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API.h 21 kB

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  1. #pragma once
  2. #ifndef API_H
  3. #define API_H
  4. #ifdef _MSC_VER
  5. #pragma warning(disable : 4996)
  6. #endif
  7. #include "Message2Server.pb.h"
  8. #include "Message2Clients.pb.h"
  9. #include "MessageType.pb.h"
  10. #include "Services.grpc.pb.h"
  11. #include "Services.pb.h"
  12. #include <future>
  13. #include <iostream>
  14. #include <vector>
  15. #include <optional>
  16. #include <spdlog/spdlog.h>
  17. #include <spdlog/sinks/basic_file_sink.h>
  18. #include <spdlog/sinks/stdout_color_sinks.h>
  19. #include "structures.h"
  20. const constexpr int numOfGridPerCell = 1000;
  21. class IAI;
  22. class ILogic
  23. {
  24. // API中依赖Logic的部分
  25. public:
  26. // 获取服务器发来的消息
  27. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const = 0;
  28. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const = 0;
  29. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const = 0;
  30. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Bullet>> GetBullets() const = 0;
  31. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Student> StudentGetSelfInfo() const = 0;
  32. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Tricker> TrickerGetSelfInfo() const = 0;
  33. [[nodiscard]] virtual std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const = 0;
  34. [[nodiscard]] virtual THUAI6::PlaceType GetPlaceType(int32_t cellX, int32_t cellY) const = 0;
  35. [[nodiscard]] virtual int32_t GetClassroomProgress(int32_t cellX, int32_t cellY) const = 0;
  36. [[nodiscard]] virtual int32_t GetChestProgress(int32_t cellX, int32_t cellY) const = 0;
  37. [[nodiscard]] virtual int32_t GetGateProgress(int32_t cellX, int32_t cellY) const = 0;
  38. [[nodiscard]] virtual bool IsDoorOpen(int32_t cellX, int32_t cellY) const = 0;
  39. [[nodiscard]] virtual THUAI6::HiddenGateState GetHiddenGateState(int32_t cellX, int32_t cellY) const = 0;
  40. [[nodiscard]] virtual int32_t GetDoorProgress(int32_t cellX, int32_t cellY) const = 0;
  41. [[nodiscard]] virtual std::shared_ptr<const THUAI6::GameInfo> GetGameInfo() const = 0;
  42. // 供IAPI使用的操作相关的部分
  43. virtual bool Move(int64_t time, double angle) = 0;
  44. virtual bool PickProp(THUAI6::PropType prop) = 0;
  45. virtual bool UseProp(THUAI6::PropType prop) = 0;
  46. virtual bool ThrowProp(THUAI6::PropType prop) = 0;
  47. virtual bool UseSkill(int32_t skillID) = 0;
  48. virtual bool SendMessage(int64_t toID, std::string message) = 0;
  49. virtual bool HaveMessage() = 0;
  50. virtual std::pair<int64_t, std::string> GetMessage() = 0;
  51. virtual bool WaitThread() = 0;
  52. virtual int GetCounter() const = 0;
  53. // IStudentAPI使用的部分
  54. virtual bool Graduate() = 0;
  55. virtual bool StartLearning() = 0;
  56. virtual bool StartTreatMate(int64_t mateID) = 0;
  57. virtual bool StartRescueMate(int64_t mateID) = 0;
  58. virtual bool OpenDoor() = 0;
  59. virtual bool CloseDoor() = 0;
  60. virtual bool SkipWindow() = 0;
  61. virtual bool StartOpenGate() = 0;
  62. virtual bool StartOpenChest() = 0;
  63. virtual bool EndAllAction() = 0;
  64. // ITrickerAPI使用的部分
  65. virtual bool Attack(double angle) = 0;
  66. virtual std::vector<int64_t> GetPlayerGUIDs() const = 0;
  67. };
  68. class IAPI
  69. {
  70. public:
  71. // 选手可执行的操作,应当保证所有函数的返回值都应当为std::future,例如下面的移动函数:
  72. // 指挥本角色进行移动,`timeInMilliseconds` 为移动时间,单位为毫秒;`angleInRadian` 表示移动的方向,单位是弧度,使用极坐标——竖直向下方向为 x 轴,水平向右方向为 y 轴
  73. virtual std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) = 0;
  74. // 向特定方向移动
  75. virtual std::future<bool> MoveRight(int64_t timeInMilliseconds) = 0;
  76. virtual std::future<bool> MoveUp(int64_t timeInMilliseconds) = 0;
  77. virtual std::future<bool> MoveLeft(int64_t timeInMilliseconds) = 0;
  78. virtual std::future<bool> MoveDown(int64_t timeInMilliseconds) = 0;
  79. // 捡道具、使用技能
  80. virtual std::future<bool> PickProp(THUAI6::PropType prop) = 0;
  81. virtual std::future<bool> UseProp(THUAI6::PropType prop) = 0;
  82. virtual std::future<bool> ThrowProp(THUAI6::PropType prop) = 0;
  83. virtual std::future<bool> UseSkill(int32_t skillID) = 0;
