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API.h 20 kB

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  1. #pragma once
  2. #ifndef API_H
  3. #define API_H
  4. #ifdef _MSC_VER
  5. #pragma warning(disable : 4996)
  6. #endif
  7. #include "Message2Server.pb.h"
  8. #include "Message2Clients.pb.h"
  9. #include "MessageType.pb.h"
  10. #include "Services.grpc.pb.h"
  11. #include "Services.pb.h"
  12. #include <future>
  13. #include <iostream>
  14. #include <vector>
  15. #include <optional>
  16. #include <spdlog/spdlog.h>
  17. #include <spdlog/sinks/basic_file_sink.h>
  18. #include <spdlog/sinks/stdout_color_sinks.h>
  19. #include "structures.h"
  20. const constexpr int numOfGridPerCell = 1000;
  21. class IAI;
  22. class ILogic
  23. {
  24. // API中依赖Logic的部分
  25. public:
  26. // 获取服务器发来的消息
  27. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const = 0;
  28. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const = 0;
  29. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const = 0;
  30. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Student> StudentGetSelfInfo() const = 0;
  31. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Tricker> TrickerGetSelfInfo() const = 0;
  32. [[nodiscard]] virtual std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const = 0;
  33. [[nodiscard]] virtual THUAI6::PlaceType GetPlaceType(int32_t cellX, int32_t cellY) const = 0;
  34. [[nodiscard]] virtual int32_t GetClassroomProgress(int32_t cellX, int32_t cellY) const = 0;
  35. [[nodiscard]] virtual int32_t GetChestProgress(int32_t cellX, int32_t cellY) const = 0;
  36. [[nodiscard]] virtual int32_t GetGateProgress(int32_t cellX, int32_t cellY) const = 0;
  37. [[nodiscard]] virtual bool IsDoorOpen(int32_t cellX, int32_t cellY) const = 0;
  38. [[nodiscard]] virtual THUAI6::HiddenGateState GetHiddenGateState(int32_t cellX, int32_t cellY) const = 0;
  39. [[nodiscard]] virtual int32_t GetDoorProgress(int32_t cellX, int32_t cellY) const = 0;
  40. [[nodiscard]] virtual std::shared_ptr<const THUAI6::GameInfo> GetGameInfo() const = 0;
  41. // 供IAPI使用的操作相关的部分
  42. virtual bool Move(int64_t time, double angle) = 0;
  43. virtual bool PickProp(THUAI6::PropType prop) = 0;
  44. virtual bool UseProp(THUAI6::PropType prop) = 0;
  45. virtual bool UseSkill(int32_t skillID) = 0;
  46. virtual bool SendMessage(int64_t toID, std::string message) = 0;
  47. virtual bool HaveMessage() = 0;
  48. virtual std::optional<std::pair<int64_t, std::string>> GetMessage() = 0;
  49. virtual bool WaitThread() = 0;
  50. virtual int GetCounter() const = 0;
  51. // IStudentAPI使用的部分
  52. virtual bool Graduate() = 0;
  53. virtual bool StartLearning() = 0;
  54. virtual bool StartTreatMate(int64_t mateID) = 0;
  55. virtual bool StartRescueMate(int64_t mateID) = 0;
  56. virtual bool OpenDoor() = 0;
  57. virtual bool CloseDoor() = 0;
  58. virtual bool SkipWindow() = 0;
  59. virtual bool StartOpenGate() = 0;
  60. virtual bool StartOpenChest() = 0;
  61. virtual bool EndAllAction() = 0;
  62. // ITrickerAPI使用的部分
  63. virtual bool Attack(double angle) = 0;
  64. virtual std::vector<int64_t> GetPlayerGUIDs() const = 0;
  65. };
  66. class IAPI
  67. {
  68. public:
  69. // 选手可执行的操作,应当保证所有函数的返回值都应当为std::future,例如下面的移动函数:
  70. // 指挥本角色进行移动,`timeInMilliseconds` 为移动时间,单位为毫秒;`angleInRadian` 表示移动的方向,单位是弧度,使用极坐标——竖直向下方向为 x 轴,水平向右方向为 y 轴
  71. virtual std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) = 0;
  72. // 向特定方向移动
  73. virtual std::future<bool> MoveRight(int64_t timeInMilliseconds) = 0;
  74. virtual std::future<bool> MoveUp(int64_t timeInMilliseconds) = 0;
  75. virtual std::future<bool> MoveLeft(int64_t timeInMilliseconds) = 0;
  76. virtual std::future<bool> MoveDown(int64_t timeInMilliseconds) = 0;
  77. // 捡道具、使用技能
  78. virtual std::future<bool> PickProp(THUAI6::PropType prop) = 0;
  79. virtual std::future<bool> UseProp(THUAI6::PropType prop) = 0;
