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- using Preparation.Utility;
- using System;
- namespace GameClass.GameObj
- {
- // 为方便界面组做道具拾起特效,现引入“被捡起的道具”,在每帧发送给界面组
- /*
- public class Prop : Immovable
- {
- public override ShapeType Shape => ShapeType.Circle;
- public override bool IsRigid => false;
- public long MappingID { get; }
- public readonly Consumables propHasPicked;
- public Prop(Consumables prop) :
- base(prop.Position, prop.Radius, GameObjType.Prop)
- {
- this.propHasPicked = prop;
- this.MappingID = prop.ID;
- }
- }*/
- }
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