  84. virtual std::future<bool> Attack(double angleInRadian) = 0;
  85. virtual std::future<bool> OpenDoor() = 0;
  86. virtual std::future<bool> CloseDoor() = 0;
  87. virtual std::future<bool> SkipWindow() = 0;
  88. virtual std::future<bool> StartOpenGate() = 0;
  89. virtual std::future<bool> StartOpenChest() = 0;
  90. virtual std::future<bool> EndAllAction() = 0;
  91. // 发送信息、接受信息,注意收消息时无消息则返回nullopt
  92. virtual std::future<bool> SendMessage(int64_t, std::string) = 0;
  93. [[nodiscard]] virtual bool HaveMessage() = 0;
  94. [[nodiscard]] virtual std::pair<int64_t, std::string> GetMessage() = 0;
  95. // 等待下一帧
  96. virtual std::future<bool> Wait() = 0;
  97. // 获取视野内可见的学生/捣蛋鬼的信息
  98. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const = 0;
  99. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const = 0;
  100. // 获取视野内可见的道具信息
  101. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const = 0;
  102. // 获取视野内可见的子弹信息
  103. [[nodiscard]] virtual std::vector<std::shared_ptr<const THUAI6::Bullet>> GetBullets() const = 0;
  104. [[nodiscard]] virtual std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const = 0;
  105. [[nodiscard]] virtual THUAI6::PlaceType GetPlaceType(int32_t cellX, int32_t cellY) const = 0;
  106. [[nodiscard]] virtual bool IsDoorOpen(int32_t cellX, int32_t cellY) const = 0;
  107. [[nodiscard]] virtual int32_t GetChestProgress(int32_t cellX, int32_t cellY) const = 0;
  108. [[nodiscard]] virtual int32_t GetGateProgress(int32_t cellX, int32_t cellY) const = 0;
  109. [[nodiscard]] virtual int32_t GetClassroomProgress(int32_t cellX, int32_t cellY) const = 0;
  110. [[nodiscard]] virtual THUAI6::HiddenGateState GetHiddenGateState(int32_t cellX, int32_t cellY) const = 0;
  111. [[nodiscard]] virtual int32_t GetDoorProgress(int32_t cellX, int32_t cellY) const = 0;
  112. [[nodiscard]] virtual std::shared_ptr<const THUAI6::GameInfo> GetGameInfo() const = 0;
  113. // 获取所有玩家的GUID
  114. [[nodiscard]] virtual std::vector<int64_t> GetPlayerGUIDs() const = 0;
  115. // 获取游戏目前所进行的帧数
  116. [[nodiscard]] virtual int GetFrameCount() const = 0;
  117. /*****选手可能用的辅助函数*****/
  118. // 获取指定格子中心的坐标
  119. [[nodiscard]] static inline int CellToGrid(int cell) noexcept
  120. {
  121. return cell * numOfGridPerCell + numOfGridPerCell / 2;
  122. }
  123. // 获取指定坐标点所位于的格子的 X 序号
  124. [[nodiscard]] static inline int GridToCell(int grid) noexcept
  125. {
  126. return grid / numOfGridPerCell;
  127. }
  128. // 用于DEBUG的输出函数,选手仅在开启Debug模式的情况下可以使用
  129. virtual void Print(std::string str) const = 0;
  130. virtual void PrintStudent() const = 0;
  131. virtual void PrintTricker() const = 0;
  132. virtual void PrintProp() const = 0;
  133. virtual void PrintSelfInfo() const = 0;
  134. };
  135. class IStudentAPI : public IAPI
  136. {
  137. public:
  138. /*****学生阵营的特定函数*****/
  139. virtual std::future<bool> StartLearning() = 0;
  140. virtual std::future<bool> StartTreatMate(int64_t mateID) = 0;
  141. virtual std::future<bool> StartRescueMate(int64_t mateID) = 0;
  142. virtual std::future<bool> Graduate() = 0;
  143. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Student> GetSelfInfo() const = 0;
  144. };
  145. class ITrickerAPI : public IAPI
  146. {
  147. public:
  148. /*****捣蛋鬼阵营的特定函数*****/
  149. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Tricker> GetSelfInfo() const = 0;
  150. };
  151. class IGameTimer
  152. {
  153. public:
  154. virtual ~IGameTimer() = default;
  155. virtual void StartTimer() = 0;
  156. virtual void EndTimer() = 0;
  157. virtual void Play(IAI& ai) = 0;
  158. };
  159. class StudentAPI : public IStudentAPI, public IGameTimer
  160. {
  161. public:
  162. StudentAPI(ILogic& logic) :
  163. logic(logic)
  164. {
  165. }
  166. void StartTimer() override
  167. {
  168. }
  169. void EndTimer() override
  170. {
  171. }
  172. void Play(IAI& ai) override;
  173. [[nodiscard]] int GetFrameCount() const override;
  174. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  175. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  176. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  177. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  178. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  179. std::future<bool> PickProp(THUAI6::PropType prop) override;
