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feat: update server

tags/0.1.0
gsy1519 2 years ago
parent
commit
c94e3f5a7e
2 changed files with 2 additions and 2 deletions
  1. +1
    -1
      logic/GameClass/GameObj/Character/Character.Ghost.cs
  2. +1
    -1
      logic/GameClass/GameObj/Character/Character.Student.cs

+ 1
- 1
logic/GameClass/GameObj/Character/Character.Ghost.cs View File

@@ -11,7 +11,7 @@ namespace GameClass.GameObj
{
public class Ghost : Character
{
public Ghost(XY initPos, int initRadius, PlaceType initPlace, CharacterType characterType) : base(initPos, initRadius, initPlace)
public Ghost(XY initPos, int initRadius, PlaceType initPlace, CharacterType characterType) : base(initPos, initRadius, initPlace, characterType)
{
switch (characterType)
{


+ 1
- 1
logic/GameClass/GameObj/Character/Character.Student.cs View File

@@ -101,7 +101,7 @@ namespace GameClass.GameObj
IsResetting = true;
PlayerState = PlayerStateType.IsEscaped;
}
public Student(XY initPos, int initRadius, PlaceType initPlace, CharacterType characterType) : base(initPos, initRadius, initPlace)
public Student(XY initPos, int initRadius, PlaceType initPlace, CharacterType characterType) : base(initPos, initRadius, initPlace, characterType)
{
switch (characterType)
{


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