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API.h 22 kB

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  1. #pragma once
  2. #ifndef API_H
  3. #define API_H
  4. #ifdef _MSC_VER
  5. #pragma warning(disable : 4996)
  6. #endif
  7. #include "Message2Server.pb.h"
  8. #include "Message2Clients.pb.h"
  9. #include "MessageType.pb.h"
  10. #include "Services.grpc.pb.h"
  11. #include "Services.pb.h"
  12. #include <future>
  13. #include <iostream>
  14. #include <vector>
  15. #include <optional>
  16. #include <spdlog/spdlog.h>
  17. #include <spdlog/sinks/basic_file_sink.h>
  18. #include <spdlog/sinks/stdout_color_sinks.h>
  19. #include "structures.h"
  20. #undef GetMessage
  21. #undef SendMessage
  22. #undef PeekMessage
  23. const constexpr int numOfGridPerCell = 1000;
  24. class IAI;
  25. class ILogic
  26. {
  27. // API中依赖Logic的部分
  28. public:
  29. // 获取服务器发来的消息
  30. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const = 0;
  31. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const = 0;
  32. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const = 0;
  33. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Bullet>> GetBullets() const = 0;
  34. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Student> StudentGetSelfInfo() const = 0;
  35. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Tricker> TrickerGetSelfInfo() const = 0;
  36. [[nodiscard]] virtual std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const = 0;
  37. [[nodiscard]] virtual THUAI6::PlaceType GetPlaceType(int32_t cellX, int32_t cellY) const = 0;
  38. [[nodiscard]] virtual int32_t GetClassroomProgress(int32_t cellX, int32_t cellY) const = 0;
  39. [[nodiscard]] virtual int32_t GetChestProgress(int32_t cellX, int32_t cellY) const = 0;
  40. [[nodiscard]] virtual int32_t GetGateProgress(int32_t cellX, int32_t cellY) const = 0;
  41. [[nodiscard]] virtual bool IsDoorOpen(int32_t cellX, int32_t cellY) const = 0;
  42. [[nodiscard]] virtual THUAI6::HiddenGateState GetHiddenGateState(int32_t cellX, int32_t cellY) const = 0;
  43. [[nodiscard]] virtual int32_t GetDoorProgress(int32_t cellX, int32_t cellY) const = 0;
  44. [[nodiscard]] virtual std::shared_ptr<const THUAI6::GameInfo> GetGameInfo() const = 0;
  45. // 供IAPI使用的操作相关的部分
  46. virtual bool Move(int64_t time, double angle) = 0;
  47. virtual bool PickProp(THUAI6::PropType prop) = 0;
  48. virtual bool UseProp(THUAI6::PropType prop) = 0;
  49. virtual bool ThrowProp(THUAI6::PropType prop) = 0;
  50. virtual bool UseSkill(int32_t skillID) = 0;
  51. virtual bool SendMessage(int64_t toID, std::string message) = 0;
  52. virtual bool HaveMessage() = 0;
  53. virtual std::pair<int64_t, std::string> GetMessage() = 0;
  54. virtual bool WaitThread() = 0;
  55. virtual int GetCounter() const = 0;
  56. // IStudentAPI使用的部分
  57. virtual bool Graduate() = 0;
  58. virtual bool StartLearning() = 0;
  59. virtual bool StartEncourageMate(int64_t mateID) = 0;
  60. virtual bool StartRouseMate(int64_t mateID) = 0;
  61. virtual bool OpenDoor() = 0;
  62. virtual bool CloseDoor() = 0;
  63. virtual bool SkipWindow() = 0;
  64. virtual bool StartOpenGate() = 0;
  65. virtual bool StartOpenChest() = 0;
  66. virtual bool EndAllAction() = 0;
  67. // ITrickerAPI使用的部分
  68. virtual bool Attack(double angle) = 0;
  69. virtual std::vector<int64_t> GetPlayerGUIDs() const = 0;
  70. [[nodiscard]] virtual bool HaveView(int gridX, int gridY, int selfX, int selfY, int viewRange) const = 0;
  71. };
  72. class IAPI
  73. {
  74. public:
  75. // 选手可执行的操作,应当保证所有函数的返回值都应当为std::future,例如下面的移动函数:
  76. // 指挥本角色进行移动,`timeInMilliseconds` 为移动时间,单位为毫秒;`angleInRadian` 表示移动的方向,单位是弧度,使用极坐标——竖直向下方向为 x 轴,水平向右方向为 y 轴
  77. virtual std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) = 0;
  78. // 向特定方向移动
  79. virtual std::future<bool> MoveRight(int64_t timeInMilliseconds) = 0;
  80. virtual std::future<bool> MoveUp(int64_t timeInMilliseconds) = 0;
  81. virtual std::future<bool> MoveLeft(int64_t timeInMilliseconds) = 0;
  82. virtual std::future<bool> MoveDown(int64_t timeInMilliseconds) = 0;
  83. // 捡道具、使用技能
  84. virtual std::future<bool> PickProp(THUAI6::PropType prop) = 0;
  85. virtual std::future<bool> UseProp(THUAI6::PropType prop) = 0;
