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API.h 22 kB

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  1. #pragma once
  2. #ifndef API_H
  3. #define API_H
  4. #ifdef _MSC_VER
  5. #pragma warning(disable : 4996)
  6. #endif
  7. #include "Message2Server.pb.h"
  8. #include "Message2Clients.pb.h"
  9. #include "MessageType.pb.h"
  10. #include "Services.grpc.pb.h"
  11. #include "Services.pb.h"
  12. #include <future>
  13. #include <iostream>
  14. #include <vector>
  15. #include <optional>
  16. #include <spdlog/spdlog.h>
  17. #include <spdlog/sinks/basic_file_sink.h>
  18. #include <spdlog/sinks/stdout_color_sinks.h>
  19. #include "structures.h"
  20. #undef GetMessage
  21. #undef SendMessage
  22. #undef PeekMessage
  23. const constexpr int numOfGridPerCell = 1000;
  24. class IAI;
  25. class ILogic
  26. {
  27. // API中依赖Logic的部分
  28. public:
  29. // 获取服务器发来的消息
  30. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const = 0;
  31. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const = 0;
  32. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const = 0;
  33. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Bullet>> GetBullets() const = 0;
  34. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Student> StudentGetSelfInfo() const = 0;
  35. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Tricker> TrickerGetSelfInfo() const = 0;
  36. [[nodiscard]] virtual std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const = 0;
  37. [[nodiscard]] virtual THUAI6::PlaceType GetPlaceType(int32_t cellX, int32_t cellY) const = 0;
  38. [[nodiscard]] virtual int32_t GetClassroomProgress(int32_t cellX, int32_t cellY) const = 0;
  39. [[nodiscard]] virtual int32_t GetChestProgress(int32_t cellX, int32_t cellY) const = 0;
  40. [[nodiscard]] virtual int32_t GetGateProgress(int32_t cellX, int32_t cellY) const = 0;
  41. [[nodiscard]] virtual bool IsDoorOpen(int32_t cellX, int32_t cellY) const = 0;
  42. [[nodiscard]] virtual THUAI6::HiddenGateState GetHiddenGateState(int32_t cellX, int32_t cellY) const = 0;
  43. [[nodiscard]] virtual int32_t GetDoorProgress(int32_t cellX, int32_t cellY) const = 0;
  44. [[nodiscard]] virtual std::shared_ptr<const THUAI6::GameInfo> GetGameInfo() const = 0;
  45. // 供IAPI使用的操作相关的部分
  46. virtual bool Move(int64_t time, double angle) = 0;
  47. virtual bool PickProp(THUAI6::PropType prop) = 0;
  48. virtual bool UseProp(THUAI6::PropType prop) = 0;
  49. virtual bool ThrowProp(THUAI6::PropType prop) = 0;
  50. virtual bool UseSkill(int32_t skillID) = 0;
  51. virtual bool SendMessage(int64_t toID, std::string message, bool binary) = 0;
  52. virtual bool HaveMessage() = 0;
  53. virtual std::pair<int64_t, std::string> GetMessage() = 0;
  54. virtual bool WaitThread() = 0;
  55. virtual int GetCounter() const = 0;
  56. // IStudentAPI使用的部分
  57. virtual bool Graduate() = 0;
  58. virtual bool StartLearning() = 0;
  59. virtual bool StartEncourageMate(int64_t mateID) = 0;
  60. virtual bool StartRouseMate(int64_t mateID) = 0;
  61. virtual bool OpenDoor() = 0;
  62. virtual bool CloseDoor() = 0;
  63. virtual bool SkipWindow() = 0;
  64. virtual bool StartOpenGate() = 0;
  65. virtual bool StartOpenChest() = 0;
  66. virtual bool EndAllAction() = 0;
  67. // ITrickerAPI使用的部分
  68. virtual bool Attack(double angle) = 0;
  69. virtual std::vector<int64_t> GetPlayerGUIDs() const = 0;
  70. [[nodiscard]] virtual bool HaveView(int gridX, int gridY, int selfX, int selfY, int viewRange) const = 0;
  71. };
  72. class IAPI
  73. {
  74. public:
  75. // 选手可执行的操作,应当保证所有函数的返回值都应当为std::future,例如下面的移动函数:
  76. // 指挥本角色进行移动,`timeInMilliseconds` 为移动时间,单位为毫秒;`angleInRadian` 表示移动的方向,单位是弧度,使用极坐标——竖直向下方向为 x 轴,水平向右方向为 y 轴
  77. virtual std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) = 0;
  78. // 向特定方向移动
  79. virtual std::future<bool> MoveRight(int64_t timeInMilliseconds) = 0;
  80. virtual std::future<bool> MoveUp(int64_t timeInMilliseconds) = 0;
  81. virtual std::future<bool> MoveLeft(int64_t timeInMilliseconds) = 0;
  82. virtual std::future<bool> MoveDown(int64_t timeInMilliseconds) = 0;
  83. // 捡道具、使用技能
  84. virtual std::future<bool> PickProp(THUAI6::PropType prop) = 0;
  85. virtual std::future<bool> UseProp(THUAI6::PropType prop) = 0;
  86. virtual std::future<bool> ThrowProp(THUAI6::PropType prop) = 0;