  180. std::future<bool> UseProp(THUAI6::PropType prop) override;
  181. std::future<bool> ThrowProp(THUAI6::PropType prop) override;
  182. std::future<bool> UseSkill(int32_t skillID) override;
  183. std::future<bool> Attack(double angleInRadian) override;
  184. std::future<bool> OpenDoor() override;
  185. std::future<bool> CloseDoor() override;
  186. std::future<bool> SkipWindow() override;
  187. std::future<bool> StartOpenGate() override;
  188. std::future<bool> StartOpenChest() override;
  189. std::future<bool> EndAllAction() override;
  190. std::future<bool> SendMessage(int64_t, std::string) override;
  191. [[nodiscard]] bool HaveMessage() override;
  192. [[nodiscard]] std::pair<int64_t, std::string> GetMessage() override;
  193. std::future<bool> Wait() override;
  194. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const override;
  195. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const override;
  196. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  197. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Bullet>> GetBullets() const override;
  198. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  199. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t cellX, int32_t cellY) const override;
  200. [[nodiscard]] bool IsDoorOpen(int32_t cellX, int32_t cellY) const override;
  201. [[nodiscard]] int32_t GetChestProgress(int32_t cellX, int32_t cellY) const override;
  202. [[nodiscard]] int32_t GetGateProgress(int32_t cellX, int32_t cellY) const override;
  203. [[nodiscard]] int32_t GetClassroomProgress(int32_t cellX, int32_t cellY) const override;
  204. [[nodiscard]] THUAI6::HiddenGateState GetHiddenGateState(int32_t cellX, int32_t cellY) const override;
  205. [[nodiscard]] int32_t GetDoorProgress(int32_t cellX, int32_t cellY) const override;
  206. [[nodiscard]] std::shared_ptr<const THUAI6::GameInfo> GetGameInfo() const override;
  207. [[nodiscard]] std::vector<int64_t> GetPlayerGUIDs() const override;
  208. std::future<bool> StartLearning() override;
  209. std::future<bool> StartTreatMate(int64_t mateID) override;
  210. std::future<bool> StartRescueMate(int64_t mateID) override;
  211. std::future<bool> Graduate() override;
  212. [[nodiscard]] std::shared_ptr<const THUAI6::Student> GetSelfInfo() const override;
  213. void Print(std::string str) const override
  214. {
  215. }
  216. void PrintStudent() const override
  217. {
  218. }
  219. void PrintTricker() const override
  220. {
  221. }
  222. void PrintProp() const override
  223. {
  224. }
  225. void PrintSelfInfo() const override
  226. {
  227. }
  228. private:
  229. ILogic& logic;
  230. };
  231. class TrickerAPI : public ITrickerAPI, public IGameTimer
  232. {
  233. public:
  234. TrickerAPI(ILogic& logic) :
  235. logic(logic)
  236. {
  237. }
  238. void StartTimer() override
  239. {
  240. }
  241. void EndTimer() override
  242. {
  243. }
  244. void Play(IAI& ai) override;
  245. [[nodiscard]] int GetFrameCount() const override;
  246. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  247. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  248. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  249. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  250. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  251. std::future<bool> PickProp(THUAI6::PropType prop) override;
  252. std::future<bool> UseProp(THUAI6::PropType prop) override;
  253. std::future<bool> ThrowProp(THUAI6::PropType prop) override;
  254. std::future<bool> UseSkill(int32_t skillID) override;
  255. std::future<bool> OpenDoor() override;
  256. std::future<bool> CloseDoor() override;
  257. std::future<bool> SkipWindow() override;
  258. std::future<bool> StartOpenGate() override;
  259. std::future<bool> StartOpenChest() override;
  260. std::future<bool> EndAllAction() override;
  261. std::future<bool> SendMessage(int64_t, std::string) override;
  262. [[nodiscard]] bool HaveMessage() override;
  263. [[nodiscard]] std::pair<int64_t, std::string> GetMessage() override;
  264. std::future<bool> Wait() override;
