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API.h 14 kB

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  1. #pragma once
  2. #ifndef API_H
  3. #define API_H
  4. #ifdef _MSC_VER
  5. #pragma warning(disable : 4996)
  6. #endif
  7. #include "Message2Server.pb.h"
  8. #include "Message2Clients.pb.h"
  9. #include "MessageType.pb.h"
  10. #include "Services.grpc.pb.h"
  11. #include "Services.pb.h"
  12. #include <future>
  13. #include <iostream>
  14. #include <vector>
  15. #include <optional>
  16. #include <spdlog/spdlog.h>
  17. #include <spdlog/sinks/basic_file_sink.h>
  18. #include <spdlog/sinks/stdout_color_sinks.h>
  19. #include "structures.h"
  20. const constexpr int numOfGridPerCell = 1000;
  21. class IAI;
  22. class ILogic
  23. {
  24. // API中依赖Logic的部分
  25. public:
  26. // 获取服务器发来的消息
  27. virtual std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const = 0;
  28. virtual std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const = 0;
  29. virtual std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const = 0;
  30. virtual std::shared_ptr<const THUAI6::Student> StudentGetSelfInfo() const = 0;
  31. virtual std::shared_ptr<const THUAI6::Tricker> TrickerGetSelfInfo() const = 0;
  32. virtual std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const = 0;
  33. virtual THUAI6::PlaceType GetPlaceType(int32_t cellX, int32_t cellY) const = 0;
  34. // 供IAPI使用的操作相关的部分
  35. virtual bool Move(int64_t time, double angle) = 0;
  36. virtual bool PickProp(THUAI6::PropType prop) = 0;
  37. virtual bool UseProp() = 0;
  38. virtual bool UseSkill() = 0;
  39. virtual bool SendMessage(int64_t toID, std::string message) = 0;
  40. virtual bool HaveMessage() = 0;
  41. virtual std::optional<std::pair<int64_t, std::string>> GetMessage() = 0;
  42. virtual bool WaitThread() = 0;
  43. virtual int GetCounter() const = 0;
  44. // IStudentAPI使用的部分
  45. virtual bool Graduate() = 0;
  46. virtual bool StartLearning() = 0;
  47. virtual bool StartHelpMate() = 0;
  48. virtual bool StartHealMate() = 0;
  49. // ITrickerAPI使用的部分
  50. virtual bool Trick(double angle) = 0;
  51. virtual const std::vector<int64_t> GetPlayerGUIDs() const = 0;
  52. };
  53. class IAPI
  54. {
  55. public:
  56. // 选手可执行的操作,应当保证所有函数的返回值都应当为std::future,例如下面的移动函数:
  57. // 指挥本角色进行移动,`timeInMilliseconds` 为移动时间,单位为毫秒;`angleInRadian` 表示移动的方向,单位是弧度,使用极坐标——竖直向下方向为 x 轴,水平向右方向为 y 轴
  58. virtual std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) = 0;
  59. // 向特定方向移动
  60. virtual std::future<bool> MoveRight(int64_t timeInMilliseconds) = 0;
  61. virtual std::future<bool> MoveUp(int64_t timeInMilliseconds) = 0;
  62. virtual std::future<bool> MoveLeft(int64_t timeInMilliseconds) = 0;
  63. virtual std::future<bool> MoveDown(int64_t timeInMilliseconds) = 0;
  64. // 捡道具、使用技能
  65. virtual std::future<bool> PickProp(THUAI6::PropType prop) = 0;
  66. virtual std::future<bool> UseProp() = 0;
  67. virtual std::future<bool> UseSkill() = 0;
  68. // 发送信息、接受信息,注意收消息时无消息则返回nullopt
  69. virtual std::future<bool> SendMessage(int64_t, std::string) = 0;
  70. [[nodiscard]] virtual std::future<bool> HaveMessage() = 0;
  71. [[nodiscard]] virtual std::future<std::optional<std::pair<int64_t, std::string>>> GetMessage() = 0;
  72. // 等待下一帧
  73. virtual std::future<bool> Wait() = 0;
  74. // 获取视野内可见的学生/捣蛋鬼的信息
  75. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const = 0;
  76. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const = 0;
  77. // 获取视野内可见的道具信息
  78. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const = 0;
  79. // 获取地图信息,视野外的地图统一为Land
  80. [[nodiscard]] virtual std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const = 0;
  81. [[nodiscard]] virtual THUAI6::PlaceType GetPlaceType(int32_t CellX, int32_t CellY) const = 0;
  82. // 获取所有玩家的GUID
  83. [[nodiscard]] virtual const std::vector<int64_t> GetPlayerGUIDs() const = 0;
  84. // 获取游戏目前所进行的帧数
  85. [[nodiscard]] virtual int GetFrameCount() const = 0;
  86. /*****选手可能用的辅助函数*****/
  87. // 获取指定格子中心的坐标
  88. [[nodiscard]] static inline int CellToGrid(int cell) noexcept
  89. {
  90. return cell * numOfGridPerCell + numOfGridPerCell / 2;
  91. }
  92. // 获取指定坐标点所位于的格子的 X 序号
  93. [[nodiscard]] static inline int GridToCell(int grid) noexcept
  94. {
  95. return grid / numOfGridPerCell;
  96. }
  97. // 用于DEBUG的输出函数,选手仅在开启Debug模式的情况下可以使用
  98. virtual void PrintStudent() const = 0;
  99. virtual void PrintTricker() const = 0;
  100. virtual void PrintProp() const = 0;
  101. virtual void PrintSelfInfo() const = 0;