  80. virtual std::future<bool> UseSkill(int32_t skillID) = 0;
  81. virtual std::future<bool> Attack(double angleInRadian) = 0;
  82. virtual std::future<bool> OpenDoor() = 0;
  83. virtual std::future<bool> CloseDoor() = 0;
  84. virtual std::future<bool> SkipWindow() = 0;
  85. virtual std::future<bool> StartOpenGate() = 0;
  86. virtual std::future<bool> StartOpenChest() = 0;
  87. virtual std::future<bool> EndAllAction() = 0;
  88. // 发送信息、接受信息,注意收消息时无消息则返回nullopt
  89. virtual std::future<bool> SendMessage(int64_t, std::string) = 0;
  90. [[nodiscard]] virtual std::future<bool> HaveMessage() = 0;
  91. [[nodiscard]] virtual std::future<std::optional<std::pair<int64_t, std::string>>> GetMessage() = 0;
  92. // 等待下一帧
  93. virtual std::future<bool> Wait() = 0;
  94. // 获取视野内可见的学生/捣蛋鬼的信息
  95. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const = 0;
  96. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const = 0;
  97. // 获取视野内可见的道具信息
  98. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const = 0;
  99. // 获取地图信息,视野外的地图统一为Land
  100. [[nodiscard]] virtual std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const = 0;
  101. [[nodiscard]] virtual THUAI6::PlaceType GetPlaceType(int32_t cellX, int32_t cellY) const = 0;
  102. [[nodiscard]] virtual bool IsDoorOpen(int32_t cellX, int32_t cellY) const = 0;
  103. [[nodiscard]] virtual int32_t GetChestProgress(int32_t cellX, int32_t cellY) const = 0;
  104. [[nodiscard]] virtual int32_t GetGateProgress(int32_t cellX, int32_t cellY) const = 0;
  105. [[nodiscard]] virtual int32_t GetClassroomProgress(int32_t cellX, int32_t cellY) const = 0;
  106. [[nodiscard]] virtual THUAI6::HiddenGateState GetHiddenGateState(int32_t cellX, int32_t cellY) const = 0;
  107. [[nodiscard]] virtual int32_t GetDoorProgress(int32_t cellX, int32_t cellY) const = 0;
  108. [[nodiscard]] virtual std::shared_ptr<const THUAI6::GameInfo> GetGameInfo() const = 0;
  109. // 获取所有玩家的GUID
  110. [[nodiscard]] virtual std::vector<int64_t> GetPlayerGUIDs() const = 0;
  111. // 获取游戏目前所进行的帧数
  112. [[nodiscard]] virtual int GetFrameCount() const = 0;
  113. /*****选手可能用的辅助函数*****/
  114. // 获取指定格子中心的坐标
  115. [[nodiscard]] static inline int CellToGrid(int cell) noexcept
  116. {
  117. return cell * numOfGridPerCell + numOfGridPerCell / 2;
  118. }
  119. // 获取指定坐标点所位于的格子的 X 序号
  120. [[nodiscard]] static inline int GridToCell(int grid) noexcept
  121. {
  122. return grid / numOfGridPerCell;
  123. }
  124. // 用于DEBUG的输出函数,选手仅在开启Debug模式的情况下可以使用
  125. virtual void PrintStudent() const = 0;
  126. virtual void PrintTricker() const = 0;
  127. virtual void PrintProp() const = 0;
  128. virtual void PrintSelfInfo() const = 0;
  129. };
  130. class IStudentAPI : public IAPI
  131. {
  132. public:
  133. /*****学生阵营的特定函数*****/
  134. virtual std::future<bool> StartLearning() = 0;
  135. virtual std::future<bool> StartTreatMate(int64_t mateID) = 0;
  136. virtual std::future<bool> StartRescueMate(int64_t mateID) = 0;
  137. virtual std::future<bool> Graduate() = 0;
  138. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Student> GetSelfInfo() const = 0;
  139. };
  140. class ITrickerAPI : public IAPI
  141. {
  142. public:
  143. /*****捣蛋鬼阵营的特定函数*****/
  144. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Tricker> GetSelfInfo() const = 0;
  145. };
  146. class IGameTimer
  147. {
  148. public:
  149. virtual ~IGameTimer() = default;
  150. virtual void StartTimer() = 0;
  151. virtual void EndTimer() = 0;
  152. virtual void Play(IAI& ai) = 0;
  153. };
  154. class StudentAPI : public IStudentAPI, public IGameTimer
  155. {
  156. public:
  157. StudentAPI(ILogic& logic) :
  158. logic(logic)
  159. {
  160. }
  161. void StartTimer() override
  162. {
  163. }
  164. void EndTimer() override
  165. {
  166. }
  167. void Play(IAI& ai) override;
  168. [[nodiscard]] int GetFrameCount() const override;
