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API.h 16 kB

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  1. #pragma once
  2. #ifndef API_H
  3. #define API_H
  4. #ifdef _MSC_VER
  5. #pragma warning(disable : 4996)
  6. #endif
  7. #include "Message2Server.pb.h"
  8. #include "Message2Clients.pb.h"
  9. #include "MessageType.pb.h"
  10. #include "Services.grpc.pb.h"
  11. #include "Services.pb.h"
  12. #include <future>
  13. #include <iostream>
  14. #include <vector>
  15. #include <optional>
  16. #include <spdlog/spdlog.h>
  17. #include <spdlog/sinks/basic_file_sink.h>
  18. #include <spdlog/sinks/stdout_color_sinks.h>
  19. #include "structures.h"
  20. const constexpr int numOfGridPerCell = 1000;
  21. class IAI;
  22. class ILogic
  23. {
  24. // API中依赖Logic的部分
  25. public:
  26. // 获取服务器发来的消息
  27. virtual std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const = 0;
  28. virtual std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const = 0;
  29. virtual std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const = 0;
  30. virtual std::shared_ptr<const THUAI6::Student> StudentGetSelfInfo() const = 0;
  31. virtual std::shared_ptr<const THUAI6::Tricker> TrickerGetSelfInfo() const = 0;
  32. virtual std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const = 0;
  33. virtual THUAI6::PlaceType GetPlaceType(int32_t cellX, int32_t cellY) const = 0;
  34. // 供IAPI使用的操作相关的部分
  35. virtual bool Move(int64_t time, double angle) = 0;
  36. virtual bool PickProp(THUAI6::PropType prop) = 0;
  37. virtual bool UseProp(THUAI6::PropType prop) = 0;
  38. virtual bool UseSkill(int32_t skillID) = 0;
  39. virtual bool SendMessage(int64_t toID, std::string message) = 0;
  40. virtual bool HaveMessage() = 0;
  41. virtual std::optional<std::pair<int64_t, std::string>> GetMessage() = 0;
  42. virtual bool WaitThread() = 0;
  43. virtual int GetCounter() const = 0;
  44. // IStudentAPI使用的部分
  45. virtual bool Graduate() = 0;
  46. virtual bool StartLearning() = 0;
  47. virtual bool StartTreatMate() = 0;
  48. virtual bool StartRescueMate() = 0;
  49. virtual bool OpenDoor() = 0;
  50. virtual bool CloseDoor() = 0;
  51. virtual bool SkipWindow() = 0;
  52. virtual bool StartOpenGate() = 0;
  53. virtual bool StartOpenChest() = 0;
  54. virtual bool EndAllAction() = 0;
  55. // ITrickerAPI使用的部分
  56. virtual bool Attack(double angle) = 0;
  57. virtual const std::vector<int64_t> GetPlayerGUIDs() const = 0;
  58. };
  59. class IAPI
  60. {
  61. public:
  62. // 选手可执行的操作,应当保证所有函数的返回值都应当为std::future,例如下面的移动函数:
  63. // 指挥本角色进行移动,`timeInMilliseconds` 为移动时间,单位为毫秒;`angleInRadian` 表示移动的方向,单位是弧度,使用极坐标——竖直向下方向为 x 轴,水平向右方向为 y 轴
  64. virtual std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) = 0;
  65. // 向特定方向移动
  66. virtual std::future<bool> MoveRight(int64_t timeInMilliseconds) = 0;
  67. virtual std::future<bool> MoveUp(int64_t timeInMilliseconds) = 0;
  68. virtual std::future<bool> MoveLeft(int64_t timeInMilliseconds) = 0;
  69. virtual std::future<bool> MoveDown(int64_t timeInMilliseconds) = 0;
  70. // 捡道具、使用技能
  71. virtual std::future<bool> PickProp(THUAI6::PropType prop) = 0;
  72. virtual std::future<bool> UseProp(THUAI6::PropType prop) = 0;
  73. virtual std::future<bool> UseSkill(int32_t skillID) = 0;
  74. virtual std::future<bool> Attack(double angleInRadian) = 0;
  75. virtual std::future<bool> OpenDoor() = 0;
  76. virtual std::future<bool> CloseDoor() = 0;
  77. virtual std::future<bool> SkipWindow() = 0;
  78. virtual std::future<bool> StartOpenGate() = 0;
  79. virtual std::future<bool> StartOpenChest() = 0;
  80. virtual std::future<bool> EndAllAction() = 0;
  81. // 发送信息、接受信息,注意收消息时无消息则返回nullopt
  82. virtual std::future<bool> SendMessage(int64_t, std::string) = 0;
  83. [[nodiscard]] virtual std::future<bool> HaveMessage() = 0;
  84. [[nodiscard]] virtual std::future<std::optional<std::pair<int64_t, std::string>>> GetMessage() = 0;
