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docs: 📝 edit QandA.md

tags/0.1.0
shangfengh 2 years ago
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920f6a8af3
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      docs/QandA.md
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      logic/Gaming/ActionManager.cs

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docs/QandA.md View File

@@ -80,4 +80,4 @@ A:初赛结束会调数值及机制,增加新角色


Q:初赛后会修改什么呢? Q:初赛后会修改什么呢?


A:技能冷却时间等属性设为不可见;出生点随机性或可选性;增强教师等职业,削弱职业;规范Debug信息;提供不同格式的信息传递;增加职业;优化游戏结束条件;角色毅力值清空不在使捣蛋鬼产生BGM
A:可能的修改:技能冷却时间等属性设为不可见;出生点随机性或可选性;增强教师等职业,削弱职业;规范Debug信息;提供不同格式的信息传递;增加职业;优化游戏结束条件;角色毅力值清空不在使捣蛋鬼产生BGM;HaveView()修改;Move覆盖先前的Move 等

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logic/Gaming/ActionManager.cs View File

@@ -37,7 +37,7 @@ namespace Gaming
{ {
if (moveTimeInMilliseconds < 5) return false; if (moveTimeInMilliseconds < 5) return false;
if (!playerToMove.Commandable() || !TryToStop()) return false; if (!playerToMove.Commandable() || !TryToStop()) return false;
if(playerToMove.IsMoving)return false;
if (playerToMove.IsMoving) return false;
characterManager.SetPlayerState(playerToMove, PlayerStateType.Moving); characterManager.SetPlayerState(playerToMove, PlayerStateType.Moving);
moveEngine.MoveObj(playerToMove, moveTimeInMilliseconds, moveDirection); moveEngine.MoveObj(playerToMove, moveTimeInMilliseconds, moveDirection);
return true; return true;


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