You can not select more than 25 topics Topics must start with a chinese character,a letter or number, can include dashes ('-') and can be up to 35 characters long.

API.h 14 kB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370
  1. #pragma once
  2. #ifndef API_H
  3. #define API_H
  4. #ifdef _MSC_VER
  5. #pragma warning(disable : 4996)
  6. #endif
  7. #include "Message2Server.pb.h"
  8. #include "Message2Clients.pb.h"
  9. #include "MessageType.pb.h"
  10. #include "Services.grpc.pb.h"
  11. #include "Services.pb.h"
  12. #include <future>
  13. #include <iostream>
  14. #include <vector>
  15. #include <spdlog/spdlog.h>
  16. #include <spdlog/sinks/basic_file_sink.h>
  17. #include <spdlog/sinks/stdout_color_sinks.h>
  18. #include "structures.h"
  19. const constexpr int num_of_grid_per_cell = 1000;
  20. class IAI;
  21. class ILogic
  22. {
  23. // API中依赖Logic的部分
  24. public:
  25. // 获取服务器发来的消息
  26. virtual std::vector<std::shared_ptr<const THUAI6::Butcher>> GetButchers() const = 0;
  27. virtual std::vector<std::shared_ptr<const THUAI6::Human>> GetHumans() const = 0;
  28. virtual std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const = 0;
  29. virtual std::shared_ptr<const THUAI6::Human> HumanGetSelfInfo() const = 0;
  30. virtual std::shared_ptr<const THUAI6::Butcher> ButcherGetSelfInfo() const = 0;
  31. virtual std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const = 0;
  32. virtual THUAI6::PlaceType GetPlaceType(int32_t CellX, int32_t CellY) const = 0;
  33. // 供IAPI使用的操作相关的部分
  34. virtual bool Move(int64_t time, double angle) = 0;
  35. virtual bool PickProp(THUAI6::PropType prop) = 0;
  36. virtual bool UseProp() = 0;
  37. virtual bool UseSkill() = 0;
  38. virtual bool SendMessage(int64_t toID, std::string message) = 0;
  39. virtual bool HaveMessage() = 0;
  40. virtual std::optional<std::pair<int64_t, std::string>> GetMessage() = 0;
  41. virtual bool WaitThread() = 0;
  42. virtual int GetCounter() const = 0;
  43. // IHumanAPI使用的部分
  44. virtual bool Escape() = 0;
  45. virtual bool StartFixMachine() = 0;
  46. virtual bool EndFixMachine() = 0;
  47. virtual bool StartSaveHuman() = 0;
  48. virtual bool EndSaveHuman() = 0;
  49. // IButcherAPI使用的部分
  50. virtual bool Attack(double angle) = 0;
  51. virtual bool CarryHuman() = 0;
  52. virtual bool ReleaseHuman() = 0;
  53. virtual bool HangHuman() = 0;
  54. virtual const std::vector<int64_t> GetPlayerGUIDs() const = 0;
  55. };
  56. class IAPI
  57. {
  58. public:
  59. // 选手可执行的操作,应当保证所有函数的返回值都应当为std::future,例如下面的移动函数:
  60. // 指挥本角色进行移动,`timeInMilliseconds` 为移动时间,单位为毫秒;`angleInRadian` 表示移动的方向,单位是弧度,使用极坐标——竖直向下方向为 x 轴,水平向右方向为 y 轴
  61. virtual std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) = 0;
  62. // 向特定方向移动
  63. virtual std::future<bool> MoveRight(int64_t timeInMilliseconds) = 0;
  64. virtual std::future<bool> MoveUp(int64_t timeInMilliseconds) = 0;
  65. virtual std::future<bool> MoveLeft(int64_t timeInMilliseconds) = 0;
  66. virtual std::future<bool> MoveDown(int64_t timeInMilliseconds) = 0;
  67. // 捡道具、使用技能
  68. virtual std::future<bool> PickProp(THUAI6::PropType prop) = 0;
  69. virtual std::future<bool> UseProp() = 0;
  70. virtual std::future<bool> UseSkill() = 0;
  71. // 发送信息、接受信息,注意收消息时无消息则返回nullopt
  72. virtual std::future<bool> SendMessage(int64_t, std::string) = 0;
  73. [[nodiscard]] virtual std::future<bool> HaveMessage() = 0;
  74. [[nodiscard]] virtual std::future<std::optional<std::pair<int64_t, std::string>>> GetMessage() = 0;
  75. // 等待下一帧
  76. virtual std::future<bool> Wait() = 0;
  77. // 获取视野内可见的人类/屠夫的信息
  78. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Human>> GetHuman() const = 0;
  79. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Butcher>> GetButcher() const = 0;
  80. // 获取视野内可见的道具信息
  81. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const = 0;
  82. // 获取地图信息,视野外的地图统一为Land
  83. [[nodiscard]] virtual std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const = 0;
  84. [[nodiscard]] virtual THUAI6::PlaceType GetPlaceType(int32_t CellX, int32_t CellY) const = 0;
  85. // 获取所有玩家的GUID
  86. [[nodiscard]] virtual const std::vector<int64_t> GetPlayerGUIDs() const = 0;
  87. // 获取游戏目前所进行的帧数
  88. [[nodiscard]] virtual int GetFrameCount() const = 0;
  89. /*****选手可能用的辅助函数*****/
  90. // 获取指定格子中心的坐标
  91. [[nodiscard]] static inline int CellToGrid(int cell) noexcept
  92. {
  93. return cell * num_of_grid_per_cell + num_of_grid_per_cell / 2;
  94. }
  95. // 获取指定坐标点所位于的格子的 X 序号
