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utils.hpp 24 kB

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  1. // 杂项函数
  2. #pragma once
  3. #ifndef UTILS_HPP
  4. #define UTILS_HPP
  5. #include <cstdint>
  6. #include "Message2Clients.pb.h"
  7. #include "Message2Server.pb.h"
  8. #include "MessageType.pb.h"
  9. #include "structures.h"
  10. namespace AssistFunction
  11. {
  12. constexpr int numOfGridPerCell = 1000;
  13. [[nodiscard]] constexpr inline int GridToCell(int grid) noexcept
  14. {
  15. return grid / numOfGridPerCell;
  16. }
  17. inline bool HaveView(int viewRange, int x, int y, int newX, int newY, std::vector<std::vector<THUAI6::PlaceType>>& map)
  18. {
  19. int deltaX = newX - x;
  20. int deltaY = newY - y;
  21. double distance = deltaX * deltaX + deltaY * deltaY;
  22. THUAI6::PlaceType myPlace = map[GridToCell(x)][GridToCell(y)];
  23. THUAI6::PlaceType newPlace = map[GridToCell(newX)][GridToCell(newY)];
  24. if (newPlace == THUAI6::PlaceType::Grass && myPlace != THUAI6::PlaceType::Grass) // 草丛外必不可能看到草丛内
  25. return false;
  26. if (distance < viewRange * viewRange)
  27. {
  28. int divide = std::max(std::abs(deltaX), std::abs(deltaY)) / 100;
  29. if (divide == 0)
  30. return true;
  31. double dx = deltaX / divide;
  32. double dy = deltaY / divide;
  33. double myX = double(x);
  34. double myY = double(y);
  35. if (newPlace == THUAI6::PlaceType::Grass && myPlace == THUAI6::PlaceType::Grass) // 都在草丛内,要另作判断
  36. for (int i = 0; i < divide; i++)
  37. {
  38. myX += dx;
  39. myY += dy;
  40. if (map[GridToCell(myX)][GridToCell(myY)] != THUAI6::PlaceType::Grass)
  41. return false;
  42. }
  43. else // 不在草丛内,只需要没有墙即可
  44. for (int i = 0; i < divide; i++)
  45. {
  46. myX += dx;
  47. myY += dy;
  48. if (map[GridToCell(myX)][GridToCell(myY)] == THUAI6::PlaceType::Wall)
  49. return false;
  50. }
  51. return true;
  52. }
  53. else
  54. return false;
  55. }
  56. } // namespace AssistFunction
  57. // 辅助函数,用于将proto信息转换为THUAI6信息
  58. namespace Proto2THUAI6
  59. {
  60. // 用于将Protobuf中的枚举转换为THUAI6的枚举
  61. inline std::map<protobuf::PlaceType, THUAI6::PlaceType> placeTypeDict{
  62. {protobuf::PlaceType::NULL_PLACE_TYPE, THUAI6::PlaceType::NullPlaceType},
  63. {protobuf::PlaceType::LAND, THUAI6::PlaceType::Land},
  64. {protobuf::PlaceType::WALL, THUAI6::PlaceType::Wall},
  65. {protobuf::PlaceType::GRASS, THUAI6::PlaceType::Grass},
  66. {protobuf::PlaceType::CLASSROOM, THUAI6::PlaceType::ClassRoom},
  67. {protobuf::PlaceType::GATE, THUAI6::PlaceType::Gate},
  68. {protobuf::PlaceType::HIDDEN_GATE, THUAI6::PlaceType::HiddenGate},
  69. {protobuf::PlaceType::WINDOW, THUAI6::PlaceType::Window},
  70. {protobuf::PlaceType::DOOR3, THUAI6::PlaceType::Door3},
  71. {protobuf::PlaceType::DOOR5, THUAI6::PlaceType::Door5},
  72. {protobuf::PlaceType::DOOR6, THUAI6::PlaceType::Door6},
  73. {protobuf::PlaceType::CHEST, THUAI6::PlaceType::Chest},
  74. };