  86. virtual std::future<bool> ThrowProp(THUAI6::PropType prop) = 0;
  87. virtual std::future<bool> UseSkill(int32_t skillID) = 0;
  88. virtual std::future<bool> Attack(double angleInRadian) = 0;
  89. virtual std::future<bool> OpenDoor() = 0;
  90. virtual std::future<bool> CloseDoor() = 0;
  91. virtual std::future<bool> SkipWindow() = 0;
  92. virtual std::future<bool> StartOpenGate() = 0;
  93. virtual std::future<bool> StartOpenChest() = 0;
  94. virtual std::future<bool> EndAllAction() = 0;
  95. // 发送信息、接受信息,注意收消息时无消息则返回nullopt
  96. virtual std::future<bool> SendMessage(int64_t, std::string) = 0;
  97. [[nodiscard]] virtual bool HaveMessage() = 0;
  98. [[nodiscard]] virtual std::pair<int64_t, std::string> GetMessage() = 0;
  99. // 等待下一帧
  100. virtual bool Wait() = 0;
  101. // 获取视野内可见的学生/捣蛋鬼的信息
  102. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const = 0;
  103. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const = 0;
  104. // 获取视野内可见的道具信息
  105. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const = 0;
  106. // 获取视野内可见的子弹信息
  107. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Bullet>> GetBullets() const = 0;
  108. [[nodiscard]] virtual std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const = 0;
  109. [[nodiscard]] virtual THUAI6::PlaceType GetPlaceType(int32_t cellX, int32_t cellY) const = 0;
  110. [[nodiscard]] virtual bool IsDoorOpen(int32_t cellX, int32_t cellY) const = 0;
  111. [[nodiscard]] virtual int32_t GetChestProgress(int32_t cellX, int32_t cellY) const = 0;
  112. [[nodiscard]] virtual int32_t GetGateProgress(int32_t cellX, int32_t cellY) const = 0;
  113. [[nodiscard]] virtual int32_t GetClassroomProgress(int32_t cellX, int32_t cellY) const = 0;
  114. [[nodiscard]] virtual THUAI6::HiddenGateState GetHiddenGateState(int32_t cellX, int32_t cellY) const = 0;
  115. [[nodiscard]] virtual int32_t GetDoorProgress(int32_t cellX, int32_t cellY) const = 0;
  116. [[nodiscard]] virtual std::shared_ptr<const THUAI6::GameInfo> GetGameInfo() const = 0;
  117. // 获取所有玩家的GUID
  118. [[nodiscard]] virtual std::vector<int64_t> GetPlayerGUIDs() const = 0;
  119. // 获取游戏目前所进行的帧数
  120. [[nodiscard]] virtual int GetFrameCount() const = 0;
  121. /*****选手可能用的辅助函数*****/
  122. // 获取指定格子中心的坐标
  123. [[nodiscard]] static inline int CellToGrid(int cell) noexcept
  124. {
  125. return cell * numOfGridPerCell + numOfGridPerCell / 2;
  126. }
  127. // 获取指定坐标点所位于的格子的 X 序号
  128. [[nodiscard]] static inline int GridToCell(int grid) noexcept
  129. {
  130. return grid / numOfGridPerCell;
  131. }
  132. [[nodiscard]] virtual bool HaveView(int gridX, int gridY) const = 0;
  133. // 用于DEBUG的输出函数,选手仅在开启Debug模式的情况下可以使用
  134. virtual void Print(std::string str) const = 0;
  135. virtual void PrintStudent() const = 0;
  136. virtual void PrintTricker() const = 0;
  137. virtual void PrintProp() const = 0;
  138. virtual void PrintSelfInfo() const = 0;
  139. };
  140. class IStudentAPI : public IAPI
  141. {
  142. public:
  143. /*****学生阵营的特定函数*****/
  144. virtual std::future<bool> StartLearning() = 0;
  145. virtual std::future<bool> StartEncourageMate(int64_t mateID) = 0;
  146. virtual std::future<bool> StartRouseMate(int64_t mateID) = 0;
  147. virtual std::future<bool> Graduate() = 0;
  148. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Student> GetSelfInfo() const = 0;
  149. };
  150. class ITrickerAPI : public IAPI
  151. {
  152. public:
  153. /*****捣蛋鬼阵营的特定函数*****/
  154. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Tricker> GetSelfInfo() const = 0;
  155. };
  156. class IGameTimer
  157. {
  158. public:
  159. virtual ~IGameTimer() = default;
  160. virtual void StartTimer() = 0;
  161. virtual void EndTimer() = 0;
  162. virtual void Play(IAI& ai) = 0;
  163. };
  164. class StudentAPI : public IStudentAPI, public IGameTimer
  165. {
  166. public:
  167. StudentAPI(ILogic& logic) :
  168. logic(logic)
  169. {
  170. }
  171. void StartTimer() override
  172. {
  173. }
  174. void EndTimer() override
  175. {
  176. }
  177. void Play(IAI& ai) override;
  178. [[nodiscard]] int GetFrameCount() const override;
