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RpcServices.cs 20 kB

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  1. using GameClass.GameObj;
  2. using Gaming;
  3. using Grpc.Core;
  4. using Preparation.Utility;
  5. using Protobuf;
  6. namespace Server
  7. {
  8. partial class GameServer : ServerBase
  9. {
  10. private int playerCountNow = 0;
  11. protected object spectatorLock = new object();
  12. protected bool isSpectatorJoin = false;
  13. protected bool IsSpectatorJoin
  14. {
  15. get
  16. {
  17. lock (spectatorLock)
  18. return isSpectatorJoin;
  19. }
  20. set
  21. {
  22. lock (spectatorLock)
  23. isSpectatorJoin = value;
  24. }
  25. }
  26. public override Task<BoolRes> TryConnection(IDMsg request, ServerCallContext context)
  27. {
  28. #if DEBUG
  29. Console.WriteLine($"TryConnection ID: {request.PlayerId}");
  30. #endif
  31. var onConnection = new BoolRes();
  32. lock (gameLock)
  33. {
  34. if (0 <= request.PlayerId && request.PlayerId < playerNum) // 注意修改
  35. {
  36. onConnection.ActSuccess = true;
  37. Console.WriteLine(onConnection.ActSuccess);
  38. return Task.FromResult(onConnection);
  39. }
  40. }
  41. onConnection.ActSuccess = false;
  42. return Task.FromResult(onConnection);
  43. }
  44. protected readonly object addPlayerLock = new();
  45. public override async Task AddPlayer(PlayerMsg request, IServerStreamWriter<MessageToClient> responseStream, ServerCallContext context)
  46. {
  47. Console.WriteLine($"AddPlayer: {request.PlayerId}");
  48. if (request.PlayerId >= spectatorMinPlayerID && options.NotAllowSpectator == false)
  49. {
  50. // 观战模式
  51. lock (spetatorJoinLock) // 具体原因见另一个上锁的地方
  52. {
  53. if (semaDict.TryAdd(request.PlayerId, (new SemaphoreSlim(0, 1), new SemaphoreSlim(0, 1))))
  54. {
  55. Console.WriteLine("A new spectator comes to watch this game.");
  56. IsSpectatorJoin = true;
  57. }
  58. else
  59. {
  60. Console.WriteLine($"Duplicated Spectator ID {request.PlayerId}");
  61. return;
  62. }
  63. }
  64. do
  65. {
  66. semaDict[request.PlayerId].Item1.Wait();
  67. try
  68. {
  69. if (currentGameInfo != null)
  70. {
  71. await responseStream.WriteAsync(currentGameInfo);
  72. //Console.WriteLine("Send!");
  73. }
  74. }
  75. catch (InvalidOperationException)
  76. {
  77. if (semaDict.TryRemove(request.PlayerId, out var semas))
  78. {
  79. try
  80. {
  81. semas.Item1.Release();
  82. semas.Item2.Release();
  83. }
  84. catch { }
  85. Console.WriteLine($"The spectator {request.PlayerId} exited");
  86. return;
  87. }
  88. }
  89. catch (Exception)
  90. {
  91. // Console.WriteLine(ex);
  92. }
  93. finally
  94. {
  95. try
  96. {
  97. semaDict[request.PlayerId].Item2.Release();
  98. }
  99. catch { }
  100. }
  101. } while (game.GameMap.Timer.IsGaming);
  102. return;
  103. }
  104. if (game.GameMap.Timer.IsGaming)
  105. return;
  106. if (!ValidPlayerID(request.PlayerId)) //玩家id是否正确
  107. return;
  108. if (communicationToGameID[request.PlayerId] != GameObj.invalidID) //是否已经添加了该玩家
  109. return;
  110. Preparation.Utility.CharacterType characterType = Preparation.Utility.CharacterType.Null;
  111. if (request.PlayerType == PlayerType.StudentPlayer)
  112. characterType = Transformation.ToStudentType(request.StudentType);
  113. else if (request.PlayerType == PlayerType.TrickerPlayer)
