return new BitArray((int[])bits.Clone(), size); | |||
} | |||
} | |||
} |
@@ -1,435 +0,0 @@ | |||
/* | |||
* Copyright 2007 ZXing authors | |||
* | |||
* Licensed under the Apache License, Version 2.0 (the "License"); | |||
* you may not use this file except in compliance with the License. | |||
* You may obtain a copy of the License at | |||
* | |||
* http://www.apache.org/licenses/LICENSE-2.0 | |||
* | |||
* Unless required by applicable law or agreed to in writing, software | |||
* distributed under the License is distributed on an "AS IS" BASIS, | |||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |||
* See the License for the specific language governing permissions and | |||
* limitations under the License. | |||
*/ | |||
using System; | |||
namespace ZXing.Common | |||
{ | |||
/// <summary> | |||
/// <p>Represents a 2D matrix of bits. In function arguments below, and throughout the common | |||
/// module, x is the column position, and y is the row position. The ordering is always x, y. | |||
/// The origin is at the top-left.</p> | |||
/// <p>Internally the bits are represented in a 1-D array of 32-bit ints. However, each row begins | |||
/// with a new int. This is done intentionally so that we can copy out a row into a BitArray very | |||
/// efficiently.</p> | |||
/// <p>The ordering of bits is row-major. Within each int, the least significant bits are used first, | |||
/// meaning they represent lower x values. This is compatible with BitArray's implementation.</p> | |||
/// </summary> | |||
/// <author>Sean Owen</author> | |||
/// <author>dswitkin@google.com (Daniel Switkin)</author> | |||
public sealed partial class BitMatrix | |||
{ | |||
private readonly int width; | |||
private readonly int height; | |||
private readonly int rowSize; | |||
private readonly int[] bits; | |||
/// <returns> The width of the matrix | |||
/// </returns> | |||
public int Width | |||
{ | |||
get | |||
{ | |||
return width; | |||
} | |||
} | |||
/// <returns> The height of the matrix | |||
/// </returns> | |||
public int Height | |||
{ | |||
get | |||
{ | |||
return height; | |||
} | |||
} | |||
/// <summary> This method is for compatibility with older code. It's only logical to call if the matrix | |||
/// is square, so I'm throwing if that's not the case. | |||
/// | |||
/// </summary> | |||
/// <returns> row/column dimension of this matrix | |||
/// </returns> | |||
public int Dimension | |||
{ | |||
get | |||
{ | |||
if (width != height) | |||
{ | |||
throw new System.ArgumentException("Can't call getDimension() on a non-square matrix"); | |||
} | |||
return width; | |||
} | |||
} | |||
// A helper to construct a square matrix. | |||
public BitMatrix(int dimension) | |||
: this(dimension, dimension) | |||
{ | |||
} | |||
public BitMatrix(int width, int height) | |||
{ | |||
if (width < 1 || height < 1) | |||
{ | |||
throw new System.ArgumentException("Both dimensions must be greater than 0"); | |||
} | |||
this.width = width; | |||
this.height = height; | |||
this.rowSize = (width + 31) >> 5; | |||
bits = new int[rowSize * height]; | |||
} | |||
internal BitMatrix(int width, int height, int rowSize, int[] bits) | |||
{ | |||
this.width = width; | |||
this.height = height; | |||
this.rowSize = rowSize; | |||
this.bits = bits; | |||
} | |||
internal BitMatrix(int width, int height, int[] bits) | |||
{ | |||
this.width = width; | |||
this.height = height; | |||
this.rowSize = (width + 31) >> 5; | |||
this.bits = bits; | |||
} | |||
/// <summary> <p>Gets the requested bit, where true means black.</p> | |||
/// | |||
/// </summary> | |||
/// <param name="x">The horizontal component (i.e. which column) | |||
/// </param> | |||
/// <param name="y">The vertical component (i.e. which row) | |||
/// </param> | |||
/// <returns> value of given bit in matrix | |||
/// </returns> | |||
public bool this[int x, int y] | |||
{ | |||
get | |||
{ | |||
int offset = y * rowSize + (x >> 5); | |||
return (((int)((uint)(bits[offset]) >> (x & 0x1f))) & 1) != 0; | |||
} | |||
set | |||
{ | |||
if (value) | |||
{ | |||
int offset = y * rowSize + (x >> 5); | |||
bits[offset] |= 1 << (x & 0x1f); | |||
} | |||
} | |||
} | |||
/// <summary> <p>Flips the given bit.</p> | |||
/// | |||
/// </summary> | |||
/// <param name="x">The horizontal component (i.e. which column) | |||
/// </param> | |||
/// <param name="y">The vertical component (i.e. which row) | |||
/// </param> | |||
public void flip(int x, int y) | |||
{ | |||
int offset = y * rowSize + (x >> 5); | |||
bits[offset] ^= 1 << (x & 0x1f); | |||
} | |||
/// <summary> Clears all bits (sets to false).</summary> | |||
public void clear() | |||
{ | |||
int max = bits.Length; | |||
for (int i = 0; i < max; i++) | |||
{ | |||
bits[i] = 0; | |||
} | |||
} | |||
/// <summary> <p>Sets a square region of the bit matrix to true.</p> | |||
/// | |||
/// </summary> | |||
/// <param name="left">The horizontal position to begin at (inclusive) | |||
/// </param> | |||
/// <param name="top">The vertical position to begin at (inclusive) | |||
/// </param> | |||
/// <param name="width">The width of the region | |||
/// </param> | |||
/// <param name="height">The height of the region | |||
/// </param> | |||
public void setRegion(int left, int top, int width, int height) | |||
{ | |||
if (top < 0 || left < 0) | |||
{ | |||
throw new System.ArgumentException("Left and top must be nonnegative"); | |||
} | |||
if (height < 1 || width < 1) | |||
{ | |||
throw new System.ArgumentException("Height and width must be at least 1"); | |||
} | |||
int right = left + width; | |||
int bottom = top + height; | |||
if (bottom > this.height || right > this.width) | |||
{ | |||
throw new System.ArgumentException("The region must fit inside the matrix"); | |||
} | |||
for (int y = top; y < bottom; y++) | |||
{ | |||
int offset = y * rowSize; | |||
for (int x = left; x < right; x++) | |||
{ | |||
bits[offset + (x >> 5)] |= 1 << (x & 0x1f); | |||
} | |||
} | |||
} | |||
/// <summary> A fast method to retrieve one row of data from the matrix as a BitArray. | |||
/// | |||
/// </summary> | |||
/// <param name="y">The row to retrieve | |||
/// </param> | |||
/// <param name="row">An optional caller-allocated BitArray, will be allocated if null or too small | |||
/// </param> | |||
/// <returns> The resulting BitArray - this reference should always be used even when passing | |||
/// your own row | |||
/// </returns> | |||
public BitArray getRow(int y, BitArray row) | |||