  87. virtual std::future<bool> UseSkill(int32_t skillID) = 0;
  88. virtual std::future<bool> Attack(double angleInRadian) = 0;
  89. virtual std::future<bool> OpenDoor() = 0;
  90. virtual std::future<bool> CloseDoor() = 0;
  91. virtual std::future<bool> SkipWindow() = 0;
  92. virtual std::future<bool> StartOpenGate() = 0;
  93. virtual std::future<bool> StartOpenChest() = 0;
  94. virtual std::future<bool> EndAllAction() = 0;
  95. // 发送信息、接受信息,注意收消息时无消息则返回nullopt
  96. virtual std::future<bool> SendTextMessage(int64_t, std::string) = 0;
  97. virtual std::future<bool> SendBinaryMessage(int64_t, std::string) = 0;
  98. [[nodiscard]] virtual bool HaveMessage() = 0;
  99. [[nodiscard]] virtual std::pair<int64_t, std::string> GetMessage() = 0;
  100. // 等待下一帧
  101. virtual bool Wait() = 0;
  102. // 获取视野内可见的学生/捣蛋鬼的信息
  103. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const = 0;
  104. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const = 0;
  105. // 获取视野内可见的道具信息
  106. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const = 0;
  107. // 获取视野内可见的子弹信息
  108. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Bullet>> GetBullets() const = 0;
  109. [[nodiscard]] virtual std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const = 0;
  110. [[nodiscard]] virtual THUAI6::PlaceType GetPlaceType(int32_t cellX, int32_t cellY) const = 0;
  111. [[nodiscard]] virtual bool IsDoorOpen(int32_t cellX, int32_t cellY) const = 0;
  112. [[nodiscard]] virtual int32_t GetChestProgress(int32_t cellX, int32_t cellY) const = 0;
  113. [[nodiscard]] virtual int32_t GetGateProgress(int32_t cellX, int32_t cellY) const = 0;
  114. [[nodiscard]] virtual int32_t GetClassroomProgress(int32_t cellX, int32_t cellY) const = 0;
  115. [[nodiscard]] virtual THUAI6::HiddenGateState GetHiddenGateState(int32_t cellX, int32_t cellY) const = 0;
  116. [[nodiscard]] virtual int32_t GetDoorProgress(int32_t cellX, int32_t cellY) const = 0;
  117. [[nodiscard]] virtual std::shared_ptr<const THUAI6::GameInfo> GetGameInfo() const = 0;
  118. // 获取所有玩家的GUID
  119. [[nodiscard]] virtual std::vector<int64_t> GetPlayerGUIDs() const = 0;
  120. // 获取游戏目前所进行的帧数
  121. [[nodiscard]] virtual int GetFrameCount() const = 0;
  122. /*****选手可能用的辅助函数*****/
  123. // 获取指定格子中心的坐标
  124. [[nodiscard]] static inline int CellToGrid(int cell) noexcept
  125. {
  126. return cell * numOfGridPerCell + numOfGridPerCell / 2;
  127. }
  128. // 获取指定坐标点所位于的格子的 X 序号
  129. [[nodiscard]] static inline int GridToCell(int grid) noexcept
  130. {
  131. return grid / numOfGridPerCell;
  132. }
  133. [[nodiscard]] virtual bool HaveView(int gridX, int gridY) const = 0;
  134. // 用于DEBUG的输出函数,选手仅在开启Debug模式的情况下可以使用
  135. virtual void Print(std::string str) const = 0;
  136. virtual void PrintStudent() const = 0;
  137. virtual void PrintTricker() const = 0;
  138. virtual void PrintProp() const = 0;
  139. virtual void PrintSelfInfo() const = 0;
  140. };
  141. class IStudentAPI : public IAPI
  142. {
  143. public:
  144. /*****学生阵营的特定函数*****/
  145. virtual std::future<bool> StartLearning() = 0;
  146. virtual std::future<bool> StartEncourageMate(int64_t mateID) = 0;
  147. virtual std::future<bool> StartRouseMate(int64_t mateID) = 0;
  148. virtual std::future<bool> Graduate() = 0;
  149. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Student> GetSelfInfo() const = 0;
  150. };
  151. class ITrickerAPI : public IAPI
  152. {
  153. public:
  154. /*****捣蛋鬼阵营的特定函数*****/
  155. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Tricker> GetSelfInfo() const = 0;
  156. };
  157. class IGameTimer
  158. {
  159. public:
  160. virtual ~IGameTimer() = default;
  161. virtual void StartTimer() = 0;
  162. virtual void EndTimer() = 0;
  163. virtual void Play(IAI& ai) = 0;
  164. };
  165. class StudentAPI : public IStudentAPI, public IGameTimer
  166. {
  167. public:
  168. StudentAPI(ILogic& logic) :
  169. logic(logic)
  170. {
  171. }
  172. void StartTimer() override
  173. {
  174. }
  175. void EndTimer() override
  176. {
  177. }
  178. void Play(IAI& ai) override;
  179. [[nodiscard]] int GetFrameCount() const override;
  180. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  181. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  182. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  183. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  184. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  185. std::future<bool> PickProp(THUAI6::PropType prop) override;