  114. characterType = Transformation.ToTrickerType(request.TrickerType);
  115. lock (addPlayerLock)
  116. {
  117. Game.PlayerInitInfo playerInitInfo = new(GetBirthPointIdx(request.PlayerId), PlayerTypeToTeamID(request.PlayerType), (int)request.PlayerId, characterType);
  118. long newPlayerID = game.AddPlayer(playerInitInfo);
  119. if (newPlayerID == GameObj.invalidID)
  120. return;
  121. communicationToGameID[request.PlayerId] = newPlayerID;
  122. var temp = (new SemaphoreSlim(0, 1), new SemaphoreSlim(0, 1));
  123. bool start = false;
  124. Console.WriteLine($"Id: {request.PlayerId} joins.");
  125. lock (spetatorJoinLock) // 为了保证绝对安全,还是加上这个锁吧
  126. {
  127. if (semaDict.TryAdd(request.PlayerId, temp))
  128. {
  129. start = Interlocked.Increment(ref playerCountNow) == playerNum;
  130. }
  131. }
  132. if (start) StartGame();
  133. }
  134. bool exitFlag = false;
  135. do
  136. {
  137. semaDict[request.PlayerId].Item1.Wait();
  138. try
  139. {
  140. if (currentGameInfo != null)
  141. {
  142. await responseStream.WriteAsync(currentGameInfo);
  143. //Console.WriteLine("Send!");
  144. }
  145. }
  146. catch (Exception)
  147. {
  148. if (!exitFlag)
  149. {
  150. Console.WriteLine($"The client {request.PlayerId} exited");
  151. exitFlag = true;
  152. }
  153. }
  154. finally
  155. {
  156. semaDict[request.PlayerId].Item2.Release();
  157. }
  158. } while (game.GameMap.Timer.IsGaming);
  159. }
  160. public override Task<BoolRes> Attack(AttackMsg request, ServerCallContext context)
  161. {
  162. #if DEBUG
  163. Console.WriteLine($"Attack ID: {request.PlayerId}");
  164. #endif
  165. BoolRes boolRes = new();
  166. if (request.PlayerId >= spectatorMinPlayerID)
  167. {
  168. boolRes.ActSuccess = false;
  169. return Task.FromResult(boolRes);
  170. }
  171. if (request.Angle == double.NaN)
  172. {
  173. boolRes.ActSuccess = false;
  174. return Task.FromResult(boolRes);
  175. }
  176. var gameID = communicationToGameID[request.PlayerId];
  177. boolRes.ActSuccess = game.Attack(gameID, request.Angle);
  178. return Task.FromResult(boolRes);
  179. }
  180. public override Task<MoveRes> Move(MoveMsg request, ServerCallContext context)
  181. {
  182. #if DEBUG
  183. Console.WriteLine($"Move ID: {request.PlayerId}, TimeInMilliseconds: {request.TimeInMilliseconds}");
  184. #endif
  185. MoveRes moveRes = new();
  186. if (request.PlayerId >= spectatorMinPlayerID)
  187. {
  188. moveRes.ActSuccess = false;
  189. return Task.FromResult(moveRes);
  190. }
  191. if (request.Angle == double.NaN)
  192. {
  193. moveRes.ActSuccess = false;
  194. return Task.FromResult(moveRes);
  195. }
  196. var gameID = communicationToGameID[request.PlayerId];
  197. moveRes.ActSuccess = game.MovePlayer(gameID, (int)request.TimeInMilliseconds, request.Angle);
  198. if (!game.GameMap.Timer.IsGaming) moveRes.ActSuccess = false;
  199. return Task.FromResult(moveRes);
  200. }
  201. public override Task<BoolRes> SendMessage(SendMsg request, ServerCallContext context)
  202. {
  203. var boolRes = new BoolRes();
  204. if (request.PlayerId >= spectatorMinPlayerID || playerDeceased((int)request.PlayerId))
  205. {
  206. boolRes.ActSuccess = false;
  207. return Task.FromResult(boolRes);
  208. }
  209. if (!ValidPlayerID(request.PlayerId) || !ValidPlayerID(request.ToPlayerId)
