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API.h 20 kB

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  1. #pragma once
  2. #ifndef API_H
  3. #define API_H
  4. #ifdef _MSC_VER
  5. #pragma warning(disable : 4996)
  6. #endif
  7. #include "Message2Server.pb.h"
  8. #include "Message2Clients.pb.h"
  9. #include "MessageType.pb.h"
  10. #include "Services.grpc.pb.h"
  11. #include "Services.pb.h"
  12. #include <future>
  13. #include <iostream>
  14. #include <vector>
  15. #include <optional>
  16. #include <spdlog/spdlog.h>
  17. #include <spdlog/sinks/basic_file_sink.h>
  18. #include <spdlog/sinks/stdout_color_sinks.h>
  19. #include "structures.h"
  20. const constexpr int numOfGridPerCell = 1000;
  21. class IAI;
  22. class ILogic
  23. {
  24. // API中依赖Logic的部分
  25. public:
  26. // 获取服务器发来的消息
  27. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const = 0;
  28. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const = 0;
  29. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const = 0;
  30. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Student> StudentGetSelfInfo() const = 0;
  31. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Tricker> TrickerGetSelfInfo() const = 0;
  32. [[nodiscard]] virtual std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const = 0;
  33. [[nodiscard]] virtual THUAI6::PlaceType GetPlaceType(int32_t cellX, int32_t cellY) const = 0;
  34. [[nodiscard]] virtual int32_t GetClassroomProgress(int32_t cellX, int32_t cellY) const = 0;
  35. [[nodiscard]] virtual int32_t GetChestProgress(int32_t cellX, int32_t cellY) const = 0;
  36. [[nodiscard]] virtual int32_t GetGateProgress(int32_t cellX, int32_t cellY) const = 0;
  37. [[nodiscard]] virtual bool IsDoorOpen(int32_t cellX, int32_t cellY) const = 0;
  38. [[nodiscard]] virtual THUAI6::HiddenGateState GetHiddenGateState(int32_t cellX, int32_t cellY) const = 0;
  39. [[nodiscard]] virtual int32_t GetDoorProgress(int32_t cellX, int32_t cellY) const = 0;
  40. [[nodiscard]] virtual std::shared_ptr<const THUAI6::GameInfo> GetGameInfo() const = 0;
  41. // 供IAPI使用的操作相关的部分
  42. virtual bool Move(int64_t time, double angle) = 0;
  43. virtual bool PickProp(THUAI6::PropType prop) = 0;
  44. virtual bool UseProp(THUAI6::PropType prop) = 0;
  45. virtual bool UseSkill(int32_t skillID) = 0;
  46. virtual bool SendMessage(int64_t toID, std::string message) = 0;
  47. virtual bool HaveMessage() = 0;
  48. virtual std::pair<int64_t, std::string> GetMessage() = 0;
  49. virtual bool WaitThread() = 0;
  50. virtual int GetCounter() const = 0;
  51. // IStudentAPI使用的部分
  52. virtual bool Graduate() = 0;
  53. virtual bool StartLearning() = 0;
  54. virtual bool StartTreatMate(int64_t mateID) = 0;
  55. virtual bool StartRescueMate(int64_t mateID) = 0;
  56. virtual bool OpenDoor() = 0;
  57. virtual bool CloseDoor() = 0;
  58. virtual bool SkipWindow() = 0;
  59. virtual bool StartOpenGate() = 0;
  60. virtual bool StartOpenChest() = 0;
  61. virtual bool EndAllAction() = 0;
  62. // ITrickerAPI使用的部分
  63. virtual bool Attack(double angle) = 0;
  64. virtual std::vector<int64_t> GetPlayerGUIDs() const = 0;
  65. };
  66. class IAPI
  67. {
  68. public:
  69. // 选手可执行的操作,应当保证所有函数的返回值都应当为std::future,例如下面的移动函数:
  70. // 指挥本角色进行移动,`timeInMilliseconds` 为移动时间,单位为毫秒;`angleInRadian` 表示移动的方向,单位是弧度,使用极坐标——竖直向下方向为 x 轴,水平向右方向为 y 轴
  71. virtual std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) = 0;
  72. // 向特定方向移动
  73. virtual std::future<bool> MoveRight(int64_t timeInMilliseconds) = 0;
  74. virtual std::future<bool> MoveUp(int64_t timeInMilliseconds) = 0;
  75. virtual std::future<bool> MoveLeft(int64_t timeInMilliseconds) = 0;
  76. virtual std::future<bool> MoveDown(int64_t timeInMilliseconds) = 0;
  77. // 捡道具、使用技能
  78. virtual std::future<bool> PickProp(THUAI6::PropType prop) = 0;
  79. virtual std::future<bool> UseProp(THUAI6::PropType prop) = 0;
  80. virtual std::future<bool> ThrowProp(THUAI6::PropType prop) = 0;