{ | |||
if (row == null || row.Size < width) | |||
{ | |||
row = new BitArray(width); | |||
} | |||
else | |||
{ | |||
row.clear(); | |||
} | |||
int offset = y * rowSize; | |||
for (int x = 0; x < rowSize; x++) | |||
{ | |||
row.setBulk(x << 5, bits[offset + x]); | |||
} | |||
return row; | |||
} | |||
/// <summary> | |||
/// Sets the row. | |||
/// </summary> | |||
/// <param name="y">row to set</param> | |||
/// <param name="row">{@link BitArray} to copy from</param> | |||
public void setRow(int y, BitArray row) | |||
{ | |||
Array.Copy(row.Array, 0, bits, y * rowSize, rowSize); | |||
} | |||
/// <summary> | |||
/// Modifies this {@code BitMatrix} to represent the same but rotated 180 degrees | |||
/// </summary> | |||
public void rotate180() | |||
{ | |||
var width = Width; | |||
var height = Height; | |||
var topRow = new BitArray(width); | |||
var bottomRow = new BitArray(width); | |||
for (int i = 0; i < (height + 1)/2; i++) | |||
{ | |||
topRow = getRow(i, topRow); | |||
bottomRow = getRow(height - 1 - i, bottomRow); | |||
topRow.reverse(); | |||
bottomRow.reverse(); | |||
setRow(i, bottomRow); | |||
setRow(height - 1 - i, topRow); | |||
} | |||
} | |||
/// <summary> | |||
/// This is useful in detecting the enclosing rectangle of a 'pure' barcode. | |||
/// </summary> | |||
/// <returns>{left,top,width,height} enclosing rectangle of all 1 bits, or null if it is all white</returns> | |||
public int[] getEnclosingRectangle() | |||
{ | |||
int left = width; | |||
int top = height; | |||
int right = -1; | |||
int bottom = -1; | |||
for (int y = 0; y < height; y++) | |||
{ | |||
for (int x32 = 0; x32 < rowSize; x32++) | |||
{ | |||
int theBits = bits[y * rowSize + x32]; | |||
if (theBits != 0) | |||
{ | |||
if (y < top) | |||
{ | |||
top = y; | |||
} | |||
if (y > bottom) | |||
{ | |||
bottom = y; | |||
} | |||
if (x32 * 32 < left) | |||
{ | |||
int bit = 0; | |||
while ((theBits << (31 - bit)) == 0) | |||
{ | |||
bit++; | |||
} | |||
if ((x32 * 32 + bit) < left) | |||
{ | |||
left = x32 * 32 + bit; | |||
} | |||
} | |||
if (x32 * 32 + 31 > right) | |||
{ | |||
int bit = 31; | |||
while (((int)((uint)theBits >> bit)) == 0) // (theBits >>> bit) | |||
{ | |||
bit--; | |||
} | |||
if ((x32 * 32 + bit) > right) | |||
{ | |||
right = x32 * 32 + bit; | |||
} | |||
} | |||
} | |||
} | |||
} | |||
int widthTmp = right - left; | |||
int heightTmp = bottom - top; | |||
if (widthTmp < 0 || heightTmp < 0) | |||
{ | |||
return null; | |||
} | |||
return new [] { left, top, widthTmp, heightTmp }; | |||
} | |||
/// <summary> | |||
/// This is useful in detecting a corner of a 'pure' barcode. | |||
/// </summary> | |||
/// <returns>{x,y} coordinate of top-left-most 1 bit, or null if it is all white</returns> | |||
public int[] getTopLeftOnBit() | |||
{ | |||
int bitsOffset = 0; | |||
while (bitsOffset < bits.Length && bits[bitsOffset] == 0) | |||
{ | |||
bitsOffset++; | |||
} | |||
if (bitsOffset == bits.Length) | |||
{ | |||
return null; | |||
} | |||
int y = bitsOffset / rowSize; | |||
int x = (bitsOffset % rowSize) << 5; | |||
int theBits = bits[bitsOffset]; | |||
int bit = 0; | |||
while ((theBits << (31 - bit)) == 0) | |||
{ | |||
bit++; | |||
} | |||
x += bit; | |||
return new[] { x, y }; | |||
} | |||
public int[] getBottomRightOnBit() | |||
{ | |||
int bitsOffset = bits.Length - 1; | |||
while (bitsOffset >= 0 && bits[bitsOffset] == 0) | |||
{ | |||
bitsOffset--; | |||
} | |||
if (bitsOffset < 0) | |||
{ | |||
return null; | |||
} | |||
int y = bitsOffset / rowSize; | |||
int x = (bitsOffset % rowSize) << 5; | |||
int theBits = bits[bitsOffset]; | |||
int bit = 31; | |||
while (((int)((uint)theBits >> bit)) == 0) // (theBits >>> bit) | |||
{ | |||
bit--; | |||
} | |||
x += bit; | |||
return new int[] { x, y }; | |||
} | |||
public override bool Equals(object obj) | |||
{ | |||
if (!(obj is BitMatrix)) | |||
{ | |||
return false; | |||
} | |||
BitMatrix other = (BitMatrix)obj; | |||
if (width != other.width || height != other.height || | |||
rowSize != other.rowSize || bits.Length != other.bits.Length) | |||
{ | |||
return false; | |||
} | |||
for (int i = 0; i < bits.Length; i++) | |||
{ | |||
if (bits[i] != other.bits[i]) | |||
{ | |||
return false; | |||
} | |||
} | |||
return true; | |||
} | |||
public override int GetHashCode() | |||
{ | |||
int hash = width; | |||
hash = 31 * hash + width; | |||
hash = 31 * hash + height; | |||
hash = 31 * hash + rowSize; | |||
foreach (var bit in bits) | |||
{ | |||
hash = 31 * hash + bit.GetHashCode(); | |||
} | |||
return hash; | |||
} | |||
public override String ToString() | |||
{ | |||
var result = new System.Text.StringBuilder(height * (width + 1)); | |||
for (int y = 0; y < height; y++) | |||
{ | |||
for (int x = 0; x < width; x++) | |||
{ | |||
result.Append(this[x, y] ? "X " : " "); | |||
} | |||
#if WindowsCE | |||
result.Append("\r\n"); | |||
#else | |||
result.AppendLine(""); | |||
#endif | |||
} | |||
return result.ToString(); | |||
} | |||
public object Clone() | |||
{ | |||
return new BitMatrix(width, height, rowSize, (int[])bits.Clone()); | |||
} | |||
} | |||
} |
@@ -1,131 +0,0 @@ | |||
/* | |||
* Copyright 2008 ZXing authors | |||
* | |||
* Licensed under the Apache License, Version 2.0 (the "License"); | |||
* you may not use this file except in compliance with the License. | |||
* You may obtain a copy of the License at | |||
* | |||
* http://www.apache.org/licenses/LICENSE-2.0 | |||
* | |||
* Unless required by applicable law or agreed to in writing, software | |||
* distributed under the License is distributed on an "AS IS" BASIS, | |||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |||
* See the License for the specific language governing permissions and | |||
* limitations under the License. | |||
*/ | |||
namespace ZXing | |||
{ | |||
/// <summary> | |||
/// These are a set of hints that you may pass to Writers to specify their behavior. | |||
/// </summary> | |||
/// <author>dswitkin@google.com (Daniel Switkin)</author> | |||
public enum EncodeHintType | |||
{ | |||
/// <summary> | |||
/// Specifies the width of the barcode image | |||
/// type: <see cref="System.Int32" /> | |||
/// </summary> | |||
WIDTH, | |||
/// <summary> | |||
/// Specifies the height of the barcode image | |||
/// type: <see cref="System.Int32" /> | |||
/// </summary> | |||
HEIGHT, | |||
/// <summary> | |||
/// Don't put the content string into the output image. | |||