  210. || PlayerIDToTeamID(request.PlayerId) != PlayerIDToTeamID(request.ToPlayerId) || request.PlayerId == request.ToPlayerId)
  211. {
  212. boolRes.ActSuccess = false;
  213. return Task.FromResult(boolRes);
  214. }
  215. switch (request.MessageCase)
  216. {
  217. case SendMsg.MessageOneofCase.TextMessage:
  218. {
  219. if (request.TextMessage.Length > 256)
  220. {
  221. #if DEBUG
  222. Console.WriteLine("Text message string is too long!");
  223. #endif
  224. boolRes.ActSuccess = false;
  225. return Task.FromResult(boolRes);
  226. }
  227. MessageOfNews news = new();
  228. news.TextMessage = request.TextMessage;
  229. news.FromId = request.PlayerId;
  230. news.ToId = request.ToPlayerId;
  231. lock (newsLock)
  232. {
  233. currentNews.Add(news);
  234. }
  235. #if DEBUG
  236. Console.WriteLine(news.TextMessage);
  237. #endif
  238. boolRes.ActSuccess = true;
  239. return Task.FromResult(boolRes);
  240. }
  241. case SendMsg.MessageOneofCase.BinaryMessage:
  242. {
  243. if (request.BinaryMessage.Length > 256)
  244. {
  245. #if DEBUG
  246. Console.WriteLine("Binary message string is too long!");
  247. #endif
  248. boolRes.ActSuccess = false;
  249. return Task.FromResult(boolRes);
  250. }
  251. MessageOfNews news = new();
  252. news.BinaryMessage = request.BinaryMessage;
  253. news.FromId = request.PlayerId;
  254. news.ToId = request.ToPlayerId;
  255. lock (newsLock)
  256. {
  257. currentNews.Add(news);
  258. }
  259. #if DEBUG
  260. Console.Write("BinaryMessageLength: ");
  261. Console.WriteLine(news.BinaryMessage.Length);
  262. #endif
  263. boolRes.ActSuccess = true;
  264. return Task.FromResult(boolRes);
  265. }
  266. default:
  267. {
  268. boolRes.ActSuccess = false;
  269. return Task.FromResult(boolRes);
  270. }
  271. }
  272. }
  273. public override Task<BoolRes> PickProp(PropMsg request, ServerCallContext context)
  274. {
  275. #if DEBUG
  276. Console.WriteLine($"PickProp ID: {request.PlayerId}");
  277. #endif
  278. BoolRes boolRes = new();
  279. if (request.PlayerId >= spectatorMinPlayerID)
  280. {
  281. boolRes.ActSuccess = false;
  282. return Task.FromResult(boolRes);
  283. }
  284. var gameID = communicationToGameID[request.PlayerId];
  285. boolRes.ActSuccess = game.PickProp(gameID, Transformation.ToPropType(request.PropType));
  286. return Task.FromResult(boolRes);
  287. }
  288. public override Task<BoolRes> UseProp(PropMsg request, ServerCallContext context)
  289. {
  290. #if DEBUG
  291. Console.WriteLine($"UseProp ID: {request.PlayerId}");
  292. #endif
  293. BoolRes boolRes = new();
  294. if (request.PlayerId >= spectatorMinPlayerID)
  295. {
  296. boolRes.ActSuccess = false;
  297. return Task.FromResult(boolRes);
  298. }
  299. var gameID = communicationToGameID[request.PlayerId];
  300. game.UseProp(gameID, Transformation.ToPropType(request.PropType));
  301. boolRes.ActSuccess = true;
  302. return Task.FromResult(boolRes);
  303. }
  304. public override Task<BoolRes> ThrowProp(PropMsg request, ServerCallContext context)
  305. {
  306. #if DEBUG
  307. Console.WriteLine($"ThrowProp ID: {request.PlayerId}");
  308. #endif
  309. BoolRes boolRes = new();
  310. if (request.PlayerId >= spectatorMinPlayerID)
  311. {
  312. boolRes.ActSuccess = false;
  313. return Task.FromResult(boolRes);
  314. }
