diff --git a/logic/GameClass/GameObj/Character/Character.cs b/logic/GameClass/GameObj/Character/Character.cs
index 720171c..b0c2d10 100644
--- a/logic/GameClass/GameObj/Character/Character.cs
+++ b/logic/GameClass/GameObj/Character/Character.cs
@@ -10,7 +10,7 @@ namespace GameClass.GameObj
{
#region 装弹、攻击相关的基本属性及方法
private readonly object attackLock = new();
- public IntNumUpdateByCD BulletNum { get; } = new IntNumUpdateByCD();
+ public IntNumUpdateEachCD BulletNum { get; } = new IntNumUpdateEachCD();
private int orgCD;
public int OrgCD
{
diff --git a/logic/GameClass/GameObj/Map/Chest.cs b/logic/GameClass/GameObj/Map/Chest.cs
index 0fc6979..aae11fa 100644
--- a/logic/GameClass/GameObj/Map/Chest.cs
+++ b/logic/GameClass/GameObj/Map/Chest.cs
@@ -18,7 +18,7 @@ namespace GameClass.GameObj
private readonly Gadget[] propInChest = new Gadget[GameData.maxNumOfPropInChest] { new NullProp(), new NullProp() };
public Gadget[] PropInChest => propInChest;
- private LongProgressByTime openProgress = new LongProgressByTime();
- public LongProgressByTime OpenProgress { get => openProgress; }
+ private TimeBasedProgressForInterrupting openProgress = new TimeBasedProgressForInterrupting();
+ public TimeBasedProgressForInterrupting OpenProgress { get => openProgress; }
}
}
diff --git a/logic/Preparation/Interface/ICharacter.cs b/logic/Preparation/Interface/ICharacter.cs
index dbddda8..4211ada 100644
--- a/logic/Preparation/Interface/ICharacter.cs
+++ b/logic/Preparation/Interface/ICharacter.cs
@@ -13,7 +13,7 @@ namespace Preparation.Interface
public BulletType BulletOfPlayer { get; set; }
public CharacterType CharacterType { get; }
public ActiveSkill FindActiveSkill(ActiveSkillType activeSkillType);
- public IntNumUpdateByCD BulletNum { get; }
+ public IntNumUpdateEachCD BulletNum { get; }
public long SetPlayerState(RunningStateType running, PlayerStateType value = PlayerStateType.Null, IGameObj? obj = null);
public bool ResetPlayerState(long state, RunningStateType running = RunningStateType.Null, PlayerStateType value = PlayerStateType.Null, IGameObj? obj = null);
diff --git a/logic/Preparation/Interface/ISkill.cs b/logic/Preparation/Interface/ISkill.cs
index d7b9330..02aa640 100644
--- a/logic/Preparation/Interface/ISkill.cs
+++ b/logic/Preparation/Interface/ISkill.cs
@@ -13,7 +13,7 @@ namespace Preparation.Interface
}
public interface IActiveSkill : ISkill
{
- public LongProgressCoolingDownByCD SkillCD { get; }
+ public LongProgressUpdateEachCD SkillCD { get; }
public int DurationTime { get; } //技能持续时间
public object ActiveSkillUseLock { get; }
public bool IsBeingUsed { get; set; }
@@ -21,7 +21,7 @@ namespace Preparation.Interface
public abstract class ActiveSkill : IActiveSkill
{
- public abstract LongProgressCoolingDownByCD SkillCD { get; }
+ public abstract LongProgressUpdateEachCD SkillCD { get; }
public abstract int DurationTime { get; }
private readonly object activeSkillUseLock = new();
@@ -40,79 +40,79 @@ namespace Preparation.Interface
public class CanBeginToCharge : ActiveSkill
{
- public override LongProgressCoolingDownByCD SkillCD { get; } = new(GameData.commonSkillCD * 2);
+ public override LongProgressUpdateEachCD SkillCD { get; } = new(GameData.commonSkillCD * 2);
public override int DurationTime => GameData.commonSkillTime * 3 / 10;
}
public class BecomeInvisible : ActiveSkill
{
- public override LongProgressCoolingDownByCD SkillCD { get; } = new(GameData.commonSkillCD * 4 / 3);
+ public override LongProgressUpdateEachCD SkillCD { get; } = new(GameData.commonSkillCD * 4 / 3);
public override int DurationTime => GameData.commonSkillTime;
}
public class Punish : ActiveSkill
{
- public override LongProgressCoolingDownByCD SkillCD { get; } = new(GameData.commonSkillCD * 45 / 30);
+ public override LongProgressUpdateEachCD SkillCD { get; } = new(GameData.commonSkillCD * 45 / 30);
public override int DurationTime => 0;
}
public class HaveTea : ActiveSkill
{
- public override LongProgressCoolingDownByCD SkillCD { get; } = new(GameData.commonSkillCD * 3);
+ public override LongProgressUpdateEachCD SkillCD { get; } = new(GameData.commonSkillCD * 3);
public override int DurationTime => 0;
}
public class Rouse : ActiveSkill
{
- public override LongProgressCoolingDownByCD SkillCD { get; } = new(GameData.commonSkillCD * 4);
+ public override LongProgressUpdateEachCD SkillCD { get; } = new(GameData.commonSkillCD * 4);
public override int DurationTime => 0;
}
public class Encourage : ActiveSkill
{
- public override LongProgressCoolingDownByCD SkillCD { get; } = new(GameData.commonSkillCD * 4);
+ public override LongProgressUpdateEachCD SkillCD { get; } = new(GameData.commonSkillCD * 4);
public override int DurationTime => 0;
}
public class Inspire : ActiveSkill
{
- public override LongProgressCoolingDownByCD SkillCD { get; } = new(GameData.commonSkillCD * 4);
+ public override LongProgressUpdateEachCD SkillCD { get; } = new(GameData.commonSkillCD * 4);
public override int DurationTime => 0;
}
public class Howl : ActiveSkill
{
- public override LongProgressCoolingDownByCD SkillCD { get; } = new(GameData.commonSkillCD * 25 / 30);
+ public override LongProgressUpdateEachCD SkillCD { get; } = new(GameData.commonSkillCD * 25 / 30);
public override int DurationTime => 0;
}
public class ShowTime : ActiveSkill
{
- public override LongProgressCoolingDownByCD SkillCD { get; } = new(GameData.commonSkillCD * 8 / 3);
+ public override LongProgressUpdateEachCD SkillCD { get; } = new(GameData.commonSkillCD * 8 / 3);
public override int DurationTime => GameData.commonSkillTime;
}
public class JumpyBomb : ActiveSkill
{
- public override LongProgressCoolingDownByCD SkillCD { get; } = new(GameData.commonSkillCD / 2);
+ public override LongProgressUpdateEachCD SkillCD { get; } = new(GameData.commonSkillCD / 2);
public override int DurationTime => GameData.commonSkillTime * 3 / 10;
}
public class SparksNSplash : ActiveSkill
{
- public override LongProgressCoolingDownByCD SkillCD { get; } = new(GameData.commonSkillCD * 45 / 30);
+ public override LongProgressUpdateEachCD SkillCD { get; } = new(GameData.commonSkillCD * 45 / 30);
public override int DurationTime => GameData.commonSkillTime;
}