/// type: <see cref="System.Boolean" /> | |||
/// </summary> | |||
PURE_BARCODE, | |||
/// <summary> | |||
/// Specifies what degree of error correction to use, for example in QR Codes. | |||
/// Type depends on the encoder. For example for QR codes it's type | |||
/// <see cref="ZXing.QrCode.Internal.ErrorCorrectionLevel" /> | |||
/// For Aztec it is of type <see cref="System.Int32" />, representing the minimal percentage of error correction words. | |||
/// Note: an Aztec symbol should have a minimum of 25% EC words. | |||
/// For PDF417 it is of type <see cref="ZXing.PDF417.Internal.PDF417ErrorCorrectionLevel"/> or <see cref="System.Int32" /> (between 0 and 8), | |||
/// </summary> | |||
ERROR_CORRECTION, | |||
/// <summary> | |||
/// Specifies what character encoding to use where applicable. | |||
/// type: <see cref="System.String" /> | |||
/// </summary> | |||
CHARACTER_SET, | |||
/// <summary> | |||
/// Specifies margin, in pixels, to use when generating the barcode. The meaning can vary | |||
/// by format; for example it controls margin before and after the barcode horizontally for | |||
/// most 1D formats. | |||
/// type: <see cref="System.Int32" /> | |||
/// </summary> | |||
MARGIN, | |||
/// <summary> | |||
/// Specifies whether to use compact mode for PDF417. | |||
/// type: <see cref="System.Boolean" /> | |||
/// </summary> | |||
PDF417_COMPACT, | |||
/// <summary> | |||
/// Specifies what compaction mode to use for PDF417. | |||
/// type: <see cref="ZXing.PDF417.Internal.Compaction" /> | |||
/// </summary> | |||
PDF417_COMPACTION, | |||
/// <summary> | |||
/// Specifies the minimum and maximum number of rows and columns for PDF417. | |||
/// type: <see cref="ZXing.PDF417.Internal.Dimensions" /> | |||
/// </summary> | |||
PDF417_DIMENSIONS, | |||
/// <summary> | |||
/// Don't append ECI segment. | |||
/// That is against the specification of QR Code but some | |||
/// readers have problems if the charset is switched from | |||
/// ISO-8859-1 (default) to UTF-8 with the necessary ECI segment. | |||
/// If you set the property to true you can use UTF-8 encoding | |||
/// and the ECI segment is omitted. | |||
/// type: <see cref="System.Boolean" /> | |||
/// </summary> | |||
DISABLE_ECI, | |||
/// <summary> | |||
/// Specifies the matrix shape for Data Matrix (type <see cref="ZXing.Datamatrix.Encoder.SymbolShapeHint"/>) | |||
/// </summary> | |||
DATA_MATRIX_SHAPE, | |||
/// <summary> | |||
/// Specifies a minimum barcode size (type <see cref="ZXing.Dimension"/>). Only applicable to Data Matrix now. | |||
/// </summary> | |||
MIN_SIZE, | |||
/// <summary> | |||
/// Specifies a maximum barcode size (type <see cref="ZXing.Dimension"/>). Only applicable to Data Matrix now. | |||
/// </summary> | |||
MAX_SIZE, | |||
/// <summary> | |||
/// if true, don't switch to codeset C for numbers | |||
/// </summary> | |||
CODE128_FORCE_CODESET_B, | |||
/// <summary> | |||
/// Specifies the default encodation for Data Matrix (type <see cref="ZXing.Datamatrix.Encoder.Encodation"/>) | |||
/// Make sure that the content fits into the encodation value, otherwise there will be an exception thrown. | |||
/// standard value: Encodation.ASCII | |||
/// </summary> | |||
DATA_MATRIX_DEFAULT_ENCODATION, | |||
/// <summary> | |||
/// Specifies the required number of layers for an Aztec code: | |||
/// a negative number (-1, -2, -3, -4) specifies a compact Aztec code | |||
/// 0 indicates to use the minimum number of layers (the default) | |||
/// a positive number (1, 2, .. 32) specifies a normal (non-compact) Aztec code | |||
/// </summary> | |||
AZTEC_LAYERS, | |||
} | |||
} |
@@ -30,15 +30,6 @@ namespace ZXing.QrCode.Internal | |||
public static class Encoder | |||
{ | |||
// The original table is defined in the table 5 of JISX0510:2004 (p.19). | |||
private static readonly int[] ALPHANUMERIC_TABLE = { | |||
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, // 0x00-0x0f | |||
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, // 0x10-0x1f | |||
36, -1, -1, -1, 37, 38, -1, -1, -1, -1, 39, 40, -1, 41, 42, 43, // 0x20-0x2f | |||
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 44, -1, -1, -1, -1, -1, // 0x30-0x3f | |||
-1, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, // 0x40-0x4f | |||
25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, -1, -1, -1, -1, -1, // 0x50-0x5f | |||
}; | |||
internal static String DEFAULT_BYTE_MODE_ENCODING = "ISO-8859-1"; | |||
@@ -65,29 +56,11 @@ namespace ZXing.QrCode.Internal | |||
/// <param name="ecLevel">error correction level to use</param> | |||
/// <returns><see cref="QRCode"/> representing the encoded QR code</returns> | |||
public static QRCode encode(String content, ErrorCorrectionLevel ecLevel) | |||
{ | |||
return encode(content, ecLevel, null); | |||
} | |||
/// <summary> | |||
/// Encodes the specified content. | |||
/// </summary> | |||
/// <param name="content">The content.</param> | |||
/// <param name="ecLevel">The ec level.</param> | |||
/// <param name="hints">The hints.</param> | |||
/// <returns></returns> | |||
public static QRCode encode(String content, | |||
ErrorCorrectionLevel ecLevel, | |||
IDictionary<EncodeHintType, object> hints) | |||
{ | |||
// Determine what character encoding has been specified by the caller, if any | |||
#if !SILVERLIGHT || WINDOWS_PHONE | |||
String encoding = hints == null || !hints.ContainsKey(EncodeHintType.CHARACTER_SET) ? null : (String)hints[EncodeHintType.CHARACTER_SET]; | |||
if (encoding == null) | |||
{ | |||
encoding = DEFAULT_BYTE_MODE_ENCODING; | |||
} | |||
bool generateECI = !DEFAULT_BYTE_MODE_ENCODING.Equals(encoding); | |||
String encoding = DEFAULT_BYTE_MODE_ENCODING; | |||
//bool generateECI = !DEFAULT_BYTE_MODE_ENCODING.Equals(encoding); | |||
#else | |||
// Silverlight supports only UTF-8 and UTF-16 out-of-the-box | |||
const string encoding = "UTF-8"; | |||
@@ -98,7 +71,7 @@ namespace ZXing.QrCode.Internal | |||
// Pick an encoding mode appropriate for the content. Note that this will not attempt to use | |||
// multiple modes / segments even if that were more efficient. Twould be nice. | |||
Mode mode = chooseMode(content, encoding); | |||
Mode mode = Mode.BYTE; | |||
// This will store the header information, like mode and | |||
// length, as well as "header" segments like an ECI segment. | |||
@@ -183,106 +156,6 @@ namespace ZXing.QrCode.Internal | |||
return qrCode; | |||
} | |||
/// <summary> | |||
/// Gets the alphanumeric code. | |||