  186. std::future<bool> UseProp(THUAI6::PropType prop) override;
  187. std::future<bool> ThrowProp(THUAI6::PropType prop) override;
  188. std::future<bool> UseSkill(int32_t skillID) override;
  189. std::future<bool> Attack(double angleInRadian) override;
  190. std::future<bool> OpenDoor() override;
  191. std::future<bool> CloseDoor() override;
  192. std::future<bool> SkipWindow() override;
  193. std::future<bool> StartOpenGate() override;
  194. std::future<bool> StartOpenChest() override;
  195. std::future<bool> EndAllAction() override;
  196. std::future<bool> SendTextMessage(int64_t, std::string) override;
  197. std::future<bool> SendBinaryMessage(int64_t, std::string) override;
  198. [[nodiscard]] bool HaveMessage() override;
  199. [[nodiscard]] std::pair<int64_t, std::string> GetMessage() override;
  200. bool Wait() override;
  201. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const override;
  202. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const override;
  203. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  204. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Bullet>> GetBullets() const override;
  205. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  206. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t cellX, int32_t cellY) const override;
  207. [[nodiscard]] bool IsDoorOpen(int32_t cellX, int32_t cellY) const override;
  208. [[nodiscard]] int32_t GetChestProgress(int32_t cellX, int32_t cellY) const override;
  209. [[nodiscard]] int32_t GetGateProgress(int32_t cellX, int32_t cellY) const override;
  210. [[nodiscard]] int32_t GetClassroomProgress(int32_t cellX, int32_t cellY) const override;
  211. [[nodiscard]] THUAI6::HiddenGateState GetHiddenGateState(int32_t cellX, int32_t cellY) const override;
  212. [[nodiscard]] int32_t GetDoorProgress(int32_t cellX, int32_t cellY) const override;
  213. [[nodiscard]] std::shared_ptr<const THUAI6::GameInfo> GetGameInfo() const override;
  214. [[nodiscard]] std::vector<int64_t> GetPlayerGUIDs() const override;
  215. std::future<bool> StartLearning() override;
  216. std::future<bool> StartEncourageMate(int64_t mateID) override;
  217. std::future<bool> StartRouseMate(int64_t mateID) override;
  218. std::future<bool> Graduate() override;
  219. [[nodiscard]] std::shared_ptr<const THUAI6::Student> GetSelfInfo() const override;
  220. [[nodiscard]] bool HaveView(int gridX, int gridY) const override;
  221. void Print(std::string str) const override
  222. {
  223. }
  224. void PrintStudent() const override
  225. {
  226. }
  227. void PrintTricker() const override
  228. {
  229. }
  230. void PrintProp() const override
  231. {
  232. }
  233. void PrintSelfInfo() const override
  234. {
  235. }
  236. private:
  237. ILogic& logic;
  238. };
  239. class TrickerAPI : public ITrickerAPI, public IGameTimer
  240. {
  241. public:
  242. TrickerAPI(ILogic& logic) :
  243. logic(logic)
  244. {
  245. }
  246. void StartTimer() override
  247. {
  248. }
  249. void EndTimer() override
  250. {
  251. }
  252. void Play(IAI& ai) override;
  253. [[nodiscard]] int GetFrameCount() const override;
  254. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  255. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  256. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  257. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  258. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  259. std::future<bool> PickProp(THUAI6::PropType prop) override;
  260. std::future<bool> UseProp(THUAI6::PropType prop) override;
  261. std::future<bool> ThrowProp(THUAI6::PropType prop) override;
  262. std::future<bool> UseSkill(int32_t skillID) override;
  263. std::future<bool> OpenDoor() override;
  264. std::future<bool> CloseDoor() override;
  265. std::future<bool> SkipWindow() override;
  266. std::future<bool> StartOpenGate() override;
  267. std::future<bool> StartOpenChest() override;
  268. std::future<bool> EndAllAction() override;
  269. std::future<bool> SendTextMessage(int64_t, std::string) override;
  270. std::future<bool> SendBinaryMessage(int64_t, std::string) override;
  271. [[nodiscard]] bool HaveMessage() override;