public class UseKnife : ActiveSkill
{
- public override LongProgressCoolingDownByCD SkillCD { get; } = new(GameData.commonSkillCD);
+ public override LongProgressUpdateEachCD SkillCD { get; } = new(GameData.commonSkillCD);
public override int DurationTime => GameData.commonSkillTime / 10;
}
public class UseRobot : ActiveSkill
{
- public override LongProgressCoolingDownByCD SkillCD { get; } = new(GameData.commonSkillCD / 300);
+ public override LongProgressUpdateEachCD SkillCD { get; } = new(GameData.commonSkillCD / 300);
public override int DurationTime => 0;
private int nowPlayerID;
@@ -149,7 +149,7 @@ namespace Preparation.Interface
public class WriteAnswers : ActiveSkill
{
- public override LongProgressCoolingDownByCD SkillCD { get; } = new(GameData.commonSkillCD);
+ public override LongProgressUpdateEachCD SkillCD { get; } = new(GameData.commonSkillCD);
public override int DurationTime => 0;
private AtomicInt degreeOfMeditation = new(0);
@@ -158,7 +158,7 @@ namespace Preparation.Interface
public class SummonGolem : ActiveSkill
{
- public override LongProgressCoolingDownByCD SkillCD { get; } = new(GameData.commonSkillCD * 4 / 3);
+ public override LongProgressUpdateEachCD SkillCD { get; } = new(GameData.commonSkillCD * 4 / 3);
public override int DurationTime => 6000;
private int[] golemStateArray = new int[GameData.maxSummonedGolemNum] { 0, 0, 0 };
@@ -211,7 +211,7 @@ namespace Preparation.Interface
public class NullSkill : ActiveSkill
{
- public override LongProgressCoolingDownByCD SkillCD { get; } = new(GameData.commonSkillCD);
+ public override LongProgressUpdateEachCD SkillCD { get; } = new(GameData.commonSkillCD);
public override int DurationTime => GameData.commonSkillTime;
}
diff --git a/logic/Preparation/Utility/SafeValue/Atomic.cs b/logic/Preparation/Utility/SafeValue/Atomic.cs
new file mode 100644
index 0000000..5486c4a
--- /dev/null
+++ b/logic/Preparation/Utility/SafeValue/Atomic.cs
@@ -0,0 +1,67 @@
+using System;
+using System.Threading;
+
+namespace Preparation.Utility
+{
+ //其对应属性不应当有set访问器,避免不安全的=赋值
+ public class AtomicInt
+ {
+ private int v;
+ public AtomicInt(int x)
+ {
+ v = x;
+ }
+ public override string ToString() => Interlocked.CompareExchange(ref v, -1, -1).ToString();
+ public int Get() => Interlocked.CompareExchange(ref v, -1, -1);
+ public static implicit operator int(AtomicInt aint) => Interlocked.CompareExchange(ref aint.v, -1, -1);
+ /// 返回操作前的值
+ public int SetReturnOri(int value) => Interlocked.Exchange(ref v, value);
+ public int Add(int x) => Interlocked.Add(ref v, x);
+ public int Sub(int x) => Interlocked.Add(ref v, -x);
+ public int Inc() => Interlocked.Increment(ref v);
+ public int Dec() => Interlocked.Decrement(ref v);
+ /// 返回操作前的值
+ public int CompareExReturnOri(int newV, int compareTo) => Interlocked.CompareExchange(ref v, newV, compareTo);
+ }
+
+ public class AtomicLong
+ {
+ private long v;
+ public AtomicLong(long x)
+ {
+ v = x;
+ }
+ public override string ToString() => Interlocked.Read(ref v).ToString();
+ public long Get() => Interlocked.Read(ref v);
+ public static implicit operator long(AtomicLong aint) => Interlocked.Read(ref aint.v);
+ /// 返回操作前的值
+ public long SetReturnOri(long value) => Interlocked.Exchange(ref v, value);
+ public long Add(long x) => Interlocked.Add(ref v, x);
+ public long Sub(long x) => Interlocked.Add(ref v, -x);
+ public long Inc() => Interlocked.Increment(ref v);
+ public long Dec() => Interlocked.Decrement(ref v);
+ /// 返回操作前的值
+ public long CompareExReturnOri(long newV, long compareTo) => Interlocked.CompareExchange(ref v, newV, compareTo);
+ }
+
+ public class AtomicBool
+ {
+ private int v;//v==0为false,v==1为true
+ public AtomicBool(bool x)
+ {
+ v = x ? 1 : 0;
+ }
+ public override string ToString() => (Interlocked.CompareExchange(ref v, -2, -2) == 0) ? "false" : "true";
+ public bool Get() => (Interlocked.CompareExchange(ref v, -1, -1) != 0);
+ public static implicit operator bool(AtomicBool abool) => (Interlocked.CompareExchange(ref abool.v, -1, -1) != 0);
+ /// 返回操作前的值
+ public bool SetReturnOri(bool value) => (Interlocked.Exchange(ref v, value ? 1 : 0) != 0);
+ /// 赋值前的值是否与将赋予的值不相同
+ public bool TrySet(bool value)
+ {
+ return (Interlocked.CompareExchange(ref v, value ? 1 : 0, value ? 0 : 1) ^ (value ? 1 : 0)) != 0;
+ }
+ public bool And(bool x) => Interlocked.And(ref v, x ? 1 : 0) != 0;
+ public bool Or(bool x) => Interlocked.Or(ref v, x ? 1 : 0) != 0;
+ }
+}
\ No newline at end of file
diff --git a/logic/Preparation/Utility/SafeValue/InTheRange.cs b/logic/Preparation/Utility/SafeValue/InTheRange.cs
new file mode 100644
index 0000000..2aa6bbb
--- /dev/null
+++ b/logic/Preparation/Utility/SafeValue/InTheRange.cs
@@ -0,0 +1,359 @@
+using System;
+using System.Threading;
+
+namespace Preparation.Utility
+{
+
+ //其对应属性不应当有set访问器,避免不安全的=赋值
+ ///
+ /// 一个保证在[0,maxValue]的可变int,支持可变的maxValue(请确保大于0)
+ ///
+ public class IntWithVariableRange
+ {
+ private int v;
+ private int maxV;
+ private readonly object vLock = new();
+ public IntWithVariableRange(int value, int maxValue)
+ {
+ if (maxValue < 0)
+ {
+ Debugger.Output("Warning:Try to set IntWithVariableRange.maxValue to " + maxValue.ToString() + ".");
+ maxValue = 0;
+ }
+ v = value < maxValue ? value : maxValue;
+ this.maxV = maxValue;
+ }
+ ///
+ /// 默认使Value=maxValue
+ ///
+ public IntWithVariableRange(int maxValue)
+ {
+ if (maxValue < 0)
+ {
+ Debugger.Output("Warning:Try to set IntWithVariableRange.maxValue to " + maxValue.ToString() + ".");
+ maxValue = 0;
+ }
+ v = this.maxV = maxValue;
+ }
+ public IntWithVariableRange()
+ {
+ v = this.maxV = int.MaxValue;
+ }
+
+ public override string ToString()
+ {
+ lock (vLock)
+ {
+ return "value:" + v.ToString() + " ,maxValue:" + maxV.ToString();
+ }
+ }
+ public int GetValue() { lock (vLock) return v; }
+ public static implicit operator int(IntWithVariableRange aint) => aint.GetValue();
+ public int GetMaxV() { lock (vLock) return maxV; }
+
+ ///
+ /// 若maxValue<=0则maxValue设为0并返回False
+ ///
+ public bool SetMaxV(int maxValue)
+ {
+ if (maxValue <= 0)
+ {
+ lock (vLock)
+ {
+ v = maxV = 0;
+ return false;
+ }
+ }
+ lock (vLock)
+ {
+ maxV = maxValue;
+ if (v > maxValue) v = maxValue;
+ }
