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@@ -101,7 +101,7 @@ namespace GameClass.GameObj |
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IsResetting = true; |
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PlayerState = PlayerStateType.IsEscaped; |
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} |
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public Student(XY initPos, int initRadius, PlaceType initPlace, CharacterType characterType) : base(initPos, initRadius, initPlace) |
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public Student(XY initPos, int initRadius, PlaceType initPlace, CharacterType characterType) : base(initPos, initRadius, initPlace, characterType) |
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{ |
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switch (characterType) |
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{ |
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