  75. inline std::map<protobuf::ShapeType, THUAI6::ShapeType> shapeTypeDict{
  76. {protobuf::ShapeType::NULL_SHAPE_TYPE, THUAI6::ShapeType::NullShapeType},
  77. {protobuf::ShapeType::CIRCLE, THUAI6::ShapeType::Circle},
  78. {protobuf::ShapeType::SQUARE, THUAI6::ShapeType::Square},
  79. };
  80. inline std::map<protobuf::PropType, THUAI6::PropType> propTypeDict{
  81. {protobuf::PropType::NULL_PROP_TYPE, THUAI6::PropType::NullPropType},
  82. {protobuf::PropType::KEY3, THUAI6::PropType::Key3},
  83. {protobuf::PropType::KEY5, THUAI6::PropType::Key5},
  84. {protobuf::PropType::KEY6, THUAI6::PropType::Key6},
  85. {protobuf::PropType::ADD_SPEED, THUAI6::PropType::AddSpeed},
  86. {protobuf::PropType::ADD_HP_OR_AP, THUAI6::PropType::AddHpOrAp},
  87. {protobuf::PropType::ADD_LIFE_OR_AP, THUAI6::PropType::AddLifeOrAp},
  88. {protobuf::PropType::SHIELD_OR_SPEAR, THUAI6::PropType::ShieldOrSpear},
  89. {protobuf::PropType::RECOVERY_FROM_DIZZINESS, THUAI6::PropType::RecoveryFromDizziness},
  90. };
  91. inline std::map<protobuf::PlayerType, THUAI6::PlayerType> playerTypeDict{
  92. {protobuf::PlayerType::NULL_PLAYER_TYPE, THUAI6::PlayerType::NullPlayerType},
  93. {protobuf::PlayerType::STUDENT_PLAYER, THUAI6::PlayerType::StudentPlayer},
  94. {protobuf::PlayerType::TRICKER_PLAYER, THUAI6::PlayerType::TrickerPlayer},
  95. };
  96. inline std::map<protobuf::StudentType, THUAI6::StudentType> studentTypeDict{
  97. {protobuf::StudentType::NULL_STUDENT_TYPE, THUAI6::StudentType::NullStudentType},
  98. {protobuf::StudentType::ATHLETE, THUAI6::StudentType::Athlete},
  99. {protobuf::StudentType::STUDENTTYPE2, THUAI6::StudentType::Teacher},
  100. {protobuf::StudentType::STUDENTTYPE3, THUAI6::StudentType::StraightAStudent},
  101. {protobuf::StudentType::STUDENTTYPE4, THUAI6::StudentType::StudentType4},
  102. };
  103. inline std::map<protobuf::TrickerType, THUAI6::TrickerType> trickerTypeDict{
  104. {protobuf::TrickerType::NULL_TRICKER_TYPE, THUAI6::TrickerType::NullTrickerType},
  105. {protobuf::TrickerType::ASSASSIN, THUAI6::TrickerType::Assassin},
  106. {protobuf::TrickerType::TRICKERTYPE2, THUAI6::TrickerType::Klee},
  107. {protobuf::TrickerType::TRICKERTYPE3, THUAI6::TrickerType::ANoisyPerson},
  108. {protobuf::TrickerType::TRICKERTYPE4, THUAI6::TrickerType::TrickerType4},
  109. };
  110. inline std::map<protobuf::StudentBuffType, THUAI6::StudentBuffType> studentBuffTypeDict{
  111. {protobuf::StudentBuffType::NULL_SBUFF_TYPE, THUAI6::StudentBuffType::NullStudentBuffType},
  112. {protobuf::StudentBuffType::SBUFFTYPE1, THUAI6::StudentBuffType::AddSpeed},
  113. {protobuf::StudentBuffType::SBUFFTYPE2, THUAI6::StudentBuffType::AddLife},
  114. {protobuf::StudentBuffType::SBUFFTYPE3, THUAI6::StudentBuffType::Shield},
  115. {protobuf::StudentBuffType::SBUFFTYPE4, THUAI6::StudentBuffType::Invisible},
  116. };
  117. inline std::map<protobuf::TrickerBuffType, THUAI6::TrickerBuffType> trickerBuffTypeDict{
  118. {protobuf::TrickerBuffType::NULL_TBUFF_TYPE, THUAI6::TrickerBuffType::NullTrickerBuffType},