  315. var gameID = communicationToGameID[request.PlayerId];
  316. game.ThrowProp(gameID, Transformation.ToPropType(request.PropType));
  317. boolRes.ActSuccess = true;
  318. return Task.FromResult(boolRes);
  319. }
  320. public override Task<BoolRes> UseSkill(SkillMsg request, ServerCallContext context)
  321. {
  322. #if DEBUG
  323. Console.WriteLine($"UseSkill ID: {request.PlayerId}");
  324. #endif
  325. BoolRes boolRes = new();
  326. if (request.PlayerId >= spectatorMinPlayerID)
  327. {
  328. boolRes.ActSuccess = false;
  329. return Task.FromResult(boolRes);
  330. }
  331. var gameID = communicationToGameID[request.PlayerId];
  332. boolRes.ActSuccess = game.UseActiveSkill(gameID, request.SkillId, request.SkillParam);
  333. return Task.FromResult(boolRes);
  334. }
  335. public override Task<BoolRes> Graduate(IDMsg request, ServerCallContext context)
  336. {
  337. #if DEBUG
  338. Console.WriteLine($"Graduate ID: {request.PlayerId}");
  339. #endif
  340. BoolRes boolRes = new();
  341. if (request.PlayerId >= spectatorMinPlayerID)
  342. {
  343. boolRes.ActSuccess = false;
  344. return Task.FromResult(boolRes);
  345. }
  346. var gameID = communicationToGameID[request.PlayerId];
  347. boolRes.ActSuccess = game.Escape(gameID);
  348. return Task.FromResult(boolRes);
  349. }
  350. public override Task<BoolRes> StartRescueMate(TreatAndRescueMsg request, ServerCallContext context)
  351. {
  352. #if DEBUG
  353. Console.WriteLine($"StartRescueMate ID: {request.PlayerId}");
  354. #endif
  355. BoolRes boolRes = new();
  356. if (request.PlayerId >= spectatorMinPlayerID)
  357. {
  358. boolRes.ActSuccess = false;
  359. return Task.FromResult(boolRes);
  360. }
  361. var gameID = communicationToGameID[request.PlayerId];
  362. if (request.ToPlayerId >= 0 && request.ToPlayerId < options.MaxStudentCount)
  363. {
  364. var toGameID = communicationToGameID[request.ToPlayerId];
  365. boolRes.ActSuccess = game.Rescue(gameID, toGameID);
  366. }
  367. else
  368. {
  369. boolRes.ActSuccess = game.Rescue(gameID);
  370. }
  371. return Task.FromResult(boolRes);
  372. }
  373. public override Task<BoolRes> StartTreatMate(TreatAndRescueMsg request, ServerCallContext context)
  374. {
  375. #if DEBUG
  376. Console.WriteLine($"StartTreatMate ID: {request.PlayerId}");
  377. #endif
  378. BoolRes boolRes = new();
  379. if (request.PlayerId >= spectatorMinPlayerID)
  380. {
  381. boolRes.ActSuccess = false;
  382. return Task.FromResult(boolRes);
  383. }
  384. var gameID = communicationToGameID[request.PlayerId];
  385. if (request.ToPlayerId >= 0 && request.ToPlayerId < options.MaxStudentCount)
  386. {
  387. var toGameID = communicationToGameID[request.ToPlayerId];
  388. boolRes.ActSuccess = game.Treat(gameID, toGameID);
  389. }
  390. else
  391. {
  392. boolRes.ActSuccess = game.Treat(gameID);
  393. }
  394. return Task.FromResult(boolRes);
  395. }
  396. public override Task<BoolRes> StartLearning(IDMsg request, ServerCallContext context)
  397. {
  398. #if DEBUG
  399. Console.WriteLine($"StartLearning ID: {request.PlayerId}");
  400. #endif
  401. BoolRes boolRes = new();
  402. if (request.PlayerId >= spectatorMinPlayerID)
  403. {
  404. boolRes.ActSuccess = false;
  405. return Task.FromResult(boolRes);
  406. }
  407. var gameID = communicationToGameID[request.PlayerId];
