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Merge branch 'eesast:dev' into new

tags/0.1.0
shangfengh GitHub 2 years ago
parent
commit
8074a53c0b
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 8 additions and 8 deletions
  1. +4
    -4
      logic/Client/StatusBarOfHunter.xaml.cs
  2. +4
    -4
      logic/Client/StatusBarOfSurvivor.xaml.cs

+ 4
- 4
logic/Client/StatusBarOfHunter.xaml.cs View File

@@ -82,19 +82,19 @@ namespace Client
state.Text = "Quit";
break;
case PlayerState.Treated:
state.Text = "Treated";
state.Text = "Encouraged";
break;
case PlayerState.Rescued:
state.Text = "Rescued";
state.Text = "Roused";
break;
case PlayerState.Stunned:
state.Text = "Stunned";
break;
case PlayerState.Treating:
state.Text = "Treating";
state.Text = "Encouraging";
break;
case PlayerState.Rescuing:
state.Text = "Rescuing";
state.Text = "Rousing";
break;
case PlayerState.Swinging:
state.Text = "Swinging";


+ 4
- 4
logic/Client/StatusBarOfSurvivor.xaml.cs View File

@@ -87,19 +87,19 @@ namespace Client
status.Text = "💀" + "\nQuit";
break;
case PlayerState.Treated:
status.Text = "♥: " + Convert.ToString(life) + "\nTreated, " + Convert.ToString(perLife) + "%";
status.Text = "♥: " + Convert.ToString(life) + "\nEncouraged, " + Convert.ToString(perLife) + "%";
break;
case PlayerState.Rescued:
status.Text = "💀: " + Convert.ToString(death) + "\nRescued, " + Convert.ToString(perDeath) + "%";
status.Text = "💀: " + Convert.ToString(death) + "\nRoused, " + Convert.ToString(perDeath) + "%";
break;
case PlayerState.Stunned:
status.Text = "♥: " + Convert.ToString(life) + "\nStunned, " + Convert.ToString(perLife) + "%";
break;
case PlayerState.Treating:
status.Text = "♥: " + Convert.ToString(life) + "\nTreating, " + Convert.ToString(perLife) + "%";
status.Text = "♥: " + Convert.ToString(life) + "\nEncouraging, " + Convert.ToString(perLife) + "%";
break;
case PlayerState.Rescuing:
status.Text = "♥: " + Convert.ToString(life) + "\nRescuing, " + Convert.ToString(perLife) + "%";
status.Text = "♥: " + Convert.ToString(life) + "\nRousing, " + Convert.ToString(perLife) + "%";
break;
case PlayerState.Swinging:
status.Text = "♥: " + Convert.ToString(life) + "\nSwinging, " + Convert.ToString(perLife) + "%";


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