/// </summary> | |||
/// <param name="code">The code.</param> | |||
/// <returns>the code point of the table used in alphanumeric mode or | |||
/// -1 if there is no corresponding code in the table.</returns> | |||
internal static int getAlphanumericCode(int code) | |||
{ | |||
if (code < ALPHANUMERIC_TABLE.Length) | |||
{ | |||
return ALPHANUMERIC_TABLE[code]; | |||
} | |||
return -1; | |||
} | |||
/// <summary> | |||
/// Chooses the mode. | |||
/// </summary> | |||
/// <param name="content">The content.</param> | |||
/// <returns></returns> | |||
public static Mode chooseMode(String content) | |||
{ | |||
return chooseMode(content, null); | |||
} | |||
/// <summary> | |||
/// Choose the best mode by examining the content. Note that 'encoding' is used as a hint; | |||
/// if it is Shift_JIS, and the input is only double-byte Kanji, then we return {@link Mode#KANJI}. | |||
/// </summary> | |||
/// <param name="content">The content.</param> | |||
/// <param name="encoding">The encoding.</param> | |||
/// <returns></returns> | |||
private static Mode chooseMode(String content, String encoding) | |||
{ | |||
if ("Shift_JIS".Equals(encoding)) | |||
{ | |||
// Choose Kanji mode if all input are double-byte characters | |||
return isOnlyDoubleByteKanji(content) ? Mode.KANJI : Mode.BYTE; | |||
} | |||
bool hasNumeric = false; | |||
bool hasAlphanumeric = false; | |||
for (int i = 0; i < content.Length; ++i) | |||
{ | |||
char c = content[i]; | |||
if (c >= '0' && c <= '9') | |||
{ | |||
hasNumeric = true; | |||
} | |||
else if (getAlphanumericCode(c) != -1) | |||
{ | |||
hasAlphanumeric = true; | |||
} | |||
else | |||
{ | |||
return Mode.BYTE; | |||
} | |||
} | |||
if (hasAlphanumeric) | |||
{ | |||
return Mode.ALPHANUMERIC; | |||
} | |||
if (hasNumeric) | |||
{ | |||
return Mode.NUMERIC; | |||
} | |||
return Mode.BYTE; | |||
} | |||
private static bool isOnlyDoubleByteKanji(String content) | |||
{ | |||
byte[] bytes; | |||
try | |||
{ | |||
bytes = Encoding.GetEncoding("Shift_JIS").GetBytes(content); | |||
} | |||
catch (Exception ) | |||
{ | |||
return false; | |||
} | |||
int length = bytes.Length; | |||
if (length % 2 != 0) | |||
{ | |||
return false; | |||
} | |||
for (int i = 0; i < length; i += 2) | |||
{ | |||
int byte1 = bytes[i] & 0xFF; | |||
if ((byte1 < 0x81 || byte1 > 0x9F) && (byte1 < 0xE0 || byte1 > 0xEB)) | |||
{ | |||
return false; | |||
} | |||
} | |||
return true; | |||
} | |||
private static int chooseMaskPattern(BitArray bits, | |||
ErrorCorrectionLevel ecLevel, | |||
@@ -594,85 +467,12 @@ namespace ZXing.QrCode.Internal | |||
BitArray bits, | |||
String encoding) | |||
{ | |||
if (mode.Equals(Mode.NUMERIC)) | |||
appendNumericBytes(content, bits); | |||
else | |||
if (mode.Equals(Mode.ALPHANUMERIC)) | |||
appendAlphanumericBytes(content, bits); | |||
else | |||
if (mode.Equals(Mode.BYTE)) | |||
append8BitBytes(content, bits, encoding); | |||
else | |||
if (mode.Equals(Mode.KANJI)) | |||
appendKanjiBytes(content, bits); | |||
else | |||
throw new Exception("Invalid mode: " + mode); | |||
} | |||
internal static void appendNumericBytes(String content, BitArray bits) | |||
{ | |||
int length = content.Length; | |||
int i = 0; | |||
while (i < length) | |||
{ | |||
int num1 = content[i] - '0'; | |||
if (i + 2 < length) | |||
{ | |||
// Encode three numeric letters in ten bits. | |||
int num2 = content[i + 1] - '0'; | |||
int num3 = content[i + 2] - '0'; | |||
bits.appendBits(num1 * 100 + num2 * 10 + num3, 10); | |||
i += 3; | |||
} | |||
else if (i + 1 < length) | |||
{ | |||
// Encode two numeric letters in seven bits. | |||
int num2 = content[i + 1] - '0'; | |||
bits.appendBits(num1 * 10 + num2, 7); | |||
i += 2; | |||
} | |||
else | |||
{ | |||
// Encode one numeric letter in four bits. | |||
bits.appendBits(num1, 4); | |||
i++; | |||
} | |||
} | |||
} | |||
internal static void appendAlphanumericBytes(String content, BitArray bits) | |||
{ | |||
int length = content.Length; | |||
int i = 0; | |||
while (i < length) | |||
{ | |||
int code1 = getAlphanumericCode(content[i]); | |||
if (code1 == -1) | |||
{ | |||
throw new Exception(); | |||
} | |||
if (i + 1 < length) | |||
{ | |||
int code2 = getAlphanumericCode(content[i + 1]); | |||
if (code2 == -1) | |||
{ | |||
throw new Exception(); | |||
} | |||
// Encode two alphanumeric letters in 11 bits. | |||
bits.appendBits(code1 * 45 + code2, 11); | |||
i += 2; | |||
} | |||
else | |||
{ | |||
// Encode one alphanumeric letter in six bits. | |||
bits.appendBits(code1, 6); | |||
i++; | |||
} | |||
} | |||
} | |||
internal static void append8BitBytes(String content, BitArray bits, String encoding) | |||
{ | |||
byte[] bytes; | |||
@@ -712,42 +512,6 @@ namespace ZXing.QrCode.Internal | |||
} | |||
} | |||
internal static void appendKanjiBytes(String content, BitArray bits) | |||
{ | |||
byte[] bytes; | |||
try | |||
{ | |||
bytes = Encoding.GetEncoding("Shift_JIS").GetBytes(content); | |||
} | |||
catch (Exception uee) | |||
{ | |||
throw new Exception(uee.Message, uee); | |||
} | |||
int length = bytes.Length; | |||
for (int i = 0; i < length; i += 2) | |||
{ | |||
int byte1 = bytes[i] & 0xFF; | |||
int byte2 = bytes[i + 1] & 0xFF; | |||
int code = (byte1 << 8) | byte2; | |||
int subtracted = -1; | |||
if (code >= 0x8140 && code <= 0x9ffc) | |||
{ | |||
subtracted = code - 0x8140; | |||
} | |||
else if (code >= 0xe040 && code <= 0xebbf) | |||
{ | |||
subtracted = code - 0xc140; | |||
} | |||
if (subtracted == -1) | |||
{ | |||
throw new Exception("Invalid byte sequence"); | |||
} | |||
int encoded = ((subtracted >> 8) * 0xc0) + (subtracted & 0xff); | |||
bits.appendBits(encoded, 13); | |||
} | |||
} | |||
/* | |||
private static void appendECI(CharacterSetECI eci, BitArray bits) | |||
@@ -1,197 +0,0 @@ | |||
/* | |||
* Copyright 2007 ZXing authors | |||
* | |||
* Licensed under the Apache License, Version 2.0 (the "License"); | |||
* you may not use this file except in compliance with the License. | |||
* You may obtain a copy of the License at | |||
* | |||
* http://www.apache.org/licenses/LICENSE-2.0 | |||
* | |||
* Unless required by applicable law or agreed to in writing, software | |||
* distributed under the License is distributed on an "AS IS" BASIS, | |||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |||
* See the License for the specific language governing permissions and | |||
* limitations under the License. | |||
*/ | |||
using System; | |||