  265. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const override;
  266. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const override;
  267. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  268. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Bullet>> GetBullets() const override;
  269. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  270. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t cellX, int32_t cellY) const override;
  271. [[nodiscard]] bool IsDoorOpen(int32_t cellX, int32_t cellY) const override;
  272. [[nodiscard]] int32_t GetChestProgress(int32_t cellX, int32_t cellY) const override;
  273. [[nodiscard]] int32_t GetGateProgress(int32_t cellX, int32_t cellY) const override;
  274. [[nodiscard]] int32_t GetClassroomProgress(int32_t cellX, int32_t cellY) const override;
  275. [[nodiscard]] int32_t GetDoorProgress(int32_t cellX, int32_t cellY) const override;
  276. [[nodiscard]] THUAI6::HiddenGateState GetHiddenGateState(int32_t cellX, int32_t cellY) const override;
  277. [[nodiscard]] std::shared_ptr<const THUAI6::GameInfo> GetGameInfo() const override;
  278. [[nodiscard]] std::vector<int64_t> GetPlayerGUIDs() const override;
  279. std::future<bool> Attack(double angleInRadian) override;
  280. [[nodiscard]] std::shared_ptr<const THUAI6::Tricker> GetSelfInfo() const override;
  281. void Print(std::string str) const override
  282. {
  283. }
  284. void PrintStudent() const override
  285. {
  286. }
  287. void PrintTricker() const override
  288. {
  289. }
  290. void PrintProp() const override
  291. {
  292. }
  293. void PrintSelfInfo() const override
  294. {
  295. }
  296. private:
  297. ILogic& logic;
  298. };
  299. class StudentDebugAPI : public IStudentAPI, public IGameTimer
  300. {
  301. public:
  302. StudentDebugAPI(ILogic& logic, bool file, bool print, bool warnOnly, int64_t playerID);
  303. void StartTimer() override;
  304. void EndTimer() override;
  305. void Play(IAI& ai) override;
  306. [[nodiscard]] int GetFrameCount() const override;
  307. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  308. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  309. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  310. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  311. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  312. std::future<bool> PickProp(THUAI6::PropType prop) override;
  313. std::future<bool> UseProp(THUAI6::PropType prop) override;
  314. std::future<bool> ThrowProp(THUAI6::PropType prop) override;
  315. std::future<bool> UseSkill(int32_t skillID) override;
  316. std::future<bool> Attack(double angleInRadian) override;
  317. std::future<bool> OpenDoor() override;
  318. std::future<bool> CloseDoor() override;
  319. std::future<bool> SkipWindow() override;
  320. std::future<bool> StartOpenGate() override;
  321. std::future<bool> StartOpenChest() override;
  322. std::future<bool> EndAllAction() override;
  323. std::future<bool> SendMessage(int64_t, std::string) override;
  324. [[nodiscard]] bool HaveMessage() override;
  325. [[nodiscard]] std::pair<int64_t, std::string> GetMessage() override;
  326. std::future<bool> Wait() override;
  327. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const override;
  328. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const override;
  329. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  330. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Bullet>> GetBullets() const override;
  331. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  332. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t cellX, int32_t cellY) const override;
  333. [[nodiscard]] bool IsDoorOpen(int32_t cellX, int32_t cellY) const override;
  334. [[nodiscard]] int32_t GetChestProgress(int32_t cellX, int32_t cellY) const override;
  335. [[nodiscard]] int32_t GetGateProgress(int32_t cellX, int32_t cellY) const override;
  336. [[nodiscard]] int32_t GetClassroomProgress(int32_t cellX, int32_t cellY) const override;
  337. [[nodiscard]] int32_t GetDoorProgress(int32_t cellX, int32_t cellY) const override;
  338. [[nodiscard]] THUAI6::HiddenGateState GetHiddenGateState(int32_t cellX, int32_t cellY) const override;