+ return true;
+ }
+ ///
+ /// 应当保证该maxValue>=0
+ ///
+ public void SetPositiveMaxV(int maxValue)
+ {
+ lock (vLock)
+ {
+ maxV = maxValue;
+ if (v > maxValue) v = maxValue;
+ }
+ }
+ ///
+ /// 如果当前值大于maxValue,则更新maxValue失败
+ ///
+ public bool TrySetMaxV(int maxValue)
+ {
+ lock (vLock)
+ {
+ if (v > maxValue) return false;
+ maxV = maxValue;
+ return true;
+ }
+ }
+
+ ///
+ /// 应当保证该value>=0
+ ///
+ public int SetPositiveV(int value)
+ {
+ lock (vLock)
+ {
+ return v = (value > maxV) ? maxV : value;
+ }
+ }
+ public int SetV(int value)
+ {
+ if (value <= 0)
+ {
+ lock (vLock)
+ {
+ return v = 0;
+ }
+ }
+ lock (vLock)
+ {
+ return v = (value > maxV) ? maxV : value;
+ }
+ }
+ /// 返回实际改变量
+ public int AddV(int addV)
+ {
+ lock (vLock)
+ {
+ int previousV = v;
+ v += addV;
+ if (v < 0) v = 0;
+ if (v > maxV) v = maxV;
+ return v - previousV;
+ }
+ }
+ ///
+ /// 应当保证增加值大于0
+ ///
+ /// 返回实际改变量
+ public int AddPositiveV(int addPositiveV)
+ {
+ lock (vLock)
+ {
+ addPositiveV = Math.Min(addPositiveV, maxV - v);
+ v += addPositiveV;
+ }
+ return addPositiveV;
+ }
+ public void MulV(int mulV)
+ {
+ if (mulV <= 0)
+ {
+ lock (vLock) v = 0;
+ return;
+ }
+ lock (vLock)
+ {
+ v *= mulV;
+ if (v > maxV) v = maxV;
+ }
+ }
+ ///
+ /// 应当保证乘数大于0
+ ///
+ public void MulPositiveV(int mulPositiveV)
+ {
+ lock (vLock)
+ {
+ v *= mulPositiveV;
+ if (v > maxV) v = maxV;
+ }
+ }
+ /// 返回实际改变量
+ public int SubV(int subV)
+ {
+
+ lock (vLock)
+ {
+ subPositiveV = Math.Min(subPositiveV, v);
+ v -= subPositiveV;
+ }
+ return subPositiveV;
+ }
+ ///
+ /// 应当保证该减少值大于0
+ ///
+ /// 返回实际改变量
+ public int SubPositiveV(int subPositiveV)
+ {
+ lock (vLock)
+ {
+ subPositiveV = Math.Min(subPositiveV, v);
+ v -= subPositiveV;
+ }
+ return subPositiveV;
+ }
+
+ ///
+ /// 试图加到满,如果无法加到maxValue则不加并返回-1
+ ///
+ /// 返回实际改变量
+ public int TryAddAll(int addV)
+ {
+ lock (vLock)
+ {
+ if (maxV - v <= addV)
+ {
+ addV = maxV - v;
+ v = maxV;
+ return addV;
+ }
+ return -1;
+ }
+ }
+ }
+
+ ///
+ /// 一个保证在[0,maxValue]的可变long,支持可变的maxValue(请确保大于0)
+ ///
+ public class LongWithVariableRange
+ {
+ private long v;
+ private long maxV;
+ private readonly object vLock = new();
+ public LongWithVariableRange(long value, long maxValue)
+ {
+ if (maxValue < 0)
+ {
+ Debugger.Output("Warning:Try to set SafaValues.LongWithVariableRange.maxValue to " + maxValue.ToString() + ".");
+ maxValue = 0;
+ }
+ v = value < maxValue ? value : maxValue;
+ this.maxV = maxValue;
+ }
+ ///
+ /// 默认使Value=maxValue
+ ///
+ public LongWithVariableRange(long maxValue)
+ {
+ if (maxValue < 0)
+ {
+ Debugger.Output("Warning:Try to set SafaValues.LongWithVariableRange.maxValue to " + maxValue.ToString() + ".");
+ maxValue = 0;
+ }
+ v = this.maxV = maxValue;
+ }
+ public LongWithVariableRange()
+ {
+ v = this.maxV = long.MaxValue;
+ }
+
+ public override string ToString()
+ {
+ lock (vLock)
+ {
+ return "value:" + v.ToString() + " ,maxValue:" + maxV.ToString();
+ }
+ }
+ public long GetValue() { lock (vLock) return v; }
+ public static implicit operator long(LongWithVariableRange aint) => aint.GetValue();
+ public long GetMaxV() { lock (vLock) return maxV; }
+
+ ///
+ /// 若maxValue<=0则maxValue设为0并返回False
+ ///
+ public bool SetMaxV(long maxValue)
+ {
+ if (maxValue < 0) maxValue = 0;
+ lock (vLock)
+ {
+ maxV = maxValue;
+ if (v > maxValue) v = maxValue;
+ }
+ return maxValue > 0;
+ }
+ ///
+ /// 应当保证该maxValue>=0
+ ///
+ public void SetPositiveMaxV(long maxValue)
+ {
+ lock (vLock)
+ {
+ maxV = maxValue;
+ if (v > maxValue) v = maxValue;
+ }
+ }
+ ///
+ /// 应当保证该value>=0
+ ///
+ public long SetPositiveV(long value)
+ {
+ lock (vLock)
+ {
+ return v = (value > maxV) ? maxV : value;
+ }
+ }
+ public long SetV(long value)
+ {
+ if (value < 0) value = 0;
+ lock (vLock)
+ {
+ return v = (value > maxV) ? maxV : value;
+ }
+ }
+ ///
+ /// 返回实际改变量
+ ///
+ public long AddV(long addV)
+ {
+ lock (vLock)
+ {
+ long previousV = v;
+ v += addV;
+ if (v < 0) v = 0;
+ if (v > maxV) v = maxV;
+ return v - previousV;
+ }
+ }
+ ///
+ /// 应当保证该增加值大于0,返回实际改变量
+ ///
+ public long AddPositiveV(long addPositiveV)
+ {
+ lock (vLock)
+ {
+ addPositiveV = Math.Min(addPositiveV, maxV - v);
+ v += addPositiveV;
+ }
+ return addPositiveV;
+ }
+ ///
+ /// 应当保证该减少值大于0,返回实际改变量
+ ///
+ public long SubPositiveV(long subPositiveV)
+ {
+ lock (vLock)
+ {
+ subPositiveV = Math.Min(subPositiveV, v);
+ v -= subPositiveV;
+ }
+ return subPositiveV;
+ }
+
+ ///
+ /// 试图加到满,如果无法加到maxValue则不加并返回-1
+ ///
+ public long TryAddAll(long addV)
+ {
+ lock (vLock)
+ {
+ if (maxV - v <= addV)
+ {
+ addV = maxV - v;
+ v = maxV;
+ return addV;
+ }
+ return -1;
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/logic/Preparation/Utility/SafeValue/SafeValueDouble.cs b/logic/Preparation/Utility/SafeValue/SafeValueDouble.cs
deleted file mode 100644
index e3ac9c6..0000000
--- a/logic/Preparation/Utility/SafeValue/SafeValueDouble.cs
+++ /dev/null
@@ -1,8 +0,0 @@
-using System;
-using System.Threading;
-
-namespace Preparation.Utility
-{
- //其对应属性不应当有set访问器,避免不安全的=赋值
-
-}
\ No newline at end of file
diff --git a/logic/Preparation/Utility/SafeValue/SafeValueInt.cs b/logic/Preparation/Utility/SafeValue/SafeValueInt.cs
deleted file mode 100644
index c26dc6b..0000000
--- a/logic/Preparation/Utility/SafeValue/SafeValueInt.cs
+++ /dev/null
@@ -1,371 +0,0 @@
-using System;
-using System.Threading;
-
-namespace Preparation.Utility
-{
- //其对应属性不应当有set访问器,避免不安全的=赋值
- public class AtomicInt
- {
- private int v;
- public AtomicInt(int x)
- {
- v = x;
- }
- public override string ToString() => Interlocked.CompareExchange(ref v, -1, -1).ToString();
- public int Get() => Interlocked.CompareExchange(ref v, -1, -1);
- public static implicit operator int(AtomicInt aint) => Interlocked.CompareExchange(ref aint.v, -1, -1);
- /// 返回操作前的值
- public int SetReturnOri(int value) => Interlocked.Exchange(ref v, value);
- public int Add(int x) => Interlocked.Add(ref v, x);
- public int Sub(int x) => Interlocked.Add(ref v, -x);
- public int Inc() => Interlocked.Increment(ref v);
- public int Dec() => Interlocked.Decrement(ref v);
- /// 返回操作前的值
- public int CompareExReturnOri(int newV, int compareTo) => Interlocked.CompareExchange(ref v, newV, compareTo);