namespace ZXing.QrCode.Internal | |||
{ | |||
/// <summary> <p>Encapsulates a QR Code's format information, including the data mask used and | |||
/// error correction level.</p> | |||
/// | |||
/// </summary> | |||
/// <author> Sean Owen | |||
/// </author> | |||
/// <author>www.Redivivus.in (suraj.supekar@redivivus.in) - Ported from ZXING Java Source | |||
/// </author> | |||
/// <seealso cref="DataMask"> | |||
/// </seealso> | |||
/// <seealso cref="ErrorCorrectionLevel"> | |||
/// </seealso> | |||
sealed class FormatInformation | |||
{ | |||
private const int FORMAT_INFO_MASK_QR = 0x5412; | |||
/// <summary> See ISO 18004:2006, Annex C, Table C.1</summary> | |||
private static readonly int[][] FORMAT_INFO_DECODE_LOOKUP = new int[][] | |||
{ | |||
new [] { 0x5412, 0x00 }, | |||
new [] { 0x5125, 0x01 }, | |||
new [] { 0x5E7C, 0x02 }, | |||
new [] { 0x5B4B, 0x03 }, | |||
new [] { 0x45F9, 0x04 }, | |||
new [] { 0x40CE, 0x05 }, | |||
new [] { 0x4F97, 0x06 }, | |||
new [] { 0x4AA0, 0x07 }, | |||
new [] { 0x77C4, 0x08 }, | |||
new [] { 0x72F3, 0x09 }, | |||
new [] { 0x7DAA, 0x0A }, | |||
new [] { 0x789D, 0x0B }, | |||
new [] { 0x662F, 0x0C }, | |||
new [] { 0x6318, 0x0D }, | |||
new [] { 0x6C41, 0x0E }, | |||
new [] { 0x6976, 0x0F }, | |||
new [] { 0x1689, 0x10 }, | |||
new [] { 0x13BE, 0x11 }, | |||
new [] { 0x1CE7, 0x12 }, | |||
new [] { 0x19D0, 0x13 }, | |||
new [] { 0x0762, 0x14 }, | |||
new [] { 0x0255, 0x15 }, | |||
new [] { 0x0D0C, 0x16 }, | |||
new [] { 0x083B, 0x17 }, | |||
new [] { 0x355F, 0x18 }, | |||
new [] { 0x3068, 0x19 }, | |||
new [] { 0x3F31, 0x1A }, | |||
new [] { 0x3A06, 0x1B }, | |||
new [] { 0x24B4, 0x1C }, | |||
new [] { 0x2183, 0x1D }, | |||
new [] { 0x2EDA, 0x1E }, | |||
new [] { 0x2BED, 0x1F } | |||
}; | |||
/// <summary> Offset i holds the number of 1 bits in the binary representation of i</summary> | |||
private static readonly int[] BITS_SET_IN_HALF_BYTE = new [] | |||
{ 0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4 }; | |||
private readonly ErrorCorrectionLevel errorCorrectionLevel; | |||
private readonly byte dataMask; | |||
private FormatInformation(int formatInfo) | |||
{ | |||
// Bits 3,4 | |||
errorCorrectionLevel = ErrorCorrectionLevel.forBits((formatInfo >> 3) & 0x03); | |||
// Bottom 3 bits | |||
dataMask = (byte)(formatInfo & 0x07); | |||
} | |||
internal static int numBitsDiffering(int a, int b) | |||
{ | |||
a ^= b; // a now has a 1 bit exactly where its bit differs with b's | |||
// Count bits set quickly with a series of lookups: | |||
return BITS_SET_IN_HALF_BYTE[a & 0x0F] + | |||
BITS_SET_IN_HALF_BYTE[(((int)((uint)a >> 4)) & 0x0F)] + | |||
BITS_SET_IN_HALF_BYTE[(((int)((uint)a >> 8)) & 0x0F)] + | |||
BITS_SET_IN_HALF_BYTE[(((int)((uint)a >> 12)) & 0x0F)] + | |||
BITS_SET_IN_HALF_BYTE[(((int)((uint)a >> 16)) & 0x0F)] + | |||
BITS_SET_IN_HALF_BYTE[(((int)((uint)a >> 20)) & 0x0F)] + | |||
BITS_SET_IN_HALF_BYTE[(((int)((uint)a >> 24)) & 0x0F)] + | |||
BITS_SET_IN_HALF_BYTE[(((int)((uint)a >> 28)) & 0x0F)]; | |||
} | |||
/// <summary> | |||
/// Decodes the format information. | |||
/// </summary> | |||
/// <param name="maskedFormatInfo1">format info indicator, with mask still applied</param> | |||
/// <param name="maskedFormatInfo2">The masked format info2.</param> | |||
/// <returns> | |||
/// information about the format it specifies, or <code>null</code> | |||
/// if doesn't seem to match any known pattern | |||
/// </returns> | |||
internal static FormatInformation decodeFormatInformation(int maskedFormatInfo1, int maskedFormatInfo2) | |||
{ | |||
FormatInformation formatInfo = doDecodeFormatInformation(maskedFormatInfo1, maskedFormatInfo2); | |||
if (formatInfo != null) | |||
{ | |||
return formatInfo; | |||
} | |||
// Should return null, but, some QR codes apparently | |||
// do not mask this info. Try again by actually masking the pattern | |||
// first | |||
return doDecodeFormatInformation(maskedFormatInfo1 ^ FORMAT_INFO_MASK_QR, | |||
maskedFormatInfo2 ^ FORMAT_INFO_MASK_QR); | |||
} | |||
private static FormatInformation doDecodeFormatInformation(int maskedFormatInfo1, int maskedFormatInfo2) | |||
{ | |||
// Find the int in FORMAT_INFO_DECODE_LOOKUP with fewest bits differing | |||
int bestDifference = Int32.MaxValue; | |||
int bestFormatInfo = 0; | |||
foreach (var decodeInfo in FORMAT_INFO_DECODE_LOOKUP) | |||
{ | |||
int targetInfo = decodeInfo[0]; | |||
if (targetInfo == maskedFormatInfo1 || targetInfo == maskedFormatInfo2) | |||
{ | |||
// Found an exact match | |||
return new FormatInformation(decodeInfo[1]); | |||
} | |||
int bitsDifference = numBitsDiffering(maskedFormatInfo1, targetInfo); | |||
if (bitsDifference < bestDifference) | |||
{ | |||
bestFormatInfo = decodeInfo[1]; | |||
bestDifference = bitsDifference; | |||
} | |||
if (maskedFormatInfo1 != maskedFormatInfo2) | |||
{ | |||
// also try the other option | |||
bitsDifference = numBitsDiffering(maskedFormatInfo2, targetInfo); | |||
if (bitsDifference < bestDifference) | |||
{ | |||
bestFormatInfo = decodeInfo[1]; | |||
bestDifference = bitsDifference; | |||
} | |||
} | |||
} | |||
// Hamming distance of the 32 masked codes is 7, by construction, so <= 3 bits | |||
// differing means we found a match | |||
if (bestDifference <= 3) | |||
{ | |||
return new FormatInformation(bestFormatInfo); | |||
} | |||
return null; | |||
} | |||
internal ErrorCorrectionLevel ErrorCorrectionLevel | |||
{ | |||
get | |||
{ | |||
return errorCorrectionLevel; | |||
} | |||
} | |||
internal byte DataMask | |||
{ | |||
get | |||
{ | |||
return dataMask; | |||
} | |||
} | |||
public override int GetHashCode() | |||
{ | |||
return (errorCorrectionLevel.ordinal() << 3) | dataMask; | |||
} | |||
public override bool Equals(Object o) | |||
{ | |||
if (!(o is FormatInformation)) | |||
{ | |||
return false; | |||
} | |||
var other = (FormatInformation)o; | |||
return errorCorrectionLevel == other.errorCorrectionLevel && dataMask == other.dataMask; | |||
} | |||
} | |||
} |
@@ -91,14 +91,6 @@ namespace ZXing.Common.ReedSolomon | |||
} | |||
} | |||
internal GenericGFPoly One | |||
{ | |||
get | |||
{ | |||
return one; | |||
} | |||
} | |||
/// <summary> | |||
/// Builds the monomial. | |||
/// </summary> | |||
@@ -138,19 +130,6 @@ namespace ZXing.Common.ReedSolomon | |||
return expTable[a]; | |||
} | |||
/// <summary> | |||
/// Logs the specified a. | |||
/// </summary> | |||
/// <param name="a">A.</param> | |||
/// <returns>base 2 log of a in GF(size)</returns> | |||
