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API.h 14 kB

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  1. #pragma once
  2. #ifndef API_H
  3. #define API_H
  4. #ifdef _MSC_VER
  5. #pragma warning(disable : 4996)
  6. #endif
  7. #include "Message2Server.pb.h"
  8. #include "Message2Clients.pb.h"
  9. #include "MessageType.pb.h"
  10. #include "Services.grpc.pb.h"
  11. #include "Services.pb.h"
  12. #include <future>
  13. #include <iostream>
  14. #include <vector>
  15. #include <optional>
  16. #include <spdlog/spdlog.h>
  17. #include <spdlog/sinks/basic_file_sink.h>
  18. #include <spdlog/sinks/stdout_color_sinks.h>
  19. #include "structures.h"
  20. const constexpr int num_of_grid_per_cell = 1000;
  21. class IAI;
  22. class ILogic
  23. {
  24. // API中依赖Logic的部分
  25. public:
  26. // 获取服务器发来的消息
  27. virtual std::vector<std::shared_ptr<const THUAI6::Butcher>> GetButchers() const = 0;
  28. virtual std::vector<std::shared_ptr<const THUAI6::Human>> GetHumans() const = 0;
  29. virtual std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const = 0;
  30. virtual std::shared_ptr<const THUAI6::Human> HumanGetSelfInfo() const = 0;
  31. virtual std::shared_ptr<const THUAI6::Butcher> ButcherGetSelfInfo() const = 0;
  32. virtual std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const = 0;
  33. virtual THUAI6::PlaceType GetPlaceType(int32_t CellX, int32_t CellY) const = 0;
  34. // 供IAPI使用的操作相关的部分
  35. virtual bool Move(int64_t time, double angle) = 0;
  36. virtual bool PickProp(THUAI6::PropType prop) = 0;
  37. virtual bool UseProp() = 0;
  38. virtual bool UseSkill() = 0;
  39. virtual bool SendMessage(int64_t toID, std::string message) = 0;
  40. virtual bool HaveMessage() = 0;
  41. virtual std::optional<std::pair<int64_t, std::string>> GetMessage() = 0;
  42. virtual bool WaitThread() = 0;
  43. virtual int GetCounter() const = 0;
  44. // IHumanAPI使用的部分
  45. virtual bool Escape() = 0;
  46. virtual bool StartFixMachine() = 0;
  47. virtual bool EndFixMachine() = 0;
  48. virtual bool StartSaveHuman() = 0;
  49. virtual bool EndSaveHuman() = 0;
  50. // IButcherAPI使用的部分
  51. virtual bool Attack(double angle) = 0;
  52. virtual bool CarryHuman() = 0;
  53. virtual bool ReleaseHuman() = 0;
  54. virtual bool HangHuman() = 0;
  55. virtual const std::vector<int64_t> GetPlayerGUIDs() const = 0;
  56. };
  57. class IAPI
  58. {
  59. public:
  60. // 选手可执行的操作,应当保证所有函数的返回值都应当为std::future,例如下面的移动函数:
  61. // 指挥本角色进行移动,`timeInMilliseconds` 为移动时间,单位为毫秒;`angleInRadian` 表示移动的方向,单位是弧度,使用极坐标——竖直向下方向为 x 轴,水平向右方向为 y 轴
  62. virtual std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) = 0;
  63. // 向特定方向移动
  64. virtual std::future<bool> MoveRight(int64_t timeInMilliseconds) = 0;
  65. virtual std::future<bool> MoveUp(int64_t timeInMilliseconds) = 0;
  66. virtual std::future<bool> MoveLeft(int64_t timeInMilliseconds) = 0;
  67. virtual std::future<bool> MoveDown(int64_t timeInMilliseconds) = 0;
  68. // 捡道具、使用技能
  69. virtual std::future<bool> PickProp(THUAI6::PropType prop) = 0;
  70. virtual std::future<bool> UseProp() = 0;
  71. virtual std::future<bool> UseSkill() = 0;
  72. // 发送信息、接受信息,注意收消息时无消息则返回nullopt
  73. virtual std::future<bool> SendMessage(int64_t, std::string) = 0;
  74. [[nodiscard]] virtual std::future<bool> HaveMessage() = 0;
  75. [[nodiscard]] virtual std::future<std::optional<std::pair<int64_t, std::string>>> GetMessage() = 0;
  76. // 等待下一帧
  77. virtual std::future<bool> Wait() = 0;
  78. // 获取视野内可见的人类/屠夫的信息
  79. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Human>> GetHuman() const = 0;
  80. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Butcher>> GetButcher() const = 0;
  81. // 获取视野内可见的道具信息
  82. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const = 0;
  83. // 获取地图信息,视野外的地图统一为Land
  84. [[nodiscard]] virtual std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const = 0;
  85. [[nodiscard]] virtual THUAI6::PlaceType GetPlaceType(int32_t CellX, int32_t CellY) const = 0;
  86. // 获取所有玩家的GUID
  87. [[nodiscard]] virtual const std::vector<int64_t> GetPlayerGUIDs() const = 0;
  88. // 获取游戏目前所进行的帧数
  89. [[nodiscard]] virtual int GetFrameCount() const = 0;
  90. /*****选手可能用的辅助函数*****/
  91. // 获取指定格子中心的坐标
  92. [[nodiscard]] static inline int CellToGrid(int cell) noexcept
  93. {
  94. return cell * num_of_grid_per_cell + num_of_grid_per_cell / 2;
  95. }
  96. // 获取指定坐标点所位于的格子的 X 序号
  97. [[nodiscard]] static inline int GridToCell(int grid) noexcept
  98. {