- }
-
- /*
- ///
- /// 记录(不是根据时间)完成多少进度的进度条(long)。
- ///
- public struct IntProgressByAdding
- {
- private int completedProgress = -1;
- private int requiredProgress;
- public IntProgressByAdding(int completedProgress, int requiredProgress)
- {
- this.completedProgress = completedProgress;
- this.requiredProgress = requiredProgress;
- }
- public IntProgressByAdding(int requiredProgress)
- {
- this.requiredProgress = requiredProgress;
- }
- public IntProgressByAdding()
- {
- this.requiredProgress=int.MaxValue;
- }
- }
- */
-
- ///
- /// 一个保证在[0,maxValue]的可变int,支持可变的maxValue(请确保大于0)
- ///
- public class IntWithVariableRange
- {
- private int v;
- private int maxV;
- private readonly object vLock = new();
- public IntWithVariableRange(int value, int maxValue)
- {
- if (maxValue < 0)
- {
- Debugger.Output("Warning:Try to set IntWithVariableRange.maxValue to " + maxValue.ToString() + ".");
- maxValue = 0;
- }
- v = value < maxValue ? value : maxValue;
- this.maxV = maxValue;
- }
- ///
- /// 默认使Value=maxValue
- ///
- public IntWithVariableRange(int maxValue)
- {
- if (maxValue < 0)
- {
- Debugger.Output("Warning:Try to set IntWithVariableRange.maxValue to " + maxValue.ToString() + ".");
- maxValue = 0;
- }
- v = this.maxV = maxValue;
- }
- public IntWithVariableRange()
- {
- v = this.maxV = int.MaxValue;
- }
-
- public override string ToString()
- {
- lock (vLock)
- {
- return "value:" + v.ToString() + " ,maxValue:" + maxV.ToString();
- }
- }
- public int GetValue() { lock (vLock) return v; }
- public static implicit operator int(IntWithVariableRange aint) => aint.GetValue();
- public int GetMaxV() { lock (vLock) return maxV; }
-
- ///
- /// 若maxValue<=0则maxValue设为0并返回False
- ///
- public bool SetMaxV(int maxValue)
- {
- if (maxValue < 0) maxValue = 0;
- lock (vLock)
- {
- maxV = maxValue;
- if (v > maxValue) v = maxValue;
- }
- return maxValue > 0;
- }
- ///
- /// 应当保证该maxValue>=0
- ///
- public void SetPositiveMaxV(int maxValue)
- {
- lock (vLock)
- {
- maxV = maxValue;
- if (v > maxValue) v = maxValue;
- }
- }
- ///
- /// 应当保证该value>=0
- ///
- public int SetPositiveV(int value)
- {
- lock (vLock)
- {
- return v = (value > maxV) ? maxV : value;
- }
- }
- public int SetV(int value)
- {
- if (value < 0) value = 0;
- lock (vLock)
- {
- return v = (value > maxV) ? maxV : value;
- }
- }
- /// 返回实际改变量
- public int AddV(int addV)
- {
- lock (vLock)
- {
- int previousV = v;
- v += addV;
- if (v < 0) v = 0;
- if (v > maxV) v = maxV;
- return v - previousV;
- }
- }
- ///
- /// 应当保证增加值大于0
- ///
- /// 返回实际改变量
- public int AddPositiveV(int addPositiveV)
- {
- lock (vLock)
- {
- addPositiveV = Math.Min(addPositiveV, maxV - v);
- v += addPositiveV;
- }
- return addPositiveV;
- }
- ///
- /// 应当保证该减少值大于0,返回实际改变量
- ///
- public int SubPositiveV(int subPositiveV)
- {
- lock (vLock)
- {
- subPositiveV = Math.Min(subPositiveV, v);
- v -= subPositiveV;
- }
- return subPositiveV;
- }
-
- ///
- /// 试图加到满,如果无法加到maxValue则不加并返回-1
- ///
- public int TryAddAll(int addV)
- {
- lock (vLock)
- {
- if (maxV - v <= addV)
- {
- addV = maxV - v;
- v = maxV;
- return addV;
- }
- return 0;
- }
- }
- }
-
- ///
- /// 一个保证在[0,maxNum],每CDms自动+1的int,支持可变的CD、maxNum(请确保大于0)
- ///
- public class IntNumUpdateByCD
- {
- private int num;
- private int maxNum;
- private int cd;
- private long updateTime = 0;
- private readonly object numLock = new();
- public IntNumUpdateByCD(int num, int maxNum, int cd)
- {
- if (num < 0) Debugger.Output("Bug:IntNumUpdateByCD.num (" + num.ToString() + ") is less than 0.");
- if (maxNum < 0) Debugger.Output("Bug:IntNumUpdateByCD.maxNum (" + maxNum.ToString() + ") is less than 0.");
- if (cd <= 0) Debugger.Output("Bug:IntNumUpdateByCD.cd (" + cd.ToString() + ") is less than 0.");
- this.num = (num < maxNum) ? num : maxNum;
- this.maxNum = maxNum;
- this.cd = cd;
- this.updateTime = Environment.TickCount64;
- }
- ///
- /// 默认使num=maxNum
- ///
- public IntNumUpdateByCD(int maxNum, int cd)
- {
- if (maxNum < 0) Debugger.Output("Bug:IntNumUpdateByCD.maxNum (" + maxNum.ToString() + ") is less than 0.");
- if (cd <= 0) Debugger.Output("Bug:IntNumUpdateByCD.cd (" + cd.ToString() + ") is less than 0.");
- this.num = this.maxNum = maxNum;
- this.cd = cd;
- }
- public IntNumUpdateByCD()
- {
- this.num = this.maxNum = 0;
- this.cd = int.MaxValue;
- }
-
- public int GetMaxNum() { lock (numLock) return maxNum; }
- public int GetCD() { lock (numLock) return cd; }
- public int GetNum(long time)
- {
- lock (numLock)
- {
- if (num < maxNum && time - updateTime >= cd)
- {
- int add = (int)Math.Min(maxNum - num, (time - updateTime) / cd);
- updateTime += add * cd;
- return (num += add);
- }
- return num;
- }
- }
- public static implicit operator int(IntNumUpdateByCD aint) => aint.GetNum(Environment.TickCount64);
-
- ///
- /// 应当保证该subV>=0
- ///
- public int TrySub(int subV)
- {
- if (subV < 0) Debugger.Output("Bug:IntNumUpdateByCD Try to sub " + subV.ToString() + ", which is less than 0.");
- long time = Environment.TickCount64;
- lock (numLock)
- {
- if (num < maxNum && time - updateTime >= cd)
- {
- int add = (int)Math.Min(maxNum - num, (time - updateTime) / cd);
- updateTime += add * cd;
- num += add;
- }
- if (num == maxNum) updateTime = time;
- num -= subV = Math.Min(subV, num);
- }
- return subV;
- }
- ///
- /// 应当保证该addV>=0
- ///
- public void TryAdd(int addV)
- {
- if (addV < 0) Debugger.Output("Bug:IntNumUpdateByCD Try to add " + addV.ToString() + ", which is less than 0.");
- lock (numLock)
- {
- num += Math.Min(addV, maxNum - num);
- }
- }
- ///
- /// 若maxNum<=0则maxNum及Num设为0并返回False
- ///
- public bool SetMaxNumAndNum(int maxNum)
- {
- if (maxNum < 0) maxNum = 0;
- lock (numLock)
- {
- this.num = this.maxNum = maxNum;
- }
- return maxNum > 0;
- }
- ///
- /// 应当保证该maxnum>=0
- ///
- public void SetPositiveMaxNumAndNum(int maxNum)
- {
- lock (numLock)
- {
- this.num = this.maxNum = maxNum;
- }
- }
- ///
- /// 应当保证该maxnum>=0
- ///
- public void SetPositiveMaxNum(int maxNum)
- {
- lock (numLock)
- {
- if ((this.maxNum = maxNum) < num)
- num = maxNum;
- }
- }
- ///
- /// 若maxNum<=0则maxNum及Num设为0并返回False
- ///
- public bool SetMaxNum(int maxNum)
- {
- if (maxNum < 0) maxNum = 0;