  119. {protobuf::TrickerBuffType::TBUFFTYPE1, THUAI6::TrickerBuffType::AddSpeed},
  120. {protobuf::TrickerBuffType::TBUFFTYPE2, THUAI6::TrickerBuffType::Spear},
  121. {protobuf::TrickerBuffType::TBUFFTYPE3, THUAI6::TrickerBuffType::AddAp},
  122. {protobuf::TrickerBuffType::TBUFFTYPE4, THUAI6::TrickerBuffType::Clairaudience},
  123. {protobuf::TrickerBuffType::INVISIBLE, THUAI6::TrickerBuffType::Invisible},
  124. };
  125. inline std::map<protobuf::PlayerState, THUAI6::PlayerState> playerStateDict{
  126. {protobuf::PlayerState::NULL_STATUS, THUAI6::PlayerState::NullState},
  127. {protobuf::PlayerState::IDLE, THUAI6::PlayerState::Idle},
  128. {protobuf::PlayerState::LEARNING, THUAI6::PlayerState::Learning},
  129. {protobuf::PlayerState::ADDICTED, THUAI6::PlayerState::Addicted},
  130. {protobuf::PlayerState::QUIT, THUAI6::PlayerState::Quit},
  131. {protobuf::PlayerState::GRADUATED, THUAI6::PlayerState::Graduated},
  132. {protobuf::PlayerState::RESCUED, THUAI6::PlayerState::Rescued},
  133. {protobuf::PlayerState::TREATED, THUAI6::PlayerState::Treated},
  134. {protobuf::PlayerState::STUNNED, THUAI6::PlayerState::Stunned},
  135. {protobuf::PlayerState::RESCUING, THUAI6::PlayerState::Rescuing},
  136. {protobuf::PlayerState::TREATING, THUAI6::PlayerState::Treating},
  137. {protobuf::PlayerState::SWINGING, THUAI6::PlayerState::Swinging},
  138. {protobuf::PlayerState::ATTACKING, THUAI6::PlayerState::Attacking},
  139. {protobuf::PlayerState::LOCKING, THUAI6::PlayerState::Locking},
  140. {protobuf::PlayerState::RUMMAGING, THUAI6::PlayerState::Rummaging},
  141. {protobuf::PlayerState::CLIMBING, THUAI6::PlayerState::Climbing},
  142. {protobuf::PlayerState::OPENING_A_CHEST, THUAI6::PlayerState::OpeningAChest},
  143. {protobuf::PlayerState::USING_SPECIAL_SKILL, THUAI6::PlayerState::UsingSpecialSkill},
  144. {protobuf::PlayerState::OPENING_A_GATE, THUAI6::PlayerState::OpeningAGate},
  145. };
  146. inline std::map<protobuf::GameState, THUAI6::GameState> gameStateDict{
  147. {protobuf::GameState::NULL_GAME_STATE, THUAI6::GameState::NullGameState},
  148. {protobuf::GameState::GAME_START, THUAI6::GameState::GameStart},
  149. {protobuf::GameState::GAME_RUNNING, THUAI6::GameState::GameRunning},
  150. {protobuf::GameState::GAME_END, THUAI6::GameState::GameEnd},
  151. };
  152. inline std::map<protobuf::BulletType, THUAI6::BulletType> bulletTypeDict{
  153. {protobuf::BulletType::NULL_BULLET_TYPE, THUAI6::BulletType::NullBulletType},
  154. {protobuf::BulletType::FLYING_KNIFE, THUAI6::BulletType::FlyingKnife},
  155. {protobuf::BulletType::COMMON_ATTACK_OF_TRICKER, THUAI6::BulletType::CommonAttackOfTricker},
  156. {protobuf::BulletType::FAST_BULLET, THUAI6::BulletType::BombBomb},
  157. {protobuf::BulletType::ORDINARY_BULLET, THUAI6::BulletType::JumpyDumpty},
  158. {protobuf::BulletType::ATOM_BOMB, THUAI6::BulletType::AtomBomb},
  159. };