  169. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  170. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  171. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  172. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  173. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  174. std::future<bool> PickProp(THUAI6::PropType prop) override;
  175. std::future<bool> UseProp(THUAI6::PropType prop) override;
  176. std::future<bool> UseSkill(int32_t skillID) override;
  177. std::future<bool> Attack(double angleInRadian) override;
  178. std::future<bool> OpenDoor() override;
  179. std::future<bool> CloseDoor() override;
  180. std::future<bool> SkipWindow() override;
  181. std::future<bool> StartOpenGate() override;
  182. std::future<bool> StartOpenChest() override;
  183. std::future<bool> EndAllAction() override;
  184. std::future<bool> SendMessage(int64_t, std::string) override;
  185. [[nodiscard]] std::future<bool> HaveMessage() override;
  186. [[nodiscard]] std::future<std::optional<std::pair<int64_t, std::string>>> GetMessage() override;
  187. std::future<bool> Wait() override;
  188. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const override;
  189. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const override;
  190. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  191. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  192. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t cellX, int32_t cellY) const override;
  193. [[nodiscard]] bool IsDoorOpen(int32_t cellX, int32_t cellY) const override;
  194. [[nodiscard]] int32_t GetChestProgress(int32_t cellX, int32_t cellY) const override;
  195. [[nodiscard]] int32_t GetGateProgress(int32_t cellX, int32_t cellY) const override;
  196. [[nodiscard]] int32_t GetClassroomProgress(int32_t cellX, int32_t cellY) const override;
  197. [[nodiscard]] THUAI6::HiddenGateState GetHiddenGateState(int32_t cellX, int32_t cellY) const override;
  198. [[nodiscard]] int32_t GetDoorProgress(int32_t cellX, int32_t cellY) const override;
  199. [[nodiscard]] std::shared_ptr<const THUAI6::GameInfo> GetGameInfo() const override;
  200. [[nodiscard]] std::vector<int64_t> GetPlayerGUIDs() const override;
  201. std::future<bool> StartLearning() override;
  202. std::future<bool> StartTreatMate(int64_t mateID) override;
  203. std::future<bool> StartRescueMate(int64_t mateID) override;
  204. std::future<bool> Graduate() override;
  205. [[nodiscard]] std::shared_ptr<const THUAI6::Student> GetSelfInfo() const override;
  206. void PrintStudent() const override
  207. {
  208. }
  209. void PrintTricker() const override
  210. {
  211. }
  212. void PrintProp() const override
  213. {
  214. }
  215. void PrintSelfInfo() const override
  216. {
  217. }
  218. private:
  219. ILogic& logic;
  220. };
  221. class TrickerAPI : public ITrickerAPI, public IGameTimer
  222. {
  223. public:
  224. TrickerAPI(ILogic& logic) :
  225. logic(logic)
  226. {
  227. }
  228. void StartTimer() override
  229. {
  230. }
  231. void EndTimer() override
  232. {
  233. }
  234. void Play(IAI& ai) override;
  235. [[nodiscard]] int GetFrameCount() const override;
  236. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  237. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  238. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  239. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  240. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  241. std::future<bool> PickProp(THUAI6::PropType prop) override;
  242. std::future<bool> UseProp(THUAI6::PropType prop) override;
  243. std::future<bool> UseSkill(int32_t skillID) override;
  244. std::future<bool> OpenDoor() override;
  245. std::future<bool> CloseDoor() override;
  246. std::future<bool> SkipWindow() override;
  247. std::future<bool> StartOpenGate() override;
  248. std::future<bool> StartOpenChest() override;
  249. std::future<bool> EndAllAction() override;
  250. std::future<bool> SendMessage(int64_t, std::string) override;