- lock (numLock)
- {
- if ((this.maxNum = maxNum) < num)
- num = maxNum;
- }
- return maxNum > 0;
- }
- ///
- /// 若num<0则num设为0并返回False
- ///
- public bool SetNum(int num)
- {
- lock (numLock)
- {
- if (num < 0)
- {
- this.num = 0;
- updateTime = Environment.TickCount64;
- return false;
- }
- if (num < maxNum)
- {
- if (this.num == maxNum) updateTime = Environment.TickCount64;
- this.num = num;
- }
- else this.num = maxNum;
- return true;
- }
- }
- ///
- /// 应当保证该num>=0
- ///
- public void SetPositiveNum(int num)
- {
- lock (numLock)
- {
- if (num < maxNum)
- {
- if (this.num == maxNum) updateTime = Environment.TickCount64;
- this.num = num;
- }
- else this.num = maxNum;
- }
- }
- public void SetCD(int cd)
- {
- lock (numLock)
- {
- if (cd <= 0) Debugger.Output("Bug:SetReturnOri IntNumUpdateByCD.cd to " + cd.ToString() + ".");
- this.cd = cd;
- }
- }
- }
-}
\ No newline at end of file
diff --git a/logic/Preparation/Utility/SafeValue/SafeValueLong.cs b/logic/Preparation/Utility/SafeValue/SafeValueLong.cs
deleted file mode 100644
index 345d683..0000000
--- a/logic/Preparation/Utility/SafeValue/SafeValueLong.cs
+++ /dev/null
@@ -1,171 +0,0 @@
-using System;
-using System.Threading;
-
-namespace Preparation.Utility
-{
- //其对应属性不应当有set访问器,避免不安全的=赋值
- public class AtomicLong
- {
- private long v;
- public AtomicLong(long x)
- {
- v = x;
- }
- public override string ToString() => Interlocked.Read(ref v).ToString();
- public long Get() => Interlocked.Read(ref v);
- public static implicit operator long(AtomicLong aint) => Interlocked.Read(ref aint.v);
- /// 返回操作前的值
- public long SetReturnOri(long value) => Interlocked.Exchange(ref v, value);
- public long Add(long x) => Interlocked.Add(ref v, x);
- public long Sub(long x) => Interlocked.Add(ref v, -x);
- public long Inc() => Interlocked.Increment(ref v);
- public long Dec() => Interlocked.Decrement(ref v);
- /// 返回操作前的值
- public long CompareExReturnOri(long newV, long compareTo) => Interlocked.CompareExchange(ref v, newV, compareTo);
- }
-
- ///
- /// 一个保证在[0,maxValue]的可变long,支持可变的maxValue(请确保大于0)
- ///
- public class LongWithVariableRange
- {
- private long v;
- private long maxV;
- private readonly object vLock = new();
- public LongWithVariableRange(long value, long maxValue)
- {
- if (maxValue < 0)
- {
- Debugger.Output("Warning:Try to set SafaValues.LongWithVariableRange.maxValue to " + maxValue.ToString() + ".");
- maxValue = 0;
- }
- v = value < maxValue ? value : maxValue;
- this.maxV = maxValue;
- }
- ///
- /// 默认使Value=maxValue
- ///
- public LongWithVariableRange(long maxValue)
- {
- if (maxValue < 0)
- {
- Debugger.Output("Warning:Try to set SafaValues.LongWithVariableRange.maxValue to " + maxValue.ToString() + ".");
- maxValue = 0;
- }
- v = this.maxV = maxValue;
- }
- public LongWithVariableRange()
- {
- v = this.maxV = long.MaxValue;
- }
-
- public override string ToString()
- {
- lock (vLock)
- {
- return "value:" + v.ToString() + " ,maxValue:" + maxV.ToString();
- }
- }
- public long GetValue() { lock (vLock) return v; }
- public static implicit operator long(LongWithVariableRange aint) => aint.GetValue();
- public long GetMaxV() { lock (vLock) return maxV; }
-
- ///
- /// 若maxValue<=0则maxValue设为0并返回False
- ///
- public bool SetMaxV(long maxValue)
- {
- if (maxValue < 0) maxValue = 0;
- lock (vLock)
- {
- maxV = maxValue;
- if (v > maxValue) v = maxValue;
- }
- return maxValue > 0;
- }
- ///
- /// 应当保证该maxValue>=0
- ///
- public void SetPositiveMaxV(long maxValue)
- {
- lock (vLock)
- {
- maxV = maxValue;
- if (v > maxValue) v = maxValue;
- }
- }
- ///
- /// 应当保证该value>=0
- ///
- public long SetPositiveV(long value)
- {
- lock (vLock)
- {
- return v = (value > maxV) ? maxV : value;
- }
- }
- public long SetV(long value)
- {
- if (value < 0) value = 0;
- lock (vLock)
- {
- return v = (value > maxV) ? maxV : value;
- }
- }
- ///
- /// 返回实际改变量
- ///
- public long AddV(long addV)
- {
- lock (vLock)
- {
- long previousV = v;
- v += addV;
- if (v < 0) v = 0;
- if (v > maxV) v = maxV;
- return v - previousV;
- }
- }
- ///
- /// 应当保证该增加值大于0,返回实际改变量
- ///
- public long AddPositiveV(long addPositiveV)
- {
- lock (vLock)
- {
- addPositiveV = Math.Min(addPositiveV, maxV - v);
- v += addPositiveV;
- }
- return addPositiveV;
- }
- ///
- /// 应当保证该减少值大于0,返回实际改变量
- ///
- public long SubPositiveV(long subPositiveV)
- {
- lock (vLock)
- {
- subPositiveV = Math.Min(subPositiveV, v);
- v -= subPositiveV;
- }
- return subPositiveV;
- }
-
- ///
- /// 试图加到满,如果无法加到maxValue则不加并返回-1
- ///
- public long TryAddAll(long addV)
- {
- lock (vLock)
- {
- if (maxV - v <= addV)
- {
- addV = maxV - v;
- v = maxV;
- return addV;
- }
- return -1;
- }
- }
- }
-}
\ No newline at end of file
diff --git a/logic/Preparation/Utility/SafeValue/SafeValueOther.cs b/logic/Preparation/Utility/SafeValue/SafeValueOther.cs
deleted file mode 100644
index d839da7..0000000
--- a/logic/Preparation/Utility/SafeValue/SafeValueOther.cs
+++ /dev/null
@@ -1,28 +0,0 @@
-using System;
-using System.Threading;
-
-namespace Preparation.Utility
-{
- //其对应属性不应当有set访问器,避免不安全的=赋值
-
- public class AtomicBool
- {
- private int v;//v==0为false,v==1为true
- public AtomicBool(bool x)
- {
- v = x ? 1 : 0;
- }
- public override string ToString() => (Interlocked.CompareExchange(ref v, -2, -2) == 0) ? "false" : "true";
- public bool Get() => (Interlocked.CompareExchange(ref v, -1, -1) != 0);
- public static implicit operator bool(AtomicBool abool) => (Interlocked.CompareExchange(ref abool.v, -1, -1) != 0);
- /// 返回操作前的值
- public bool SetReturnOri(bool value) => (Interlocked.Exchange(ref v, value ? 1 : 0) != 0);
- /// 赋值前的值是否与将赋予的值不相同
- public bool TrySet(bool value)
- {
- return (Interlocked.CompareExchange(ref v, value ? 1 : 0, value ? 0 : 1) ^ (value ? 1 : 0)) != 0;
- }
- public bool And(bool x) => Interlocked.And(ref v, x ? 1 : 0) != 0;
- public bool Or(bool x) => Interlocked.Or(ref v, x ? 1 : 0) != 0;
- }
-}
\ No newline at end of file
diff --git a/logic/Preparation/Utility/SafeValue/SafeValueTime.cs b/logic/Preparation/Utility/SafeValue/SafeValueTime.cs
deleted file mode 100644
index 41f911d..0000000
--- a/logic/Preparation/Utility/SafeValue/SafeValueTime.cs
+++ /dev/null