  102. };
  103. class IStudentAPI : public IAPI
  104. {
  105. public:
  106. /*****学生阵营的特定函数*****/
  107. virtual std::future<bool> StartLearning() = 0;
  108. virtual std::future<bool> StartHelpMate() = 0;
  109. virtual std::future<bool> StartHealMate() = 0;
  110. virtual std::future<bool> Graduate() = 0;
  111. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Student> GetSelfInfo() const = 0;
  112. };
  113. class ITrickerAPI : public IAPI
  114. {
  115. public:
  116. /*****捣蛋鬼阵营的特定函数*****/
  117. virtual std::future<bool> Trick(double angleInRadian) = 0;
  118. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Tricker> GetSelfInfo() const = 0;
  119. };
  120. class IGameTimer
  121. {
  122. public:
  123. virtual ~IGameTimer() = default;
  124. virtual void StartTimer() = 0;
  125. virtual void EndTimer() = 0;
  126. virtual void Play(IAI& ai) = 0;
  127. };
  128. class StudentAPI : public IStudentAPI, public IGameTimer
  129. {
  130. public:
  131. StudentAPI(ILogic& logic) :
  132. logic(logic)
  133. {
  134. }
  135. void StartTimer() override
  136. {
  137. }
  138. void EndTimer() override
  139. {
  140. }
  141. void Play(IAI& ai) override;
  142. [[nodiscard]] int GetFrameCount() const override;
  143. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  144. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  145. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  146. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  147. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  148. std::future<bool> PickProp(THUAI6::PropType prop) override;
  149. std::future<bool> UseProp() override;
  150. std::future<bool> UseSkill() override;
  151. std::future<bool> SendMessage(int64_t, std::string) override;
  152. [[nodiscard]] std::future<bool> HaveMessage() override;
  153. [[nodiscard]] std::future<std::optional<std::pair<int64_t, std::string>>> GetMessage() override;
  154. std::future<bool> Wait() override;
  155. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const override;
  156. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const override;
  157. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  158. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  159. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t CellX, int32_t CellY) const override;
  160. [[nodiscard]] const std::vector<int64_t> GetPlayerGUIDs() const override;
  161. std::future<bool> StartLearning() override;
  162. std::future<bool> StartHelpMate() override;
  163. std::future<bool> StartHealMate() override;
  164. std::future<bool> Graduate() override;
  165. [[nodiscard]] std::shared_ptr<const THUAI6::Student> GetSelfInfo() const override;
  166. void PrintStudent() const override
  167. {
  168. }
  169. void PrintTricker() const override
  170. {
  171. }
  172. void PrintProp() const override
  173. {
  174. }
  175. void PrintSelfInfo() const override
  176. {
  177. }
  178. private:
  179. ILogic& logic;
  180. };
  181. class TrickerAPI : public ITrickerAPI, public IGameTimer
  182. {
  183. public:
  184. TrickerAPI(ILogic& logic) :
  185. logic(logic)
  186. {
  187. }
  188. void StartTimer() override
  189. {
  190. }
  191. void EndTimer() override
  192. {
  193. }
  194. void Play(IAI& ai) override;
  195. [[nodiscard]] int GetFrameCount() const override;
  196. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  197. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  198. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  199. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  200. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  201. std::future<bool> PickProp(THUAI6::PropType prop) override;
  202. std::future<bool> UseProp() override;
  203. std::future<bool> UseSkill() override;
  204. std::future<bool> SendMessage(int64_t, std::string) override;
  205. [[nodiscard]] std::future<bool> HaveMessage() override;
  206. [[nodiscard]] std::future<std::optional<std::pair<int64_t, std::string>>> GetMessage() override;
  207. std::future<bool> Wait() override;
  208. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const override;
  209. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const override;
  210. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  211. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  212. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t CellX, int32_t CellY) const override;
  213. [[nodiscard]] const std::vector<int64_t> GetPlayerGUIDs() const override;
  214. std::future<bool> Trick(double angleInRadian) override;
