using Preparation.Interface; using Preparation.Utility; namespace GameClass.GameObj { /// /// 一切游戏元素的总基类,与THUAI4不同,继承IMoveable接口(出于一切物体其实都是可运动的指导思想)——LHR /// public abstract class Tile : GameObj { public override XY Position => position; public override XY FacingDirection => facingDirection; public override bool CanMove => false; public Tile(XY initPos, int initRadius, GameObjType initType) : base(initPos, initRadius, initType) { } } }