@@ -1,226 +0,0 @@
-using System;
-using System.Threading;
-
-namespace Preparation.Utility
-{
- //其对应属性不应当有set访问器,避免不安全的=赋值
-
- ///
- /// 根据时间推算Start后完成多少进度的进度条(long)。
- /// 只允许Start时修改needTime(请确保大于0);
- /// 支持TrySet0使未完成的进度条终止清零;支持Set0使进度条强制终止清零;
- /// 通过原子操作实现。
- ///
- public class LongProgressByTime
- {
- private long endT = long.MaxValue;
- private long needT;
-
- public LongProgressByTime(long needTime)
- {
- if (needTime <= 0) Debugger.Output("Bug:LongProgressByTime.needTime (" + needTime.ToString() + ") is less than 0.");
- this.needT = needTime;
- }
- public LongProgressByTime()
- {
- this.needT = 0;
- }
- public long GetEndTime() => Interlocked.CompareExchange(ref endT, -2, -2);
- public long GetNeedTime() => Interlocked.CompareExchange(ref needT, -2, -2);
- public override string ToString() => "EndTime:" + Interlocked.CompareExchange(ref endT, -2, -2).ToString() + " ms, NeedTime:" + Interlocked.CompareExchange(ref needT, -2, -2).ToString() + " ms";
- public bool IsFinished()
- {
- return Interlocked.CompareExchange(ref endT, -2, -2) <= Environment.TickCount64;
- }
- public bool IsOpened() => Interlocked.Read(ref endT) != long.MaxValue;
- ///
- /// GetProgress<0则表明未开始
- ///
- public long GetProgress()
- {
- long cutime = Interlocked.CompareExchange(ref endT, -2, -2) - Environment.TickCount64;
- if (cutime <= 0) return Interlocked.CompareExchange(ref needT, -2, -2);
- return Interlocked.CompareExchange(ref needT, -2, -2) - cutime;
- }
- public long GetNonNegativeProgress()
- {
- long cutime = Interlocked.CompareExchange(ref endT, -2, -2) - Environment.TickCount64;
- if (cutime <= 0) return Interlocked.CompareExchange(ref needT, -2, -2);
- long progress = Interlocked.CompareExchange(ref needT, -2, -2) - cutime;
- return progress < 0 ? 0 : progress;
- }
- ///
- /// GetProgress<0则表明未开始
- ///
- public long GetProgress(long time)
- {
- long cutime = Interlocked.CompareExchange(ref endT, -2, -2) - time;
- if (cutime <= 0) return Interlocked.CompareExchange(ref needT, -2, -2);
- return Interlocked.CompareExchange(ref needT, -2, -2) - cutime;
- }
- public long GetNonNegativeProgress(long time)
- {
- long cutime = Interlocked.Read(ref endT) - time;
- if (cutime <= 0) return Interlocked.CompareExchange(ref needT, -2, -2);
- long progress = Interlocked.CompareExchange(ref needT, -2, -2) - cutime;
- return progress < 0 ? 0 : progress;
- }
- ///
- /// <0则表明未开始
- ///
- public static implicit operator long(LongProgressByTime pLong) => pLong.GetProgress();
-
- ///
- /// GetProgressDouble<0则表明未开始
- ///
- public double GetProgressDouble()
- {
- long cutime = Interlocked.CompareExchange(ref endT, -2, -2) - Environment.TickCount64;
- if (cutime <= 0) return 1;
- long needTime = Interlocked.CompareExchange(ref needT, -2, -2);
- if (needTime == 0) return 0;
- return 1.0 - ((double)cutime / needTime);
- }
- public double GetNonNegativeProgressDouble(long time)
- {
- long cutime = Interlocked.Read(ref endT) - time;
- if (cutime <= 0) return 1;
- long needTime = Interlocked.CompareExchange(ref needT, -2, -2);
- if (needTime <= cutime) return 0;
- return 1.0 - ((double)cutime / needTime);
- }
-
- public bool Start(long needTime)
- {
- if (needTime <= 0)
- {
- Debugger.Output("Warning:Start LongProgressByTime with the needTime (" + needTime.ToString() + ") which is less than 0.");
- return false;
- }
- //规定只有Start可以修改needT,且需要先访问endTime,从而避免锁(某种程度上endTime可以认为是needTime的锁)
- if (Interlocked.CompareExchange(ref endT, Environment.TickCount64 + needTime, long.MaxValue) != long.MaxValue) return false;
- if (needTime <= 2) Debugger.Output("Warning:the field of LongProgressByTime is " + needTime.ToString() + ",which is too small.");
- Interlocked.Exchange(ref needT, needTime);
- return true;
- }
- public bool Start()
- {
- long needTime = Interlocked.CompareExchange(ref needT, -2, -2);
- if (Interlocked.CompareExchange(ref endT, Environment.TickCount64 + needTime, long.MaxValue) != long.MaxValue) return false;
- return true;
- }
- ///
- /// 使进度条强制终止清零
- ///
- public void Set0() => Interlocked.Exchange(ref endT, long.MaxValue);
- ///
- /// 使未完成的进度条终止清零
- ///
- public bool TrySet0()
- {
- if (Environment.TickCount64 < Interlocked.CompareExchange(ref endT, -2, -2))
- {
- Interlocked.Exchange(ref endT, long.MaxValue);
- return true;
- }
- return false;
- }
- //增加其他新的写操作可能导致不安全
- }
-
- ///
- /// 一个每CDms自动更新冷却的bool,支持可变的无锁CD,不支持查看当前进度,初始为True
- ///
- public class BoolCoolingDownByCD
- {
- private long cd;
- private long nextUpdateTime = 0;
- public BoolCoolingDownByCD(int cd)
- {
- if (cd <= 1) Debugger.Output("Bug:IntNumUpdateByCD.cd (" + cd.ToString() + ") is less than 1.");
- this.cd = cd;
- }
- public BoolCoolingDownByCD(long cd)
- {
- if (cd <= 1) Debugger.Output("Bug:IntNumUpdateByCD.cd (" + cd.ToString() + ") is less than 1.");
- this.cd = cd;
- }
- public BoolCoolingDownByCD(long cd, long startTime)
- {
- if (cd <= 1) Debugger.Output("Bug:IntNumUpdateByCD.cd (" + cd.ToString() + ") is less than 1.");
- this.cd = cd;
- this.nextUpdateTime = startTime;
- }
-
- public long GetCD() => Interlocked.Read(ref cd);
-
- public bool TryUse()
- {
- long needTime = Interlocked.Exchange(ref nextUpdateTime, long.MaxValue);
- if (needTime <= Environment.TickCount64)
- {
- Interlocked.Exchange(ref nextUpdateTime, Environment.TickCount64 + Interlocked.Read(ref cd));
- return true;
- }
- Interlocked.Exchange(ref nextUpdateTime, needTime);
- return false;
- }
- public void SetCD(int cd)
- {
- if (cd <= 1) Debugger.Output("Bug:SetReturnOri IntNumUpdateByCD.cd to " + cd.ToString() + ".");
- Interlocked.Exchange(ref this.cd, cd);
- }
- }
-
- ///
- /// 一个每CDms自动更新的进度条,支持可变的CD,初始为满
- ///
- public class LongProgressCoolingDownByCD
- {
- private int isusing = 0;
- private long cd;
- private long nextUpdateTime = 0;
- public LongProgressCoolingDownByCD(int cd)
- {
- if (cd <= 1) Debugger.Output("Bug:IntNumUpdateByCD.cd (" + cd.ToString() + ") is less than 1.");
- this.cd = cd;
- }
- public LongProgressCoolingDownByCD(long cd)
- {
- if (cd <= 1) Debugger.Output("Bug:IntNumUpdateByCD.cd (" + cd.ToString() + ") is less than 1.");
- this.cd = cd;
- }
- public LongProgressCoolingDownByCD(long cd, long startTime)
- {