  179. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  180. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  181. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  182. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  183. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  184. std::future<bool> PickProp(THUAI6::PropType prop) override;
  185. std::future<bool> UseProp(THUAI6::PropType prop) override;
  186. std::future<bool> ThrowProp(THUAI6::PropType prop) override;
  187. std::future<bool> UseSkill(int32_t skillID) override;
  188. std::future<bool> Attack(double angleInRadian) override;
  189. std::future<bool> OpenDoor() override;
  190. std::future<bool> CloseDoor() override;
  191. std::future<bool> SkipWindow() override;
  192. std::future<bool> StartOpenGate() override;
  193. std::future<bool> StartOpenChest() override;
  194. std::future<bool> EndAllAction() override;
  195. std::future<bool> SendMessage(int64_t, std::string) override;
  196. [[nodiscard]] bool HaveMessage() override;
  197. [[nodiscard]] std::pair<int64_t, std::string> GetMessage() override;
  198. bool Wait() override;
  199. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const override;
  200. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const override;
  201. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  202. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Bullet>> GetBullets() const override;
  203. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  204. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t cellX, int32_t cellY) const override;
  205. [[nodiscard]] bool IsDoorOpen(int32_t cellX, int32_t cellY) const override;
  206. [[nodiscard]] int32_t GetChestProgress(int32_t cellX, int32_t cellY) const override;
  207. [[nodiscard]] int32_t GetGateProgress(int32_t cellX, int32_t cellY) const override;
  208. [[nodiscard]] int32_t GetClassroomProgress(int32_t cellX, int32_t cellY) const override;
  209. [[nodiscard]] THUAI6::HiddenGateState GetHiddenGateState(int32_t cellX, int32_t cellY) const override;
  210. [[nodiscard]] int32_t GetDoorProgress(int32_t cellX, int32_t cellY) const override;
  211. [[nodiscard]] std::shared_ptr<const THUAI6::GameInfo> GetGameInfo() const override;
  212. [[nodiscard]] std::vector<int64_t> GetPlayerGUIDs() const override;
  213. std::future<bool> StartLearning() override;
  214. std::future<bool> StartEncourageMate(int64_t mateID) override;
  215. std::future<bool> StartRouseMate(int64_t mateID) override;
  216. std::future<bool> Graduate() override;
  217. [[nodiscard]] std::shared_ptr<const THUAI6::Student> GetSelfInfo() const override;
  218. [[nodiscard]] bool HaveView(int gridX, int gridY) const override;
  219. void Print(std::string str) const override
  220. {
  221. }
  222. void PrintStudent() const override
  223. {
  224. }
  225. void PrintTricker() const override
  226. {
  227. }
  228. void PrintProp() const override
  229. {
  230. }
  231. void PrintSelfInfo() const override
  232. {
  233. }
  234. private:
  235. ILogic& logic;
  236. };
  237. class TrickerAPI : public ITrickerAPI, public IGameTimer
  238. {
  239. public:
  240. TrickerAPI(ILogic& logic) :
  241. logic(logic)
  242. {
  243. }
  244. void StartTimer() override
  245. {
  246. }
  247. void EndTimer() override
  248. {
  249. }
  250. void Play(IAI& ai) override;
  251. [[nodiscard]] int GetFrameCount() const override;
  252. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  253. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  254. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  255. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  256. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  257. std::future<bool> PickProp(THUAI6::PropType prop) override;
  258. std::future<bool> UseProp(THUAI6::PropType prop) override;
  259. std::future<bool> ThrowProp(THUAI6::PropType prop) override;
  260. std::future<bool> UseSkill(int32_t skillID) override;
  261. std::future<bool> OpenDoor() override;
  262. std::future<bool> CloseDoor() override;
  263. std::future<bool> SkipWindow() override;
  264. std::future<bool> StartOpenGate() override;
  265. std::future<bool> StartOpenChest() override;
  266. std::future<bool> EndAllAction() override;
  267. std::future<bool> SendMessage(int64_t, std::string) override;
  268. [[nodiscard]] bool HaveMessage() override;
