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style: 🎨 change some names of values

dev
shangfengh 2 years ago
parent
commit
33cd7dc98d
12 changed files with 851 additions and 826 deletions
  1. +1
    -1
      logic/GameClass/GameObj/Character/Character.cs
  2. +2
    -2
      logic/GameClass/GameObj/Map/Chest.cs
  3. +1
    -1
      logic/Preparation/Interface/ICharacter.cs
  4. +18
    -18
      logic/Preparation/Interface/ISkill.cs
  5. +67
    -0
      logic/Preparation/Utility/SafeValue/Atomic.cs
  6. +359
    -0
      logic/Preparation/Utility/SafeValue/InTheRange.cs
  7. +0
    -8
      logic/Preparation/Utility/SafeValue/SafeValueDouble.cs
  8. +0
    -371
      logic/Preparation/Utility/SafeValue/SafeValueInt.cs
  9. +0
    -171
      logic/Preparation/Utility/SafeValue/SafeValueLong.cs
  10. +0
    -28
      logic/Preparation/Utility/SafeValue/SafeValueOther.cs
  11. +0
    -226
      logic/Preparation/Utility/SafeValue/SafeValueTime.cs
  12. +403
    -0
      logic/Preparation/Utility/SafeValue/TimeBased.cs

+ 1
- 1
logic/GameClass/GameObj/Character/Character.cs View File

@@ -10,7 +10,7 @@ namespace GameClass.GameObj
{
#region 装弹、攻击相关的基本属性及方法
private readonly object attackLock = new();
public IntNumUpdateByCD BulletNum { get; } = new IntNumUpdateByCD();
public IntNumUpdateEachCD BulletNum { get; } = new IntNumUpdateEachCD();
private int orgCD;
public int OrgCD
{


+ 2
- 2
logic/GameClass/GameObj/Map/Chest.cs View File

@@ -18,7 +18,7 @@ namespace GameClass.GameObj
private readonly Gadget[] propInChest = new Gadget[GameData.maxNumOfPropInChest] { new NullProp(), new NullProp() };
public Gadget[] PropInChest => propInChest;

private LongProgressByTime openProgress = new LongProgressByTime();
public LongProgressByTime OpenProgress { get => openProgress; }
private TimeBasedProgressForInterrupting openProgress = new TimeBasedProgressForInterrupting();
public TimeBasedProgressForInterrupting OpenProgress { get => openProgress; }
}
}

+ 1
- 1
logic/Preparation/Interface/ICharacter.cs View File

@@ -13,7 +13,7 @@ namespace Preparation.Interface
public BulletType BulletOfPlayer { get; set; }
public CharacterType CharacterType { get; }
public ActiveSkill FindActiveSkill(ActiveSkillType activeSkillType);
public IntNumUpdateByCD BulletNum { get; }
public IntNumUpdateEachCD BulletNum { get; }
public long SetPlayerState(RunningStateType running, PlayerStateType value = PlayerStateType.Null, IGameObj? obj = null);
public bool ResetPlayerState(long state, RunningStateType running = RunningStateType.Null, PlayerStateType value = PlayerStateType.Null, IGameObj? obj = null);



+ 18
- 18
logic/Preparation/Interface/ISkill.cs View File

@@ -13,7 +13,7 @@ namespace Preparation.Interface
}
public interface IActiveSkill : ISkill
{
public LongProgressCoolingDownByCD SkillCD { get; }
public LongProgressUpdateEachCD SkillCD { get; }
public int DurationTime { get; } //技能持续时间
public object ActiveSkillUseLock { get; }
public bool IsBeingUsed { get; set; }
@@ -21,7 +21,7 @@ namespace Preparation.Interface

public abstract class ActiveSkill : IActiveSkill
{
public abstract LongProgressCoolingDownByCD SkillCD { get; }
public abstract LongProgressUpdateEachCD SkillCD { get; }
public abstract int DurationTime { get; }

private readonly object activeSkillUseLock = new();
@@ -40,79 +40,79 @@ namespace Preparation.Interface

public class CanBeginToCharge : ActiveSkill
{
public override LongProgressCoolingDownByCD SkillCD { get; } = new(GameData.commonSkillCD * 2);
public override LongProgressUpdateEachCD SkillCD { get; } = new(GameData.commonSkillCD * 2);
public override int DurationTime => GameData.commonSkillTime * 3 / 10;
}

public class BecomeInvisible : ActiveSkill
{
public override LongProgressCoolingDownByCD SkillCD { get; } = new(GameData.commonSkillCD * 4 / 3);
public override LongProgressUpdateEachCD SkillCD { get; } = new(GameData.commonSkillCD * 4 / 3);
public override int DurationTime => GameData.commonSkillTime;
}

public class Punish : ActiveSkill
{
public override LongProgressCoolingDownByCD SkillCD { get; } = new(GameData.commonSkillCD * 45 / 30);
public override LongProgressUpdateEachCD SkillCD { get; } = new(GameData.commonSkillCD * 45 / 30);
public override int DurationTime => 0;
}

public class HaveTea : ActiveSkill
{
public override LongProgressCoolingDownByCD SkillCD { get; } = new(GameData.commonSkillCD * 3);
public override LongProgressUpdateEachCD SkillCD { get; } = new(GameData.commonSkillCD * 3);
public override int DurationTime => 0;
}

public class Rouse : ActiveSkill
{
public override LongProgressCoolingDownByCD SkillCD { get; } = new(GameData.commonSkillCD * 4);
public override LongProgressUpdateEachCD SkillCD { get; } = new(GameData.commonSkillCD * 4);
public override int DurationTime => 0;
}

public class Encourage : ActiveSkill
{
public override LongProgressCoolingDownByCD SkillCD { get; } = new(GameData.commonSkillCD * 4);
public override LongProgressUpdateEachCD SkillCD { get; } = new(GameData.commonSkillCD * 4);
public override int DurationTime => 0;
}

public class Inspire : ActiveSkill
{
public override LongProgressCoolingDownByCD SkillCD { get; } = new(GameData.commonSkillCD * 4);
public override LongProgressUpdateEachCD SkillCD { get; } = new(GameData.commonSkillCD * 4);
public override int DurationTime => 0;
}

public class Howl : ActiveSkill
{
public override LongProgressCoolingDownByCD SkillCD { get; } = new(GameData.commonSkillCD * 25 / 30);
public override LongProgressUpdateEachCD SkillCD { get; } = new(GameData.commonSkillCD * 25 / 30);
public override int DurationTime => 0;
}

public class ShowTime : ActiveSkill
{
public override LongProgressCoolingDownByCD SkillCD { get; } = new(GameData.commonSkillCD * 8 / 3);
public override LongProgressUpdateEachCD SkillCD { get; } = new(GameData.commonSkillCD * 8 / 3);
public override int DurationTime => GameData.commonSkillTime;
}

public class JumpyBomb : ActiveSkill
{
public override LongProgressCoolingDownByCD SkillCD { get; } = new(GameData.commonSkillCD / 2);
public override LongProgressUpdateEachCD SkillCD { get; } = new(GameData.commonSkillCD / 2);
public override int DurationTime => GameData.commonSkillTime * 3 / 10;
}

public class SparksNSplash : ActiveSkill
{
public override LongProgressCoolingDownByCD SkillCD { get; } = new(GameData.commonSkillCD * 45 / 30);
public override LongProgressUpdateEachCD SkillCD { get; } = new(GameData.commonSkillCD * 45 / 30);
public override int DurationTime => GameData.commonSkillTime;
}