  272. [[nodiscard]] std::pair<int64_t, std::string> GetMessage() override;
  273. bool Wait() override;
  274. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const override;
  275. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const override;
  276. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  277. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Bullet>> GetBullets() const override;
  278. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  279. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t cellX, int32_t cellY) const override;
  280. [[nodiscard]] bool IsDoorOpen(int32_t cellX, int32_t cellY) const override;
  281. [[nodiscard]] int32_t GetChestProgress(int32_t cellX, int32_t cellY) const override;
  282. [[nodiscard]] int32_t GetGateProgress(int32_t cellX, int32_t cellY) const override;
  283. [[nodiscard]] int32_t GetClassroomProgress(int32_t cellX, int32_t cellY) const override;
  284. [[nodiscard]] int32_t GetDoorProgress(int32_t cellX, int32_t cellY) const override;
  285. [[nodiscard]] THUAI6::HiddenGateState GetHiddenGateState(int32_t cellX, int32_t cellY) const override;
  286. [[nodiscard]] std::shared_ptr<const THUAI6::GameInfo> GetGameInfo() const override;
  287. [[nodiscard]] std::vector<int64_t> GetPlayerGUIDs() const override;
  288. std::future<bool> Attack(double angleInRadian) override;
  289. [[nodiscard]] std::shared_ptr<const THUAI6::Tricker> GetSelfInfo() const override;
  290. [[nodiscard]] bool HaveView(int gridX, int gridY) const override;
  291. void Print(std::string str) const override
  292. {
  293. }
  294. void PrintStudent() const override
  295. {
  296. }
  297. void PrintTricker() const override
  298. {
  299. }
  300. void PrintProp() const override
  301. {
  302. }
  303. void PrintSelfInfo() const override
  304. {
  305. }
  306. private:
  307. ILogic& logic;
  308. };
  309. class StudentDebugAPI : public IStudentAPI, public IGameTimer
  310. {
  311. public:
  312. StudentDebugAPI(ILogic& logic, bool file, bool print, bool warnOnly, int64_t playerID);
  313. void StartTimer() override;
  314. void EndTimer() override;
  315. void Play(IAI& ai) override;
  316. [[nodiscard]] int GetFrameCount() const override;
  317. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  318. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  319. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  320. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  321. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  322. std::future<bool> PickProp(THUAI6::PropType prop) override;
  323. std::future<bool> UseProp(THUAI6::PropType prop) override;
  324. std::future<bool> ThrowProp(THUAI6::PropType prop) override;
  325. std::future<bool> UseSkill(int32_t skillID) override;
  326. std::future<bool> Attack(double angleInRadian) override;
  327. std::future<bool> OpenDoor() override;
  328. std::future<bool> CloseDoor() override;
  329. std::future<bool> SkipWindow() override;
  330. std::future<bool> StartOpenGate() override;
  331. std::future<bool> StartOpenChest() override;
  332. std::future<bool> EndAllAction() override;
  333. std::future<bool> SendTextMessage(int64_t, std::string) override;
  334. std::future<bool> SendBinaryMessage(int64_t, std::string) override;
  335. [[nodiscard]] bool HaveMessage() override;
  336. [[nodiscard]] std::pair<int64_t, std::string> GetMessage() override;
  337. bool Wait() override;
  338. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const override;
  339. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const override;
  340. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  341. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Bullet>> GetBullets() const override;
  342. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  343. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t cellX, int32_t cellY) const override;
  344. [[nodiscard]] bool IsDoorOpen(int32_t cellX, int32_t cellY) const override;
  345. [[nodiscard]] int32_t GetChestProgress(int32_t cellX, int32_t cellY) const override;
  346. [[nodiscard]] int32_t GetGateProgress(int32_t cellX, int32_t cellY) const override;
  347. [[nodiscard]] int32_t GetClassroomProgress(int32_t cellX, int32_t cellY) const override;
  348. [[nodiscard]] int32_t GetDoorProgress(int32_t cellX, int32_t cellY) const override;
