You can not select more than 25 topics Topics must start with a chinese character,a letter or number, can include dashes ('-') and can be up to 35 characters long.

CopyInfo.cs 11 kB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236
  1. using Protobuf;
  2. using System.Collections.Generic;
  3. using GameClass.GameObj;
  4. using System.Numerics;
  5. using Preparation.Utility;
  6. namespace Server
  7. {
  8. public static class CopyInfo
  9. {
  10. public static MessageOfObj? Auto(GameObj gameObj)
  11. {
  12. switch (gameObj.Type)
  13. {
  14. case Preparation.Utility.GameObjType.Character:
  15. Character character = (Character)gameObj;
  16. if (character.IsGhost())
  17. return Tricker((Ghost)character);
  18. else return Student((Student)character);
  19. case Preparation.Utility.GameObjType.Bullet:
  20. return Bullet((Bullet)gameObj);
  21. case Preparation.Utility.GameObjType.Prop:
  22. return Prop((Prop)gameObj);
  23. case Preparation.Utility.GameObjType.BombedBullet:
  24. return BombedBullet((BombedBullet)gameObj);
  25. case Preparation.Utility.GameObjType.PickedProp:
  26. return PickedProp((PickedProp)gameObj);
  27. case Preparation.Utility.GameObjType.Generator:
  28. return Classroom((Generator)gameObj);
  29. case Preparation.Utility.GameObjType.Chest:
  30. return Chest((Chest)gameObj);
  31. case Preparation.Utility.GameObjType.Doorway:
  32. return Gate((Doorway)gameObj);
  33. case Preparation.Utility.GameObjType.EmergencyExit:
  34. if (((EmergencyExit)gameObj).CanOpen)
  35. return HiddenGate((EmergencyExit)gameObj);
  36. else return null;
  37. case Preparation.Utility.GameObjType.Door:
  38. return Door((Door)gameObj);
  39. default: return null;
  40. }
  41. }
  42. public static MessageOfObj? Auto(MessageOfNews news)
  43. {
  44. MessageOfObj objMsg = new();
  45. objMsg.NewsMessage = news;
  46. return objMsg;
  47. }
  48. private static MessageOfObj? Student(Student player)
  49. {
  50. MessageOfObj msg = new MessageOfObj();
  51. if (player.IsGhost()) return null;
  52. msg.StudentMessage = new();
  53. msg.StudentMessage.X = player.Position.x;
  54. msg.StudentMessage.Y = player.Position.y;
  55. msg.StudentMessage.Speed = player.MoveSpeed;
  56. msg.StudentMessage.Determination = player.HP;
  57. msg.StudentMessage.Addiction = player.GamingAddiction;
  58. foreach (var keyValue in player.TimeUntilActiveSkillAvailable)
  59. msg.StudentMessage.TimeUntilSkillAvailable.Add(keyValue.Value);
  60. for (int i = 0; i < GameData.maxNumOfSkill - player.TimeUntilActiveSkillAvailable.Count(); ++i)
  61. msg.StudentMessage.TimeUntilSkillAvailable.Add(-1);
  62. foreach (var value in player.PropInventory)
  63. msg.StudentMessage.Prop.Add(Transformation.ToPropType(value.GetPropType()));
  64. msg.StudentMessage.Place = Transformation.ToPlaceType((Preparation.Utility.PlaceType)player.Place);
  65. msg.StudentMessage.Guid = player.ID;
  66. msg.StudentMessage.PlayerState = Transformation.ToPlayerState((PlayerStateType)player.PlayerState);
  67. msg.StudentMessage.PlayerId = player.PlayerID;
  68. msg.StudentMessage.ViewRange = player.ViewRange;
  69. msg.StudentMessage.Radius = player.Radius;
  70. msg.StudentMessage.DangerAlert = (player.BgmDictionary.ContainsKey(BgmType.GhostIsComing)) ? player.BgmDictionary[BgmType.GhostIsComing] : 0;
  71. msg.StudentMessage.Score = player.Score;
  72. msg.StudentMessage.TreatProgress = player.DegreeOfTreatment;