  99. return grid / num_of_grid_per_cell;
  100. }
  101. };
  102. class IHumanAPI : public IAPI
  103. {
  104. public:
  105. /*****人类阵营的特定函数*****/
  106. virtual std::future<bool> StartFixMachine() = 0;
  107. virtual std::future<bool> EndFixMachine() = 0;
  108. virtual std::future<bool> StartSaveHuman() = 0;
  109. virtual std::future<bool> EndSaveHuman() = 0;
  110. virtual std::future<bool> Escape() = 0;
  111. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Human> GetSelfInfo() const = 0;
  112. };
  113. class IButcherAPI : public IAPI
  114. {
  115. public:
  116. /*****屠夫阵营的特定函数*****/
  117. virtual std::future<bool> Attack(double angleInRadian) = 0;
  118. virtual std::future<bool> CarryHuman() = 0;
  119. virtual std::future<bool> ReleaseHuman() = 0;
  120. virtual std::future<bool> HangHuman() = 0;
  121. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Butcher> GetSelfInfo() const = 0;
  122. };
  123. class IGameTimer
  124. {
  125. public:
  126. virtual void StartTimer() = 0;
  127. virtual void EndTimer() = 0;
  128. virtual void Play(IAI& ai) = 0;
  129. };
  130. class HumanAPI : public IHumanAPI, public IGameTimer
  131. {
  132. public:
  133. HumanAPI(ILogic& logic) :
  134. logic(logic)
  135. {
  136. }
  137. void StartTimer() override
  138. {
  139. }
  140. void EndTimer() override
  141. {
  142. }
  143. void Play(IAI& ai) override;
  144. [[nodiscard]] int GetFrameCount() const override;
  145. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  146. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  147. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  148. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  149. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  150. std::future<bool> PickProp(THUAI6::PropType prop) override;
  151. std::future<bool> UseProp() override;
  152. std::future<bool> UseSkill() override;
  153. std::future<bool> SendMessage(int64_t, std::string) override;
  154. [[nodiscard]] std::future<bool> HaveMessage() override;
  155. [[nodiscard]] std::future<std::optional<std::pair<int64_t, std::string>>> GetMessage() override;
  156. std::future<bool> Wait() override;
  157. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Human>> GetHuman() const override;
  158. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Butcher>> GetButcher() const override;
  159. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  160. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  161. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t CellX, int32_t CellY) const override;
  162. [[nodiscard]] const std::vector<int64_t> GetPlayerGUIDs() const override;
  163. std::future<bool> StartFixMachine() override;
  164. std::future<bool> EndFixMachine() override;
  165. std::future<bool> StartSaveHuman() override;
  166. std::future<bool> EndSaveHuman() override;
  167. std::future<bool> Escape() override;
  168. [[nodiscard]] std::shared_ptr<const THUAI6::Human> GetSelfInfo() const override;
  169. private:
  170. ILogic& logic;
  171. };
  172. class ButcherAPI : public IButcherAPI, public IGameTimer
  173. {
  174. public:
  175. ButcherAPI(ILogic& logic) :
  176. logic(logic)
  177. {
  178. }
  179. void StartTimer() override
  180. {
  181. }
  182. void EndTimer() override
  183. {
  184. }
  185. void Play(IAI& ai) override;
  186. [[nodiscard]] int GetFrameCount() const override;
  187. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  188. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  189. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  190. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  191. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  192. std::future<bool> PickProp(THUAI6::PropType prop) override;
  193. std::future<bool> UseProp() override;
  194. std::future<bool> UseSkill() override;
  195. std::future<bool> SendMessage(int64_t, std::string) override;
  196. [[nodiscard]] std::future<bool> HaveMessage() override;
  197. [[nodiscard]] std::future<std::optional<std::pair<int64_t, std::string>>> GetMessage() override;
  198. std::future<bool> Wait() override;
  199. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Human>> GetHuman() const override;
  200. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Butcher>> GetButcher() const override;
  201. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  202. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  203. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t CellX, int32_t CellY) const override;
