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PickedProp.cs 642 B

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  1. using Preparation.Utility;
  2. using System;
  3. namespace GameClass.GameObj
  4. {
  5. // 为方便界面组做道具拾起特效,现引入“被捡起的道具”,在每帧发送给界面组
  6. /*
  7. public class Prop : Immovable
  8. {
  9. public override ShapeType Shape => ShapeType.Circle;
  10. public override bool IsRigid => false;
  11. public long MappingID { get; }
  12. public readonly Consumables propHasPicked;
  13. public Prop(Consumables prop) :
  14. base(prop.Position, prop.Radius, GameObjType.Prop)
  15. {
  16. this.propHasPicked = prop;
  17. this.MappingID = prop.ID;
  18. }
  19. }*/
  20. }