  73. msg.StudentMessage.RescueProgress = player.TimeOfRescue;
  74. foreach (KeyValuePair<Preparation.Utility.BuffType, bool> kvp in player.Buff)
  75. {
  76. if (kvp.Value)
  77. msg.StudentMessage.Buff.Add(Transformation.ToStudentBuffType(kvp.Key));
  78. }
  79. msg.StudentMessage.BulletType = Transformation.ToBulletType((Preparation.Utility.BulletType)player.BulletOfPlayer);
  80. msg.StudentMessage.LearningSpeed = player.FixSpeed;
  81. msg.StudentMessage.TreatSpeed = player.TreatSpeed;
  82. msg.StudentMessage.FacingDirection = player.FacingDirection.Angle();
  83. msg.StudentMessage.StudentType = Transformation.ToStudentType(player.CharacterType);
  84. return msg;
  85. }
  86. private static MessageOfObj? Tricker(Character player)
  87. {
  88. MessageOfObj msg = new MessageOfObj();
  89. if (!player.IsGhost()) return null;
  90. msg.TrickerMessage = new();
  91. msg.TrickerMessage.X = player.Position.x;
  92. msg.TrickerMessage.Y = player.Position.y;
  93. msg.TrickerMessage.Speed = player.MoveSpeed;
  94. foreach (var keyValue in player.TimeUntilActiveSkillAvailable)
  95. msg.TrickerMessage.TimeUntilSkillAvailable.Add(keyValue.Value);
  96. for (int i = 0; i < GameData.maxNumOfSkill - player.TimeUntilActiveSkillAvailable.Count(); ++i)
  97. msg.TrickerMessage.TimeUntilSkillAvailable.Add(-1);
  98. msg.TrickerMessage.Place = Transformation.ToPlaceType((Preparation.Utility.PlaceType)player.Place);
  99. foreach (var value in player.PropInventory)
  100. msg.TrickerMessage.Prop.Add(Transformation.ToPropType(value.GetPropType()));
  101. msg.TrickerMessage.TrickerType = Transformation.ToTrickerType(player.CharacterType);
  102. msg.TrickerMessage.Guid = player.ID;
  103. msg.TrickerMessage.Score = player.Score;
  104. msg.TrickerMessage.PlayerId = player.PlayerID;
  105. msg.TrickerMessage.ViewRange = player.ViewRange;
  106. msg.TrickerMessage.Radius = player.Radius;
  107. msg.TrickerMessage.PlayerState = Transformation.ToPlayerState((PlayerStateType)player.PlayerState);
  108. msg.TrickerMessage.TrickDesire = (player.BgmDictionary.ContainsKey(BgmType.StudentIsApproaching)) ? player.BgmDictionary[BgmType.StudentIsApproaching] : 0;
  109. msg.TrickerMessage.ClassVolume = (player.BgmDictionary.ContainsKey(BgmType.GeneratorIsBeingFixed)) ? player.BgmDictionary[BgmType.GeneratorIsBeingFixed] : 0;
  110. msg.TrickerMessage.FacingDirection = player.FacingDirection.Angle();
  111. msg.TrickerMessage.BulletType = Transformation.ToBulletType((Preparation.Utility.BulletType)player.BulletOfPlayer);
  112. foreach (KeyValuePair<Preparation.Utility.BuffType, bool> kvp in player.Buff)
  113. {
  114. if (kvp.Value)
  115. msg.TrickerMessage.Buff.Add(Transformation.ToTrickerBuffType(kvp.Key));
  116. }
  117. return msg;
  118. }
  119. private static MessageOfObj Bullet(Bullet bullet)
  120. {
  121. MessageOfObj msg = new MessageOfObj();
  122. msg.BulletMessage = new();
  123. msg.BulletMessage.X = bullet.Position.x;
  124. msg.BulletMessage.Y = bullet.Position.y;
  125. msg.BulletMessage.FacingDirection = bullet.FacingDirection.Angle();
  126. msg.BulletMessage.Guid = bullet.ID;
  127. msg.BulletMessage.Team = (bullet.Parent.IsGhost()) ? PlayerType.TrickerPlayer : PlayerType.StudentPlayer;
  128. msg.BulletMessage.Place = Transformation.ToPlaceType((Preparation.Utility.PlaceType)bullet.Place);
  129. msg.BulletMessage.BombRange = bullet.BulletBombRange;
