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structures.h 12 kB

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  1. #pragma once
  2. #ifndef STRUCTURES_H
  3. #define STRUCTURES_H
  4. #include <cstdint>
  5. #include <array>
  6. #include <map>
  7. #include <vector>
  8. #include <string>
  9. #undef GetMessage
  10. #undef SendMessage
  11. #undef PeekMessage
  12. namespace THUAI6
  13. {
  14. // 游戏状态
  15. enum class GameState : unsigned char
  16. {
  17. NullGameState = 0,
  18. GameStart = 1,
  19. GameRunning = 2,
  20. GameEnd = 3,
  21. };
  22. // 所有NullXXXType均为错误类型,其余为可能出现的正常类型
  23. // 位置标志
  24. enum class PlaceType : unsigned char
  25. {
  26. NullPlaceType = 0,
  27. Land = 1,
  28. Wall = 2,
  29. Grass = 3,
  30. ClassRoom = 4,
  31. Gate = 5,
  32. HiddenGate = 6,
  33. Window = 7,
  34. Door3 = 8,
  35. Door5 = 9,
  36. Door6 = 10,
  37. Chest = 11,
  38. };
  39. // 形状标志
  40. enum class ShapeType : unsigned char
  41. {
  42. NullShapeType = 0,
  43. Circle = 1,
  44. Square = 2,
  45. };
  46. // 道具类型
  47. enum class PropType : unsigned char
  48. {
  49. NullPropType = 0,
  50. Key3 = 1,
  51. Key5 = 2,
  52. Key6 = 3,
  53. AddSpeed = 4,
  54. AddLifeOrClairaudience = 5,
  55. AddHpOrAp = 6,
  56. ShieldOrSpear = 7,
  57. RecoveryFromDizziness = 8,
  58. CraftingBench = 9,
  59. };
  60. enum class BulletType : unsigned char
  61. {
  62. NullBulletType = 0,
  63. FlyingKnife = 1,
  64. CommonAttackOfTricker = 2,
  65. BombBomb = 3,
  66. JumpyDumpty = 4,
  67. Strike = 5,
  68. };
  69. // 玩家类型
  70. enum class PlayerType : unsigned char
  71. {
  72. NullPlayerType = 0,
  73. StudentPlayer = 1,
  74. TrickerPlayer = 2,
  75. };
  76. // 学生类型
  77. enum class StudentType : unsigned char
  78. {
  79. NullStudentType = 0,
  80. Athlete = 1,
  81. Teacher = 2,
  82. StraightAStudent = 3,
  83. Robot = 4,
  84. TechOtaku = 5,
  85. Sunshine = 6,
  86. };
  87. // 捣蛋鬼类型
  88. enum class TrickerType : unsigned char
  89. {
  90. NullTrickerType = 0,
  91. Assassin = 1,
  92. Klee = 2,
  93. ANoisyPerson = 3,
  94. Idol = 4,
  95. };
  96. // 学生Buff类型
  97. enum class StudentBuffType : unsigned char
  98. {
  99. NullStudentBuffType = 0,
  100. AddSpeed = 1,
  101. AddLife = 2,
  102. Shield = 3,
  103. Invisible = 4,
  104. };
  105. enum class TrickerBuffType : unsigned char
  106. {
  107. NullTrickerBuffType = 0,
  108. AddSpeed = 1,
  109. Spear = 2,
  110. AddAp = 3,
  111. Clairaudience = 4,
  112. Invisible = 5,
  113. };
  114. // 学生状态枚举
  115. enum class PlayerState : unsigned char
  116. {
  117. NullState = 0,
  118. Idle = 1,
  119. Learning = 2,
  120. Addicted = 3,
  121. Quit = 4,
  122. Graduated = 5,
  123. Encouraged = 6,
  124. Roused = 7,
  125. Stunned = 8,
  126. Encouraging = 9,
  127. Rousing = 10,
  128. Swinging = 11,
  129. Attacking = 12,
  130. Locking = 13,
  131. // Rummaging = 14,
  132. Climbing = 15,
  133. OpeningAChest = 16,
  134. UsingSpecialSkill = 17,
  135. OpeningAGate = 18,
  136. };
  137. enum class MessageOfObj : unsigned char
  138. {
  139. NullMessageOfObj = 0,
  140. StudentMessage = 1,
  141. TrickerMessage = 2,
  142. PropMessage = 3,
  143. BulletMessage = 4,
  144. BombedBulletMessage = 5,
  145. ClassroomMessage = 6,
  146. DoorMessage = 7,
  147. GateMessage = 8,
  148. ChestMessage = 9,
  149. MapMessage = 10,
  150. NewsMessage = 11,
  151. HiddenGateMessage = 12,
  152. };
  153. enum class HiddenGateState : unsigned char
  154. {
  155. Null = 0,
  156. Refreshed = 1,
  157. Opened = 2,
  158. };
  159. enum class NewsType : unsigned char
  160. {
  161. NullNewsType = 0,
  162. TextMessage = 1,
  163. BinaryMessage = 2,
  164. };
  165. // 玩家类
  166. struct Player
  167. {
  168. int32_t x; // x坐标
  169. int32_t y; // y坐标
  170. int32_t speed; // 移动速度