  96. [[nodiscard]] static inline int GridToCell(int grid) noexcept
  97. {
  98. return grid / num_of_grid_per_cell;
  99. }
  100. };
  101. class IHumanAPI : public IAPI
  102. {
  103. public:
  104. /*****人类阵营的特定函数*****/
  105. virtual std::future<bool> StartFixMachine() = 0;
  106. virtual std::future<bool> EndFixMachine() = 0;
  107. virtual std::future<bool> StartSaveHuman() = 0;
  108. virtual std::future<bool> EndSaveHuman() = 0;
  109. virtual std::future<bool> Escape() = 0;
  110. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Human> GetSelfInfo() const = 0;
  111. };
  112. class IButcherAPI : public IAPI
  113. {
  114. public:
  115. /*****屠夫阵营的特定函数*****/
  116. virtual std::future<bool> Attack(double angleInRadian) = 0;
  117. virtual std::future<bool> CarryHuman() = 0;
  118. virtual std::future<bool> ReleaseHuman() = 0;
  119. virtual std::future<bool> HangHuman() = 0;
  120. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Butcher> GetSelfInfo() const = 0;
  121. };
  122. class IGameTimer
  123. {
  124. public:
  125. virtual void StartTimer() = 0;
  126. virtual void EndTimer() = 0;
  127. virtual void Play(IAI& ai) = 0;
  128. };
  129. class HumanAPI : public IHumanAPI, public IGameTimer
  130. {
  131. public:
  132. HumanAPI(ILogic& logic) :
  133. logic(logic)
  134. {
  135. }
  136. void StartTimer() override
  137. {
  138. }
  139. void EndTimer() override
  140. {
  141. }
  142. void Play(IAI& ai) override;
  143. [[nodiscard]] int GetFrameCount() const override;
  144. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  145. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  146. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  147. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  148. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  149. std::future<bool> PickProp(THUAI6::PropType prop) override;
  150. std::future<bool> UseProp() override;
  151. std::future<bool> UseSkill() override;
  152. std::future<bool> SendMessage(int64_t, std::string) override;
  153. [[nodiscard]] std::future<bool> HaveMessage() override;
  154. [[nodiscard]] std::future<std::optional<std::pair<int64_t, std::string>>> GetMessage() override;
  155. std::future<bool> Wait() override;
  156. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Human>> GetHuman() const override;
  157. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Butcher>> GetButcher() const override;
  158. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  159. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  160. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t CellX, int32_t CellY) const override;
  161. [[nodiscard]] const std::vector<int64_t> GetPlayerGUIDs() const override;
  162. std::future<bool> StartFixMachine() override;
  163. std::future<bool> EndFixMachine() override;
  164. std::future<bool> StartSaveHuman() override;
  165. std::future<bool> EndSaveHuman() override;
  166. std::future<bool> Escape() override;
  167. [[nodiscard]] std::shared_ptr<const THUAI6::Human> GetSelfInfo() const override;
  168. private:
  169. ILogic& logic;
  170. };
  171. class ButcherAPI : public IButcherAPI, public IGameTimer
  172. {
  173. public:
  174. ButcherAPI(ILogic& logic) :
  175. logic(logic)
  176. {
  177. }
  178. void StartTimer() override
  179. {
  180. }
  181. void EndTimer() override
  182. {
  183. }
  184. void Play(IAI& ai) override;
  185. [[nodiscard]] int GetFrameCount() const override;
  186. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  187. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  188. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  189. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  190. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  191. std::future<bool> PickProp(THUAI6::PropType prop) override;
  192. std::future<bool> UseProp() override;
  193. std::future<bool> UseSkill() override;
  194. std::future<bool> SendMessage(int64_t, std::string) override;
  195. [[nodiscard]] std::future<bool> HaveMessage() override;
  196. [[nodiscard]] std::future<std::optional<std::pair<int64_t, std::string>>> GetMessage() override;
  197. std::future<bool> Wait() override;
  198. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Human>> GetHuman() const override;
  199. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Butcher>> GetButcher() const override;
  200. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  201. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  202. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t CellX, int32_t CellY) const override;