public class UseKnife : ActiveSkill
{
public override LongProgressCoolingDownByCD SkillCD { get; } = new(GameData.commonSkillCD);
public override LongProgressUpdateEachCD SkillCD { get; } = new(GameData.commonSkillCD);
public override int DurationTime => GameData.commonSkillTime / 10;
}

public class UseRobot : ActiveSkill
{
public override LongProgressCoolingDownByCD SkillCD { get; } = new(GameData.commonSkillCD / 300);
public override LongProgressUpdateEachCD SkillCD { get; } = new(GameData.commonSkillCD / 300);
public override int DurationTime => 0;

private int nowPlayerID;
@@ -149,7 +149,7 @@ namespace Preparation.Interface

public class WriteAnswers : ActiveSkill
{
public override LongProgressCoolingDownByCD SkillCD { get; } = new(GameData.commonSkillCD);
public override LongProgressUpdateEachCD SkillCD { get; } = new(GameData.commonSkillCD);
public override int DurationTime => 0;

private AtomicInt degreeOfMeditation = new(0);
@@ -158,7 +158,7 @@ namespace Preparation.Interface

public class SummonGolem : ActiveSkill
{
public override LongProgressCoolingDownByCD SkillCD { get; } = new(GameData.commonSkillCD * 4 / 3);
public override LongProgressUpdateEachCD SkillCD { get; } = new(GameData.commonSkillCD * 4 / 3);
public override int DurationTime => 6000;

private int[] golemStateArray = new int[GameData.maxSummonedGolemNum] { 0, 0, 0 };
@@ -211,7 +211,7 @@ namespace Preparation.Interface

public class NullSkill : ActiveSkill
{
public override LongProgressCoolingDownByCD SkillCD { get; } = new(GameData.commonSkillCD);
public override LongProgressUpdateEachCD SkillCD { get; } = new(GameData.commonSkillCD);
public override int DurationTime => GameData.commonSkillTime;
}



+ 67
- 0
logic/Preparation/Utility/SafeValue/Atomic.cs View File

@@ -0,0 +1,67 @@
using System;
using System.Threading;

namespace Preparation.Utility
{
//其对应属性不应当有set访问器,避免不安全的=赋值
public class AtomicInt
{
private int v;
public AtomicInt(int x)
{
v = x;
}
public override string ToString() => Interlocked.CompareExchange(ref v, -1, -1).ToString();
public int Get() => Interlocked.CompareExchange(ref v, -1, -1);
public static implicit operator int(AtomicInt aint) => Interlocked.CompareExchange(ref aint.v, -1, -1);
/// <returns>返回操作前的值</returns>
public int SetReturnOri(int value) => Interlocked.Exchange(ref v, value);
public int Add(int x) => Interlocked.Add(ref v, x);
public int Sub(int x) => Interlocked.Add(ref v, -x);
public int Inc() => Interlocked.Increment(ref v);
public int Dec() => Interlocked.Decrement(ref v);
/// <returns>返回操作前的值</returns>
public int CompareExReturnOri(int newV, int compareTo) => Interlocked.CompareExchange(ref v, newV, compareTo);
}

public class AtomicLong
{
private long v;
public AtomicLong(long x)
{
v = x;
}
public override string ToString() => Interlocked.Read(ref v).ToString();
public long Get() => Interlocked.Read(ref v);
public static implicit operator long(AtomicLong aint) => Interlocked.Read(ref aint.v);
/// <returns>返回操作前的值</returns>
public long SetReturnOri(long value) => Interlocked.Exchange(ref v, value);
public long Add(long x) => Interlocked.Add(ref v, x);
public long Sub(long x) => Interlocked.Add(ref v, -x);
public long Inc() => Interlocked.Increment(ref v);
public long Dec() => Interlocked.Decrement(ref v);
/// <returns>返回操作前的值</returns>
public long CompareExReturnOri(long newV, long compareTo) => Interlocked.CompareExchange(ref v, newV, compareTo);
}

public class AtomicBool
{
private int v;//v==0为false,v==1为true
public AtomicBool(bool x)
{
v = x ? 1 : 0;
}
public override string ToString() => (Interlocked.CompareExchange(ref v, -2, -2) == 0) ? "false" : "true";
public bool Get() => (Interlocked.CompareExchange(ref v, -1, -1) != 0);
public static implicit operator bool(AtomicBool abool) => (Interlocked.CompareExchange(ref abool.v, -1, -1) != 0);
/// <returns>返回操作前的值</returns>
public bool SetReturnOri(bool value) => (Interlocked.Exchange(ref v, value ? 1 : 0) != 0);
/// <returns>赋值前的值是否与将赋予的值不相同</returns>
public bool TrySet(bool value)
{
return (Interlocked.CompareExchange(ref v, value ? 1 : 0, value ? 0 : 1) ^ (value ? 1 : 0)) != 0;
}
public bool And(bool x) => Interlocked.And(ref v, x ? 1 : 0) != 0;
public bool Or(bool x) => Interlocked.Or(ref v, x ? 1 : 0) != 0;
}
}

+ 359
- 0
logic/Preparation/Utility/SafeValue/InTheRange.cs View File

@@ -0,0 +1,359 @@
using System;
using System.Threading;

namespace Preparation.Utility
{

//其对应属性不应当有set访问器,避免不安全的=赋值
/// <summary>
/// 一个保证在[0,maxValue]的可变int,支持可变的maxValue(请确保大于0)
/// </summary>
public class IntWithVariableRange
{
private int v;
private int maxV;
private readonly object vLock = new();
public IntWithVariableRange(int value, int maxValue)
{
if (maxValue < 0)
{
Debugger.Output("Warning:Try to set IntWithVariableRange.maxValue to " + maxValue.ToString() + ".");
maxValue = 0;
}
v = value < maxValue ? value : maxValue;
this.maxV = maxValue;
}
/// <summary>
/// 默认使Value=maxValue
/// </summary>
public IntWithVariableRange(int maxValue)
{
if (maxValue < 0)
{
Debugger.Output("Warning:Try to set IntWithVariableRange.maxValue to " + maxValue.ToString() + ".");
maxValue = 0;
}
v = this.maxV = maxValue;
}
public IntWithVariableRange()
{
v = this.maxV = int.MaxValue;
}

public override string ToString()
{
lock (vLock)
{
return "value:" + v.ToString() + " ,maxValue:" + maxV.ToString();
}
}
public int GetValue() { lock (vLock) return v; }
public static implicit operator int(IntWithVariableRange aint) => aint.GetValue();
public int GetMaxV() { lock (vLock) return maxV; }

/// <summary>
/// 若maxValue<=0则maxValue设为0并返回False
/// </summary>
public bool SetMaxV(int maxValue)
{
if (maxValue <= 0)
{
lock (vLock)
{
v = maxV = 0;
return false;
}
}
lock (vLock)
{
maxV = maxValue;
if (v > maxValue) v = maxValue;
}
return true;
}
/// <summary>
/// 应当保证该maxValue>=0
/// </summary>
public void SetPositiveMaxV(int maxValue)
{
lock (vLock)
{
maxV = maxValue;
if (v > maxValue) v = maxValue;
}
}
/// <summary>
/// 如果当前值大于maxValue,则更新maxValue失败
/// </summary>
public bool TrySetMaxV(int maxValue)
{
lock (vLock)
{
if (v > maxValue) return false;
maxV = maxValue;
return true;
}
}

