fix: 🐛 fix the bug about Strike
tags/v0.1.0
| @@ -48,6 +48,6 @@ | |||||
| - docs:更新了 游戏机制与平衡性调整更新草案.pdf | - docs:更新了 游戏机制与平衡性调整更新草案.pdf | ||||
| - hotfix:修复了移动状态设置错误 | - hotfix:修复了移动状态设置错误 | ||||
| # 最新更新 | |||||
| - feat:Assassin、Teacher已调整 | |||||
| - docs:更新了 游戏机制与平衡性调整更新草案.pdf | |||||
| # 5月20日1:30更新 | |||||
| - docs:更新了 游戏机制与平衡性调整更新草案.pdf | |||||
| - feat:游戏机制与平衡性调整已完成 | |||||
| @@ -76,6 +76,8 @@ namespace GameClass.GameObj | |||||
| return new JumpyDumpty(character, pos); | return new JumpyDumpty(character, pos); | ||||
| case BulletType.BombBomb: | case BulletType.BombBomb: | ||||
| return new BombBomb(character, pos); | return new BombBomb(character, pos); | ||||
| case BulletType.Strike: | |||||
| return new Strike(character, pos); | |||||
| default: | default: | ||||
| return null; | return null; | ||||
| } | } | ||||
| @@ -101,6 +103,8 @@ namespace GameClass.GameObj | |||||
| return BombBomb.cd; | return BombBomb.cd; | ||||
| case BulletType.JumpyDumpty: | case BulletType.JumpyDumpty: | ||||
| return JumpyDumpty.cd; | return JumpyDumpty.cd; | ||||
| case BulletType.Strike: | |||||
| return Strike.cd; | |||||
| default: | default: | ||||
| return GameData.basicCD; | return GameData.basicCD; | ||||
| } | } | ||||
| @@ -185,6 +185,8 @@ namespace Preparation.Utility | |||||
| return Protobuf.BulletType.BombBomb; | return Protobuf.BulletType.BombBomb; | ||||
| case Preparation.Utility.BulletType.JumpyDumpty: | case Preparation.Utility.BulletType.JumpyDumpty: | ||||
| return Protobuf.BulletType.JumpyDumpty; | return Protobuf.BulletType.JumpyDumpty; | ||||
| case Preparation.Utility.BulletType.Strike: | |||||
| return Protobuf.BulletType.Strike; | |||||
| default: | default: | ||||
| return Protobuf.BulletType.NullBulletType; | return Protobuf.BulletType.NullBulletType; | ||||
| } | } | ||||