  349. [[nodiscard]] THUAI6::HiddenGateState GetHiddenGateState(int32_t cellX, int32_t cellY) const override;
  350. [[nodiscard]] std::shared_ptr<const THUAI6::GameInfo> GetGameInfo() const override;
  351. [[nodiscard]] std::vector<int64_t> GetPlayerGUIDs() const override;
  352. std::future<bool> StartLearning() override;
  353. std::future<bool> StartEncourageMate(int64_t mateID) override;
  354. std::future<bool> StartRouseMate(int64_t mateID) override;
  355. std::future<bool> Graduate() override;
  356. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Student> GetSelfInfo() const override;
  357. [[nodiscard]] bool HaveView(int gridX, int gridY) const override;
  358. void Print(std::string str) const override;
  359. void PrintStudent() const override;
  360. void PrintTricker() const override;
  361. void PrintProp() const override;
  362. void PrintSelfInfo() const override;
  363. private:
  364. std::chrono::system_clock::time_point startPoint;
  365. std::unique_ptr<spdlog::logger> logger;
  366. ILogic& logic;
  367. };
  368. class TrickerDebugAPI : public ITrickerAPI, public IGameTimer
  369. {
  370. public:
  371. TrickerDebugAPI(ILogic& logic, bool file, bool print, bool warnOnly, int64_t playerID);
  372. void StartTimer() override;
  373. void EndTimer() override;
  374. void Play(IAI& ai) override;
  375. [[nodiscard]] int GetFrameCount() const override;
  376. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  377. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  378. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  379. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  380. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  381. std::future<bool> PickProp(THUAI6::PropType prop) override;
  382. std::future<bool> UseProp(THUAI6::PropType prop) override;
  383. std::future<bool> ThrowProp(THUAI6::PropType prop) override;
  384. std::future<bool> UseSkill(int32_t skillID) override;
  385. std::future<bool> OpenDoor() override;
  386. std::future<bool> CloseDoor() override;
  387. std::future<bool> SkipWindow() override;
  388. std::future<bool> StartOpenGate() override;
  389. std::future<bool> StartOpenChest() override;
  390. std::future<bool> EndAllAction() override;
  391. std::future<bool> SendTextMessage(int64_t, std::string) override;
  392. std::future<bool> SendBinaryMessage(int64_t, std::string) override;
  393. [[nodiscard]] bool HaveMessage() override;
  394. [[nodiscard]] std::pair<int64_t, std::string> GetMessage() override;
  395. bool Wait() override;
  396. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const override;
  397. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const override;
  398. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  399. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Bullet>> GetBullets() const override;
  400. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  401. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t cellX, int32_t cellY) const override;
  402. [[nodiscard]] bool IsDoorOpen(int32_t cellX, int32_t cellY) const override;
  403. [[nodiscard]] int32_t GetChestProgress(int32_t cellX, int32_t cellY) const override;
  404. [[nodiscard]] int32_t GetGateProgress(int32_t cellX, int32_t cellY) const override;
  405. [[nodiscard]] int32_t GetClassroomProgress(int32_t cellX, int32_t cellY) const override;
  406. [[nodiscard]] int32_t GetDoorProgress(int32_t cellX, int32_t cellY) const override;
  407. [[nodiscard]] THUAI6::HiddenGateState GetHiddenGateState(int32_t cellX, int32_t cellY) const override;
  408. [[nodiscard]] std::shared_ptr<const THUAI6::GameInfo> GetGameInfo() const override;
  409. [[nodiscard]] std::vector<int64_t> GetPlayerGUIDs() const override;
  410. std::future<bool> Attack(double angleInRadian) override;
  411. [[nodiscard]] std::shared_ptr<const THUAI6::Tricker> GetSelfInfo() const override;
  412. [[nodiscard]] bool HaveView(int gridX, int gridY) const override;
  413. void Print(std::string str) const override;
  414. void PrintStudent() const override;
  415. void PrintTricker() const override;
  416. void PrintProp() const override;
  417. void PrintSelfInfo() const override;
  418. private:
  419. std::chrono::system_clock::time_point startPoint;
  420. std::unique_ptr<spdlog::logger> logger;
  421. ILogic& logic;
  422. };
  423. #endif