| @@ -173,9 +173,16 @@ namespace Server | |||
| return PickedProp((PickedProp)gameObj); | |||
| case Preparation.Utility.GameObjType.Generator: | |||
| return Classroom((Generator)gameObj); | |||
| // case Preparation.Utility.GameObjType.Chest: | |||
| case Preparation.Utility.GameObjType.Chest: | |||
| return Chest((Chest)gameObj); | |||
| case Preparation.Utility.GameObjType.Doorway: | |||
| return Gate((Doorway)gameObj); | |||
| case Preparation.Utility.GameObjType.EmergencyExit: | |||
| if (((EmergencyExit)gameObj).CanOpen) | |||
| return HiddenGate((EmergencyExit)gameObj); | |||
| else return null; | |||
| case Preparation.Utility.GameObjType.Door: | |||
| return Door((Door)gameObj); | |||
| default: return null; | |||
| } | |||
| } | |||
| @@ -341,14 +348,34 @@ namespace Server | |||
| msg.GateMessage.Progress = doorway.OpenDegree; | |||
| return msg; | |||
| } | |||
| /* private static MessageOfObj Chest(Chest chest) | |||
| { | |||
| MessageOfObj msg = new MessageOfObj(); | |||
| msg.ChestMessage = new(); | |||
| msg.ChestMessage.X=chest.Position.x; | |||
| msg.ChestMessage.Y=chest.Position.y; | |||
| // msg.ChestMessage.Progress=generator.DegreeOfRepair; | |||
| return msg; | |||
| }*/ | |||
| private static MessageOfObj HiddenGate(EmergencyExit Exit) | |||
| { | |||
| MessageOfObj msg = new MessageOfObj(); | |||
| msg.HiddenGateMessage = new(); | |||
| msg.HiddenGateMessage.X = Exit.Position.x; | |||
| msg.HiddenGateMessage.Y = Exit.Position.y; | |||
| msg.HiddenGateMessage.Opened = Exit.IsOpen; | |||
| return msg; | |||
| } | |||
| private static MessageOfObj Door(Door door) | |||
| { | |||
| MessageOfObj msg = new MessageOfObj(); | |||
| msg.DoorMessage = new(); | |||
| msg.DoorMessage.X = door.Position.x; | |||
| msg.DoorMessage.Y = door.Position.y; | |||
| msg.DoorMessage.Progress = door.OpenOrLockDegree; | |||
| msg.DoorMessage.IsOpen = door.IsOpen; | |||
| return msg; | |||
| } | |||
| private static MessageOfObj Chest(Chest chest) | |||
| { | |||
| MessageOfObj msg = new MessageOfObj(); | |||
| msg.ChestMessage = new(); | |||
| msg.ChestMessage.X = chest.Position.x; | |||
| msg.ChestMessage.Y = chest.Position.y; | |||
| msg.ChestMessage.Progress = chest.OpenDegree; | |||
| return msg; | |||
| } | |||
| } | |||
| } | |||