- if (cd <= 1) Debugger.Output("Bug:IntNumUpdateByCD.cd (" + cd.ToString() + ") is less than 1.");
- this.cd = cd;
- this.nextUpdateTime = startTime;
- }
-
- public long GetRemainingTime()
- {
- long v = Interlocked.Read(ref nextUpdateTime) - Environment.TickCount64;
- return v < 0 ? 0 : v;
- }
- public long GetCD() => Interlocked.Read(ref cd);
-
- public bool TryUse()
- {
- if (Interlocked.Exchange(ref isusing, 1) == 1) return false;
- long needTime = Interlocked.Read(ref nextUpdateTime);
- if (needTime <= Environment.TickCount64)
- {
- Interlocked.Exchange(ref nextUpdateTime, Environment.TickCount64 + Interlocked.Read(ref cd));
- Interlocked.Exchange(ref isusing, 0);
- return true;
- }
- Interlocked.Exchange(ref isusing, 0);
- return false;
- }
- public void SetCD(int cd)
- {
- if (cd <= 1) Debugger.Output("Bug:SetReturnOri IntNumUpdateByCD.cd to " + cd.ToString() + ".");
- Interlocked.Exchange(ref this.cd, cd);
- }
- }
-}
\ No newline at end of file
diff --git a/logic/Preparation/Utility/SafeValue/TimeBased.cs b/logic/Preparation/Utility/SafeValue/TimeBased.cs
new file mode 100644
index 0000000..566441c
--- /dev/null
+++ b/logic/Preparation/Utility/SafeValue/TimeBased.cs
@@ -0,0 +1,403 @@
+using System;
+using System.Threading;
+
+namespace Preparation.Utility
+{
+ //其对应属性不应当有set访问器,避免不安全的=赋值
+
+ ///
+ /// 根据时间推算Start后完成多少进度的进度条(long)。
+ /// 只允许Start(清零状态的进度条才可以Start)时修改needTime(请确保大于0);
+ /// 支持InterruptToSet0使未完成的进度条终止清零;支持Set0使进度条强制终止清零;
+ /// 通过原子操作实现。
+ ///
+ public class TimeBasedProgressForInterrupting
+ {
+ private long endT = long.MaxValue;
+ private long needT;
+
+ public TimeBasedProgressForInterrupting(long needTime)
+ {
+ if (needTime <= 0) Debugger.Output("Bug:TimeBasedProgressForInterrupting.needTime (" + needTime.ToString() + ") is less than 0.");
+ this.needT = needTime;
+ }
+ public TimeBasedProgressForInterrupting()
+ {
+ this.needT = 0;
+ }
+ public long GetEndTime() => Interlocked.CompareExchange(ref endT, -2, -2);
+ public long GetNeedTime() => Interlocked.CompareExchange(ref needT, -2, -2);
+ public override string ToString() => "EndTime:" + Interlocked.CompareExchange(ref endT, -2, -2).ToString() + " ms, NeedTime:" + Interlocked.CompareExchange(ref needT, -2, -2).ToString() + " ms";
+ public bool IsFinished()
+ {
+ return Interlocked.CompareExchange(ref endT, -2, -2) <= Environment.TickCount64;
+ }
+ public bool IsOpened() => Interlocked.Read(ref endT) != long.MaxValue;
+ ///
+ /// GetProgress<0则表明未开始
+ ///
+ public long GetProgress()
+ {
+ long cutime = Interlocked.CompareExchange(ref endT, -2, -2) - Environment.TickCount64;
+ if (cutime <= 0) return Interlocked.CompareExchange(ref needT, -2, -2);
+ return Interlocked.CompareExchange(ref needT, -2, -2) - cutime;
+ }
+ public long GetNonNegativeProgress()
+ {
+ long cutime = Interlocked.CompareExchange(ref endT, -2, -2) - Environment.TickCount64;
+ if (cutime <= 0) return Interlocked.CompareExchange(ref needT, -2, -2);
+ long progress = Interlocked.CompareExchange(ref needT, -2, -2) - cutime;
+ return progress < 0 ? 0 : progress;
+ }
+ ///
+ /// GetProgress<0则表明未开始
+ ///
+ public long GetProgress(long time)
+ {
+ long cutime = Interlocked.CompareExchange(ref endT, -2, -2) - time;
+ if (cutime <= 0) return Interlocked.CompareExchange(ref needT, -2, -2);
+ return Interlocked.CompareExchange(ref needT, -2, -2) - cutime;
+ }
+ public long GetNonNegativeProgress(long time)
+ {
+ long cutime = Interlocked.Read(ref endT) - time;
+ if (cutime <= 0) return Interlocked.CompareExchange(ref needT, -2, -2);
+ long progress = Interlocked.CompareExchange(ref needT, -2, -2) - cutime;
+ return progress < 0 ? 0 : progress;
+ }
+ ///
+ /// <0则表明未开始
+ ///
+ public static implicit operator long(TimeBasedProgressForInterrupting pLong) => pLong.GetProgress();
+
+ ///
+ /// GetProgressDouble<0则表明未开始
+ ///
+ public double GetProgressDouble()
+ {
+ long cutime = Interlocked.CompareExchange(ref endT, -2, -2) - Environment.TickCount64;
+ if (cutime <= 0) return 1;
+ long needTime = Interlocked.CompareExchange(ref needT, -2, -2);
+ if (needTime == 0) return 0;
+ return 1.0 - ((double)cutime / needTime);
+ }
+ public double GetNonNegativeProgressDouble(long time)
+ {
+ long cutime = Interlocked.Read(ref endT) - time;
+ if (cutime <= 0) return 1;
+ long needTime = Interlocked.CompareExchange(ref needT, -2, -2);
+ if (needTime <= cutime) return 0;
+ return 1.0 - ((double)cutime / needTime);
+ }
+
+ public bool Start(long needTime)
+ {
+ if (needTime <= 0)
+ {
+ Debugger.Output("Warning:Start TimeBasedProgressForInterrupting with the needTime (" + needTime.ToString() + ") which is less than 0.");
+ return false;
+ }
+ //规定只有Start可以修改needT,且需要先访问endTime,从而避免锁(某种程度上endTime可以认为是needTime的锁)
+ if (Interlocked.CompareExchange(ref endT, Environment.TickCount64 + needTime, long.MaxValue) != long.MaxValue) return false;
+ if (needTime <= 2) Debugger.Output("Warning:the field of TimeBasedProgressForInterrupting is " + needTime.ToString() + ",which is too small.");
+ Interlocked.Exchange(ref needT, needTime);
+ return true;
+ }
+ public bool Start()
+ {
+ long needTime = Interlocked.CompareExchange(ref needT, -2, -2);
+ if (Interlocked.CompareExchange(ref endT, Environment.TickCount64 + needTime, long.MaxValue) != long.MaxValue) return false;
+ return true;
+ }
+ ///
+ /// 使进度条强制终止清零
+ ///
+ public void Set0() => Interlocked.Exchange(ref endT, long.MaxValue);
+ ///
+ /// 使未完成的进度条终止清零
+ ///
+ public bool InterruptToSet0()
+ {
+ if (Environment.TickCount64 < Interlocked.CompareExchange(ref endT, -2, -2))
+ {
+ Interlocked.Exchange(ref endT, long.MaxValue);
+ return true;
+ }
+ return false;
+ }
+ //增加其他新的写操作可能导致不安全
+ }
+
+ ///
+ /// 冷却时间为可变的CDms的bool,不支持查看当前进度,初始为True
+ ///
+ public class BoolUpdateEachCD
+ {
+ private long cd;
+ private long nextUpdateTime = 0;
+ public BoolUpdateEachCD(int cd)
+ {
+ if (cd <= 1) Debugger.Output("Bug:BoolUpdateEachCD.cd (" + cd.ToString() + ") is less than 1.");
+ this.cd = cd;
+ }
+ public BoolUpdateEachCD(long cd)
+ {
+ if (cd <= 1) Debugger.Output("Bug:BoolUpdateEachCD.cd (" + cd.ToString() + ") is less than 1.");
+ this.cd = cd;
+ }
+ public BoolUpdateEachCD(long cd, long startTime)
+ {