  85. // 等待下一帧
  86. virtual std::future<bool> Wait() = 0;
  87. // 获取视野内可见的学生/捣蛋鬼的信息
  88. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const = 0;
  89. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const = 0;
  90. // 获取视野内可见的道具信息
  91. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const = 0;
  92. // 获取地图信息,视野外的地图统一为Land
  93. [[nodiscard]] virtual std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const = 0;
  94. [[nodiscard]] virtual THUAI6::PlaceType GetPlaceType(int32_t CellX, int32_t CellY) const = 0;
  95. // 获取所有玩家的GUID
  96. [[nodiscard]] virtual const std::vector<int64_t> GetPlayerGUIDs() const = 0;
  97. // 获取游戏目前所进行的帧数
  98. [[nodiscard]] virtual int GetFrameCount() const = 0;
  99. /*****选手可能用的辅助函数*****/
  100. // 获取指定格子中心的坐标
  101. [[nodiscard]] static inline int CellToGrid(int cell) noexcept
  102. {
  103. return cell * numOfGridPerCell + numOfGridPerCell / 2;
  104. }
  105. // 获取指定坐标点所位于的格子的 X 序号
  106. [[nodiscard]] static inline int GridToCell(int grid) noexcept
  107. {
  108. return grid / numOfGridPerCell;
  109. }
  110. // 用于DEBUG的输出函数,选手仅在开启Debug模式的情况下可以使用
  111. virtual void PrintStudent() const = 0;
  112. virtual void PrintTricker() const = 0;
  113. virtual void PrintProp() const = 0;
  114. virtual void PrintSelfInfo() const = 0;
  115. };
  116. class IStudentAPI : public IAPI
  117. {
  118. public:
  119. /*****学生阵营的特定函数*****/
  120. virtual std::future<bool> StartLearning() = 0;
  121. virtual std::future<bool> StartTreatMate() = 0;
  122. virtual std::future<bool> StartRescueMate() = 0;
  123. virtual std::future<bool> Graduate() = 0;
  124. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Student> GetSelfInfo() const = 0;
  125. };
  126. class ITrickerAPI : public IAPI
  127. {
  128. public:
  129. /*****捣蛋鬼阵营的特定函数*****/
  130. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Tricker> GetSelfInfo() const = 0;
  131. };
  132. class IGameTimer
  133. {
  134. public:
  135. virtual ~IGameTimer() = default;
  136. virtual void StartTimer() = 0;
  137. virtual void EndTimer() = 0;
  138. virtual void Play(IAI& ai) = 0;
  139. };
  140. class StudentAPI : public IStudentAPI, public IGameTimer
  141. {
  142. public:
  143. StudentAPI(ILogic& logic) :
  144. logic(logic)
  145. {
  146. }
  147. void StartTimer() override
  148. {
  149. }
  150. void EndTimer() override
  151. {
  152. }
  153. void Play(IAI& ai) override;
  154. [[nodiscard]] int GetFrameCount() const override;
  155. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  156. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  157. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  158. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  159. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  160. std::future<bool> PickProp(THUAI6::PropType prop) override;
  161. std::future<bool> UseProp(THUAI6::PropType prop) override;
  162. std::future<bool> UseSkill(int32_t skillID) override;
  163. std::future<bool> Attack(double angleInRadian) override;
  164. std::future<bool> OpenDoor() override;
  165. std::future<bool> CloseDoor() override;
  166. std::future<bool> SkipWindow() override;
  167. std::future<bool> StartOpenGate() override;
  168. std::future<bool> StartOpenChest() override;
  169. std::future<bool> EndAllAction() override;
  170. std::future<bool> SendMessage(int64_t, std::string) override;
  171. [[nodiscard]] std::future<bool> HaveMessage() override;
  172. [[nodiscard]] std::future<std::optional<std::pair<int64_t, std::string>>> GetMessage() override;
  173. std::future<bool> Wait() override;
  174. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const override;
  175. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const override;
  176. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  177. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  178. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t CellX, int32_t CellY) const override;