  269. [[nodiscard]] std::pair<int64_t, std::string> GetMessage() override;
  270. bool Wait() override;
  271. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const override;
  272. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const override;
  273. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  274. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Bullet>> GetBullets() const override;
  275. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  276. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t cellX, int32_t cellY) const override;
  277. [[nodiscard]] bool IsDoorOpen(int32_t cellX, int32_t cellY) const override;
  278. [[nodiscard]] int32_t GetChestProgress(int32_t cellX, int32_t cellY) const override;
  279. [[nodiscard]] int32_t GetGateProgress(int32_t cellX, int32_t cellY) const override;
  280. [[nodiscard]] int32_t GetClassroomProgress(int32_t cellX, int32_t cellY) const override;
  281. [[nodiscard]] int32_t GetDoorProgress(int32_t cellX, int32_t cellY) const override;
  282. [[nodiscard]] THUAI6::HiddenGateState GetHiddenGateState(int32_t cellX, int32_t cellY) const override;
  283. [[nodiscard]] std::shared_ptr<const THUAI6::GameInfo> GetGameInfo() const override;
  284. [[nodiscard]] std::vector<int64_t> GetPlayerGUIDs() const override;
  285. std::future<bool> Attack(double angleInRadian) override;
  286. [[nodiscard]] std::shared_ptr<const THUAI6::Tricker> GetSelfInfo() const override;
  287. [[nodiscard]] bool HaveView(int gridX, int gridY) const override;
  288. void Print(std::string str) const override
  289. {
  290. }
  291. void PrintStudent() const override
  292. {
  293. }
  294. void PrintTricker() const override
  295. {
  296. }
  297. void PrintProp() const override
  298. {
  299. }
  300. void PrintSelfInfo() const override
  301. {
  302. }
  303. private:
  304. ILogic& logic;
  305. };
  306. class StudentDebugAPI : public IStudentAPI, public IGameTimer
  307. {
  308. public:
  309. StudentDebugAPI(ILogic& logic, bool file, bool print, bool warnOnly, int64_t playerID);
  310. void StartTimer() override;
  311. void EndTimer() override;
  312. void Play(IAI& ai) override;
  313. [[nodiscard]] int GetFrameCount() const override;
  314. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  315. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  316. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  317. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  318. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  319. std::future<bool> PickProp(THUAI6::PropType prop) override;
  320. std::future<bool> UseProp(THUAI6::PropType prop) override;
  321. std::future<bool> ThrowProp(THUAI6::PropType prop) override;
  322. std::future<bool> UseSkill(int32_t skillID) override;
  323. std::future<bool> Attack(double angleInRadian) override;
  324. std::future<bool> OpenDoor() override;
  325. std::future<bool> CloseDoor() override;
  326. std::future<bool> SkipWindow() override;
  327. std::future<bool> StartOpenGate() override;
  328. std::future<bool> StartOpenChest() override;
  329. std::future<bool> EndAllAction() override;
  330. std::future<bool> SendMessage(int64_t, std::string) override;
  331. [[nodiscard]] bool HaveMessage() override;
  332. [[nodiscard]] std::pair<int64_t, std::string> GetMessage() override;
  333. bool Wait() override;
  334. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const override;
  335. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const override;
  336. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  337. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Bullet>> GetBullets() const override;
  338. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  339. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t cellX, int32_t cellY) const override;
  340. [[nodiscard]] bool IsDoorOpen(int32_t cellX, int32_t cellY) const override;
  341. [[nodiscard]] int32_t GetChestProgress(int32_t cellX, int32_t cellY) const override;
  342. [[nodiscard]] int32_t GetGateProgress(int32_t cellX, int32_t cellY) const override;
  343. [[nodiscard]] int32_t GetClassroomProgress(int32_t cellX, int32_t cellY) const override;
  344. [[nodiscard]] int32_t GetDoorProgress(int32_t cellX, int32_t cellY) const override;
