diff --git a/docs/版本更新说明.md b/docs/版本更新说明.md index 3de31d1..cc64c3c 100644 --- a/docs/版本更新说明.md +++ b/docs/版本更新说明.md @@ -48,6 +48,6 @@ - docs:更新了 游戏机制与平衡性调整更新草案.pdf - hotfix:修复了移动状态设置错误 -# 最新更新 -- feat:Assassin、Teacher已调整 -- docs:更新了 游戏机制与平衡性调整更新草案.pdf \ No newline at end of file +# 5月20日1:30更新 +- docs:更新了 游戏机制与平衡性调整更新草案.pdf +- feat:游戏机制与平衡性调整已完成 \ No newline at end of file diff --git a/logic/GameClass/GameObj/Bullet/Bullet.cs b/logic/GameClass/GameObj/Bullet/Bullet.cs index 54a242c..737669d 100644 --- a/logic/GameClass/GameObj/Bullet/Bullet.cs +++ b/logic/GameClass/GameObj/Bullet/Bullet.cs @@ -76,6 +76,8 @@ namespace GameClass.GameObj return new JumpyDumpty(character, pos); case BulletType.BombBomb: return new BombBomb(character, pos); + case BulletType.Strike: + return new Strike(character, pos); default: return null; } @@ -101,6 +103,8 @@ namespace GameClass.GameObj return BombBomb.cd; case BulletType.JumpyDumpty: return JumpyDumpty.cd; + case BulletType.Strike: + return Strike.cd; default: return GameData.basicCD; } diff --git a/logic/Preparation/Utility/Transformation.cs b/logic/Preparation/Utility/Transformation.cs index 3e198ce..ba688b7 100644 --- a/logic/Preparation/Utility/Transformation.cs +++ b/logic/Preparation/Utility/Transformation.cs @@ -185,6 +185,8 @@ namespace Preparation.Utility return Protobuf.BulletType.BombBomb; case Preparation.Utility.BulletType.JumpyDumpty: return Protobuf.BulletType.JumpyDumpty; + case Preparation.Utility.BulletType.Strike: + return Protobuf.BulletType.Strike; default: return Protobuf.BulletType.NullBulletType; }