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fix: 🚑 fix the bug about HaveTea

tags/v0.1.0
shangfengh 2 years ago
parent
commit
5b6da64d0f
1 changed files with 4 additions and 1 deletions
  1. +4
    -1
      logic/Gaming/SkillManager/SkillManager.ActiveSkill.cs

+ 4
- 1
logic/Gaming/SkillManager/SkillManager.ActiveSkill.cs View File

@@ -366,6 +366,10 @@ namespace Gaming


public bool HaveTea(Character player, int angle1000) public bool HaveTea(Character player, int angle1000)
{ {
XY res = player.Position + new XY(angle1000 / 1000.0, GameData.distanceOfHaveTea);
if (res.x <= GameData.numOfPosGridPerCell || res.y <= GameData.numOfPosGridPerCell || res.x >= GameData.numOfPosGridPerCell * (GameData.rows - 1) || res.y >= GameData.numOfPosGridPerCell * (GameData.cols - 1))
return false;

long stateNum = player.SetPlayerState(RunningStateType.Waiting, PlayerStateType.UsingSkill); long stateNum = player.SetPlayerState(RunningStateType.Waiting, PlayerStateType.UsingSkill);
if (stateNum == -1) if (stateNum == -1)
{ {
@@ -376,7 +380,6 @@ namespace Gaming
{ {
player.ThreadNum.WaitOne(); player.ThreadNum.WaitOne();


XY res = player.Position + new XY(angle1000 / 1000.0, GameData.distanceOfHaveTea);
if (!player.StartThread(stateNum, RunningStateType.RunningActively)) if (!player.StartThread(stateNum, RunningStateType.RunningActively))
{ {
player.ThreadNum.Release(); player.ThreadNum.Release();


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