  345. [[nodiscard]] THUAI6::HiddenGateState GetHiddenGateState(int32_t cellX, int32_t cellY) const override;
  346. [[nodiscard]] std::shared_ptr<const THUAI6::GameInfo> GetGameInfo() const override;
  347. [[nodiscard]] std::vector<int64_t> GetPlayerGUIDs() const override;
  348. std::future<bool> StartLearning() override;
  349. std::future<bool> StartEncourageMate(int64_t mateID) override;
  350. std::future<bool> StartRouseMate(int64_t mateID) override;
  351. std::future<bool> Graduate() override;
  352. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Student> GetSelfInfo() const override;
  353. [[nodiscard]] bool HaveView(int gridX, int gridY) const override;
  354. void Print(std::string str) const override;
  355. void PrintStudent() const override;
  356. void PrintTricker() const override;
  357. void PrintProp() const override;
  358. void PrintSelfInfo() const override;
  359. private:
  360. std::chrono::system_clock::time_point startPoint;
  361. std::unique_ptr<spdlog::logger> logger;
  362. ILogic& logic;
  363. };
  364. class TrickerDebugAPI : public ITrickerAPI, public IGameTimer
  365. {
  366. public:
  367. TrickerDebugAPI(ILogic& logic, bool file, bool print, bool warnOnly, int64_t playerID);
  368. void StartTimer() override;
  369. void EndTimer() override;
  370. void Play(IAI& ai) override;
  371. [[nodiscard]] int GetFrameCount() const override;
  372. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  373. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  374. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  375. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  376. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  377. std::future<bool> PickProp(THUAI6::PropType prop) override;
  378. std::future<bool> UseProp(THUAI6::PropType prop) override;
  379. std::future<bool> ThrowProp(THUAI6::PropType prop) override;
  380. std::future<bool> UseSkill(int32_t skillID) override;
  381. std::future<bool> OpenDoor() override;
  382. std::future<bool> CloseDoor() override;
  383. std::future<bool> SkipWindow() override;
  384. std::future<bool> StartOpenGate() override;
  385. std::future<bool> StartOpenChest() override;
  386. std::future<bool> EndAllAction() override;
  387. std::future<bool> SendMessage(int64_t, std::string) override;
  388. [[nodiscard]] bool HaveMessage() override;
  389. [[nodiscard]] std::pair<int64_t, std::string> GetMessage() override;
  390. bool Wait() override;
  391. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const override;
  392. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const override;
  393. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  394. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Bullet>> GetBullets() const override;
  395. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  396. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t cellX, int32_t cellY) const override;
  397. [[nodiscard]] bool IsDoorOpen(int32_t cellX, int32_t cellY) const override;
  398. [[nodiscard]] int32_t GetChestProgress(int32_t cellX, int32_t cellY) const override;
  399. [[nodiscard]] int32_t GetGateProgress(int32_t cellX, int32_t cellY) const override;
  400. [[nodiscard]] int32_t GetClassroomProgress(int32_t cellX, int32_t cellY) const override;
  401. [[nodiscard]] int32_t GetDoorProgress(int32_t cellX, int32_t cellY) const override;
  402. [[nodiscard]] THUAI6::HiddenGateState GetHiddenGateState(int32_t cellX, int32_t cellY) const override;
  403. [[nodiscard]] std::shared_ptr<const THUAI6::GameInfo> GetGameInfo() const override;
  404. [[nodiscard]] std::vector<int64_t> GetPlayerGUIDs() const override;
  405. std::future<bool> Attack(double angleInRadian) override;
  406. [[nodiscard]] std::shared_ptr<const THUAI6::Tricker> GetSelfInfo() const override;
  407. [[nodiscard]] bool HaveView(int gridX, int gridY) const override;
  408. void Print(std::string str) const override;
  409. void PrintStudent() const override;
  410. void PrintTricker() const override;
  411. void PrintProp() const override;
  412. void PrintSelfInfo() const override;
  413. private:
  414. std::chrono::system_clock::time_point startPoint;
  415. std::unique_ptr<spdlog::logger> logger;
  416. ILogic& logic;
  417. };
  418. #endif