  81. virtual std::future<bool> UseSkill(int32_t skillID) = 0;
  82. virtual std::future<bool> Attack(double angleInRadian) = 0;
  83. virtual std::future<bool> OpenDoor() = 0;
  84. virtual std::future<bool> CloseDoor() = 0;
  85. virtual std::future<bool> SkipWindow() = 0;
  86. virtual std::future<bool> StartOpenGate() = 0;
  87. virtual std::future<bool> StartOpenChest() = 0;
  88. virtual std::future<bool> EndAllAction() = 0;
  89. // 发送信息、接受信息,注意收消息时无消息则返回nullopt
  90. virtual std::future<bool> SendMessage(int64_t, std::string) = 0;
  91. [[nodiscard]] virtual bool HaveMessage() = 0;
  92. [[nodiscard]] virtual std::pair<int64_t, std::string> GetMessage() = 0;
  93. // 等待下一帧
  94. virtual std::future<bool> Wait() = 0;
  95. // 获取视野内可见的学生/捣蛋鬼的信息
  96. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const = 0;
  97. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const = 0;
  98. // 获取视野内可见的道具信息
  99. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const = 0;
  100. [[nodiscard]] virtual std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const = 0;
  101. [[nodiscard]] virtual THUAI6::PlaceType GetPlaceType(int32_t cellX, int32_t cellY) const = 0;
  102. [[nodiscard]] virtual bool IsDoorOpen(int32_t cellX, int32_t cellY) const = 0;
  103. [[nodiscard]] virtual int32_t GetChestProgress(int32_t cellX, int32_t cellY) const = 0;
  104. [[nodiscard]] virtual int32_t GetGateProgress(int32_t cellX, int32_t cellY) const = 0;
  105. [[nodiscard]] virtual int32_t GetClassroomProgress(int32_t cellX, int32_t cellY) const = 0;
  106. [[nodiscard]] virtual THUAI6::HiddenGateState GetHiddenGateState(int32_t cellX, int32_t cellY) const = 0;
  107. [[nodiscard]] virtual int32_t GetDoorProgress(int32_t cellX, int32_t cellY) const = 0;
  108. [[nodiscard]] virtual std::shared_ptr<const THUAI6::GameInfo> GetGameInfo() const = 0;
  109. // 获取所有玩家的GUID
  110. [[nodiscard]] virtual std::vector<int64_t> GetPlayerGUIDs() const = 0;
  111. // 获取游戏目前所进行的帧数
  112. [[nodiscard]] virtual int GetFrameCount() const = 0;
  113. /*****选手可能用的辅助函数*****/
  114. // 获取指定格子中心的坐标
  115. [[nodiscard]] static inline int CellToGrid(int cell) noexcept
  116. {
  117. return cell * numOfGridPerCell + numOfGridPerCell / 2;
  118. }
  119. // 获取指定坐标点所位于的格子的 X 序号
  120. [[nodiscard]] static inline int GridToCell(int grid) noexcept
  121. {
  122. return grid / numOfGridPerCell;
  123. }
  124. // 用于DEBUG的输出函数,选手仅在开启Debug模式的情况下可以使用
  125. virtual void Print(std::string str) const = 0;
  126. virtual void PrintStudent() const = 0;
  127. virtual void PrintTricker() const = 0;
  128. virtual void PrintProp() const = 0;
  129. virtual void PrintSelfInfo() const = 0;
  130. };
  131. class IStudentAPI : public IAPI
  132. {
  133. public:
  134. /*****学生阵营的特定函数*****/
  135. virtual std::future<bool> StartLearning() = 0;
  136. virtual std::future<bool> StartTreatMate(int64_t mateID) = 0;
  137. virtual std::future<bool> StartRescueMate(int64_t mateID) = 0;
  138. virtual std::future<bool> Graduate() = 0;
  139. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Student> GetSelfInfo() const = 0;
  140. };
  141. class ITrickerAPI : public IAPI
  142. {
  143. public:
  144. /*****捣蛋鬼阵营的特定函数*****/
  145. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Tricker> GetSelfInfo() const = 0;
  146. };
  147. class IGameTimer
  148. {
  149. public:
  150. virtual ~IGameTimer() = default;
  151. virtual void StartTimer() = 0;
  152. virtual void EndTimer() = 0;
  153. virtual void Play(IAI& ai) = 0;
  154. };
  155. class StudentAPI : public IStudentAPI, public IGameTimer
  156. {
  157. public:
  158. StudentAPI(ILogic& logic) :
  159. logic(logic)
  160. {
  161. }
  162. void StartTimer() override
  163. {
  164. }
  165. void EndTimer() override
  166. {
  167. }
  168. void Play(IAI& ai) override;
  169. [[nodiscard]] int GetFrameCount() const override;