  160. inline std::map<protobuf::MessageOfObj::MessageOfObjCase, THUAI6::MessageOfObj> messageOfObjDict{
  161. {protobuf::MessageOfObj::MessageOfObjCase::kStudentMessage, THUAI6::MessageOfObj::StudentMessage},
  162. {protobuf::MessageOfObj::MessageOfObjCase::kTrickerMessage, THUAI6::MessageOfObj::TrickerMessage},
  163. {protobuf::MessageOfObj::MessageOfObjCase::kPropMessage, THUAI6::MessageOfObj::PropMessage},
  164. {protobuf::MessageOfObj::MessageOfObjCase::kBulletMessage, THUAI6::MessageOfObj::BulletMessage},
  165. {protobuf::MessageOfObj::MessageOfObjCase::kBombedBulletMessage, THUAI6::MessageOfObj::BombedBulletMessage},
  166. {protobuf::MessageOfObj::MessageOfObjCase::kClassroomMessage, THUAI6::MessageOfObj::ClassroomMessage},
  167. {protobuf::MessageOfObj::MessageOfObjCase::kDoorMessage, THUAI6::MessageOfObj::DoorMessage},
  168. {protobuf::MessageOfObj::MessageOfObjCase::kGateMessage, THUAI6::MessageOfObj::GateMessage},
  169. {protobuf::MessageOfObj::MessageOfObjCase::kChestMessage, THUAI6::MessageOfObj::ChestMessage},
  170. {protobuf::MessageOfObj::MessageOfObjCase::MESSAGE_OF_OBJ_NOT_SET, THUAI6::MessageOfObj::NullMessageOfObj},
  171. {protobuf::MessageOfObj::MessageOfObjCase::kMapMessage, THUAI6::MessageOfObj::MapMessage},
  172. {protobuf::MessageOfObj::MessageOfObjCase::kNewsMessage, THUAI6::MessageOfObj::NewsMessage},
  173. {protobuf::MessageOfObj::MessageOfObjCase::kHiddenGateMessage, THUAI6::MessageOfObj::HiddenGateMessage},
  174. };
  175. // 用于将Protobuf中的类转换为THUAI6的类
  176. inline std::shared_ptr<THUAI6::Tricker> Protobuf2THUAI6Tricker(const protobuf::MessageOfTricker& trickerMsg)
  177. {
  178. auto tricker = std::make_shared<THUAI6::Tricker>();
  179. tricker->x = trickerMsg.x();
  180. tricker->y = trickerMsg.y();
  181. tricker->speed = trickerMsg.speed();
  182. tricker->score = trickerMsg.score();
  183. tricker->facingDirection = trickerMsg.facing_direction();
  184. tricker->bulletType = bulletTypeDict[trickerMsg.bullet_type()];
  185. tricker->trickDesire = trickerMsg.trick_desire();
  186. tricker->classVolume = trickerMsg.class_volume();
  187. tricker->timeUntilSkillAvailable.clear();
  188. for (int i = 0; i < trickerMsg.time_until_skill_available().size(); i++)
  189. tricker->timeUntilSkillAvailable.push_back(trickerMsg.time_until_skill_available(i));
  190. tricker->place = placeTypeDict[trickerMsg.place()];
  191. tricker->playerState = playerStateDict[trickerMsg.player_state()];
  192. tricker->props.clear();
  193. for (int i = 0; i < trickerMsg.prop().size(); i++)
  194. tricker->props.push_back(propTypeDict[trickerMsg.prop(i)]);
  195. tricker->trickerType = trickerTypeDict[trickerMsg.tricker_type()];
  196. tricker->guid = trickerMsg.guid();
  197. tricker->playerID = trickerMsg.player_id();
  198. tricker->viewRange = trickerMsg.view_range();
  199. tricker->radius = trickerMsg.radius();
  200. tricker->playerType = THUAI6::PlayerType::TrickerPlayer;
  201. tricker->buff.clear();
  202. for (int i = 0; i < trickerMsg.buff().size(); i++)