  179. [[nodiscard]] const std::vector<int64_t> GetPlayerGUIDs() const override;
  180. std::future<bool> StartLearning() override;
  181. std::future<bool> StartTreatMate() override;
  182. std::future<bool> StartRescueMate() override;
  183. std::future<bool> Graduate() override;
  184. [[nodiscard]] std::shared_ptr<const THUAI6::Student> GetSelfInfo() const override;
  185. void PrintStudent() const override
  186. {
  187. }
  188. void PrintTricker() const override
  189. {
  190. }
  191. void PrintProp() const override
  192. {
  193. }
  194. void PrintSelfInfo() const override
  195. {
  196. }
  197. private:
  198. ILogic& logic;
  199. };
  200. class TrickerAPI : public ITrickerAPI, public IGameTimer
  201. {
  202. public:
  203. TrickerAPI(ILogic& logic) :
  204. logic(logic)
  205. {
  206. }
  207. void StartTimer() override
  208. {
  209. }
  210. void EndTimer() override
  211. {
  212. }
  213. void Play(IAI& ai) override;
  214. [[nodiscard]] int GetFrameCount() const override;
  215. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  216. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  217. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  218. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  219. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  220. std::future<bool> PickProp(THUAI6::PropType prop) override;
  221. std::future<bool> UseProp(THUAI6::PropType prop) override;
  222. std::future<bool> UseSkill(int32_t skillID) override;
  223. std::future<bool> OpenDoor() override;
  224. std::future<bool> CloseDoor() override;
  225. std::future<bool> SkipWindow() override;
  226. std::future<bool> StartOpenGate() override;
  227. std::future<bool> StartOpenChest() override;
  228. std::future<bool> EndAllAction() override;
  229. std::future<bool> SendMessage(int64_t, std::string) override;
  230. [[nodiscard]] std::future<bool> HaveMessage() override;
  231. [[nodiscard]] std::future<std::optional<std::pair<int64_t, std::string>>> GetMessage() override;
  232. std::future<bool> Wait() override;
  233. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const override;
  234. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const override;
  235. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  236. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  237. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t CellX, int32_t CellY) const override;
  238. [[nodiscard]] const std::vector<int64_t> GetPlayerGUIDs() const override;
  239. std::future<bool> Attack(double angleInRadian) override;
  240. [[nodiscard]] std::shared_ptr<const THUAI6::Tricker> GetSelfInfo() const override;
  241. void PrintStudent() const override
  242. {
  243. }
  244. void PrintTricker() const override
  245. {
  246. }
  247. void PrintProp() const override
  248. {
  249. }
  250. void PrintSelfInfo() const override
  251. {
  252. }
  253. private:
  254. ILogic& logic;
  255. };
  256. class StudentDebugAPI : public IStudentAPI, public IGameTimer
  257. {
  258. public:
  259. StudentDebugAPI(ILogic& logic, bool file, bool print, bool warnOnly, int64_t playerID);
  260. void StartTimer() override;
  261. void EndTimer() override;
  262. void Play(IAI& ai) override;
  263. [[nodiscard]] int GetFrameCount() const override;
  264. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  265. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  266. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  267. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  268. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  269. std::future<bool> PickProp(THUAI6::PropType prop) override;
  270. std::future<bool> UseProp(THUAI6::PropType prop) override;
  271. std::future<bool> UseSkill(int32_t skillID) override;
  272. std::future<bool> Attack(double angleInRadian) override;
  273. std::future<bool> OpenDoor() override;
