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@@ -91,11 +91,7 @@ namespace Preparation.Utility |
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public const int characterRadius = numOfPosGridPerCell * 4 / 10; // 人物半径 |
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public const int characterRadius = numOfPosGridPerCell * 4 / 10; // 人物半径 |
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public const int basicTreatSpeed = 100; |
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public const int basicTreatSpeed = 100; |
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#if DEBUG |
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public const int basicFixSpeed = 1800; |
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#else |
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public const int basicFixSpeed = 123; |
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public const int basicFixSpeed = 123; |
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#endif |
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public const int basicSpeedOfOpeningOrLocking = 5000; |
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public const int basicSpeedOfOpeningOrLocking = 5000; |
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public const int basicStudentSpeedOfClimbingThroughWindows = 1222; |
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public const int basicStudentSpeedOfClimbingThroughWindows = 1222; |
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public const int basicGhostSpeedOfClimbingThroughWindows = 2540; |
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public const int basicGhostSpeedOfClimbingThroughWindows = 2540; |
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@@ -108,11 +104,7 @@ namespace Preparation.Utility |
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public const int basicTreatmentDegree = 1500000; |
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public const int basicTreatmentDegree = 1500000; |
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public const int basicTimeOfRescue = 1000; |
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public const int basicTimeOfRescue = 1000; |
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#if DEBUG |
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public const int basicStudentMoveSpeed = 9000;// 基本移动速度,单位:s-1 |
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#else |
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public const int basicStudentMoveSpeed = 3000; |
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#endif |
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public const int basicStudentMoveSpeed = 3000;// 基本移动速度,单位:s-1 |
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public const int basicGhostMoveSpeed = (int)(basicStudentMoveSpeed * 1.2); |
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public const int basicGhostMoveSpeed = (int)(basicStudentMoveSpeed * 1.2); |
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public const int characterMaxSpeed = 12000; // 最大速度 |
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public const int characterMaxSpeed = 12000; // 最大速度 |
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