  339. [[nodiscard]] std::shared_ptr<const THUAI6::GameInfo> GetGameInfo() const override;
  340. [[nodiscard]] std::vector<int64_t> GetPlayerGUIDs() const override;
  341. std::future<bool> StartLearning() override;
  342. std::future<bool> StartTreatMate(int64_t mateID) override;
  343. std::future<bool> StartRescueMate(int64_t mateID) override;
  344. std::future<bool> Graduate() override;
  345. [[nodiscard]] virtual std::shared_ptr<const THUAI6::Student> GetSelfInfo() const override;
  346. void Print(std::string str) const override;
  347. void PrintStudent() const override;
  348. void PrintTricker() const override;
  349. void PrintProp() const override;
  350. void PrintSelfInfo() const override;
  351. private:
  352. std::chrono::system_clock::time_point startPoint;
  353. std::unique_ptr<spdlog::logger> logger;
  354. ILogic& logic;
  355. };
  356. class TrickerDebugAPI : public ITrickerAPI, public IGameTimer
  357. {
  358. public:
  359. TrickerDebugAPI(ILogic& logic, bool file, bool print, bool warnOnly, int64_t playerID);
  360. void StartTimer() override;
  361. void EndTimer() override;
  362. void Play(IAI& ai) override;
  363. [[nodiscard]] int GetFrameCount() const override;
  364. std::future<bool> Move(int64_t timeInMilliseconds, double angleInRadian) override;
  365. std::future<bool> MoveRight(int64_t timeInMilliseconds) override;
  366. std::future<bool> MoveUp(int64_t timeInMilliseconds) override;
  367. std::future<bool> MoveLeft(int64_t timeInMilliseconds) override;
  368. std::future<bool> MoveDown(int64_t timeInMilliseconds) override;
  369. std::future<bool> PickProp(THUAI6::PropType prop) override;
  370. std::future<bool> UseProp(THUAI6::PropType prop) override;
  371. std::future<bool> ThrowProp(THUAI6::PropType prop) override;
  372. std::future<bool> UseSkill(int32_t skillID) override;
  373. std::future<bool> OpenDoor() override;
  374. std::future<bool> CloseDoor() override;
  375. std::future<bool> SkipWindow() override;
  376. std::future<bool> StartOpenGate() override;
  377. std::future<bool> StartOpenChest() override;
  378. std::future<bool> EndAllAction() override;
  379. std::future<bool> SendMessage(int64_t, std::string) override;
  380. [[nodiscard]] bool HaveMessage() override;
  381. [[nodiscard]] std::pair<int64_t, std::string> GetMessage() override;
  382. std::future<bool> Wait() override;
  383. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Student>> GetStudents() const override;
  384. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Tricker>> GetTrickers() const override;
  385. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Prop>> GetProps() const override;
  386. [[nodiscard]] std::vector<std::shared_ptr<const THUAI6::Bullet>> GetBullets() const override;
  387. [[nodiscard]] std::vector<std::vector<THUAI6::PlaceType>> GetFullMap() const override;
  388. [[nodiscard]] THUAI6::PlaceType GetPlaceType(int32_t cellX, int32_t cellY) const override;
  389. [[nodiscard]] bool IsDoorOpen(int32_t cellX, int32_t cellY) const override;
  390. [[nodiscard]] int32_t GetChestProgress(int32_t cellX, int32_t cellY) const override;
  391. [[nodiscard]] int32_t GetGateProgress(int32_t cellX, int32_t cellY) const override;
  392. [[nodiscard]] int32_t GetClassroomProgress(int32_t cellX, int32_t cellY) const override;
  393. [[nodiscard]] int32_t GetDoorProgress(int32_t cellX, int32_t cellY) const override;
  394. [[nodiscard]] THUAI6::HiddenGateState GetHiddenGateState(int32_t cellX, int32_t cellY) const override;
  395. [[nodiscard]] std::shared_ptr<const THUAI6::GameInfo> GetGameInfo() const override;
  396. [[nodiscard]] std::vector<int64_t> GetPlayerGUIDs() const override;
  397. std::future<bool> Attack(double angleInRadian) override;
  398. [[nodiscard]] std::shared_ptr<const THUAI6::Tricker> GetSelfInfo() const override;
  399. void Print(std::string str) const override;
  400. void PrintStudent() const override;
  401. void PrintTricker() const override;
  402. void PrintProp() const override;
  403. void PrintSelfInfo() const override;
  404. private:
  405. std::chrono::system_clock::time_point startPoint;
  406. std::unique_ptr<spdlog::logger> logger;
  407. ILogic& logic;
  408. };
  409. #endif