  251. [[nodiscard]] std::future<bool> HaveMessage() override;
  252. [[nodiscard]] std::future<std::optional<std::pair<int64_t, std::string>>> GetMessage() override;
  253. std::future<bool> Wait() override;
  254. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const override;
  255. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const override;
  256. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  257. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  258. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t cellX, int32_t cellY) const override;
  259. [[nodiscard]] bool IsDoorOpen(int32_t cellX, int32_t cellY) const override;
  260. [[nodiscard]] int32_t GetChestProgress(int32_t cellX, int32_t cellY) const override;
  261. [[nodiscard]] int32_t GetGateProgress(int32_t cellX, int32_t cellY) const override;
  262. [[nodiscard]] int32_t GetClassroomProgress(int32_t cellX, int32_t cellY) const override;
  263. [[nodiscard]] int32_t GetDoorProgress(int32_t cellX, int32_t cellY) const override;
  264. [[nodiscard]] THUAI6::HiddenGateState GetHiddenGateState(int32_t cellX, int32_t cellY) const override;
  265. [[nodiscard]] std::shared_ptr<const THUAI6::GameInfo> GetGameInfo() const override;
  266. [[nodiscard]] std::vector<int64_t> GetPlayerGUIDs() const override;
  267. std::future<bool> Attack(double angleInRadian) override;
  268. [[nodiscard]] std::shared_ptr<const THUAI6::Tricker> GetSelfInfo() const override;
  269. void PrintStudent() const override
  270. {
  271. }
  272. void PrintTricker() const override
  273. {
  274. }
  275. void PrintProp() const override
  276. {
  277. }
  278. void PrintSelfInfo() const override
  279. {
  280. }
  281. private:
  282. ILogic& logic;
  283. };
  284. class StudentDebugAPI : public IStudentAPI, public IGameTimer
  285. {
  286. public:
  287. StudentDebugAPI(ILogic& logic, bool file, bool print, bool warnOnly, int64_t playerID);
  288. void StartTimer() override;
  289. void EndTimer() override;
  290. void Play(IAI& ai) override;
  291. [[nodiscard]] int GetFrameCount() const override;
  292. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  293. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  294. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  295. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  296. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  297. std::future<bool> PickProp(THUAI6::PropType prop) override;
  298. std::future<bool> UseProp(THUAI6::PropType prop) override;
  299. std::future<bool> UseSkill(int32_t skillID) override;
  300. std::future<bool> Attack(double angleInRadian) override;
  301. std::future<bool> OpenDoor() override;
  302. std::future<bool> CloseDoor() override;
  303. std::future<bool> SkipWindow() override;
  304. std::future<bool> StartOpenGate() override;
  305. std::future<bool> StartOpenChest() override;
  306. std::future<bool> EndAllAction() override;
  307. std::future<bool> SendMessage(int64_t, std::string) override;
  308. [[nodiscard]] std::future<bool> HaveMessage() override;
  309. [[nodiscard]] std::future<std::optional<std::pair<int64_t, std::string>>> GetMessage() override;
  310. std::future<bool> Wait() override;
  311. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const override;
  312. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const override;
  313. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  314. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  315. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t cellX, int32_t cellY) const override;
  316. [[nodiscard]] bool IsDoorOpen(int32_t cellX, int32_t cellY) const override;
  317. [[nodiscard]] int32_t GetChestProgress(int32_t cellX, int32_t cellY) const override;
  318. [[nodiscard]] int32_t GetGateProgress(int32_t cellX, int32_t cellY) const override;
  319. [[nodiscard]] int32_t GetClassroomProgress(int32_t cellX, int32_t cellY) const override;