  203. tricker->buff.push_back(trickerBuffTypeDict[trickerMsg.buff(i)]);
  204. return tricker;
  205. }
  206. inline std::shared_ptr<THUAI6::Student> Protobuf2THUAI6Student(const protobuf::MessageOfStudent& studentMsg)
  207. {
  208. auto student = std::make_shared<THUAI6::Student>();
  209. student->x = studentMsg.x();
  210. student->y = studentMsg.y();
  211. student->speed = studentMsg.speed();
  212. student->viewRange = studentMsg.view_range();
  213. student->playerID = studentMsg.player_id();
  214. student->guid = studentMsg.guid();
  215. student->radius = studentMsg.radius();
  216. student->score = studentMsg.score();
  217. student->facingDirection = studentMsg.facing_direction();
  218. student->bulletType = bulletTypeDict[studentMsg.bullet_type()];
  219. student->learningSpeed = studentMsg.learning_speed();
  220. student->treatSpeed = studentMsg.treat_speed();
  221. student->treatProgress = studentMsg.treat_progress();
  222. student->rescueProgress = studentMsg.rescue_progress();
  223. student->dangerAlert = studentMsg.danger_alert();
  224. student->timeUntilSkillAvailable.clear();
  225. for (int i = 0; i < studentMsg.time_until_skill_available().size(); i++)
  226. student->timeUntilSkillAvailable.push_back(studentMsg.time_until_skill_available(i));
  227. student->playerType = THUAI6::PlayerType::StudentPlayer;
  228. student->props.clear();
  229. for (int i = 0; i < studentMsg.prop().size(); i++)
  230. student->props.push_back(propTypeDict[studentMsg.prop(i)]);
  231. student->place = placeTypeDict[studentMsg.place()];
  232. student->playerState = playerStateDict[studentMsg.player_state()];
  233. student->determination = studentMsg.determination();
  234. student->addiction = studentMsg.addiction();
  235. student->studentType = studentTypeDict[studentMsg.student_type()];
  236. student->buff.clear();
  237. for (int i = 0; i < studentMsg.buff_size(); i++)
  238. student->buff.push_back(studentBuffTypeDict[studentMsg.buff(i)]);
  239. return student;
  240. }
  241. inline std::shared_ptr<THUAI6::Prop> Protobuf2THUAI6Prop(const protobuf::MessageOfProp& propMsg)
  242. {
  243. auto prop = std::make_shared<THUAI6::Prop>();
  244. prop->x = propMsg.x();
  245. prop->y = propMsg.y();
  246. prop->type = propTypeDict[propMsg.type()];
  247. prop->place = placeTypeDict[propMsg.place()];
  248. prop->guid = propMsg.guid();
  249. prop->facingDirection = propMsg.facing_direction();
  250. return prop;
  251. }
  252. inline std::shared_ptr<THUAI6::GameInfo> Protobuf2THUAI6GameInfo(const protobuf::MessageOfAll& allMsg)
  253. {
  254. auto gameInfo = std::make_shared<THUAI6::GameInfo>();
  255. gameInfo->gameTime = allMsg.game_time();
  256. gameInfo->subjectFinished = allMsg.subject_finished();
  257. gameInfo->studentGraduated = allMsg.student_graduated();
  258. gameInfo->studentQuited = allMsg.student_quited();
  259. gameInfo->studentScore = allMsg.student_score();