  274. std::future<bool> CloseDoor() override;
  275. std::future<bool> SkipWindow() override;
  276. std::future<bool> StartOpenGate() override;
  277. std::future<bool> StartOpenChest() override;
  278. std::future<bool> EndAllAction() override;
  279. std::future<bool> SendMessage(int64_t, std::string) override;
  280. [[nodiscard]] std::future<bool> HaveMessage() override;
  281. [[nodiscard]] std::future<std::optional<std::pair<int64_t, std::string>>> GetMessage() override;
  282. std::future<bool> Wait() override;
  283. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const override;
  284. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const override;
  285. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  286. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  287. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t CellX, int32_t CellY) const override;
  288. [[nodiscard]] const std::vector<int64_t> GetPlayerGUIDs() const override;
  289. std::future<bool> StartLearning() override;
  290. std::future<bool> StartTreatMate() override;
  291. std::future<bool> StartRescueMate() override;
  292. std::future<bool> Graduate() override;
  293. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Student> GetSelfInfo() const override;
  294. void PrintStudent() const override;
  295. void PrintTricker() const override;
  296. void PrintProp() const override;
  297. void PrintSelfInfo() const override;
  298. private:
  299. std::chrono::system_clock::time_point startPoint;
  300. std::unique_ptr<spdlog::logger> logger;
  301. ILogic& logic;
  302. };
  303. class TrickerDebugAPI : public ITrickerAPI, public IGameTimer
  304. {
  305. public:
  306. TrickerDebugAPI(ILogic& logic, bool file, bool print, bool warnOnly, int64_t playerID);
  307. void StartTimer() override;
  308. void EndTimer() override;
  309. void Play(IAI& ai) override;
  310. [[nodiscard]] int GetFrameCount() const override;
  311. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  312. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  313. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  314. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  315. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  316. std::future<bool> PickProp(THUAI6::PropType prop) override;
  317. std::future<bool> UseProp(THUAI6::PropType prop) override;
  318. std::future<bool> UseSkill(int32_t skillID) override;
  319. std::future<bool> OpenDoor() override;
  320. std::future<bool> CloseDoor() override;
  321. std::future<bool> SkipWindow() override;
  322. std::future<bool> StartOpenGate() override;
  323. std::future<bool> StartOpenChest() override;
  324. std::future<bool> EndAllAction() override;
  325. std::future<bool> SendMessage(int64_t, std::string) override;
  326. [[nodiscard]] std::future<bool> HaveMessage() override;
  327. [[nodiscard]] std::future<std::optional<std::pair<int64_t, std::string>>> GetMessage() override;
  328. std::future<bool> Wait() override;
  329. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const override;
  330. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const override;
  331. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  332. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  333. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t CellX, int32_t CellY) const override;
  334. [[nodiscard]] const std::vector<int64_t> GetPlayerGUIDs() const override;
  335. std::future<bool> Attack(double angleInRadian) override;
  336. [[nodiscard]] std::shared_ptr<const THUAI6::Tricker> GetSelfInfo() const override;
  337. void PrintStudent() const override;
  338. void PrintTricker() const override;
  339. void PrintProp() const override;
  340. void PrintSelfInfo() const override;
  341. private:
  342. std::chrono::system_clock::time_point startPoint;
  343. std::unique_ptr<spdlog::logger> logger;
  344. ILogic& logic;
  345. };
  346. #endif