/// <summary>
/// 应当保证该value>=0
/// </summary>
public int SetPositiveV(int value)
{
lock (vLock)
{
return v = (value > maxV) ? maxV : value;
}
}
public int SetV(int value)
{
if (value <= 0)
{
lock (vLock)
{
return v = 0;
}
}
lock (vLock)
{
return v = (value > maxV) ? maxV : value;
}
}
/// <returns>返回实际改变量</returns>
public int AddV(int addV)
{
lock (vLock)
{
int previousV = v;
v += addV;
if (v < 0) v = 0;
if (v > maxV) v = maxV;
return v - previousV;
}
}
/// <summary>
/// 应当保证增加值大于0
/// </summary>
/// <returns>返回实际改变量</returns>
public int AddPositiveV(int addPositiveV)
{
lock (vLock)
{
addPositiveV = Math.Min(addPositiveV, maxV - v);
v += addPositiveV;
}
return addPositiveV;
}
public void MulV(int mulV)
{
if (mulV <= 0)
{
lock (vLock) v = 0;
return;
}
lock (vLock)
{
v *= mulV;
if (v > maxV) v = maxV;
}
}
/// <summary>
/// 应当保证乘数大于0
/// </summary>
public void MulPositiveV(int mulPositiveV)
{
lock (vLock)
{
v *= mulPositiveV;
if (v > maxV) v = maxV;
}
}
/// <returns>返回实际改变量</returns>
public int SubV(int subV)
{

lock (vLock)
{
subPositiveV = Math.Min(subPositiveV, v);
v -= subPositiveV;
}
return subPositiveV;
}
/// <summary>
/// 应当保证该减少值大于0
/// </summary>
/// <returns>返回实际改变量</returns>
public int SubPositiveV(int subPositiveV)
{
lock (vLock)
{
subPositiveV = Math.Min(subPositiveV, v);
v -= subPositiveV;
}
return subPositiveV;
}

/// <summary>
/// 试图加到满,如果无法加到maxValue则不加并返回-1
/// </summary>
/// <returns>返回实际改变量</returns>
public int TryAddAll(int addV)
{
lock (vLock)
{
if (maxV - v <= addV)
{
addV = maxV - v;
v = maxV;
return addV;
}
return -1;
}
}
}

/// <summary>
/// 一个保证在[0,maxValue]的可变long,支持可变的maxValue(请确保大于0)
/// </summary>
public class LongWithVariableRange
{
private long v;
private long maxV;
private readonly object vLock = new();
public LongWithVariableRange(long value, long maxValue)
{
if (maxValue < 0)
{
Debugger.Output("Warning:Try to set SafaValues.LongWithVariableRange.maxValue to " + maxValue.ToString() + ".");
maxValue = 0;
}
v = value < maxValue ? value : maxValue;
this.maxV = maxValue;
}
/// <summary>
/// 默认使Value=maxValue
/// </summary>
public LongWithVariableRange(long maxValue)
{
if (maxValue < 0)
{
Debugger.Output("Warning:Try to set SafaValues.LongWithVariableRange.maxValue to " + maxValue.ToString() + ".");
maxValue = 0;
}
v = this.maxV = maxValue;
}
public LongWithVariableRange()
{
v = this.maxV = long.MaxValue;
}

public override string ToString()
{
lock (vLock)
{
return "value:" + v.ToString() + " ,maxValue:" + maxV.ToString();
}
}
public long GetValue() { lock (vLock) return v; }
public static implicit operator long(LongWithVariableRange aint) => aint.GetValue();
public long GetMaxV() { lock (vLock) return maxV; }

/// <summary>
/// 若maxValue<=0则maxValue设为0并返回False
/// </summary>
public bool SetMaxV(long maxValue)
{
if (maxValue < 0) maxValue = 0;
lock (vLock)
{
maxV = maxValue;
if (v > maxValue) v = maxValue;
}
return maxValue > 0;
}
/// <summary>
/// 应当保证该maxValue>=0
/// </summary>
public void SetPositiveMaxV(long maxValue)
{
lock (vLock)
{
maxV = maxValue;
if (v > maxValue) v = maxValue;
}
}
/// <summary>
/// 应当保证该value>=0
/// </summary>
public long SetPositiveV(long value)
{
lock (vLock)
{
return v = (value > maxV) ? maxV : value;
}
}
public long SetV(long value)
{
if (value < 0) value = 0;
lock (vLock)
{
return v = (value > maxV) ? maxV : value;
}
}
/// <summary>
/// 返回实际改变量
/// </summary>
public long AddV(long addV)
{
lock (vLock)
{
long previousV = v;
v += addV;
if (v < 0) v = 0;
if (v > maxV) v = maxV;
return v - previousV;
}
}
/// <summary>
/// 应当保证该增加值大于0,返回实际改变量
/// </summary>
public long AddPositiveV(long addPositiveV)
{
lock (vLock)
{
addPositiveV = Math.Min(addPositiveV, maxV - v);
v += addPositiveV;
}
return addPositiveV;
}
/// <summary>
/// 应当保证该减少值大于0,返回实际改变量
/// </summary>
public long SubPositiveV(long subPositiveV)
{
lock (vLock)
{
subPositiveV = Math.Min(subPositiveV, v);
v -= subPositiveV;
}
return subPositiveV;
}

/// <summary>
/// 试图加到满,如果无法加到maxValue则不加并返回-1
/// </summary>
public long TryAddAll(long addV)
{
lock (vLock)
{
if (maxV - v <= addV)
{
addV = maxV - v;
v = maxV;
return addV;
}
return -1;
}
}
}
}

+ 0
- 8
logic/Preparation/Utility/SafeValue/SafeValueDouble.cs View File

@@ -1,8 +0,0 @@
using System;
using System.Threading;

namespace Preparation.Utility
{
//其对应属性不应当有set访问器,避免不安全的=赋值

}

+ 0
- 371
logic/Preparation/Utility/SafeValue/SafeValueInt.cs View File

@@ -1,371 +0,0 @@
using System;
using System.Threading;

namespace Preparation.Utility
{
//其对应属性不应当有set访问器,避免不安全的=赋值
public class AtomicInt
{
private int v;
public AtomicInt(int x)
{
v = x;
}
public override string ToString() => Interlocked.CompareExchange(ref v, -1, -1).ToString();
public int Get() => Interlocked.CompareExchange(ref v, -1, -1);
public static implicit operator int(AtomicInt aint) => Interlocked.CompareExchange(ref aint.v, -1, -1);
/// <returns>返回操作前的值</returns>
public int SetReturnOri(int value) => Interlocked.Exchange(ref v, value);
public int Add(int x) => Interlocked.Add(ref v, x);
public int Sub(int x) => Interlocked.Add(ref v, -x);
public int Inc() => Interlocked.Increment(ref v);
public int Dec() => Interlocked.Decrement(ref v);
/// <returns>返回操作前的值</returns>
public int CompareExReturnOri(int newV, int compareTo) => Interlocked.CompareExchange(ref v, newV, compareTo);
}

/*
/// <summary>
/// 记录(不是根据时间)完成多少进度的进度条(long)。
/// </summary>
public struct IntProgressByAdding
{
private int completedProgress = -1;
private int requiredProgress;
public IntProgressByAdding(int completedProgress, int requiredProgress)
{
this.completedProgress = completedProgress;
this.requiredProgress = requiredProgress;
}
public IntProgressByAdding(int requiredProgress)
{
this.requiredProgress = requiredProgress;
}
public IntProgressByAdding()
{
this.requiredProgress=int.MaxValue;
}
}
*/

