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Generator.cs 2.0 kB

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  1. using Preparation.Utility;
  2. namespace GameClass.GameObj
  3. {
  4. /// <summary>
  5. /// 发电机
  6. /// </summary>
  7. public class Generator : GameObj
  8. {
  9. public Generator(XY initPos) :
  10. base(initPos, GameData.numOfPosGridPerCell / 2, GameObjType.Generator)
  11. {
  12. this.CanMove = false;
  13. }
  14. public override bool IsRigid => true;
  15. public override ShapeType Shape => ShapeType.Square;
  16. private int numOfFixing = 0;
  17. public int NumOfFixing
  18. {
  19. get => numOfFixing;
  20. set
  21. {
  22. lock (gameObjLock)
  23. {
  24. numOfFixing = value;
  25. }
  26. }
  27. }
  28. private int degreeOfRepair = 0;
  29. public int DegreeOfRepair
  30. {
  31. get => degreeOfRepair;
  32. private set
  33. {
  34. lock (gameObjLock)
  35. {
  36. if (degreeOfRepair < GameData.degreeOfFixedGenerator)//不允许正常破坏已经修好的发电机
  37. if (value < 0) degreeOfRepair = 0;
  38. else degreeOfRepair = value > GameData.degreeOfFixedGenerator ? GameData.degreeOfFixedGenerator : value;
  39. }
  40. }
  41. }
  42. public bool Repair(int addDegree, Character character)
  43. {
  44. if (DegreeOfRepair == GameData.degreeOfFixedGenerator) return false;
  45. int orgDegreeOfRepair = degreeOfRepair;
  46. DegreeOfRepair += addDegree;
  47. if (DegreeOfRepair > orgDegreeOfRepair)
  48. character.AddScore(GameData.StudentScoreFix(DegreeOfRepair) - GameData.StudentScoreFix(orgDegreeOfRepair));
  49. else character.AddScore(GameData.TrickerScoreDamageGenerator(orgDegreeOfRepair) - GameData.TrickerScoreDamageGenerator(DegreeOfRepair));
  50. if (DegreeOfRepair == GameData.degreeOfFixedGenerator)
  51. return true;
  52. else return false;
  53. }
  54. }
  55. }