internal int log(int a) | |||
{ | |||
if (a == 0) | |||
{ | |||
throw new ArgumentException(); | |||
} | |||
return logTable[a]; | |||
} | |||
/// <summary> | |||
/// Inverses the specified a. | |||
@@ -180,14 +159,6 @@ namespace ZXing.Common.ReedSolomon | |||
return expTable[(logTable[a] + logTable[b]) % (size - 1)]; | |||
} | |||
/// <summary> | |||
/// Gets the size. | |||
/// </summary> | |||
public int Size | |||
{ | |||
get { return size; } | |||
} | |||
/// <summary> | |||
/// Gets the generator base. | |||
/// </summary> | |||
@@ -195,16 +166,5 @@ namespace ZXing.Common.ReedSolomon | |||
{ | |||
get { return generatorBase; } | |||
} | |||
/// <summary> | |||
/// Returns a <see cref="System.String"/> that represents this instance. | |||
/// </summary> | |||
/// <returns> | |||
/// A <see cref="System.String"/> that represents this instance. | |||
/// </returns> | |||
override public String ToString() | |||
{ | |||
return "GF(0x" + primitive.ToString("X") + ',' + size + ')'; | |||
} | |||
} | |||
} |
@@ -112,36 +112,6 @@ namespace ZXing.Common.ReedSolomon | |||
return coefficients[coefficients.Length - 1 - degree]; | |||
} | |||
/// <summary> | |||
/// evaluation of this polynomial at a given point | |||
/// </summary> | |||
/// <param name="a">A.</param> | |||
/// <returns>evaluation of this polynomial at a given point</returns> | |||
internal int evaluateAt(int a) | |||
{ | |||
int result = 0; | |||
if (a == 0) | |||
{ | |||
// Just return the x^0 coefficient | |||
return getCoefficient(0); | |||
} | |||
int size = coefficients.Length; | |||
if (a == 1) | |||
{ | |||
// Just the sum of the coefficients | |||
foreach (var coefficient in coefficients) | |||
{ | |||
result = GenericGF.addOrSubtract(result, coefficient); | |||
} | |||
return result; | |||
} | |||
result = coefficients[0]; | |||
for (int i = 1; i < size; i++) | |||
{ | |||
result = GenericGF.addOrSubtract(field.multiply(a, result), coefficients[i]); | |||
} | |||
return result; | |||
} | |||
internal GenericGFPoly addOrSubtract(GenericGFPoly other) | |||
{ | |||
@@ -206,24 +176,6 @@ namespace ZXing.Common.ReedSolomon | |||
return new GenericGFPoly(field, product); | |||
} | |||
internal GenericGFPoly multiply(int scalar) | |||
{ | |||
if (scalar == 0) | |||
{ | |||
return field.Zero; | |||
} | |||
if (scalar == 1) | |||
{ | |||
return this; | |||
} | |||
int size = coefficients.Length; | |||
int[] product = new int[size]; | |||
for (int i = 0; i < size; i++) | |||
{ | |||
product[i] = field.multiply(coefficients[i], scalar); | |||
} | |||
return new GenericGFPoly(field, product); | |||
} | |||
internal GenericGFPoly multiplyByMonomial(int degree, int coefficient) | |||
{ | |||
@@ -274,58 +226,5 @@ namespace ZXing.Common.ReedSolomon | |||
return new GenericGFPoly[] { quotient, remainder }; | |||
} | |||
public override String ToString() | |||
{ | |||
StringBuilder result = new StringBuilder(8 * Degree); | |||
for (int degree = Degree; degree >= 0; degree--) | |||
{ | |||
int coefficient = getCoefficient(degree); | |||
if (coefficient != 0) | |||
{ | |||
if (coefficient < 0) | |||
{ | |||
result.Append(" - "); | |||
coefficient = -coefficient; | |||
} | |||
else | |||
{ | |||
if (result.Length > 0) | |||
{ | |||
result.Append(" + "); | |||
} | |||
} | |||
if (degree == 0 || coefficient != 1) | |||
{ | |||
int alphaPower = field.log(coefficient); | |||
if (alphaPower == 0) | |||
{ | |||
result.Append('1'); | |||
} | |||
else if (alphaPower == 1) | |||
{ | |||
result.Append('a'); | |||
} | |||
else | |||
{ | |||
result.Append("a^"); | |||
result.Append(alphaPower); | |||
} | |||
} | |||
if (degree != 0) | |||
{ | |||
if (degree == 1) | |||
{ | |||
result.Append('x'); | |||
} | |||
else | |||
{ | |||
result.Append("x^"); | |||
result.Append(degree); | |||
} | |||
} | |||
} | |||
} | |||
return result.ToString(); | |||
} | |||
} | |||
} |
@@ -76,40 +76,6 @@ namespace ZXing.QrCode.Internal | |||
/// </value> | |||
public ByteMatrix Matrix { get; set; } | |||
/// <summary> | |||
/// Returns a <see cref="System.String"/> that represents this instance. | |||
/// </summary> | |||
/// <returns> | |||
/// A <see cref="System.String"/> that represents this instance. | |||
/// </returns> | |||
public override String ToString() | |||
{ | |||
var result = new StringBuilder(200); | |||
result.Append("<<\n"); | |||
result.Append(" mode: "); | |||
result.Append(Mode); | |||
result.Append("\n ecLevel: "); | |||
result.Append(ECLevel); | |||
result.Append("\n version: "); | |||
if (Version == null) | |||
result.Append("null"); | |||
else | |||
result.Append(Version); | |||
result.Append("\n maskPattern: "); | |||
result.Append(MaskPattern); | |||
if (Matrix == null) | |||
{ | |||
result.Append("\n matrix: null\n"); | |||
} | |||
else | |||
{ | |||
result.Append("\n matrix:\n"); | |||
result.Append(Matrix.ToString()); | |||
} | |||
result.Append(">>\n"); | |||
return result.ToString(); | |||
} | |||
/// <summary> | |||
/// Check if "mask_pattern" is valid. | |||
/// </summary> | |||
@@ -26,19 +26,6 @@ namespace ZXing.QrCode.Internal | |||
/// <author>Sean Owen</author> | |||
public sealed class Version | |||
{ | |||
/// <summary> See ISO 18004:2006 Annex D. | |||
/// Element i represents the raw version bits that specify version i + 7 | |||
/// </summary> | |||
private static readonly int[] VERSION_DECODE_INFO = new[] | |||
{ | |||
0x07C94, 0x085BC, 0x09A99, 0x0A4D3, 0x0BBF6, | |||
0x0C762, 0x0D847, 0x0E60D, 0x0F928, 0x10B78, | |||
0x1145D, 0x12A17, 0x13532, 0x149A6, 0x15683, | |||
0x168C9, 0x177EC, 0x18EC4, 0x191E1, 0x1AFAB, | |||
0x1B08E, 0x1CC1A, 0x1D33F, 0x1ED75, 0x1F250, | |||
0x209D5, 0x216F0, 0x228BA, 0x2379F, 0x24B0B, | |||
0x2542E, 0x26A64, 0x27541, 0x28C69 | |||
}; | |||
private static readonly Version[] VERSIONS = buildVersions(); | |||
@@ -74,18 +61,6 @@ namespace ZXing.QrCode.Internal | |||
} | |||
/// <summary> | |||
/// Gets the alignment pattern centers. | |||
/// </summary> | |||
public int[] AlignmentPatternCenters | |||
{ | |||
get | |||
{ | |||
return alignmentPatternCenters; | |||
} | |||
} | |||
/// <summary> | |||
/// Gets the total codewords. | |||
/// </summary> | |||
@@ -120,28 +95,6 @@ namespace ZXing.QrCode.Internal | |||
return ecBlocks[ecLevel.ordinal()]; | |||
} | |||
/// <summary> <p>Deduces version information purely from QR Code dimensions.</p> | |||
/// | |||
/// </summary> | |||
/// <param name="dimension">dimension in modules | |||
