From 66f127992923df8289008356030ea478a17c01c4 Mon Sep 17 00:00:00 2001 From: shangfengh <3495281661@qq.com> Date: Sat, 20 May 2023 01:08:29 +0800 Subject: [PATCH] =?UTF-8?q?docs:=20:memo:=20edit=20=E6=B8=B8=E6=88=8F?= =?UTF-8?q?=E6=9C=BA=E5=88=B6=E4=B8=8E=E5=B9=B3=E8=A1=A1=E6=80=A7=E8=B0=83?= =?UTF-8?q?=E6=95=B4=E6=9B=B4=E6=96=B0=E8=8D=89=E6=A1=88.md?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- docs/游戏机制与平衡性调整更新草案.md | 3 ++- logic/GameClass/GameObj/Bullet/Bullet.Ghost.cs | 2 +- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/docs/游戏机制与平衡性调整更新草案.md b/docs/游戏机制与平衡性调整更新草案.md index db29155..2d53e33 100644 --- a/docs/游戏机制与平衡性调整更新草案.md +++ b/docs/游戏机制与平衡性调整更新草案.md @@ -22,6 +22,7 @@ v1.6 - 增强为“可以攻击未写完的作业” - 增强为“可以攻击使门被打开(可以重新被锁上)” - 小炸弹JumpyDumpty + - 攻击距离改为1600 - 小炸弹不受道具增益影响 - 修改为“小炸弹与自己无碰撞体积” - strike(新增) @@ -31,7 +32,7 @@ v1.6 | 攻击(子弹)类型 |搞蛋鬼的一般攻击CommonAttackOfTricker|飞刀FlyingKnife | 蹦蹦炸弹BombBomb | 小炸弹JumpyDumpty | strike | | :--------------------- | :---------------------| :--------------------- | :--------------------- | :--------------------- | :--------------------- | | 子弹爆炸范围 | 0 | 0 | 2000 | 1000 | 0 | -| 子弹攻击距离 | 2200 | 78000 | 2200 | 4400 | 2000 | +| 子弹攻击距离 | 2200 | 78000 | 2200 | 1600 | 2000 | | 攻击力 | 1500000 | 1200000 | 1800000 | 900000 | 1600000 | | 移动速度/s | 7400 | 18500 | 6000 | 8600 | 6250 | | 前摇(ms) | 297 | 600 | 366 | - | 320 | diff --git a/logic/GameClass/GameObj/Bullet/Bullet.Ghost.cs b/logic/GameClass/GameObj/Bullet/Bullet.Ghost.cs index 72a0ee7..9aa78ce 100644 --- a/logic/GameClass/GameObj/Bullet/Bullet.Ghost.cs +++ b/logic/GameClass/GameObj/Bullet/Bullet.Ghost.cs @@ -165,7 +165,7 @@ namespace GameClass.GameObj ap = (int)(GameData.basicApOfGhost * 0.6); } public override double BulletBombRange => GameData.basicBulletBombRange / 2; - public override double AttackDistance => GameData.basicAttackShortRange * 2; + public override double AttackDistance => GameData.basicAttackShortRange * 16 / 22; public override int Speed => (int)(GameData.basicBulletMoveSpeed * 43 / 37); public override bool IsRemoteAttack => false;