diff --git a/logic/Client/StatusBarOfHunter.xaml.cs b/logic/Client/StatusBarOfHunter.xaml.cs index 358db47..d8ab43e 100644 --- a/logic/Client/StatusBarOfHunter.xaml.cs +++ b/logic/Client/StatusBarOfHunter.xaml.cs @@ -82,19 +82,19 @@ namespace Client state.Text = "Quit"; break; case PlayerState.Treated: - state.Text = "Treated"; + state.Text = "Encouraged"; break; case PlayerState.Rescued: - state.Text = "Rescued"; + state.Text = "Roused"; break; case PlayerState.Stunned: state.Text = "Stunned"; break; case PlayerState.Treating: - state.Text = "Treating"; + state.Text = "Encouraging"; break; case PlayerState.Rescuing: - state.Text = "Rescuing"; + state.Text = "Rousing"; break; case PlayerState.Swinging: state.Text = "Swinging"; diff --git a/logic/Client/StatusBarOfSurvivor.xaml.cs b/logic/Client/StatusBarOfSurvivor.xaml.cs index 75011d8..1830c7e 100644 --- a/logic/Client/StatusBarOfSurvivor.xaml.cs +++ b/logic/Client/StatusBarOfSurvivor.xaml.cs @@ -87,19 +87,19 @@ namespace Client status.Text = "💀" + "\nQuit"; break; case PlayerState.Treated: - status.Text = "♥: " + Convert.ToString(life) + "\nTreated, " + Convert.ToString(perLife) + "%"; + status.Text = "♥: " + Convert.ToString(life) + "\nEncouraged, " + Convert.ToString(perLife) + "%"; break; case PlayerState.Rescued: - status.Text = "💀: " + Convert.ToString(death) + "\nRescued, " + Convert.ToString(perDeath) + "%"; + status.Text = "💀: " + Convert.ToString(death) + "\nRoused, " + Convert.ToString(perDeath) + "%"; break; case PlayerState.Stunned: status.Text = "♥: " + Convert.ToString(life) + "\nStunned, " + Convert.ToString(perLife) + "%"; break; case PlayerState.Treating: - status.Text = "♥: " + Convert.ToString(life) + "\nTreating, " + Convert.ToString(perLife) + "%"; + status.Text = "♥: " + Convert.ToString(life) + "\nEncouraging, " + Convert.ToString(perLife) + "%"; break; case PlayerState.Rescuing: - status.Text = "♥: " + Convert.ToString(life) + "\nRescuing, " + Convert.ToString(perLife) + "%"; + status.Text = "♥: " + Convert.ToString(life) + "\nRousing, " + Convert.ToString(perLife) + "%"; break; case PlayerState.Swinging: status.Text = "♥: " + Convert.ToString(life) + "\nSwinging, " + Convert.ToString(perLife) + "%";