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- using Preparation.Interface;
- using Preparation.Utility;
-
- namespace GameClass.GameObj
- {
- /// <summary>
- /// 一切游戏元素的总基类,与THUAI4不同,继承IMoveable接口(出于一切物体其实都是可运动的指导思想)——LHR
- /// </summary>
- public abstract class Tile : GameObj
- {
-
- public override XY Position => position;
-
- public override XY FacingDirection => facingDirection;
-
- public override bool CanMove => false;
-
- public Tile(XY initPos, int initRadius, GameObjType initType) : base(initPos, initRadius, initType)
- {
- }
- }
- }
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