  170. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  171. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  172. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  173. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  174. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  175. std::future<bool> PickProp(THUAI6::PropType prop) override;
  176. std::future<bool> UseProp(THUAI6::PropType prop) override;
  177. std::future<bool> UseSkill(int32_t skillID) override;
  178. std::future<bool> Attack(double angleInRadian) override;
  179. std::future<bool> OpenDoor() override;
  180. std::future<bool> CloseDoor() override;
  181. std::future<bool> SkipWindow() override;
  182. std::future<bool> StartOpenGate() override;
  183. std::future<bool> StartOpenChest() override;
  184. std::future<bool> EndAllAction() override;
  185. std::future<bool> SendMessage(int64_t, std::string) override;
  186. [[nodiscard]] bool HaveMessage() override;
  187. [[nodiscard]] std::pair<int64_t, std::string> GetMessage() override;
  188. std::future<bool> Wait() override;
  189. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const override;
  190. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const override;
  191. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  192. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  193. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t cellX, int32_t cellY) const override;
  194. [[nodiscard]] bool IsDoorOpen(int32_t cellX, int32_t cellY) const override;
  195. [[nodiscard]] int32_t GetChestProgress(int32_t cellX, int32_t cellY) const override;
  196. [[nodiscard]] int32_t GetGateProgress(int32_t cellX, int32_t cellY) const override;
  197. [[nodiscard]] int32_t GetClassroomProgress(int32_t cellX, int32_t cellY) const override;
  198. [[nodiscard]] THUAI6::HiddenGateState GetHiddenGateState(int32_t cellX, int32_t cellY) const override;
  199. [[nodiscard]] int32_t GetDoorProgress(int32_t cellX, int32_t cellY) const override;
  200. [[nodiscard]] std::shared_ptr<const THUAI6::GameInfo> GetGameInfo() const override;
  201. [[nodiscard]] std::vector<int64_t> GetPlayerGUIDs() const override;
  202. std::future<bool> StartLearning() override;
  203. std::future<bool> StartTreatMate(int64_t mateID) override;
  204. std::future<bool> StartRescueMate(int64_t mateID) override;
  205. std::future<bool> Graduate() override;
  206. [[nodiscard]] std::shared_ptr<const THUAI6::Student> GetSelfInfo() const override;
  207. void Print(std::string str) const override
  208. {
  209. }
  210. void PrintStudent() const override
  211. {
  212. }
  213. void PrintTricker() const override
  214. {
  215. }
  216. void PrintProp() const override
  217. {
  218. }
  219. void PrintSelfInfo() const override
  220. {
  221. }
  222. private:
  223. ILogic& logic;
  224. };
  225. class TrickerAPI : public ITrickerAPI, public IGameTimer
  226. {
  227. public:
  228. TrickerAPI(ILogic& logic) :
  229. logic(logic)
  230. {
  231. }
  232. void StartTimer() override
  233. {
  234. }
  235. void EndTimer() override
  236. {
  237. }
  238. void Play(IAI& ai) override;
  239. [[nodiscard]] int GetFrameCount() const override;
  240. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  241. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  242. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  243. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  244. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  245. std::future<bool> PickProp(THUAI6::PropType prop) override;
  246. std::future<bool> UseProp(THUAI6::PropType prop) override;
  247. std::future<bool> UseSkill(int32_t skillID) override;
  248. std::future<bool> OpenDoor() override;
  249. std::future<bool> CloseDoor() override;
  250. std::future<bool> SkipWindow() override;
  251. std::future<bool> StartOpenGate() override;
  252. std::future<bool> StartOpenChest() override;
  253. std::future<bool> EndAllAction() override;
  254. std::future<bool> SendMessage(int64_t, std::string) override;
