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@@ -87,19 +87,19 @@ namespace Client |
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status.Text = "💀" + "\nQuit"; |
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break; |
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case PlayerState.Treated: |
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status.Text = "♥: " + Convert.ToString(life) + "\nTreated, " + Convert.ToString(perLife) + "%"; |
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status.Text = "♥: " + Convert.ToString(life) + "\nEncouraged, " + Convert.ToString(perLife) + "%"; |
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break; |
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case PlayerState.Rescued: |
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status.Text = "💀: " + Convert.ToString(death) + "\nRescued, " + Convert.ToString(perDeath) + "%"; |
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status.Text = "💀: " + Convert.ToString(death) + "\nRoused, " + Convert.ToString(perDeath) + "%"; |
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break; |
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case PlayerState.Stunned: |
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status.Text = "♥: " + Convert.ToString(life) + "\nStunned, " + Convert.ToString(perLife) + "%"; |
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break; |
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case PlayerState.Treating: |
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status.Text = "♥: " + Convert.ToString(life) + "\nTreating, " + Convert.ToString(perLife) + "%"; |
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status.Text = "♥: " + Convert.ToString(life) + "\nEncouraging, " + Convert.ToString(perLife) + "%"; |
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break; |
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case PlayerState.Rescuing: |
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status.Text = "♥: " + Convert.ToString(life) + "\nRescuing, " + Convert.ToString(perLife) + "%"; |
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status.Text = "♥: " + Convert.ToString(life) + "\nRousing, " + Convert.ToString(perLife) + "%"; |
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break; |
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case PlayerState.Swinging: |
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status.Text = "♥: " + Convert.ToString(life) + "\nSwinging, " + Convert.ToString(perLife) + "%"; |
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