  130. msg.BulletMessage.Speed = bullet.Speed;
  131. return msg;
  132. }
  133. private static MessageOfObj Prop(Prop prop)
  134. {
  135. MessageOfObj msg = new MessageOfObj();
  136. msg.PropMessage = new();
  137. msg.PropMessage.Type = Transformation.ToPropType(prop.GetPropType());
  138. msg.PropMessage.X = prop.Position.x;
  139. msg.PropMessage.Y = prop.Position.y;
  140. msg.PropMessage.FacingDirection = prop.FacingDirection.Angle();
  141. msg.PropMessage.Guid = prop.ID;
  142. msg.PropMessage.Place = Transformation.ToPlaceType((Preparation.Utility.PlaceType)prop.Place);
  143. return msg;
  144. }
  145. private static MessageOfObj BombedBullet(BombedBullet bombedBullet)
  146. {
  147. MessageOfObj msg = new MessageOfObj();
  148. msg.BombedBulletMessage = new();
  149. msg.BombedBulletMessage.X = bombedBullet.bulletHasBombed.Position.x;
  150. msg.BombedBulletMessage.Y = bombedBullet.bulletHasBombed.Position.y;
  151. msg.BombedBulletMessage.FacingDirection = bombedBullet.FacingDirection.Angle();
  152. msg.BombedBulletMessage.MappingId = bombedBullet.MappingID;
  153. msg.BombedBulletMessage.BombRange = bombedBullet.bulletHasBombed.BulletBombRange;
  154. return msg;
  155. }
  156. private static MessageOfObj PickedProp(PickedProp pickedProp)
  157. {
  158. MessageOfObj msg = new MessageOfObj(); // MessageOfObj中没有PickedProp
  159. /*msg.MessageOfPickedProp = new MessageOfPickedProp();
  160. msg.MessageOfPickedProp.MappingID = pickedProp.MappingID;
  161. msg.MessageOfPickedProp.X = pickedProp.PropHasPicked.Position.x;
  162. msg.MessageOfPickedProp.Y = pickedProp.PropHasPicked.Position.y;
  163. msg.MessageOfPickedProp.FacingDirection = pickedProp.PropHasPicked.FacingDirection;*/
  164. return msg;
  165. }
  166. private static MessageOfObj Classroom(Generator generator)
  167. {
  168. MessageOfObj msg = new MessageOfObj();
  169. msg.ClassroomMessage = new();
  170. msg.ClassroomMessage.X = generator.Position.x;
  171. msg.ClassroomMessage.Y = generator.Position.y;
  172. msg.ClassroomMessage.Progress = generator.DegreeOfRepair;
  173. return msg;
  174. }
  175. private static MessageOfObj Gate(Doorway doorway)
  176. {
  177. MessageOfObj msg = new MessageOfObj();
  178. msg.GateMessage = new();
  179. msg.GateMessage.X = doorway.Position.x;
  180. msg.GateMessage.Y = doorway.Position.y;
  181. msg.GateMessage.Progress = doorway.OpenDegree;
  182. return msg;
  183. }
  184. private static MessageOfObj HiddenGate(EmergencyExit Exit)
  185. {
  186. MessageOfObj msg = new MessageOfObj();
  187. msg.HiddenGateMessage = new();
  188. msg.HiddenGateMessage.X = Exit.Position.x;
  189. msg.HiddenGateMessage.Y = Exit.Position.y;
  190. msg.HiddenGateMessage.Opened = Exit.IsOpen;
  191. return msg;
  192. }
  193. private static MessageOfObj Door(Door door)
  194. {
  195. MessageOfObj msg = new MessageOfObj();
  196. msg.DoorMessage = new();
  197. msg.DoorMessage.X = door.Position.x;
  198. msg.DoorMessage.Y = door.Position.y;
  199. msg.DoorMessage.Progress = door.OpenOrLockDegree;
  200. msg.DoorMessage.IsOpen = door.IsOpen;
  201. return msg;
  202. }
  203. private static MessageOfObj Chest(Chest chest)
  204. {
  205. MessageOfObj msg = new MessageOfObj();
  206. msg.ChestMessage = new();
  207. msg.ChestMessage.X = chest.Position.x;
  208. msg.ChestMessage.Y = chest.Position.y;
  209. msg.ChestMessage.Progress = chest.OpenDegree;
  210. return msg;
  211. }
  212. }
  213. }