diff --git a/docs/QandA.md b/docs/QandA.md index a190c91..a7199f4 100644 --- a/docs/QandA.md +++ b/docs/QandA.md @@ -80,4 +80,4 @@ A:初赛结束会调数值及机制,增加新角色 Q:初赛后会修改什么呢? -A:技能冷却时间等属性设为不可见;出生点随机性或可选性;增强教师等职业,削弱职业;规范Debug信息;提供不同格式的信息传递;增加职业;优化游戏结束条件;角色毅力值清空不在使捣蛋鬼产生BGM \ No newline at end of file +A:可能的修改:技能冷却时间等属性设为不可见;出生点随机性或可选性;增强教师等职业,削弱职业;规范Debug信息;提供不同格式的信息传递;增加职业;优化游戏结束条件;角色毅力值清空不在使捣蛋鬼产生BGM;HaveView()修改;Move覆盖先前的Move 等 \ No newline at end of file diff --git a/logic/Gaming/ActionManager.cs b/logic/Gaming/ActionManager.cs index ad6ebb4..ccfab43 100644 --- a/logic/Gaming/ActionManager.cs +++ b/logic/Gaming/ActionManager.cs @@ -37,7 +37,7 @@ namespace Gaming { if (moveTimeInMilliseconds < 5) return false; if (!playerToMove.Commandable() || !TryToStop()) return false; - if(playerToMove.IsMoving)return false; + if (playerToMove.IsMoving) return false; characterManager.SetPlayerState(playerToMove, PlayerStateType.Moving); moveEngine.MoveObj(playerToMove, moveTimeInMilliseconds, moveDirection); return true;