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@@ -79,10 +79,9 @@ namespace Gaming |
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loopToDo: () => |
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{ |
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if (generatorForFix.Repair(player.FixSpeed * GameData.frameDuration, player)) |
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{ |
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characterManager.SetPlayerState(player); |
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gameMap.NumOfRepairedGenerators++; |
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} |
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if (generatorForFix.DegreeOfRepair == GameData.degreeOfFixedGenerator) |
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characterManager.SetPlayerState(player); |
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}, |
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timeInterval: GameData.frameDuration, |
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finallyReturn: () => 0 |
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