/// <summary>
/// 一个保证在[0,maxValue]的可变int,支持可变的maxValue(请确保大于0)
/// </summary>
public class IntWithVariableRange
{
private int v;
private int maxV;
private readonly object vLock = new();
public IntWithVariableRange(int value, int maxValue)
{
if (maxValue < 0)
{
Debugger.Output("Warning:Try to set IntWithVariableRange.maxValue to " + maxValue.ToString() + ".");
maxValue = 0;
}
v = value < maxValue ? value : maxValue;
this.maxV = maxValue;
}
/// <summary>
/// 默认使Value=maxValue
/// </summary>
public IntWithVariableRange(int maxValue)
{
if (maxValue < 0)
{
Debugger.Output("Warning:Try to set IntWithVariableRange.maxValue to " + maxValue.ToString() + ".");
maxValue = 0;
}
v = this.maxV = maxValue;
}
public IntWithVariableRange()
{
v = this.maxV = int.MaxValue;
}

public override string ToString()
{
lock (vLock)
{
return "value:" + v.ToString() + " ,maxValue:" + maxV.ToString();
}
}
public int GetValue() { lock (vLock) return v; }
public static implicit operator int(IntWithVariableRange aint) => aint.GetValue();
public int GetMaxV() { lock (vLock) return maxV; }

/// <summary>
/// 若maxValue<=0则maxValue设为0并返回False
/// </summary>
public bool SetMaxV(int maxValue)
{
if (maxValue < 0) maxValue = 0;
lock (vLock)
{
maxV = maxValue;
if (v > maxValue) v = maxValue;
}
return maxValue > 0;
}
/// <summary>
/// 应当保证该maxValue>=0
/// </summary>
public void SetPositiveMaxV(int maxValue)
{
lock (vLock)
{
maxV = maxValue;
if (v > maxValue) v = maxValue;
}
}
/// <summary>
/// 应当保证该value>=0
/// </summary>
public int SetPositiveV(int value)
{
lock (vLock)
{
return v = (value > maxV) ? maxV : value;
}
}
public int SetV(int value)
{
if (value < 0) value = 0;
lock (vLock)
{
return v = (value > maxV) ? maxV : value;
}
}
/// <returns>返回实际改变量</returns>
public int AddV(int addV)
{
lock (vLock)
{
int previousV = v;
v += addV;
if (v < 0) v = 0;
if (v > maxV) v = maxV;
return v - previousV;
}
}
/// <summary>
/// 应当保证增加值大于0
/// </summary>
/// <returns>返回实际改变量</returns>
public int AddPositiveV(int addPositiveV)
{
lock (vLock)
{
addPositiveV = Math.Min(addPositiveV, maxV - v);
v += addPositiveV;
}
return addPositiveV;
}
/// <summary>
/// 应当保证该减少值大于0,返回实际改变量
/// </summary>
public int SubPositiveV(int subPositiveV)
{
lock (vLock)
{
subPositiveV = Math.Min(subPositiveV, v);
v -= subPositiveV;
}
return subPositiveV;
}

/// <summary>
/// 试图加到满,如果无法加到maxValue则不加并返回-1
/// </summary>
public int TryAddAll(int addV)
{
lock (vLock)
{
if (maxV - v <= addV)
{
addV = maxV - v;
v = maxV;
return addV;
}
return 0;
}
}
}

/// <summary>
/// 一个保证在[0,maxNum],每CDms自动+1的int,支持可变的CD、maxNum(请确保大于0)
/// </summary>
public class IntNumUpdateByCD
{
private int num;
private int maxNum;
private int cd;
private long updateTime = 0;
private readonly object numLock = new();
public IntNumUpdateByCD(int num, int maxNum, int cd)
{
if (num < 0) Debugger.Output("Bug:IntNumUpdateByCD.num (" + num.ToString() + ") is less than 0.");
if (maxNum < 0) Debugger.Output("Bug:IntNumUpdateByCD.maxNum (" + maxNum.ToString() + ") is less than 0.");
if (cd <= 0) Debugger.Output("Bug:IntNumUpdateByCD.cd (" + cd.ToString() + ") is less than 0.");
this.num = (num < maxNum) ? num : maxNum;
this.maxNum = maxNum;
this.cd = cd;
this.updateTime = Environment.TickCount64;
}
/// <summary>
/// 默认使num=maxNum
/// </summary>
public IntNumUpdateByCD(int maxNum, int cd)
{
if (maxNum < 0) Debugger.Output("Bug:IntNumUpdateByCD.maxNum (" + maxNum.ToString() + ") is less than 0.");
if (cd <= 0) Debugger.Output("Bug:IntNumUpdateByCD.cd (" + cd.ToString() + ") is less than 0.");
this.num = this.maxNum = maxNum;
this.cd = cd;
}
public IntNumUpdateByCD()
{
this.num = this.maxNum = 0;
this.cd = int.MaxValue;
}

public int GetMaxNum() { lock (numLock) return maxNum; }
public int GetCD() { lock (numLock) return cd; }
public int GetNum(long time)
{
lock (numLock)
{
if (num < maxNum && time - updateTime >= cd)
{
int add = (int)Math.Min(maxNum - num, (time - updateTime) / cd);
updateTime += add * cd;
return (num += add);
}
return num;
}
}
public static implicit operator int(IntNumUpdateByCD aint) => aint.GetNum(Environment.TickCount64);

/// <summary>
/// 应当保证该subV>=0
/// </summary>
public int TrySub(int subV)
{
if (subV < 0) Debugger.Output("Bug:IntNumUpdateByCD Try to sub " + subV.ToString() + ", which is less than 0.");
long time = Environment.TickCount64;
lock (numLock)
{
if (num < maxNum && time - updateTime >= cd)
{
int add = (int)Math.Min(maxNum - num, (time - updateTime) / cd);
updateTime += add * cd;
num += add;
}
if (num == maxNum) updateTime = time;
num -= subV = Math.Min(subV, num);
}
return subV;
}
/// <summary>
/// 应当保证该addV>=0
/// </summary>
public void TryAdd(int addV)
{
if (addV < 0) Debugger.Output("Bug:IntNumUpdateByCD Try to add " + addV.ToString() + ", which is less than 0.");
lock (numLock)
{
num += Math.Min(addV, maxNum - num);
}
}
/// <summary>
/// 若maxNum<=0则maxNum及Num设为0并返回False
/// </summary>
public bool SetMaxNumAndNum(int maxNum)
{
if (maxNum < 0) maxNum = 0;
lock (numLock)
{
this.num = this.maxNum = maxNum;
}
return maxNum > 0;
}
/// <summary>
/// 应当保证该maxnum>=0
/// </summary>
public void SetPositiveMaxNumAndNum(int maxNum)
{
lock (numLock)
{
this.num = this.maxNum = maxNum;
}
}
/// <summary>
/// 应当保证该maxnum>=0
/// </summary>
public void SetPositiveMaxNum(int maxNum)
{
lock (numLock)
{
if ((this.maxNum = maxNum) < num)
num = maxNum;
}
}
/// <summary>
/// 若maxNum<=0则maxNum及Num设为0并返回False
/// </summary>
public bool SetMaxNum(int maxNum)
{
if (maxNum < 0) maxNum = 0;
lock (numLock)
{
if ((this.maxNum = maxNum) < num)
num = maxNum;
}
return maxNum > 0;
}
/// <summary>
/// 若num<0则num设为0并返回False
/// </summary>
public bool SetNum(int num)
{
lock (numLock)
{
if (num < 0)
{
this.num = 0;
updateTime = Environment.TickCount64;
return false;
}
if (num < maxNum)
{
if (this.num == maxNum) updateTime = Environment.TickCount64;
this.num = num;
}
else this.num = maxNum;
return true;
}
}
/// <summary>
/// 应当保证该num>=0
/// </summary>
public void SetPositiveNum(int num)
{
lock (numLock)
{
if (num < maxNum)
{
if (this.num == maxNum) updateTime = Environment.TickCount64;
this.num = num;
}
else this.num = maxNum;
}
}
public void SetCD(int cd)
{
lock (numLock)
{
if (cd <= 0) Debugger.Output("Bug:SetReturnOri IntNumUpdateByCD.cd to " + cd.ToString() + ".");
this.cd = cd;
}
}
}
}