  255. [[nodiscard]] bool HaveMessage() override;
  256. [[nodiscard]] std::pair<int64_t, std::string> GetMessage() override;
  257. std::future<bool> Wait() override;
  258. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const override;
  259. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const override;
  260. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  261. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  262. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t cellX, int32_t cellY) const override;
  263. [[nodiscard]] bool IsDoorOpen(int32_t cellX, int32_t cellY) const override;
  264. [[nodiscard]] int32_t GetChestProgress(int32_t cellX, int32_t cellY) const override;
  265. [[nodiscard]] int32_t GetGateProgress(int32_t cellX, int32_t cellY) const override;
  266. [[nodiscard]] int32_t GetClassroomProgress(int32_t cellX, int32_t cellY) const override;
  267. [[nodiscard]] int32_t GetDoorProgress(int32_t cellX, int32_t cellY) const override;
  268. [[nodiscard]] THUAI6::HiddenGateState GetHiddenGateState(int32_t cellX, int32_t cellY) const override;
  269. [[nodiscard]] std::shared_ptr<const THUAI6::GameInfo> GetGameInfo() const override;
  270. [[nodiscard]] std::vector<int64_t> GetPlayerGUIDs() const override;
  271. std::future<bool> Attack(double angleInRadian) override;
  272. [[nodiscard]] std::shared_ptr<const THUAI6::Tricker> GetSelfInfo() const override;
  273. void Print(std::string str) const override
  274. {
  275. }
  276. void PrintStudent() const override
  277. {
  278. }
  279. void PrintTricker() const override
  280. {
  281. }
  282. void PrintProp() const override
  283. {
  284. }
  285. void PrintSelfInfo() const override
  286. {
  287. }
  288. private:
  289. ILogic& logic;
  290. };
  291. class StudentDebugAPI : public IStudentAPI, public IGameTimer
  292. {
  293. public:
  294. StudentDebugAPI(ILogic& logic, bool file, bool print, bool warnOnly, int64_t playerID);
  295. void StartTimer() override;
  296. void EndTimer() override;
  297. void Play(IAI& ai) override;
  298. [[nodiscard]] int GetFrameCount() const override;
  299. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  300. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  301. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  302. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  303. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  304. std::future<bool> PickProp(THUAI6::PropType prop) override;
  305. std::future<bool> UseProp(THUAI6::PropType prop) override;
  306. std::future<bool> UseSkill(int32_t skillID) override;
  307. std::future<bool> Attack(double angleInRadian) override;
  308. std::future<bool> OpenDoor() override;
  309. std::future<bool> CloseDoor() override;
  310. std::future<bool> SkipWindow() override;
  311. std::future<bool> StartOpenGate() override;
  312. std::future<bool> StartOpenChest() override;
  313. std::future<bool> EndAllAction() override;
  314. std::future<bool> SendMessage(int64_t, std::string) override;
  315. [[nodiscard]] bool HaveMessage() override;
  316. [[nodiscard]] std::pair<int64_t, std::string> GetMessage() override;
  317. std::future<bool> Wait() override;
  318. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const override;
  319. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const override;
  320. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  321. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  322. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t cellX, int32_t cellY) const override;
  323. [[nodiscard]] bool IsDoorOpen(int32_t cellX, int32_t cellY) const override;
  324. [[nodiscard]] int32_t GetChestProgress(int32_t cellX, int32_t cellY) const override;
  325. [[nodiscard]] int32_t GetGateProgress(int32_t cellX, int32_t cellY) const override;
  326. [[nodiscard]] int32_t GetClassroomProgress(int32_t cellX, int32_t cellY) const override;
  327. [[nodiscard]] int32_t GetDoorProgress(int32_t cellX, int32_t cellY) const override;
