diff --git a/logic/GameClass/GameObj/Character/Character.Ghost.cs b/logic/GameClass/GameObj/Character/Character.Ghost.cs index e58d057..e1c1ded 100644 --- a/logic/GameClass/GameObj/Character/Character.Ghost.cs +++ b/logic/GameClass/GameObj/Character/Character.Ghost.cs @@ -11,7 +11,7 @@ namespace GameClass.GameObj { public class Ghost : Character { - public Ghost(XY initPos, int initRadius, PlaceType initPlace, CharacterType characterType) : base(initPos, initRadius, initPlace) + public Ghost(XY initPos, int initRadius, PlaceType initPlace, CharacterType characterType) : base(initPos, initRadius, initPlace, characterType) { switch (characterType) { diff --git a/logic/GameClass/GameObj/Character/Character.Student.cs b/logic/GameClass/GameObj/Character/Character.Student.cs index 6fc3306..ef1b796 100644 --- a/logic/GameClass/GameObj/Character/Character.Student.cs +++ b/logic/GameClass/GameObj/Character/Character.Student.cs @@ -101,7 +101,7 @@ namespace GameClass.GameObj IsResetting = true; PlayerState = PlayerStateType.IsEscaped; } - public Student(XY initPos, int initRadius, PlaceType initPlace, CharacterType characterType) : base(initPos, initRadius, initPlace) + public Student(XY initPos, int initRadius, PlaceType initPlace, CharacterType characterType) : base(initPos, initRadius, initPlace, characterType) { switch (characterType) {