+ 0
- 171
logic/Preparation/Utility/SafeValue/SafeValueLong.cs View File

@@ -1,171 +0,0 @@
using System;
using System.Threading;

namespace Preparation.Utility
{
//其对应属性不应当有set访问器,避免不安全的=赋值
public class AtomicLong
{
private long v;
public AtomicLong(long x)
{
v = x;
}
public override string ToString() => Interlocked.Read(ref v).ToString();
public long Get() => Interlocked.Read(ref v);
public static implicit operator long(AtomicLong aint) => Interlocked.Read(ref aint.v);
/// <returns>返回操作前的值</returns>
public long SetReturnOri(long value) => Interlocked.Exchange(ref v, value);
public long Add(long x) => Interlocked.Add(ref v, x);
public long Sub(long x) => Interlocked.Add(ref v, -x);
public long Inc() => Interlocked.Increment(ref v);
public long Dec() => Interlocked.Decrement(ref v);
/// <returns>返回操作前的值</returns>
public long CompareExReturnOri(long newV, long compareTo) => Interlocked.CompareExchange(ref v, newV, compareTo);
}

/// <summary>
/// 一个保证在[0,maxValue]的可变long,支持可变的maxValue(请确保大于0)
/// </summary>
public class LongWithVariableRange
{
private long v;
private long maxV;
private readonly object vLock = new();
public LongWithVariableRange(long value, long maxValue)
{
if (maxValue < 0)
{
Debugger.Output("Warning:Try to set SafaValues.LongWithVariableRange.maxValue to " + maxValue.ToString() + ".");
maxValue = 0;
}
v = value < maxValue ? value : maxValue;
this.maxV = maxValue;
}
/// <summary>
/// 默认使Value=maxValue
/// </summary>
public LongWithVariableRange(long maxValue)
{
if (maxValue < 0)
{
Debugger.Output("Warning:Try to set SafaValues.LongWithVariableRange.maxValue to " + maxValue.ToString() + ".");
maxValue = 0;
}
v = this.maxV = maxValue;
}
public LongWithVariableRange()
{
v = this.maxV = long.MaxValue;
}

public override string ToString()
{
lock (vLock)
{
return "value:" + v.ToString() + " ,maxValue:" + maxV.ToString();
}
}
public long GetValue() { lock (vLock) return v; }
public static implicit operator long(LongWithVariableRange aint) => aint.GetValue();
public long GetMaxV() { lock (vLock) return maxV; }

/// <summary>
/// 若maxValue<=0则maxValue设为0并返回False
/// </summary>
public bool SetMaxV(long maxValue)
{
if (maxValue < 0) maxValue = 0;
lock (vLock)
{
maxV = maxValue;
if (v > maxValue) v = maxValue;
}
return maxValue > 0;
}
/// <summary>
/// 应当保证该maxValue>=0
/// </summary>
public void SetPositiveMaxV(long maxValue)
{
lock (vLock)
{
maxV = maxValue;
if (v > maxValue) v = maxValue;
}
}
/// <summary>
/// 应当保证该value>=0
/// </summary>
public long SetPositiveV(long value)
{
lock (vLock)
{
return v = (value > maxV) ? maxV : value;
}
}
public long SetV(long value)
{
if (value < 0) value = 0;
lock (vLock)
{
return v = (value > maxV) ? maxV : value;
}
}
/// <summary>
/// 返回实际改变量
/// </summary>
public long AddV(long addV)
{
lock (vLock)
{
long previousV = v;
v += addV;
if (v < 0) v = 0;
if (v > maxV) v = maxV;
return v - previousV;
}
}
/// <summary>
/// 应当保证该增加值大于0,返回实际改变量
/// </summary>
public long AddPositiveV(long addPositiveV)
{
lock (vLock)
{
addPositiveV = Math.Min(addPositiveV, maxV - v);
v += addPositiveV;
}
return addPositiveV;
}
/// <summary>
/// 应当保证该减少值大于0,返回实际改变量
/// </summary>
public long SubPositiveV(long subPositiveV)
{
lock (vLock)
{
subPositiveV = Math.Min(subPositiveV, v);
v -= subPositiveV;
}
return subPositiveV;
}

/// <summary>
/// 试图加到满,如果无法加到maxValue则不加并返回-1
/// </summary>
public long TryAddAll(long addV)
{
lock (vLock)
{
if (maxV - v <= addV)
{
addV = maxV - v;
v = maxV;
return addV;
}
return -1;
}
}
}
}

+ 0
- 28
logic/Preparation/Utility/SafeValue/SafeValueOther.cs View File

@@ -1,28 +0,0 @@
using System;
using System.Threading;

namespace Preparation.Utility
{
//其对应属性不应当有set访问器,避免不安全的=赋值

public class AtomicBool
{
private int v;//v==0为false,v==1为true
public AtomicBool(bool x)
{
v = x ? 1 : 0;
}
public override string ToString() => (Interlocked.CompareExchange(ref v, -2, -2) == 0) ? "false" : "true";
public bool Get() => (Interlocked.CompareExchange(ref v, -1, -1) != 0);
public static implicit operator bool(AtomicBool abool) => (Interlocked.CompareExchange(ref abool.v, -1, -1) != 0);
/// <returns>返回操作前的值</returns>
public bool SetReturnOri(bool value) => (Interlocked.Exchange(ref v, value ? 1 : 0) != 0);
/// <returns>赋值前的值是否与将赋予的值不相同</returns>
public bool TrySet(bool value)
{
return (Interlocked.CompareExchange(ref v, value ? 1 : 0, value ? 0 : 1) ^ (value ? 1 : 0)) != 0;
}
public bool And(bool x) => Interlocked.And(ref v, x ? 1 : 0) != 0;
public bool Or(bool x) => Interlocked.Or(ref v, x ? 1 : 0) != 0;
}
}