  320. [[nodiscard]] int32_t GetDoorProgress(int32_t cellX, int32_t cellY) const override;
  321. [[nodiscard]] THUAI6::HiddenGateState GetHiddenGateState(int32_t cellX, int32_t cellY) const override;
  322. [[nodiscard]] std::shared_ptr<const THUAI6::GameInfo> GetGameInfo() const override;
  323. [[nodiscard]] std::vector<int64_t> GetPlayerGUIDs() const override;
  324. std::future<bool> StartLearning() override;
  325. std::future<bool> StartTreatMate(int64_t mateID) override;
  326. std::future<bool> StartRescueMate(int64_t mateID) override;
  327. std::future<bool> Graduate() override;
  328. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Student> GetSelfInfo() const override;
  329. void PrintStudent() const override;
  330. void PrintTricker() const override;
  331. void PrintProp() const override;
  332. void PrintSelfInfo() const override;
  333. private:
  334. std::chrono::system_clock::time_point startPoint;
  335. std::unique_ptr<spdlog::logger> logger;
  336. ILogic& logic;
  337. };
  338. class TrickerDebugAPI : public ITrickerAPI, public IGameTimer
  339. {
  340. public:
  341. TrickerDebugAPI(ILogic& logic, bool file, bool print, bool warnOnly, int64_t playerID);
  342. void StartTimer() override;
  343. void EndTimer() override;
  344. void Play(IAI& ai) override;
  345. [[nodiscard]] int GetFrameCount() const override;
  346. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  347. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  348. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  349. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  350. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  351. std::future<bool> PickProp(THUAI6::PropType prop) override;
  352. std::future<bool> UseProp(THUAI6::PropType prop) override;
  353. std::future<bool> UseSkill(int32_t skillID) override;
  354. std::future<bool> OpenDoor() override;
  355. std::future<bool> CloseDoor() override;
  356. std::future<bool> SkipWindow() override;
  357. std::future<bool> StartOpenGate() override;
  358. std::future<bool> StartOpenChest() override;
  359. std::future<bool> EndAllAction() override;
  360. std::future<bool> SendMessage(int64_t, std::string) override;
  361. [[nodiscard]] std::future<bool> HaveMessage() override;
  362. [[nodiscard]] std::future<std::optional<std::pair<int64_t, std::string>>> GetMessage() override;
  363. std::future<bool> Wait() override;
  364. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const override;
  365. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const override;
  366. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  367. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  368. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t cellX, int32_t cellY) const override;
  369. [[nodiscard]] bool IsDoorOpen(int32_t cellX, int32_t cellY) const override;
  370. [[nodiscard]] int32_t GetChestProgress(int32_t cellX, int32_t cellY) const override;
  371. [[nodiscard]] int32_t GetGateProgress(int32_t cellX, int32_t cellY) const override;
  372. [[nodiscard]] int32_t GetClassroomProgress(int32_t cellX, int32_t cellY) const override;
  373. [[nodiscard]] int32_t GetDoorProgress(int32_t cellX, int32_t cellY) const override;
  374. [[nodiscard]] THUAI6::HiddenGateState GetHiddenGateState(int32_t cellX, int32_t cellY) const override;
  375. [[nodiscard]] std::shared_ptr<const THUAI6::GameInfo> GetGameInfo() const override;
  376. [[nodiscard]] std::vector<int64_t> GetPlayerGUIDs() const override;
  377. std::future<bool> Attack(double angleInRadian) override;
  378. [[nodiscard]] std::shared_ptr<const THUAI6::Tricker> GetSelfInfo() const override;
  379. void PrintStudent() const override;
  380. void PrintTricker() const override;
  381. void PrintProp() const override;
  382. void PrintSelfInfo() const override;
  383. private:
  384. std::chrono::system_clock::time_point startPoint;
  385. std::unique_ptr<spdlog::logger> logger;
  386. ILogic& logic;
  387. };
  388. #endif