  408. boolRes.ActSuccess = game.Fix(gameID);
  409. return Task.FromResult(boolRes);
  410. }
  411. public override Task<BoolRes> StartOpenChest(IDMsg request, ServerCallContext context)
  412. {
  413. #if DEBUG
  414. Console.WriteLine($"StartOpenChest ID: {request.PlayerId}");
  415. #endif
  416. BoolRes boolRes = new();
  417. if (request.PlayerId >= spectatorMinPlayerID)
  418. {
  419. boolRes.ActSuccess = false;
  420. return Task.FromResult(boolRes);
  421. }
  422. var gameID = communicationToGameID[request.PlayerId];
  423. boolRes.ActSuccess = game.OpenChest(gameID);
  424. return Task.FromResult(boolRes);
  425. }
  426. public override Task<BoolRes> StartOpenGate(IDMsg request, ServerCallContext context)
  427. {
  428. #if DEBUG
  429. Console.WriteLine($"StartOpenGate ID: {request.PlayerId}");
  430. #endif
  431. BoolRes boolRes = new();
  432. if (request.PlayerId >= spectatorMinPlayerID)
  433. {
  434. boolRes.ActSuccess = false;
  435. return Task.FromResult(boolRes);
  436. }
  437. var gameID = communicationToGameID[request.PlayerId];
  438. boolRes.ActSuccess = game.OpenDoorway(gameID);
  439. return Task.FromResult(boolRes);
  440. }
  441. public override Task<BoolRes> OpenDoor(IDMsg request, ServerCallContext context)
  442. {
  443. #if DEBUG
  444. Console.WriteLine($"OpenDoor ID: {request.PlayerId}");
  445. #endif
  446. BoolRes boolRes = new();
  447. if (request.PlayerId >= spectatorMinPlayerID)
  448. {
  449. boolRes.ActSuccess = false;
  450. return Task.FromResult(boolRes);
  451. }
  452. var gameID = communicationToGameID[request.PlayerId];
  453. boolRes.ActSuccess = game.LockOrOpenDoor(gameID);
  454. return Task.FromResult(boolRes);
  455. }
  456. public override Task<BoolRes> CloseDoor(IDMsg request, ServerCallContext context)
  457. {
  458. #if DEBUG
  459. Console.WriteLine($"CloseDoor ID: {request.PlayerId}");
  460. #endif
  461. BoolRes boolRes = new();
  462. if (request.PlayerId >= spectatorMinPlayerID)
  463. {
  464. boolRes.ActSuccess = false;
  465. return Task.FromResult(boolRes);
  466. }
  467. var gameID = communicationToGameID[request.PlayerId];
  468. boolRes.ActSuccess = game.LockOrOpenDoor(gameID);
  469. return Task.FromResult(boolRes);
  470. }
  471. public override Task<BoolRes> EndAllAction(IDMsg request, ServerCallContext context)
  472. {
  473. #if DEBUG
  474. Console.WriteLine($"EndAllAction ID: {request.PlayerId}");
  475. #endif
  476. BoolRes boolRes = new();
  477. if (request.PlayerId >= spectatorMinPlayerID)
  478. {
  479. boolRes.ActSuccess = false;
  480. return Task.FromResult(boolRes);
  481. }
  482. var gameID = communicationToGameID[request.PlayerId];
  483. boolRes.ActSuccess = game.Stop(gameID);
  484. return Task.FromResult(boolRes);
  485. }
  486. public override Task<BoolRes> SkipWindow(IDMsg request, ServerCallContext context)
  487. {
  488. #if DEBUG
  489. Console.WriteLine($"SkipWindow ID: {request.PlayerId}");
  490. #endif
  491. BoolRes boolRes = new();
  492. if (request.PlayerId >= spectatorMinPlayerID)
  493. {
  494. boolRes.ActSuccess = false;
  495. return Task.FromResult(boolRes);
  496. }
  497. var gameID = communicationToGameID[request.PlayerId];
  498. boolRes.ActSuccess = game.ClimbingThroughWindow(gameID);
  499. return Task.FromResult(boolRes);
  500. }
  501. }
  502. }