+ 0
- 226
logic/Preparation/Utility/SafeValue/SafeValueTime.cs View File

@@ -1,226 +0,0 @@
using System;
using System.Threading;

namespace Preparation.Utility
{
//其对应属性不应当有set访问器,避免不安全的=赋值

/// <summary>
/// 根据时间推算Start后完成多少进度的进度条(long)。
/// 只允许Start时修改needTime(请确保大于0);
/// 支持TrySet0使未完成的进度条终止清零;支持Set0使进度条强制终止清零;
/// 通过原子操作实现。
/// </summary>
public class LongProgressByTime
{
private long endT = long.MaxValue;
private long needT;

public LongProgressByTime(long needTime)
{
if (needTime <= 0) Debugger.Output("Bug:LongProgressByTime.needTime (" + needTime.ToString() + ") is less than 0.");
this.needT = needTime;
}
public LongProgressByTime()
{
this.needT = 0;
}
public long GetEndTime() => Interlocked.CompareExchange(ref endT, -2, -2);
public long GetNeedTime() => Interlocked.CompareExchange(ref needT, -2, -2);
public override string ToString() => "EndTime:" + Interlocked.CompareExchange(ref endT, -2, -2).ToString() + " ms, NeedTime:" + Interlocked.CompareExchange(ref needT, -2, -2).ToString() + " ms";
public bool IsFinished()
{
return Interlocked.CompareExchange(ref endT, -2, -2) <= Environment.TickCount64;
}
public bool IsOpened() => Interlocked.Read(ref endT) != long.MaxValue;
/// <summary>
/// GetProgress<0则表明未开始
/// </summary>
public long GetProgress()
{
long cutime = Interlocked.CompareExchange(ref endT, -2, -2) - Environment.TickCount64;
if (cutime <= 0) return Interlocked.CompareExchange(ref needT, -2, -2);
return Interlocked.CompareExchange(ref needT, -2, -2) - cutime;
}
public long GetNonNegativeProgress()
{
long cutime = Interlocked.CompareExchange(ref endT, -2, -2) - Environment.TickCount64;
if (cutime <= 0) return Interlocked.CompareExchange(ref needT, -2, -2);
long progress = Interlocked.CompareExchange(ref needT, -2, -2) - cutime;
return progress < 0 ? 0 : progress;
}
/// <summary>
/// GetProgress<0则表明未开始
/// </summary>
public long GetProgress(long time)
{
long cutime = Interlocked.CompareExchange(ref endT, -2, -2) - time;
if (cutime <= 0) return Interlocked.CompareExchange(ref needT, -2, -2);
return Interlocked.CompareExchange(ref needT, -2, -2) - cutime;
}
public long GetNonNegativeProgress(long time)
{
long cutime = Interlocked.Read(ref endT) - time;
if (cutime <= 0) return Interlocked.CompareExchange(ref needT, -2, -2);
long progress = Interlocked.CompareExchange(ref needT, -2, -2) - cutime;
return progress < 0 ? 0 : progress;
}
/// <summary>
/// <0则表明未开始
/// </summary>
public static implicit operator long(LongProgressByTime pLong) => pLong.GetProgress();

/// <summary>
/// GetProgressDouble<0则表明未开始
/// </summary>
public double GetProgressDouble()
{
long cutime = Interlocked.CompareExchange(ref endT, -2, -2) - Environment.TickCount64;
if (cutime <= 0) return 1;
long needTime = Interlocked.CompareExchange(ref needT, -2, -2);
if (needTime == 0) return 0;
return 1.0 - ((double)cutime / needTime);
}
public double GetNonNegativeProgressDouble(long time)
{
long cutime = Interlocked.Read(ref endT) - time;
if (cutime <= 0) return 1;
long needTime = Interlocked.CompareExchange(ref needT, -2, -2);
if (needTime <= cutime) return 0;
return 1.0 - ((double)cutime / needTime);
}

public bool Start(long needTime)
{
if (needTime <= 0)
{
Debugger.Output("Warning:Start LongProgressByTime with the needTime (" + needTime.ToString() + ") which is less than 0.");
return false;
}
//规定只有Start可以修改needT,且需要先访问endTime,从而避免锁(某种程度上endTime可以认为是needTime的锁)
if (Interlocked.CompareExchange(ref endT, Environment.TickCount64 + needTime, long.MaxValue) != long.MaxValue) return false;
if (needTime <= 2) Debugger.Output("Warning:the field of LongProgressByTime is " + needTime.ToString() + ",which is too small.");
Interlocked.Exchange(ref needT, needTime);
return true;
}
public bool Start()
{
long needTime = Interlocked.CompareExchange(ref needT, -2, -2);
if (Interlocked.CompareExchange(ref endT, Environment.TickCount64 + needTime, long.MaxValue) != long.MaxValue) return false;
return true;
}
/// <summary>
/// 使进度条强制终止清零
/// </summary>
public void Set0() => Interlocked.Exchange(ref endT, long.MaxValue);
/// <summary>
/// 使未完成的进度条终止清零
/// </summary>
public bool TrySet0()
{
if (Environment.TickCount64 < Interlocked.CompareExchange(ref endT, -2, -2))
{
Interlocked.Exchange(ref endT, long.MaxValue);
return true;
}
return false;
}
//增加其他新的写操作可能导致不安全
}

/// <summary>
/// 一个每CDms自动更新冷却的bool,支持可变的无锁CD,不支持查看当前进度,初始为True
/// </summary>
public class BoolCoolingDownByCD
{
private long cd;
private long nextUpdateTime = 0;
public BoolCoolingDownByCD(int cd)
{
if (cd <= 1) Debugger.Output("Bug:IntNumUpdateByCD.cd (" + cd.ToString() + ") is less than 1.");
this.cd = cd;
}
public BoolCoolingDownByCD(long cd)
{
if (cd <= 1) Debugger.Output("Bug:IntNumUpdateByCD.cd (" + cd.ToString() + ") is less than 1.");
this.cd = cd;
}
public BoolCoolingDownByCD(long cd, long startTime)
{
if (cd <= 1) Debugger.Output("Bug:IntNumUpdateByCD.cd (" + cd.ToString() + ") is less than 1.");
this.cd = cd;
this.nextUpdateTime = startTime;
}

public long GetCD() => Interlocked.Read(ref cd);

public bool TryUse()
{
long needTime = Interlocked.Exchange(ref nextUpdateTime, long.MaxValue);
if (needTime <= Environment.TickCount64)
{
Interlocked.Exchange(ref nextUpdateTime, Environment.TickCount64 + Interlocked.Read(ref cd));
return true;
}
Interlocked.Exchange(ref nextUpdateTime, needTime);
return false;
}
public void SetCD(int cd)
{
if (cd <= 1) Debugger.Output("Bug:SetReturnOri IntNumUpdateByCD.cd to " + cd.ToString() + ".");
Interlocked.Exchange(ref this.cd, cd);
}
}

/// <summary>
/// 一个每CDms自动更新的进度条,支持可变的CD,初始为满
/// </summary>
public class LongProgressCoolingDownByCD
{
private int isusing = 0;
private long cd;
private long nextUpdateTime = 0;
public LongProgressCoolingDownByCD(int cd)
{
if (cd <= 1) Debugger.Output("Bug:IntNumUpdateByCD.cd (" + cd.ToString() + ") is less than 1.");
this.cd = cd;
}
public LongProgressCoolingDownByCD(long cd)
{
if (cd <= 1) Debugger.Output("Bug:IntNumUpdateByCD.cd (" + cd.ToString() + ") is less than 1.");
this.cd = cd;
}
public LongProgressCoolingDownByCD(long cd, long startTime)
{
if (cd <= 1) Debugger.Output("Bug:IntNumUpdateByCD.cd (" + cd.ToString() + ") is less than 1.");
this.cd = cd;
this.nextUpdateTime = startTime;
}

public long GetRemainingTime()
{
long v = Interlocked.Read(ref nextUpdateTime) - Environment.TickCount64;
return v < 0 ? 0 : v;
}
public long GetCD() => Interlocked.Read(ref cd);

public bool TryUse()
{
if (Interlocked.Exchange(ref isusing, 1) == 1) return false;
long needTime = Interlocked.Read(ref nextUpdateTime);
if (needTime <= Environment.TickCount64)
{
Interlocked.Exchange(ref nextUpdateTime, Environment.TickCount64 + Interlocked.Read(ref cd));
Interlocked.Exchange(ref isusing, 0);
return true;
}
Interlocked.Exchange(ref isusing, 0);
return false;
}
public void SetCD(int cd)
{
if (cd <= 1) Debugger.Output("Bug:SetReturnOri IntNumUpdateByCD.cd to " + cd.ToString() + ".");
Interlocked.Exchange(ref this.cd, cd);
}
}
}