  171. int32_t viewRange; // 视野范围
  172. int64_t playerID; // 玩家ID
  173. int64_t guid; // 全局唯一ID
  174. int32_t radius; // 圆形物体的半径或正方形物体的内切圆半径
  175. int32_t score; // 分数
  176. double facingDirection; // 朝向
  177. std::vector<double> timeUntilSkillAvailable; // 技能冷却时间
  178. PlayerType playerType; // 玩家类型
  179. std::vector<PropType> props;
  180. // PlaceType place; // 所处格子的类型
  181. BulletType bulletType;
  182. PlayerState playerState;
  183. };
  184. struct Student : public Player
  185. {
  186. StudentType studentType;
  187. int32_t determination; // 剩余毅力
  188. int32_t addiction; // 沉迷程度
  189. int32_t learningSpeed;
  190. int32_t encourageSpeed;
  191. int32_t encourageProgress;
  192. int32_t rouseProgress;
  193. double dangerAlert;
  194. std::vector<StudentBuffType> buff; // buff
  195. };
  196. struct Tricker : public Player
  197. {
  198. double trickDesire;
  199. double classVolume;
  200. TrickerType trickerType; // 捣蛋鬼类型
  201. std::vector<TrickerBuffType> buff; // buff
  202. };
  203. struct Bullet
  204. {
  205. BulletType bulletType; // 子弹类型
  206. int32_t x; // x坐标
  207. int32_t y; // y坐标
  208. double facingDirection; // 朝向
  209. int64_t guid; // 全局唯一ID
  210. PlayerType team; // 子弹所属队伍
  211. // PlaceType place; // 所处格子的类型
  212. double bombRange; // 炸弹爆炸范围
  213. int32_t speed; // 子弹速度
  214. };
  215. struct BombedBullet
  216. {
  217. BulletType bulletType;
  218. int32_t x;
  219. int32_t y;
  220. double facingDirection;
  221. int64_t mappingID;
  222. double bombRange;
  223. };
  224. struct Prop
  225. {
  226. int32_t x;
  227. int32_t y;
  228. int64_t guid;
  229. PropType type;
  230. // PlaceType place;
  231. double facingDirection; // 朝向
  232. };
  233. struct GameMap
  234. {
  235. std::map<std::pair<int32_t, int32_t>, int32_t> classRoomState;
  236. std::map<std::pair<int32_t, int32_t>, int32_t> gateState;
  237. std::map<std::pair<int32_t, int32_t>, bool> doorState;
  238. std::map<std::pair<int32_t, int32_t>, int32_t> doorProgress;
  239. std::map<std::pair<int32_t, int32_t>, int32_t> chestState;
  240. std::map<std::pair<int32_t, int32_t>, HiddenGateState> hiddenGateState;
  241. };
  242. struct GameInfo
  243. {
  244. int32_t gameTime;
  245. int32_t subjectFinished;
  246. int32_t studentGraduated;
  247. int32_t studentQuited;
  248. int32_t studentScore;
  249. int32_t trickerScore;
  250. };
  251. // 仅供DEBUG使用,名称可改动
  252. // 还没写完,后面待续
  253. inline std::map<GameState, std::string> gameStateDict{
  254. {GameState::NullGameState, "NullGameState"},
  255. {GameState::GameStart, "GameStart"},
  256. {GameState::GameRunning, "GameRunning"},
  257. {GameState::GameEnd, "GameEnd"},
  258. };
  259. inline std::map<StudentType, std::string> studentTypeDict{
  260. {StudentType::NullStudentType, "NullStudentType"},
  261. {StudentType::Athlete, "Athlete"},
  262. {StudentType::Teacher, "Teacher"},
  263. {StudentType::StraightAStudent, "StraightAStudent"},
  264. {StudentType::Robot, "Robot"},
  265. {StudentType::TechOtaku, "TechOtaku"},
  266. {StudentType::Sunshine, "Sunshine"},
  267. };
  268. inline std::map<TrickerType, std::string> trickerTypeDict{
  269. {TrickerType::NullTrickerType, "NullTrickerType"},
  270. {TrickerType::Assassin, "Assassin"},
  271. {TrickerType::Klee, "Klee"},
  272. {TrickerType::ANoisyPerson, "ANoisyPerson"},
  273. {TrickerType::Idol, "Idol"},
  274. };
  275. inline std::map<PlayerState, std::string> playerStateDict{
  276. {PlayerState::NullState, "NullState"},
  277. {PlayerState::Idle, "Idle"},
  278. {PlayerState::Learning, "Learning"},
  279. {PlayerState::Addicted, "Addicted"},
  280. {PlayerState::Quit, "Quit"},
  281. {PlayerState::Graduated, "Graduated"},
  282. {PlayerState::Encouraged, "Encouraged"},
  283. {PlayerState::Roused, "Roused"},
  284. {PlayerState::Stunned, "Stunned"},