  260. gameInfo->trickerScore = allMsg.tricker_score();
  261. return gameInfo;
  262. }
  263. inline std::shared_ptr<THUAI6::Bullet> Protobuf2THUAI6Bullet(const protobuf::MessageOfBullet& bulletMsg)
  264. {
  265. auto bullet = std::make_shared<THUAI6::Bullet>();
  266. bullet->bulletType = bulletTypeDict[bulletMsg.type()];
  267. bullet->x = bulletMsg.x();
  268. bullet->y = bulletMsg.y();
  269. bullet->facingDirection = bulletMsg.facing_direction();
  270. bullet->guid = bulletMsg.guid();
  271. bullet->team = playerTypeDict[bulletMsg.team()];
  272. bullet->place = placeTypeDict[bulletMsg.place()];
  273. bullet->bombRange = bulletMsg.bomb_range();
  274. bullet->speed = bulletMsg.speed();
  275. return bullet;
  276. }
  277. inline std::shared_ptr<THUAI6::BombedBullet> Protobuf2THUAI6BombedBullet(const protobuf::MessageOfBombedBullet& bombedBulletMsg)
  278. {
  279. auto bombedBullet = std::make_shared<THUAI6::BombedBullet>();
  280. bombedBullet->bulletType = bulletTypeDict[bombedBulletMsg.type()];
  281. bombedBullet->x = bombedBulletMsg.x();
  282. bombedBullet->y = bombedBulletMsg.y();
  283. bombedBullet->facingDirection = bombedBulletMsg.facing_direction();
  284. bombedBullet->mappingID = bombedBulletMsg.mapping_id();
  285. bombedBullet->bombRange = bombedBulletMsg.bomb_range();
  286. return bombedBullet;
  287. }
  288. inline THUAI6::HiddenGateState Bool2HiddenGateState(bool gateMsg)
  289. {
  290. if (gateMsg)
  291. return THUAI6::HiddenGateState::Opened;
  292. else
  293. return THUAI6::HiddenGateState::Refreshed;
  294. }
  295. } // namespace Proto2THUAI6
  296. namespace THUAI62Proto
  297. {
  298. // 用于将THUAI6的枚举转换为Protobuf的枚举
  299. inline std::map<THUAI6::PlaceType, protobuf::PlaceType> placeTypeDict{
  300. {THUAI6::PlaceType::NullPlaceType, protobuf::PlaceType::NULL_PLACE_TYPE},
  301. {THUAI6::PlaceType::Land, protobuf::PlaceType::LAND},
  302. {THUAI6::PlaceType::Wall, protobuf::PlaceType::WALL},
  303. {THUAI6::PlaceType::Grass, protobuf::PlaceType::GRASS},
  304. {THUAI6::PlaceType::ClassRoom, protobuf::PlaceType::CLASSROOM},
  305. {THUAI6::PlaceType::Gate, protobuf::PlaceType::GATE},
  306. {THUAI6::PlaceType::HiddenGate, protobuf::PlaceType::HIDDEN_GATE},
  307. {THUAI6::PlaceType::Door3, protobuf::PlaceType::DOOR3},
  308. {THUAI6::PlaceType::Door5, protobuf::PlaceType::DOOR5},
  309. {THUAI6::PlaceType::Door6, protobuf::PlaceType::DOOR6},
  310. {THUAI6::PlaceType::Window, protobuf::PlaceType::WINDOW},
  311. };
  312. inline std::map<THUAI6::ShapeType, protobuf::ShapeType> shapeTypeDict{
  313. {THUAI6::ShapeType::NullShapeType, protobuf::ShapeType::NULL_SHAPE_TYPE},
  314. {THUAI6::ShapeType::Circle, protobuf::ShapeType::CIRCLE},
  315. {THUAI6::ShapeType::Square, protobuf::ShapeType::SQUARE},
  316. };
  317. inline std::map<THUAI6::PropType, protobuf::PropType> propTypeDict{
  318. {THUAI6::PropType::NullPropType, protobuf::PropType::NULL_PROP_TYPE},
  319. {THUAI6::PropType::Key3, protobuf::PropType::KEY3},