  203. [[nodiscard]] const std::vector<int64_t> GetPlayerGUIDs() const override;
  204. std::future<bool> Attack(double angleInRadian) override;
  205. std::future<bool> CarryHuman() override;
  206. std::future<bool> ReleaseHuman() override;
  207. std::future<bool> HangHuman() override;
  208. [[nodiscard]] std::shared_ptr<const THUAI6::Butcher> GetSelfInfo() const override;
  209. private:
  210. ILogic& logic;
  211. };
  212. class HumanDebugAPI : public IHumanAPI, public IGameTimer
  213. {
  214. public:
  215. HumanDebugAPI(ILogic& logic, bool file, bool print, bool warnOnly, int64_t playerID);
  216. void StartTimer() override;
  217. void EndTimer() override;
  218. void Play(IAI& ai) override;
  219. [[nodiscard]] int GetFrameCount() const override;
  220. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  221. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  222. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  223. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  224. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  225. std::future<bool> PickProp(THUAI6::PropType prop) override;
  226. std::future<bool> UseProp() override;
  227. std::future<bool> UseSkill() override;
  228. std::future<bool> SendMessage(int64_t, std::string) override;
  229. [[nodiscard]] std::future<bool> HaveMessage() override;
  230. [[nodiscard]] std::future<std::optional<std::pair<int64_t, std::string>>> GetMessage() override;
  231. std::future<bool> Wait() override;
  232. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Human>> GetHuman() const override;
  233. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Butcher>> GetButcher() const override;
  234. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  235. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  236. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t CellX, int32_t CellY) const override;
  237. [[nodiscard]] const std::vector<int64_t> GetPlayerGUIDs() const override;
  238. std::future<bool> StartFixMachine() override;
  239. std::future<bool> EndFixMachine() override;
  240. std::future<bool> StartSaveHuman() override;
  241. std::future<bool> EndSaveHuman() override;
  242. std::future<bool> Escape() override;
  243. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Human> GetSelfInfo() const override;
  244. private:
  245. std::chrono::system_clock::time_point StartPoint;
  246. std::shared_ptr<spdlog::logger> logger;
  247. ILogic& logic;
  248. };
  249. class ButcherDebugAPI : public IButcherAPI, public IGameTimer
  250. {
  251. public:
  252. ButcherDebugAPI(ILogic& logic, bool file, bool print, bool warnOnly, int64_t playerID);
  253. void StartTimer() override;
  254. void EndTimer() override;
  255. void Play(IAI& ai) override;
  256. [[nodiscard]] int GetFrameCount() const override;
  257. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  258. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  259. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  260. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  261. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  262. std::future<bool> PickProp(THUAI6::PropType prop) override;
  263. std::future<bool> UseProp() override;
  264. std::future<bool> UseSkill() override;
  265. std::future<bool> SendMessage(int64_t, std::string) override;
  266. [[nodiscard]] std::future<bool> HaveMessage() override;
  267. [[nodiscard]] std::future<std::optional<std::pair<int64_t, std::string>>> GetMessage() override;
  268. std::future<bool> Wait() override;
  269. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Human>> GetHuman() const override;
  270. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Butcher>> GetButcher() const override;
  271. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  272. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  273. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t CellX, int32_t CellY) const override;
  274. [[nodiscard]] const std::vector<int64_t> GetPlayerGUIDs() const override;
  275. std::future<bool> Attack(double angleInRadian) override;
  276. std::future<bool> CarryHuman() override;
  277. std::future<bool> ReleaseHuman() override;
  278. std::future<bool> HangHuman() override;
  279. [[nodiscard]] std::shared_ptr<const THUAI6::Butcher> GetSelfInfo() const override;
  280. private:
  281. std::chrono::system_clock::time_point StartPoint;
  282. std::shared_ptr<spdlog::logger> logger;
  283. ILogic& logic;
  284. };
  285. #endif