  285. {PlayerState::Encouraging, "Encouraging"},
  286. {PlayerState::Rousing, "Rousing"},
  287. {PlayerState::Swinging, "Swinging"},
  288. {PlayerState::Attacking, "Attacking"},
  289. {PlayerState::Locking, "Locking"},
  290. // {PlayerState::Rummaging, "Rummaging"},
  291. {PlayerState::Climbing, "Climbing"},
  292. {PlayerState::OpeningAChest, "OpeningAChest"},
  293. {PlayerState::UsingSpecialSkill, "UsingSpecialSkill"},
  294. {PlayerState::OpeningAGate, "OpeningAGate"},
  295. };
  296. inline std::map<PlayerType, std::string> playerTypeDict{
  297. {PlayerType::NullPlayerType, "NullPlayerType"},
  298. {PlayerType::StudentPlayer, "StudentPlayer"},
  299. {PlayerType::TrickerPlayer, "TrickerPlayer"},
  300. };
  301. inline std::map<PlaceType, std::string> placeTypeDict{
  302. {PlaceType::NullPlaceType, "NullPlaceType"},
  303. {PlaceType::Land, "Land"},
  304. {PlaceType::Wall, "Wall"},
  305. {PlaceType::Grass, "Grass"},
  306. {PlaceType::ClassRoom, "ClassRoom"},
  307. {PlaceType::Gate, "Gate"},
  308. {PlaceType::HiddenGate, "HiddenGate"},
  309. {PlaceType::Door3, "Door3"},
  310. {PlaceType::Door5, "Door5"},
  311. {PlaceType::Door6, "Door6"},
  312. {PlaceType::Window, "Window"},
  313. {PlaceType::Chest, "Chest"},
  314. };
  315. inline std::map<PropType, std::string> propTypeDict{
  316. {PropType::NullPropType, "NullPropType"},
  317. {PropType::Key3, "Key3"},
  318. {PropType::Key5, "Key5"},
  319. {PropType::Key6, "Key6"},
  320. {PropType::AddSpeed, "AddSpeed"},
  321. {PropType::AddLifeOrClairaudience, "AddLifeOrClairaudience"},
  322. {PropType::AddHpOrAp, "AddHpOrAp"},
  323. {PropType::ShieldOrSpear, "ShieldOrSpear"},
  324. {PropType::RecoveryFromDizziness, "RecoveryFromDizziness"},
  325. {PropType::CraftingBench, "CraftingBench"},
  326. };
  327. inline std::map<BulletType, std::string> bulletTypeDict{
  328. {BulletType::NullBulletType, "NullBulletType"},
  329. {BulletType::FlyingKnife, "FlyingKnife"},
  330. {BulletType::CommonAttackOfTricker, "CommonAttackOfTricker"},
  331. {BulletType::BombBomb, "BombBomb"},
  332. {BulletType::JumpyDumpty, "JumpyDumpty"},
  333. {BulletType::Strike, "Strike"},
  334. };
  335. inline std::map<StudentBuffType, std::string> studentBuffDict{
  336. {StudentBuffType::NullStudentBuffType, "NullStudentBuffType"},
  337. {StudentBuffType::AddSpeed, "AddSpeed"},
  338. {StudentBuffType::AddLife, "AddLife"},
  339. {StudentBuffType::Shield, "Shield"},
  340. {StudentBuffType::Invisible, "Invisible"},
  341. };
  342. inline std::map<TrickerBuffType, std::string> trickerBuffDict{
  343. {TrickerBuffType::NullTrickerBuffType, "NullTrickerBuffType"},
  344. {TrickerBuffType::AddSpeed, "AddSpeed"},
  345. {TrickerBuffType::Spear, "Spear"},
  346. {TrickerBuffType::Clairaudience, "Clairaudience"},
  347. {TrickerBuffType::AddAp, "AddAp"},
  348. {TrickerBuffType::Invisible, "Invisible"},
  349. };
  350. inline std::map<MessageOfObj, std::string> messageOfObjDict{
  351. {MessageOfObj::NullMessageOfObj, "NullMessageOfObj"},
  352. {MessageOfObj::StudentMessage, "StudentMessage"},
  353. {MessageOfObj::TrickerMessage, "TrickerMessage"},
  354. {MessageOfObj::PropMessage, "PropMessage"},
  355. {MessageOfObj::BulletMessage, "BulletMessage"},
  356. {MessageOfObj::BombedBulletMessage, "BombedBulletMessage"},
  357. {MessageOfObj::NullMessageOfObj, "NullMessageOfObj"},
  358. {MessageOfObj::ClassroomMessage, "ClassroomMessage"},
  359. {MessageOfObj::DoorMessage, "DoorMessage"},
  360. {MessageOfObj::GateMessage, "GateMessage"},
  361. {MessageOfObj::ChestMessage, "ChestMessage"},
  362. {MessageOfObj::MapMessage, "MapMessage"},
  363. {MessageOfObj::NewsMessage, "NewsMessage"},
  364. {MessageOfObj::HiddenGateMessage, "HiddenGateMessage"},
  365. };
  366. } // namespace THUAI6
  367. #endif