  215. [[nodiscard]] std::shared_ptr<const THUAI6::Tricker> GetSelfInfo() const override;
  216. void PrintStudent() const override
  217. {
  218. }
  219. void PrintTricker() const override
  220. {
  221. }
  222. void PrintProp() const override
  223. {
  224. }
  225. void PrintSelfInfo() const override
  226. {
  227. }
  228. private:
  229. ILogic& logic;
  230. };
  231. class StudentDebugAPI : public IStudentAPI, public IGameTimer
  232. {
  233. public:
  234. StudentDebugAPI(ILogic& logic, bool file, bool print, bool warnOnly, int64_t playerID);
  235. void StartTimer() override;
  236. void EndTimer() override;
  237. void Play(IAI& ai) override;
  238. [[nodiscard]] int GetFrameCount() const override;
  239. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  240. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  241. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  242. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  243. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  244. std::future<bool> PickProp(THUAI6::PropType prop) override;
  245. std::future<bool> UseProp() override;
  246. std::future<bool> UseSkill() override;
  247. std::future<bool> SendMessage(int64_t, std::string) override;
  248. [[nodiscard]] std::future<bool> HaveMessage() override;
  249. [[nodiscard]] std::future<std::optional<std::pair<int64_t, std::string>>> GetMessage() override;
  250. std::future<bool> Wait() override;
  251. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const override;
  252. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const override;
  253. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  254. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  255. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t CellX, int32_t CellY) const override;
  256. [[nodiscard]] const std::vector<int64_t> GetPlayerGUIDs() const override;
  257. std::future<bool> StartLearning() override;
  258. std::future<bool> StartHelpMate() override;
  259. std::future<bool> StartHealMate() override;
  260. std::future<bool> Graduate() override;
  261. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Student> GetSelfInfo() const override;
  262. void PrintStudent() const override;
  263. void PrintTricker() const override;
  264. void PrintProp() const override;
  265. void PrintSelfInfo() const override;
  266. private:
  267. std::chrono::system_clock::time_point startPoint;
  268. std::unique_ptr<spdlog::logger> logger;
  269. ILogic& logic;
  270. };
  271. class TrickerDebugAPI : public ITrickerAPI, public IGameTimer
  272. {
  273. public:
  274. TrickerDebugAPI(ILogic& logic, bool file, bool print, bool warnOnly, int64_t playerID);
  275. void StartTimer() override;
  276. void EndTimer() override;
  277. void Play(IAI& ai) override;
  278. [[nodiscard]] int GetFrameCount() const override;
  279. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  280. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  281. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  282. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  283. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  284. std::future<bool> PickProp(THUAI6::PropType prop) override;
  285. std::future<bool> UseProp() override;
  286. std::future<bool> UseSkill() override;
  287. std::future<bool> SendMessage(int64_t, std::string) override;
  288. [[nodiscard]] std::future<bool> HaveMessage() override;
  289. [[nodiscard]] std::future<std::optional<std::pair<int64_t, std::string>>> GetMessage() override;
  290. std::future<bool> Wait() override;
  291. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const override;
  292. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const override;
  293. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  294. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  295. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t CellX, int32_t CellY) const override;
  296. [[nodiscard]] const std::vector<int64_t> GetPlayerGUIDs() const override;
  297. std::future<bool> Trick(double angleInRadian) override;
  298. [[nodiscard]] std::shared_ptr<const THUAI6::Tricker> GetSelfInfo() const override;
  299. void PrintStudent() const override;
  300. void PrintTricker() const override;
  301. void PrintProp() const override;
  302. void PrintSelfInfo() const override;
  303. private:
  304. std::chrono::system_clock::time_point startPoint;
  305. std::unique_ptr<spdlog::logger> logger;
  306. ILogic& logic;
  307. };
  308. #endif