  320. {THUAI6::PropType::Key5, protobuf::PropType::KEY5},
  321. {THUAI6::PropType::Key6, protobuf::PropType::KEY6},
  322. {THUAI6::PropType::AddHpOrAp, protobuf::PropType::ADD_HP_OR_AP},
  323. {THUAI6::PropType::AddLifeOrAp, protobuf::PropType::ADD_LIFE_OR_AP},
  324. {THUAI6::PropType::AddSpeed, protobuf::PropType::ADD_SPEED},
  325. {THUAI6::PropType::ShieldOrSpear, protobuf::PropType::SHIELD_OR_SPEAR},
  326. };
  327. inline std::map<THUAI6::PlayerType, protobuf::PlayerType> playerTypeDict{
  328. {THUAI6::PlayerType::NullPlayerType, protobuf::PlayerType::NULL_PLAYER_TYPE},
  329. {THUAI6::PlayerType::StudentPlayer, protobuf::PlayerType::STUDENT_PLAYER},
  330. {THUAI6::PlayerType::TrickerPlayer, protobuf::PlayerType::TRICKER_PLAYER},
  331. };
  332. inline std::map<THUAI6::StudentType, protobuf::StudentType> studentTypeDict{
  333. {THUAI6::StudentType::NullStudentType, protobuf::StudentType::NULL_STUDENT_TYPE},
  334. {THUAI6::StudentType::Athlete, protobuf::StudentType::ATHLETE},
  335. {THUAI6::StudentType::Teacher, protobuf::StudentType::STUDENTTYPE2},
  336. {THUAI6::StudentType::StraightAStudent, protobuf::StudentType::STUDENTTYPE3},
  337. {THUAI6::StudentType::StudentType4, protobuf::StudentType::STUDENTTYPE4},
  338. };
  339. // inline std::map<THUAI6::StudentBuffType, protobuf::StudentBuffType> studentBuffTypeDict{
  340. // {THUAI6::StudentBuffType::NullStudentBuffType, protobuf::StudentBuffType::NULL_SBUFF_TYPE},
  341. // {THUAI6::StudentBuffType::StudentBuffType1, protobuf::StudentBuffType::SBUFFTYPE1},
  342. // {THUAI6::StudentBuffType::StudentBuffType2, protobuf::StudentBuffType::SBUFFTYPE2},
  343. // {THUAI6::StudentBuffType::StudentBuffType3, protobuf::StudentBuffType::SBUFFTYPE3},
  344. // {THUAI6::StudentBuffType::StudentBuffType4, protobuf::StudentBuffType::SBUFFTYPE4},
  345. // };
  346. inline std::map<THUAI6::TrickerType, protobuf::TrickerType> trickerTypeDict{
  347. {THUAI6::TrickerType::NullTrickerType, protobuf::TrickerType::NULL_TRICKER_TYPE},
  348. {THUAI6::TrickerType::Assassin, protobuf::TrickerType::ASSASSIN},
  349. {THUAI6::TrickerType::Klee, protobuf::TrickerType::TRICKERTYPE2},
  350. {THUAI6::TrickerType::ANoisyPerson, protobuf::TrickerType::TRICKERTYPE3},
  351. {THUAI6::TrickerType::TrickerType4, protobuf::TrickerType::TRICKERTYPE4},
  352. };
  353. // inline std::map<THUAI6::TrickerBuffType, protobuf::TrickerBuffType> trickerBuffTypeDict{
  354. // {THUAI6::TrickerBuffType::NullTrickerBuffType, protobuf::TrickerBuffType::NULL_TBUFF_TYPE},
  355. // {THUAI6::TrickerBuffType::TrickerBuffType1, protobuf::TrickerBuffType::TBUFFTYPE1},
  356. // {THUAI6::TrickerBuffType::TrickerBuffType2, protobuf::TrickerBuffType::TBUFFTYPE2},
  357. // {THUAI6::TrickerBuffType::TrickerBuffType3, protobuf::TrickerBuffType::TBUFFTYPE3},
  358. // {THUAI6::TrickerBuffType::TrickerBuffType4, protobuf::TrickerBuffType::TBUFFTYPE4},
  359. // };
  360. // 用于将THUAI6的类转换为Protobuf的消息
