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docs: 📝 edit 游戏机制与平衡性调整更新草案.md

tags/v0.1.0
shangfengh 2 years ago
parent
commit
66f1279929
2 changed files with 3 additions and 2 deletions
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      docs/游戏机制与平衡性调整更新草案.md
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    -1
      logic/GameClass/GameObj/Bullet/Bullet.Ghost.cs

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docs/游戏机制与平衡性调整更新草案.md View File

@@ -22,6 +22,7 @@ v1.6
- 增强为“可以攻击未写完的作业”
- 增强为“可以攻击使门被打开(可以重新被锁上)”
- 小炸弹JumpyDumpty
- 攻击距离改为1600
- 小炸弹不受道具增益影响
- 修改为“小炸弹与自己无碰撞体积”
- strike(新增)
@@ -31,7 +32,7 @@ v1.6
| 攻击(子弹)类型 |搞蛋鬼的一般攻击CommonAttackOfTricker|飞刀FlyingKnife | 蹦蹦炸弹BombBomb | 小炸弹JumpyDumpty | strike |
| :--------------------- | :---------------------| :--------------------- | :--------------------- | :--------------------- | :--------------------- |
| 子弹爆炸范围 | 0 | 0 | 2000 | 1000 | 0 |
| 子弹攻击距离 | 2200 | 78000 | 2200 | 4400 | 2000 |
| 子弹攻击距离 | 2200 | 78000 | 2200 | 1600 | 2000 |
| 攻击力 | 1500000 | 1200000 | 1800000 | 900000 | 1600000 |
| 移动速度/s | 7400 | 18500 | 6000 | 8600 | 6250 |
| 前摇(ms) | 297 | 600 | 366 | - | 320 |


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logic/GameClass/GameObj/Bullet/Bullet.Ghost.cs View File

@@ -165,7 +165,7 @@ namespace GameClass.GameObj
ap = (int)(GameData.basicApOfGhost * 0.6);
}
public override double BulletBombRange => GameData.basicBulletBombRange / 2;
public override double AttackDistance => GameData.basicAttackShortRange * 2;
public override double AttackDistance => GameData.basicAttackShortRange * 16 / 22;

public override int Speed => (int)(GameData.basicBulletMoveSpeed * 43 / 37);
public override bool IsRemoteAttack => false;


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