+ 403
- 0
logic/Preparation/Utility/SafeValue/TimeBased.cs View File

@@ -0,0 +1,403 @@
using System;
using System.Threading;

namespace Preparation.Utility
{
//其对应属性不应当有set访问器,避免不安全的=赋值

/// <summary>
/// 根据时间推算Start后完成多少进度的进度条(long)。
/// 只允许Start(清零状态的进度条才可以Start)时修改needTime(请确保大于0);
/// 支持InterruptToSet0使未完成的进度条终止清零;支持Set0使进度条强制终止清零;
/// 通过原子操作实现。
/// </summary>
public class TimeBasedProgressForInterrupting
{
private long endT = long.MaxValue;
private long needT;

public TimeBasedProgressForInterrupting(long needTime)
{
if (needTime <= 0) Debugger.Output("Bug:TimeBasedProgressForInterrupting.needTime (" + needTime.ToString() + ") is less than 0.");
this.needT = needTime;
}
public TimeBasedProgressForInterrupting()
{
this.needT = 0;
}
public long GetEndTime() => Interlocked.CompareExchange(ref endT, -2, -2);
public long GetNeedTime() => Interlocked.CompareExchange(ref needT, -2, -2);
public override string ToString() => "EndTime:" + Interlocked.CompareExchange(ref endT, -2, -2).ToString() + " ms, NeedTime:" + Interlocked.CompareExchange(ref needT, -2, -2).ToString() + " ms";
public bool IsFinished()
{
return Interlocked.CompareExchange(ref endT, -2, -2) <= Environment.TickCount64;
}
public bool IsOpened() => Interlocked.Read(ref endT) != long.MaxValue;
/// <summary>
/// GetProgress<0则表明未开始
/// </summary>
public long GetProgress()
{
long cutime = Interlocked.CompareExchange(ref endT, -2, -2) - Environment.TickCount64;
if (cutime <= 0) return Interlocked.CompareExchange(ref needT, -2, -2);
return Interlocked.CompareExchange(ref needT, -2, -2) - cutime;
}
public long GetNonNegativeProgress()
{
long cutime = Interlocked.CompareExchange(ref endT, -2, -2) - Environment.TickCount64;
if (cutime <= 0) return Interlocked.CompareExchange(ref needT, -2, -2);
long progress = Interlocked.CompareExchange(ref needT, -2, -2) - cutime;
return progress < 0 ? 0 : progress;
}
/// <summary>
/// GetProgress<0则表明未开始
/// </summary>
public long GetProgress(long time)
{
long cutime = Interlocked.CompareExchange(ref endT, -2, -2) - time;
if (cutime <= 0) return Interlocked.CompareExchange(ref needT, -2, -2);
return Interlocked.CompareExchange(ref needT, -2, -2) - cutime;
}
public long GetNonNegativeProgress(long time)
{
long cutime = Interlocked.Read(ref endT) - time;
if (cutime <= 0) return Interlocked.CompareExchange(ref needT, -2, -2);
long progress = Interlocked.CompareExchange(ref needT, -2, -2) - cutime;
return progress < 0 ? 0 : progress;
}
/// <summary>
/// <0则表明未开始
/// </summary>
public static implicit operator long(TimeBasedProgressForInterrupting pLong) => pLong.GetProgress();

/// <summary>
/// GetProgressDouble<0则表明未开始
/// </summary>
public double GetProgressDouble()
{
long cutime = Interlocked.CompareExchange(ref endT, -2, -2) - Environment.TickCount64;
if (cutime <= 0) return 1;
long needTime = Interlocked.CompareExchange(ref needT, -2, -2);
if (needTime == 0) return 0;
return 1.0 - ((double)cutime / needTime);
}
public double GetNonNegativeProgressDouble(long time)
{
long cutime = Interlocked.Read(ref endT) - time;
if (cutime <= 0) return 1;
long needTime = Interlocked.CompareExchange(ref needT, -2, -2);
if (needTime <= cutime) return 0;
return 1.0 - ((double)cutime / needTime);
}

public bool Start(long needTime)
{
if (needTime <= 0)
{
Debugger.Output("Warning:Start TimeBasedProgressForInterrupting with the needTime (" + needTime.ToString() + ") which is less than 0.");
return false;
}
//规定只有Start可以修改needT,且需要先访问endTime,从而避免锁(某种程度上endTime可以认为是needTime的锁)
if (Interlocked.CompareExchange(ref endT, Environment.TickCount64 + needTime, long.MaxValue) != long.MaxValue) return false;
if (needTime <= 2) Debugger.Output("Warning:the field of TimeBasedProgressForInterrupting is " + needTime.ToString() + ",which is too small.");
Interlocked.Exchange(ref needT, needTime);
return true;
}
public bool Start()
{
long needTime = Interlocked.CompareExchange(ref needT, -2, -2);
if (Interlocked.CompareExchange(ref endT, Environment.TickCount64 + needTime, long.MaxValue) != long.MaxValue) return false;
return true;
}
/// <summary>
/// 使进度条强制终止清零
/// </summary>
public void Set0() => Interlocked.Exchange(ref endT, long.MaxValue);
/// <summary>
/// 使未完成的进度条终止清零
/// </summary>
public bool InterruptToSet0()
{
if (Environment.TickCount64 < Interlocked.CompareExchange(ref endT, -2, -2))
{
Interlocked.Exchange(ref endT, long.MaxValue);
return true;
}
return false;
}
//增加其他新的写操作可能导致不安全
}

/// <summary>
/// 冷却时间为可变的CDms的bool,不支持查看当前进度,初始为True
/// </summary>
public class BoolUpdateEachCD
{
private long cd;
private long nextUpdateTime = 0;
public BoolUpdateEachCD(int cd)
{
if (cd <= 1) Debugger.Output("Bug:BoolUpdateEachCD.cd (" + cd.ToString() + ") is less than 1.");
this.cd = cd;
}
public BoolUpdateEachCD(long cd)
{
if (cd <= 1) Debugger.Output("Bug:BoolUpdateEachCD.cd (" + cd.ToString() + ") is less than 1.");
this.cd = cd;
}
public BoolUpdateEachCD(long cd, long startTime)
{
if (cd <= 1) Debugger.Output("Bug:BoolUpdateEachCD.cd (" + cd.ToString() + ") is less than 1.");
this.cd = cd;
this.nextUpdateTime = startTime;
}

public long GetCD() => Interlocked.Read(ref cd);

public bool TryUse()
{
long needTime = Interlocked.Exchange(ref nextUpdateTime, long.MaxValue);
if (needTime <= Environment.TickCount64)
{
Interlocked.Exchange(ref nextUpdateTime, Environment.TickCount64 + Interlocked.Read(ref cd));
return true;
}
Interlocked.Exchange(ref nextUpdateTime, needTime);
return false;
}
public void SetCD(int cd)
{
if (cd <= 1) Debugger.Output("Bug:BoolUpdateEachCD.cd to " + cd.ToString() + ".");
Interlocked.Exchange(ref this.cd, cd);
}
}

