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@@ -366,6 +366,10 @@ namespace Gaming |
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public bool HaveTea(Character player, int angle1000) |
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{ |
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XY res = player.Position + new XY(angle1000 / 1000.0, GameData.distanceOfHaveTea); |
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if (res.x <= GameData.numOfPosGridPerCell || res.y <= GameData.numOfPosGridPerCell || res.x >= GameData.numOfPosGridPerCell * (GameData.rows - 1) || res.y >= GameData.numOfPosGridPerCell * (GameData.cols - 1)) |
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return false; |
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long stateNum = player.SetPlayerState(RunningStateType.Waiting, PlayerStateType.UsingSkill); |
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if (stateNum == -1) |
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{ |
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@@ -376,7 +380,6 @@ namespace Gaming |
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{ |
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player.ThreadNum.WaitOne(); |
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XY res = player.Position + new XY(angle1000 / 1000.0, GameData.distanceOfHaveTea); |
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if (!player.StartThread(stateNum, RunningStateType.RunningActively)) |
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{ |
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player.ThreadNum.Release(); |
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