/// </param> | |||
/// <returns><see cref="Version" /> for a QR Code of that dimension or null</returns> | |||
public static Version getProvisionalVersionForDimension(int dimension) | |||
{ | |||
if (dimension % 4 != 1) | |||
{ | |||
return null; | |||
} | |||
try | |||
{ | |||
return getVersionForNumber((dimension - 17) >> 2); | |||
} | |||
catch (ArgumentException) | |||
{ | |||
return null; | |||
} | |||
} | |||
/// <summary> | |||
/// Gets the version for number. | |||
/// </summary> | |||
@@ -156,81 +109,6 @@ namespace ZXing.QrCode.Internal | |||
return VERSIONS[versionNumber - 1]; | |||
} | |||
internal static Version decodeVersionInformation(int versionBits) | |||
{ | |||
int bestDifference = Int32.MaxValue; | |||
int bestVersion = 0; | |||
for (int i = 0; i < VERSION_DECODE_INFO.Length; i++) | |||
{ | |||
int targetVersion = VERSION_DECODE_INFO[i]; | |||
// Do the version info bits match exactly? done. | |||
if (targetVersion == versionBits) | |||
{ | |||
return getVersionForNumber(i + 7); | |||
} | |||
// Otherwise see if this is the closest to a real version info bit string | |||
// we have seen so far | |||
int bitsDifference = FormatInformation.numBitsDiffering(versionBits, targetVersion); | |||
if (bitsDifference < bestDifference) | |||
{ | |||
bestVersion = i + 7; | |||
bestDifference = bitsDifference; | |||
} | |||
} | |||
// We can tolerate up to 3 bits of error since no two version info codewords will | |||
// differ in less than 8 bits. | |||
if (bestDifference <= 3) | |||
{ | |||
return getVersionForNumber(bestVersion); | |||
} | |||
// If we didn't find a close enough match, fail | |||
return null; | |||
} | |||
/// <summary> See ISO 18004:2006 Annex E</summary> | |||
internal BitMatrix buildFunctionPattern() | |||
{ | |||
int dimension = DimensionForVersion; | |||
BitMatrix bitMatrix = new BitMatrix(dimension); | |||
// Top left finder pattern + separator + format | |||
bitMatrix.setRegion(0, 0, 9, 9); | |||
// Top right finder pattern + separator + format | |||
bitMatrix.setRegion(dimension - 8, 0, 8, 9); | |||
// Bottom left finder pattern + separator + format | |||
bitMatrix.setRegion(0, dimension - 8, 9, 8); | |||
// Alignment patterns | |||
int max = alignmentPatternCenters.Length; | |||
for (int x = 0; x < max; x++) | |||
{ | |||
int i = alignmentPatternCenters[x] - 2; | |||
for (int y = 0; y < max; y++) | |||
{ | |||
if ((x == 0 && (y == 0 || y == max - 1)) || (x == max - 1 && y == 0)) | |||
{ | |||
// No alignment patterns near the three finder paterns | |||
continue; | |||
} | |||
bitMatrix.setRegion(alignmentPatternCenters[y] - 2, i, 5, 5); | |||
} | |||
} | |||
// Vertical timing pattern | |||
bitMatrix.setRegion(6, 9, 1, dimension - 17); | |||
// Horizontal timing pattern | |||
bitMatrix.setRegion(9, 6, dimension - 17, 1); | |||
if (versionNumber > 6) | |||
{ | |||
// Version info, top right | |||
bitMatrix.setRegion(dimension - 11, 0, 3, 6); | |||
// Version info, bottom left | |||
bitMatrix.setRegion(0, dimension - 11, 6, 3); | |||
} | |||
return bitMatrix; | |||
} | |||
/// <summary> <p>Encapsulates a set of error-correction blocks in one symbol version. Most versions will | |||
/// use blocks of differing sizes within one version, so, this encapsulates the parameters for | |||
@@ -457,228 +335,7 @@ namespace ZXing.QrCode.Internal | |||
new ECBlocks(30, new ECB(5, 24), | |||
new ECB(7, 25)), | |||
new ECBlocks(24, new ECB(11, 12), | |||
new ECB(7, 13))), | |||
new Version(16, new int[] {6, 26, 50, 74}, | |||
new ECBlocks(24, new ECB(5, 98), | |||
new ECB(1, 99)), | |||
new ECBlocks(28, new ECB(7, 45), | |||
new ECB(3, 46)), | |||
new ECBlocks(24, new ECB(15, 19), | |||
new ECB(2, 20)), | |||
new ECBlocks(30, new ECB(3, 15), | |||
new ECB(13, 16))), | |||
new Version(17, new int[] {6, 30, 54, 78}, | |||
new ECBlocks(28, new ECB(1, 107), | |||
new ECB(5, 108)), | |||
new ECBlocks(28, new ECB(10, 46), | |||
new ECB(1, 47)), | |||
new ECBlocks(28, new ECB(1, 22), | |||
new ECB(15, 23)), | |||
new ECBlocks(28, new ECB(2, 14), | |||
new ECB(17, 15))), | |||
new Version(18, new int[] {6, 30, 56, 82}, | |||
new ECBlocks(30, new ECB(5, 120), | |||
new ECB(1, 121)), | |||
new ECBlocks(26, new ECB(9, 43), | |||
new ECB(4, 44)), | |||
new ECBlocks(28, new ECB(17, 22), | |||
new ECB(1, 23)), | |||
new ECBlocks(28, new ECB(2, 14), | |||
new ECB(19, 15))), | |||
new Version(19, new int[] {6, 30, 58, 86}, | |||
new ECBlocks(28, new ECB(3, 113), | |||
new ECB(4, 114)), | |||
new ECBlocks(26, new ECB(3, 44), | |||
new ECB(11, 45)), | |||
new ECBlocks(26, new ECB(17, 21), | |||
new ECB(4, 22)), | |||
new ECBlocks(26, new ECB(9, 13), | |||
new ECB(16, 14))), | |||
new Version(20, new int[] {6, 34, 62, 90}, | |||
new ECBlocks(28, new ECB(3, 107), | |||
new ECB(5, 108)), | |||
new ECBlocks(26, new ECB(3, 41), | |||
new ECB(13, 42)), | |||
new ECBlocks(30, new ECB(15, 24), | |||
new ECB(5, 25)), | |||
new ECBlocks(28, new ECB(15, 15), | |||
new ECB(10, 16))), | |||
new Version(21, new int[] {6, 28, 50, 72, 94}, | |||
new ECBlocks(28, new ECB(4, 116), | |||
new ECB(4, 117)), | |||
new ECBlocks(26, new ECB(17, 42)), | |||
new ECBlocks(28, new ECB(17, 22), | |||
new ECB(6, 23)), | |||
new ECBlocks(30, new ECB(19, 16), | |||
new ECB(6, 17))), | |||
new Version(22, new int[] {6, 26, 50, 74, 98}, | |||
new ECBlocks(28, new ECB(2, 111), | |||
new ECB(7, 112)), | |||
new ECBlocks(28, new ECB(17, 46)), | |||
new ECBlocks(30, new ECB(7, 24), | |||
new ECB(16, 25)), | |||
new ECBlocks(24, new ECB(34, 13))), | |||
new Version(23, new int[] {6, 30, 54, 78, 102}, | |||
new ECBlocks(30, new ECB(4, 121), | |||
new ECB(5, 122)), | |||
new ECBlocks(28, new ECB(4, 47), | |||
new ECB(14, 48)), | |||
new ECBlocks(30, new ECB(11, 24), | |||
new ECB(14, 25)), | |||
new ECBlocks(30, new ECB(16, 15), | |||
new ECB(14, 16))), | |||
new Version(24, new int[] {6, 28, 54, 80, 106}, | |||
new ECBlocks(30, new ECB(6, 117), | |||
new ECB(4, 118)), | |||
new ECBlocks(28, new ECB(6, 45), | |||
new ECB(14, 46)), | |||
new ECBlocks(30, new ECB(11, 24), | |||
new ECB(16, 25)), | |||
new ECBlocks(30, new ECB(30, 16), | |||
new ECB(2, 17))), | |||
new Version(25, new int[] {6, 32, 58, 84, 110}, | |||
new ECBlocks(26, new ECB(8, 106), | |||
new ECB(4, 107)), | |||
new ECBlocks(28, new ECB(8, 47), | |||
new ECB(13, 48)), | |||
new ECBlocks(30, new ECB(7, 24), | |||
new ECB(22, 25)), | |||
new ECBlocks(30, new ECB(22, 15), | |||
new ECB(13, 16))), | |||