  328. [[nodiscard]] THUAI6::HiddenGateState GetHiddenGateState(int32_t cellX, int32_t cellY) const override;
  329. [[nodiscard]] std::shared_ptr<const THUAI6::GameInfo> GetGameInfo() const override;
  330. [[nodiscard]] std::vector<int64_t> GetPlayerGUIDs() const override;
  331. std::future<bool> StartLearning() override;
  332. std::future<bool> StartTreatMate(int64_t mateID) override;
  333. std::future<bool> StartRescueMate(int64_t mateID) override;
  334. std::future<bool> Graduate() override;
  335. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Student> GetSelfInfo() const override;
  336. void Print(std::string str) const override;
  337. void PrintStudent() const override;
  338. void PrintTricker() const override;
  339. void PrintProp() const override;
  340. void PrintSelfInfo() const override;
  341. private:
  342. std::chrono::system_clock::time_point startPoint;
  343. std::unique_ptr<spdlog::logger> logger;
  344. ILogic& logic;
  345. };
  346. class TrickerDebugAPI : public ITrickerAPI, public IGameTimer
  347. {
  348. public:
  349. TrickerDebugAPI(ILogic& logic, bool file, bool print, bool warnOnly, int64_t playerID);
  350. void StartTimer() override;
  351. void EndTimer() override;
  352. void Play(IAI& ai) override;
  353. [[nodiscard]] int GetFrameCount() const override;
  354. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  355. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  356. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  357. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  358. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  359. std::future<bool> PickProp(THUAI6::PropType prop) override;
  360. std::future<bool> UseProp(THUAI6::PropType prop) override;
  361. std::future<bool> UseSkill(int32_t skillID) override;
  362. std::future<bool> OpenDoor() override;
  363. std::future<bool> CloseDoor() override;
  364. std::future<bool> SkipWindow() override;
  365. std::future<bool> StartOpenGate() override;
  366. std::future<bool> StartOpenChest() override;
  367. std::future<bool> EndAllAction() override;
  368. std::future<bool> SendMessage(int64_t, std::string) override;
  369. [[nodiscard]] bool HaveMessage() override;
  370. [[nodiscard]] std::pair<int64_t, std::string> GetMessage() override;
  371. std::future<bool> Wait() override;
  372. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const override;
  373. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const override;
  374. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  375. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  376. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t cellX, int32_t cellY) const override;
  377. [[nodiscard]] bool IsDoorOpen(int32_t cellX, int32_t cellY) const override;
  378. [[nodiscard]] int32_t GetChestProgress(int32_t cellX, int32_t cellY) const override;
  379. [[nodiscard]] int32_t GetGateProgress(int32_t cellX, int32_t cellY) const override;
  380. [[nodiscard]] int32_t GetClassroomProgress(int32_t cellX, int32_t cellY) const override;
  381. [[nodiscard]] int32_t GetDoorProgress(int32_t cellX, int32_t cellY) const override;
  382. [[nodiscard]] THUAI6::HiddenGateState GetHiddenGateState(int32_t cellX, int32_t cellY) const override;
  383. [[nodiscard]] std::shared_ptr<const THUAI6::GameInfo> GetGameInfo() const override;
  384. [[nodiscard]] std::vector<int64_t> GetPlayerGUIDs() const override;
  385. std::future<bool> Attack(double angleInRadian) override;
  386. [[nodiscard]] std::shared_ptr<const THUAI6::Tricker> GetSelfInfo() const override;
  387. void Print(std::string str) const override;
  388. void PrintStudent() const override;
  389. void PrintTricker() const override;
  390. void PrintProp() const override;
  391. void PrintSelfInfo() const override;
  392. private:
  393. std::chrono::system_clock::time_point startPoint;
  394. std::unique_ptr<spdlog::logger> logger;
  395. ILogic& logic;
  396. };
  397. #endif