  361. inline protobuf::PlayerMsg THUAI62ProtobufPlayer(int64_t playerID, THUAI6::PlayerType playerType, THUAI6::StudentType studentType, THUAI6::TrickerType trickerType)
  362. {
  363. protobuf::PlayerMsg playerMsg;
  364. playerMsg.set_player_id(playerID);
  365. playerMsg.set_player_type(playerTypeDict[playerType]);
  366. if (playerType == THUAI6::PlayerType::StudentPlayer)
  367. {
  368. playerMsg.set_player_type(protobuf::PlayerType::STUDENT_PLAYER);
  369. playerMsg.set_student_type(studentTypeDict[studentType]);
  370. }
  371. else if (playerType == THUAI6::PlayerType::TrickerPlayer)
  372. {
  373. playerMsg.set_player_type(protobuf::PlayerType::TRICKER_PLAYER);
  374. playerMsg.set_tricker_type(trickerTypeDict[trickerType]);
  375. }
  376. return playerMsg;
  377. }
  378. inline protobuf::IDMsg THUAI62ProtobufID(int playerID)
  379. {
  380. protobuf::IDMsg idMsg;
  381. idMsg.set_player_id(playerID);
  382. return idMsg;
  383. }
  384. inline protobuf::TreatAndRescueMsg THUAI62ProtobufTreatAndRescue(int64_t playerID, int64_t mateID)
  385. {
  386. protobuf::TreatAndRescueMsg treatAndRescueMsg;
  387. treatAndRescueMsg.set_player_id(playerID);
  388. treatAndRescueMsg.set_to_player_id(mateID);
  389. return treatAndRescueMsg;
  390. }
  391. inline protobuf::MoveMsg THUAI62ProtobufMove(int64_t time, double angle, int64_t id)
  392. {
  393. protobuf::MoveMsg moveMsg;
  394. moveMsg.set_time_in_milliseconds(time);
  395. moveMsg.set_angle(angle);
  396. moveMsg.set_player_id(id);
  397. return moveMsg;
  398. }
  399. inline protobuf::PropMsg THUAI62ProtobufProp(THUAI6::PropType prop, int64_t id)
  400. {
  401. protobuf::PropMsg pickMsg;
  402. pickMsg.set_prop_type(propTypeDict[prop]);
  403. pickMsg.set_player_id(id);
  404. return pickMsg;
  405. }
  406. inline protobuf::SendMsg THUAI62ProtobufSend(std::string msg, int64_t toID, int64_t id)
  407. {
  408. protobuf::SendMsg sendMsg;
  409. sendMsg.set_message(msg);
  410. sendMsg.set_to_player_id(toID);
  411. sendMsg.set_player_id(id);
  412. return sendMsg;
  413. }
  414. inline protobuf::AttackMsg THUAI62ProtobufAttack(double angle, int64_t id)
  415. {
  416. protobuf::AttackMsg attackMsg;
  417. attackMsg.set_angle(angle);
  418. attackMsg.set_player_id(id);
  419. return attackMsg;
  420. }
  421. inline protobuf::SkillMsg THUAI62ProtobufSkill(int32_t skillID, int64_t id)
  422. {
  423. protobuf::SkillMsg skillMsg;
  424. skillMsg.set_skill_id(skillID);
  425. skillMsg.set_player_id(id);
  426. return skillMsg;
  427. }
  428. } // namespace THUAI62Proto
  429. namespace Time
  430. {
  431. inline double TimeSinceStart(const std::chrono::system_clock::time_point& sp)
  432. {
  433. std::chrono::system_clock::time_point tp = std::chrono::system_clock::now();
  434. std::chrono::duration<double, std::milli> time_span = std::chrono::duration_cast<std::chrono::duration<double, std::milli>>(tp - sp);
  435. return time_span.count();
  436. }
  437. } // namespace Time
  438. #endif