new Version(26, new int[] {6, 30, 58, 86, 114}, | |||
new ECBlocks(28, new ECB(10, 114), | |||
new ECB(2, 115)), | |||
new ECBlocks(28, new ECB(19, 46), | |||
new ECB(4, 47)), | |||
new ECBlocks(28, new ECB(28, 22), | |||
new ECB(6, 23)), | |||
new ECBlocks(30, new ECB(33, 16), | |||
new ECB(4, 17))), | |||
new Version(27, new int[] {6, 34, 62, 90, 118}, | |||
new ECBlocks(30, new ECB(8, 122), | |||
new ECB(4, 123)), | |||
new ECBlocks(28, new ECB(22, 45), | |||
new ECB(3, 46)), | |||
new ECBlocks(30, new ECB(8, 23), | |||
new ECB(26, 24)), | |||
new ECBlocks(30, new ECB(12, 15), | |||
new ECB(28, 16))), | |||
new Version(28, new int[] {6, 26, 50, 74, 98, 122}, | |||
new ECBlocks(30, new ECB(3, 117), | |||
new ECB(10, 118)), | |||
new ECBlocks(28, new ECB(3, 45), | |||
new ECB(23, 46)), | |||
new ECBlocks(30, new ECB(4, 24), | |||
new ECB(31, 25)), | |||
new ECBlocks(30, new ECB(11, 15), | |||
new ECB(31, 16))), | |||
new Version(29, new int[] {6, 30, 54, 78, 102, 126}, | |||
new ECBlocks(30, new ECB(7, 116), | |||
new ECB(7, 117)), | |||
new ECBlocks(28, new ECB(21, 45), | |||
new ECB(7, 46)), | |||
new ECBlocks(30, new ECB(1, 23), | |||
new ECB(37, 24)), | |||
new ECBlocks(30, new ECB(19, 15), | |||
new ECB(26, 16))), | |||
new Version(30, new int[] {6, 26, 52, 78, 104, 130}, | |||
new ECBlocks(30, new ECB(5, 115), | |||
new ECB(10, 116)), | |||
new ECBlocks(28, new ECB(19, 47), | |||
new ECB(10, 48)), | |||
new ECBlocks(30, new ECB(15, 24), | |||
new ECB(25, 25)), | |||
new ECBlocks(30, new ECB(23, 15), | |||
new ECB(25, 16))), | |||
new Version(31, new int[] {6, 30, 56, 82, 108, 134}, | |||
new ECBlocks(30, new ECB(13, 115), | |||
new ECB(3, 116)), | |||
new ECBlocks(28, new ECB(2, 46), | |||
new ECB(29, 47)), | |||
new ECBlocks(30, new ECB(42, 24), | |||
new ECB(1, 25)), | |||
new ECBlocks(30, new ECB(23, 15), | |||
new ECB(28, 16))), | |||
new Version(32, new int[] {6, 34, 60, 86, 112, 138}, | |||
new ECBlocks(30, new ECB(17, 115)), | |||
new ECBlocks(28, new ECB(10, 46), | |||
new ECB(23, 47)), | |||
new ECBlocks(30, new ECB(10, 24), | |||
new ECB(35, 25)), | |||
new ECBlocks(30, new ECB(19, 15), | |||
new ECB(35, 16))), | |||
new Version(33, new int[] {6, 30, 58, 86, 114, 142}, | |||
new ECBlocks(30, new ECB(17, 115), | |||
new ECB(1, 116)), | |||
new ECBlocks(28, new ECB(14, 46), | |||
new ECB(21, 47)), | |||
new ECBlocks(30, new ECB(29, 24), | |||
new ECB(19, 25)), | |||
new ECBlocks(30, new ECB(11, 15), | |||
new ECB(46, 16))), | |||
new Version(34, new int[] {6, 34, 62, 90, 118, 146}, | |||
new ECBlocks(30, new ECB(13, 115), | |||
new ECB(6, 116)), | |||
new ECBlocks(28, new ECB(14, 46), | |||
new ECB(23, 47)), | |||
new ECBlocks(30, new ECB(44, 24), | |||
new ECB(7, 25)), | |||
new ECBlocks(30, new ECB(59, 16), | |||
new ECB(1, 17))), | |||
new Version(35, new int[] {6, 30, 54, 78, 102, 126, 150}, | |||
new ECBlocks(30, new ECB(12, 121), | |||
new ECB(7, 122)), | |||
new ECBlocks(28, new ECB(12, 47), | |||
new ECB(26, 48)), | |||
new ECBlocks(30, new ECB(39, 24), | |||
new ECB(14, 25)), | |||
new ECBlocks(30, new ECB(22, 15), | |||
new ECB(41, 16))), | |||
new Version(36, new int[] {6, 24, 50, 76, 102, 128, 154}, | |||
new ECBlocks(30, new ECB(6, 121), | |||
new ECB(14, 122)), | |||
new ECBlocks(28, new ECB(6, 47), | |||
new ECB(34, 48)), | |||
new ECBlocks(30, new ECB(46, 24), | |||
new ECB(10, 25)), | |||
new ECBlocks(30, new ECB(2, 15), | |||
new ECB(64, 16))), | |||
new Version(37, new int[] {6, 28, 54, 80, 106, 132, 158}, | |||
new ECBlocks(30, new ECB(17, 122), | |||
new ECB(4, 123)), | |||
new ECBlocks(28, new ECB(29, 46), | |||
new ECB(14, 47)), | |||
new ECBlocks(30, new ECB(49, 24), | |||
new ECB(10, 25)), | |||
new ECBlocks(30, new ECB(24, 15), | |||
new ECB(46, 16))), | |||
new Version(38, new int[] {6, 32, 58, 84, 110, 136, 162}, | |||
new ECBlocks(30, new ECB(4, 122), | |||
new ECB(18, 123)), | |||
new ECBlocks(28, new ECB(13, 46), | |||
new ECB(32, 47)), | |||
new ECBlocks(30, new ECB(48, 24), | |||
new ECB(14, 25)), | |||
new ECBlocks(30, new ECB(42, 15), | |||
new ECB(32, 16))), | |||
new Version(39, new int[] {6, 26, 54, 82, 110, 138, 166}, | |||
new ECBlocks(30, new ECB(20, 117), | |||
new ECB(4, 118)), | |||
new ECBlocks(28, new ECB(40, 47), | |||
new ECB(7, 48)), | |||
new ECBlocks(30, new ECB(43, 24), | |||
new ECB(22, 25)), | |||
new ECBlocks(30, new ECB(10, 15), | |||
new ECB(67, 16))), | |||
new Version(40, new int[] {6, 30, 58, 86, 114, 142, 170}, | |||
new ECBlocks(30, new ECB(19, 118), | |||
new ECB(6, 119)), | |||
new ECBlocks(28, new ECB(18, 47), | |||
new ECB(31, 48)), | |||
new ECBlocks(30, new ECB(34, 24), | |||
new ECB(34, 25)), | |||
new ECBlocks(30, new ECB(20, 15), | |||
new ECB(61, 16))) | |||
new ECB(7, 13))) | |||
}; | |||
} | |||
} |
@@ -31,13 +31,13 @@ namespace Shadowsocks.View | |||
QRCode code = ZXing.QrCode.Internal.Encoder.encode(qrText, ErrorCorrectionLevel.M); | |||
ByteMatrix m = code.Matrix; | |||
int blockSize = Math.Max(200 / m.Height, 1); | |||
Bitmap drawArea = new Bitmap((m.Height * blockSize), (m.Height * blockSize)); | |||
Bitmap drawArea = new Bitmap((m.Width * blockSize), (m.Height * blockSize)); | |||
using (Graphics g = Graphics.FromImage(drawArea)) | |||
{ | |||
g.Clear(Color.White); | |||
using (Brush b = new SolidBrush(Color.Black)) | |||
{ | |||
for (int row = 0; row < m.Height; row++) | |||
for (int row = 0; row < m.Width; row++) | |||
{ | |||
for (int col = 0; col < m.Height; col++) | |||
{ | |||
@@ -57,6 +57,7 @@ | |||
<ErrorReport>prompt</ErrorReport> | |||
<CodeAnalysisRuleSet>ManagedMinimumRules.ruleset</CodeAnalysisRuleSet> | |||
<Prefer32Bit>false</Prefer32Bit> | |||
<DebugSymbols>true</DebugSymbols> | |||
</PropertyGroup> | |||
<PropertyGroup> | |||
<ApplicationManifest>app.manifest</ApplicationManifest> | |||
@@ -71,13 +72,10 @@ | |||
<ItemGroup> | |||
<Compile Include="3rd\SimpleJson.cs" /> | |||
<Compile Include="3rd\zxing\BitArray.cs" /> | |||
<Compile Include="3rd\zxing\BitMatrix.cs" /> | |||
<Compile Include="3rd\zxing\BlockPair.cs" /> | |||
<Compile Include="3rd\zxing\ByteMatrix.cs" /> | |||
<Compile Include="3rd\zxing\EncodeHintType.cs" /> | |||
<Compile Include="3rd\zxing\Encoder.cs" /> | |||
<Compile Include="3rd\zxing\ErrorCorrectionLevel.cs" /> | |||
<Compile Include="3rd\zxing\FormatInformation.cs" /> | |||
<Compile Include="3rd\zxing\GenericGF.cs" /> | |||
<Compile Include="3rd\zxing\GenericGFPoly.cs" /> | |||
<Compile Include="3rd\zxing\MaskUtil.cs" /> | |||