+ if (cd <= 1) Debugger.Output("Bug:BoolUpdateEachCD.cd (" + cd.ToString() + ") is less than 1.");
+ this.cd = cd;
+ this.nextUpdateTime = startTime;
+ }
+
+ public long GetCD() => Interlocked.Read(ref cd);
+
+ public bool TryUse()
+ {
+ long needTime = Interlocked.Exchange(ref nextUpdateTime, long.MaxValue);
+ if (needTime <= Environment.TickCount64)
+ {
+ Interlocked.Exchange(ref nextUpdateTime, Environment.TickCount64 + Interlocked.Read(ref cd));
+ return true;
+ }
+ Interlocked.Exchange(ref nextUpdateTime, needTime);
+ return false;
+ }
+ public void SetCD(int cd)
+ {
+ if (cd <= 1) Debugger.Output("Bug:BoolUpdateEachCD.cd to " + cd.ToString() + ".");
+ Interlocked.Exchange(ref this.cd, cd);
+ }
+ }
+
+ ///
+ /// 冷却时间为可变的CDms的进度条,初始为满
+ ///
+ public class LongProgressUpdateEachCD
+ {
+ private int isusing = 0;
+ private long cd;
+ private long nextUpdateTime = 0;
+ public LongProgressUpdateEachCD(int cd)
+ {
+ if (cd <= 1) Debugger.Output("Bug:LongProgressUpdateEachCD.cd (" + cd.ToString() + ") is less than 1.");
+ this.cd = cd;
+ }
+ public LongProgressUpdateEachCD(long cd)
+ {
+ if (cd <= 1) Debugger.Output("Bug:LongProgressUpdateEachCD.cd (" + cd.ToString() + ") is less than 1.");
+ this.cd = cd;
+ }
+ public LongProgressUpdateEachCD(long cd, long startTime)
+ {
+ if (cd <= 1) Debugger.Output("Bug:LongProgressUpdateEachCD.cd (" + cd.ToString() + ") is less than 1.");
+ this.cd = cd;
+ this.nextUpdateTime = startTime;
+ }
+
+ public long GetRemainingTime()
+ {
+ long v = Interlocked.Read(ref nextUpdateTime) - Environment.TickCount64;
+ return v < 0 ? 0 : v;
+ }
+ public long GetCD() => Interlocked.Read(ref cd);
+
+ public bool TryUse()
+ {
+ if (Interlocked.Exchange(ref isusing, 1) == 1) return false;
+ long needTime = Interlocked.Read(ref nextUpdateTime);
+ if (needTime <= Environment.TickCount64)
+ {
+ Interlocked.Exchange(ref nextUpdateTime, Environment.TickCount64 + Interlocked.Read(ref cd));
+ Interlocked.Exchange(ref isusing, 0);
+ return true;
+ }
+ Interlocked.Exchange(ref isusing, 0);
+ return false;
+ }
+ public void SetCD(int cd)
+ {
+ if (cd <= 1) Debugger.Output("Bug:Set LongProgressUpdateEachCD.cd to " + cd.ToString() + ".");
+ Interlocked.Exchange(ref this.cd, cd);
+ }
+ }
+
+ ///
+ /// 一个保证在[0,maxNum],每CDms自动+1的int,支持可变的CD、maxNum(请确保大于0)
+ ///
+ public class IntNumUpdateEachCD
+ {
+ private int num;
+ private int maxNum;
+ private int cd;
+ private long updateTime = 0;
+ private readonly object numLock = new();
+ public IntNumUpdateEachCD(int num, int maxNum, int cd)
+ {
+ if (num < 0) Debugger.Output("Bug:IntNumUpdateEachCD.num (" + num.ToString() + ") is less than 0.");
+ if (maxNum < 0) Debugger.Output("Bug:IntNumUpdateEachCD.maxNum (" + maxNum.ToString() + ") is less than 0.");
+ if (cd <= 0) Debugger.Output("Bug:IntNumUpdateEachCD.cd (" + cd.ToString() + ") is less than 0.");
+ this.num = (num < maxNum) ? num : maxNum;
+ this.maxNum = maxNum;
+ this.cd = cd;
+ this.updateTime = Environment.TickCount64;
+ }
+ ///
+ /// 默认使num=maxNum
+ ///
+ public IntNumUpdateEachCD(int maxNum, int cd)
+ {
+ if (maxNum < 0) Debugger.Output("Bug:IntNumUpdateEachCD.maxNum (" + maxNum.ToString() + ") is less than 0.");
+ if (cd <= 0) Debugger.Output("Bug:IntNumUpdateEachCD.cd (" + cd.ToString() + ") is less than 0.");
+ this.num = this.maxNum = maxNum;
+ this.cd = cd;
+ }
+ public IntNumUpdateEachCD()
+ {
+ this.num = this.maxNum = 0;
+ this.cd = int.MaxValue;
+ }
+
+ public int GetMaxNum() { lock (numLock) return maxNum; }
+ public int GetCD() { lock (numLock) return cd; }
+ public int GetNum(long time)
+ {
+ lock (numLock)
+ {
+ if (num < maxNum && time - updateTime >= cd)
+ {
+ int add = (int)Math.Min(maxNum - num, (time - updateTime) / cd);
+ updateTime += add * cd;
+ return (num += add);
+ }
+ return num;
+ }
+ }
+ public static implicit operator int(IntNumUpdateEachCD aint) => aint.GetNum(Environment.TickCount64);
+
+ ///
+ /// 应当保证该subV>=0
+ ///
+ public int TrySub(int subV)
+ {
+ if (subV < 0) Debugger.Output("Bug:IntNumUpdateEachCD Try to sub " + subV.ToString() + ", which is less than 0.");
+ long time = Environment.TickCount64;
+ lock (numLock)
+ {
+ if (num < maxNum && time - updateTime >= cd)
+ {
+ int add = (int)Math.Min(maxNum - num, (time - updateTime) / cd);
+ updateTime += add * cd;
+ num += add;
+ }
+ if (num == maxNum) updateTime = time;
+ num -= subV = Math.Min(subV, num);
+ }
+ return subV;
+ }
+ ///
+ /// 应当保证该addV>=0
+ ///
+ public void TryAdd(int addV)
+ {
+ if (addV < 0) Debugger.Output("Bug:IntNumUpdateEachCD Try to add " + addV.ToString() + ", which is less than 0.");
+ lock (numLock)
+ {
+ num += Math.Min(addV, maxNum - num);
+ }
+ }
+ ///
+ /// 若maxNum<=0则maxNum及Num设为0并返回False
+ ///
+ public bool SetMaxNumAndNum(int maxNum)
+ {
+ if (maxNum < 0) maxNum = 0;
+ lock (numLock)
+ {
+ this.num = this.maxNum = maxNum;
+ }
+ return maxNum > 0;
+ }
+ ///
+ /// 应当保证该maxnum>=0
+ ///
+ public void SetPositiveMaxNumAndNum(int maxNum)
+ {
+ lock (numLock)
+ {
+ this.num = this.maxNum = maxNum;
+ }
+ }
+ ///
+ /// 应当保证该maxnum>=0
+ ///
+ public void SetPositiveMaxNum(int maxNum)
+ {
+ lock (numLock)
+ {
+ if ((this.maxNum = maxNum) < num)
+ num = maxNum;
+ }
+ }
+ ///
+ /// 若maxNum<=0则maxNum及Num设为0并返回False
+ ///
+ public bool SetMaxNum(int maxNum)
+ {
+ if (maxNum < 0) maxNum = 0;
+ lock (numLock)
+ {
+ if ((this.maxNum = maxNum) < num)
+ num = maxNum;
+ }
+ return maxNum > 0;
+ }
+ ///
+ /// 若num<0则num设为0并返回False
+ ///
+ public bool SetNum(int num)
+ {
+ lock (numLock)
+ {
+ if (num < 0)
+ {
+ this.num = 0;
+ updateTime = Environment.TickCount64;
+ return false;
+ }
+ if (num < maxNum)
+ {
+ if (this.num == maxNum) updateTime = Environment.TickCount64;
+ this.num = num;
+ }
+ else this.num = maxNum;
+ return true;
+ }
+ }
+ ///
+ /// 应当保证该num>=0
+ ///
+ public void SetPositiveNum(int num)
+ {
+ lock (numLock)
+ {
+ if (num < maxNum)
+ {
+ if (this.num == maxNum) updateTime = Environment.TickCount64;
+ this.num = num;
+ }
+ else this.num = maxNum;
+ }
+ }
+ public void SetCD(int cd)
+ {
+ lock (numLock)
+ {
+ if (cd <= 0) Debugger.Output("Bug:Set IntNumUpdateEachCD.cd to " + cd.ToString() + ".");
+ this.cd = cd;
+ }
+ }
+ }
+}
\ No newline at end of file