  204. [[nodiscard]] const std::vector<int64_t> GetPlayerGUIDs() const override;
  205. std::future<bool> Attack(double angleInRadian) override;
  206. std::future<bool> CarryHuman() override;
  207. std::future<bool> ReleaseHuman() override;
  208. std::future<bool> HangHuman() override;
  209. [[nodiscard]] std::shared_ptr<const THUAI6::Butcher> GetSelfInfo() const override;
  210. private:
  211. ILogic& logic;
  212. };
  213. class HumanDebugAPI : public IHumanAPI, public IGameTimer
  214. {
  215. public:
  216. HumanDebugAPI(ILogic& logic, bool file, bool print, bool warnOnly, int64_t playerID);
  217. void StartTimer() override;
  218. void EndTimer() override;
  219. void Play(IAI& ai) override;
  220. [[nodiscard]] int GetFrameCount() const override;
  221. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  222. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  223. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  224. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  225. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  226. std::future<bool> PickProp(THUAI6::PropType prop) override;
  227. std::future<bool> UseProp() override;
  228. std::future<bool> UseSkill() override;
  229. std::future<bool> SendMessage(int64_t, std::string) override;
  230. [[nodiscard]] std::future<bool> HaveMessage() override;
  231. [[nodiscard]] std::future<std::optional<std::pair<int64_t, std::string>>> GetMessage() override;
  232. std::future<bool> Wait() override;
  233. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Human>> GetHuman() const override;
  234. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Butcher>> GetButcher() const override;
  235. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  236. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  237. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t CellX, int32_t CellY) const override;
  238. [[nodiscard]] const std::vector<int64_t> GetPlayerGUIDs() const override;
  239. std::future<bool> StartFixMachine() override;
  240. std::future<bool> EndFixMachine() override;
  241. std::future<bool> StartSaveHuman() override;
  242. std::future<bool> EndSaveHuman() override;
  243. std::future<bool> Escape() override;
  244. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Human> GetSelfInfo() const override;
  245. private:
  246. std::chrono::system_clock::time_point startPoint;
  247. std::unique_ptr<spdlog::logger> logger;
  248. ILogic& logic;
  249. };
  250. class ButcherDebugAPI : public IButcherAPI, public IGameTimer
  251. {
  252. public:
  253. ButcherDebugAPI(ILogic& logic, bool file, bool print, bool warnOnly, int64_t playerID);
  254. void StartTimer() override;
  255. void EndTimer() override;
  256. void Play(IAI& ai) override;
  257. [[nodiscard]] int GetFrameCount() const override;
  258. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  259. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  260. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  261. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  262. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  263. std::future<bool> PickProp(THUAI6::PropType prop) override;
  264. std::future<bool> UseProp() override;
  265. std::future<bool> UseSkill() override;
  266. std::future<bool> SendMessage(int64_t, std::string) override;
  267. [[nodiscard]] std::future<bool> HaveMessage() override;
  268. [[nodiscard]] std::future<std::optional<std::pair<int64_t, std::string>>> GetMessage() override;
  269. std::future<bool> Wait() override;
  270. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Human>> GetHuman() const override;
  271. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Butcher>> GetButcher() const override;
  272. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  273. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  274. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t CellX, int32_t CellY) const override;
  275. [[nodiscard]] const std::vector<int64_t> GetPlayerGUIDs() const override;
  276. std::future<bool> Attack(double angleInRadian) override;
  277. std::future<bool> CarryHuman() override;
  278. std::future<bool> ReleaseHuman() override;
  279. std::future<bool> HangHuman() override;
  280. [[nodiscard]] std::shared_ptr<const THUAI6::Butcher> GetSelfInfo() const override;
  281. private:
  282. std::chrono::system_clock::time_point startPoint;
  283. std::unique_ptr<spdlog::logger> logger;
  284. ILogic& logic;
  285. };
  286. #endif