/// <summary>
/// 冷却时间为可变的CDms的进度条,初始为满
/// </summary>
public class LongProgressUpdateEachCD
{
private int isusing = 0;
private long cd;
private long nextUpdateTime = 0;
public LongProgressUpdateEachCD(int cd)
{
if (cd <= 1) Debugger.Output("Bug:LongProgressUpdateEachCD.cd (" + cd.ToString() + ") is less than 1.");
this.cd = cd;
}
public LongProgressUpdateEachCD(long cd)
{
if (cd <= 1) Debugger.Output("Bug:LongProgressUpdateEachCD.cd (" + cd.ToString() + ") is less than 1.");
this.cd = cd;
}
public LongProgressUpdateEachCD(long cd, long startTime)
{
if (cd <= 1) Debugger.Output("Bug:LongProgressUpdateEachCD.cd (" + cd.ToString() + ") is less than 1.");
this.cd = cd;
this.nextUpdateTime = startTime;
}

public long GetRemainingTime()
{
long v = Interlocked.Read(ref nextUpdateTime) - Environment.TickCount64;
return v < 0 ? 0 : v;
}
public long GetCD() => Interlocked.Read(ref cd);

public bool TryUse()
{
if (Interlocked.Exchange(ref isusing, 1) == 1) return false;
long needTime = Interlocked.Read(ref nextUpdateTime);
if (needTime <= Environment.TickCount64)
{
Interlocked.Exchange(ref nextUpdateTime, Environment.TickCount64 + Interlocked.Read(ref cd));
Interlocked.Exchange(ref isusing, 0);
return true;
}
Interlocked.Exchange(ref isusing, 0);
return false;
}
public void SetCD(int cd)
{
if (cd <= 1) Debugger.Output("Bug:Set LongProgressUpdateEachCD.cd to " + cd.ToString() + ".");
Interlocked.Exchange(ref this.cd, cd);
}
}

/// <summary>
/// 一个保证在[0,maxNum],每CDms自动+1的int,支持可变的CD、maxNum(请确保大于0)
/// </summary>
public class IntNumUpdateEachCD
{
private int num;
private int maxNum;
private int cd;
private long updateTime = 0;
private readonly object numLock = new();
public IntNumUpdateEachCD(int num, int maxNum, int cd)
{
if (num < 0) Debugger.Output("Bug:IntNumUpdateEachCD.num (" + num.ToString() + ") is less than 0.");
if (maxNum < 0) Debugger.Output("Bug:IntNumUpdateEachCD.maxNum (" + maxNum.ToString() + ") is less than 0.");
if (cd <= 0) Debugger.Output("Bug:IntNumUpdateEachCD.cd (" + cd.ToString() + ") is less than 0.");
this.num = (num < maxNum) ? num : maxNum;
this.maxNum = maxNum;
this.cd = cd;
this.updateTime = Environment.TickCount64;
}
/// <summary>
/// 默认使num=maxNum
/// </summary>
public IntNumUpdateEachCD(int maxNum, int cd)
{
if (maxNum < 0) Debugger.Output("Bug:IntNumUpdateEachCD.maxNum (" + maxNum.ToString() + ") is less than 0.");
if (cd <= 0) Debugger.Output("Bug:IntNumUpdateEachCD.cd (" + cd.ToString() + ") is less than 0.");
this.num = this.maxNum = maxNum;
this.cd = cd;
}
public IntNumUpdateEachCD()
{
this.num = this.maxNum = 0;
this.cd = int.MaxValue;
}

public int GetMaxNum() { lock (numLock) return maxNum; }
public int GetCD() { lock (numLock) return cd; }
public int GetNum(long time)
{
lock (numLock)
{
if (num < maxNum && time - updateTime >= cd)
{
int add = (int)Math.Min(maxNum - num, (time - updateTime) / cd);
updateTime += add * cd;
return (num += add);
}
return num;
}
}
public static implicit operator int(IntNumUpdateEachCD aint) => aint.GetNum(Environment.TickCount64);

/// <summary>
/// 应当保证该subV>=0
/// </summary>
public int TrySub(int subV)
{
if (subV < 0) Debugger.Output("Bug:IntNumUpdateEachCD Try to sub " + subV.ToString() + ", which is less than 0.");
long time = Environment.TickCount64;
lock (numLock)
{
if (num < maxNum && time - updateTime >= cd)
{
int add = (int)Math.Min(maxNum - num, (time - updateTime) / cd);
updateTime += add * cd;
num += add;
}
if (num == maxNum) updateTime = time;
num -= subV = Math.Min(subV, num);
}
return subV;
}
/// <summary>
/// 应当保证该addV>=0
/// </summary>
public void TryAdd(int addV)
{
if (addV < 0) Debugger.Output("Bug:IntNumUpdateEachCD Try to add " + addV.ToString() + ", which is less than 0.");
lock (numLock)
{
num += Math.Min(addV, maxNum - num);
}
}
/// <summary>
/// 若maxNum<=0则maxNum及Num设为0并返回False
/// </summary>
public bool SetMaxNumAndNum(int maxNum)
{
if (maxNum < 0) maxNum = 0;
lock (numLock)
{
this.num = this.maxNum = maxNum;
}
return maxNum > 0;
}
/// <summary>
/// 应当保证该maxnum>=0
/// </summary>
public void SetPositiveMaxNumAndNum(int maxNum)
{
lock (numLock)
{
this.num = this.maxNum = maxNum;
}
}
/// <summary>
/// 应当保证该maxnum>=0
/// </summary>
public void SetPositiveMaxNum(int maxNum)
{
lock (numLock)
{
if ((this.maxNum = maxNum) < num)
num = maxNum;
}
}
/// <summary>
/// 若maxNum<=0则maxNum及Num设为0并返回False
/// </summary>
public bool SetMaxNum(int maxNum)
{
if (maxNum < 0) maxNum = 0;
lock (numLock)
{
if ((this.maxNum = maxNum) < num)
num = maxNum;
}
return maxNum > 0;
}
/// <summary>
/// 若num<0则num设为0并返回False
/// </summary>
public bool SetNum(int num)
{
lock (numLock)
{
if (num < 0)
{
this.num = 0;
updateTime = Environment.TickCount64;
return false;
}
if (num < maxNum)
{
if (this.num == maxNum) updateTime = Environment.TickCount64;
this.num = num;
}
else this.num = maxNum;
return true;
}
}
/// <summary>
/// 应当保证该num>=0
/// </summary>
public void SetPositiveNum(int num)
{
lock (numLock)
{
if (num < maxNum)
{
if (this.num == maxNum) updateTime = Environment.TickCount64;
this.num = num;
}
else this.num = maxNum;
}
}
public void SetCD(int cd)
{
lock (numLock)
{
if (cd <= 0) Debugger.Output("Bug:Set IntNumUpdateEachCD.cd to " + cd.ToString() + ".");
this.cd = cd;
}
}
}
}

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