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utils.hpp 15 kB

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  1. // 杂项函数
  2. #pragma once
  3. #ifndef UTILS_HPP
  4. #define UTILS_HPP
  5. #include <cstdint>
  6. #include "Message2Clients.pb.h"
  7. #include "Message2Server.pb.h"
  8. #include "MessageType.pb.h"
  9. #include "structures.h"
  10. namespace AssistFunction
  11. {
  12. constexpr int numOfGridPerCell = 100;
  13. [[nodiscard]] constexpr inline int GridToCell(int grid) noexcept
  14. {
  15. return grid / numOfGridPerCell;
  16. }
  17. inline bool HaveView(int viewRange, int x, int y, int newX, int newY, const std::vector<std::vector<THUAI6::PlaceType>>& map)
  18. {
  19. int deltaX = newX - x;
  20. int deltaY = newY - y;
  21. double distance = deltaX * deltaX + deltaY * deltaY;
  22. if (distance < viewRange * viewRange)
  23. {
  24. int divide = std::max(std::abs(deltaX), std::abs(deltaY)) / 100;
  25. double dx = deltaX / divide;
  26. double dy = deltaY / divide;
  27. double myX = double(x);
  28. double myY = double(y);
  29. for (int i = 0; i < divide; i++)
  30. {
  31. myX += dx;
  32. myY += dy;
  33. if (map[GridToCell(myX)][GridToCell(myY)] != THUAI6::PlaceType::Land)
  34. return false;
  35. }
  36. return true;
  37. }
  38. else
  39. return false;
  40. }
  41. } // namespace AssistFunction
  42. // 辅助函数,用于将proto信息转换为THUAI6信息
  43. namespace Proto2THUAI6
  44. {
  45. // 用于将Protobuf中的枚举转换为THUAI6的枚举
  46. inline std::map<protobuf::PlaceType, THUAI6::PlaceType> placeTypeDict{
  47. {protobuf::PlaceType::NULL_PLACE_TYPE, THUAI6::PlaceType::NullPlaceType},
  48. {protobuf::PlaceType::LAND, THUAI6::PlaceType::Land},
  49. {protobuf::PlaceType::WALL, THUAI6::PlaceType::Wall},
  50. {protobuf::PlaceType::GRASS, THUAI6::PlaceType::Grass},
  51. {protobuf::PlaceType::MACHINE, THUAI6::PlaceType::Machine},
  52. {protobuf::PlaceType::GATE, THUAI6::PlaceType::Gate},
  53. {protobuf::PlaceType::HIDDEN_GATE, THUAI6::PlaceType::HiddenGate},
  54. };
  55. inline std::map<protobuf::ShapeType, THUAI6::ShapeType> shapeTypeDict{
  56. {protobuf::ShapeType::NULL_SHAPE_TYPE, THUAI6::ShapeType::NullShapeType},
  57. {protobuf::ShapeType::CIRCLE, THUAI6::ShapeType::Circle},
  58. {protobuf::ShapeType::SQUARE, THUAI6::ShapeType::Square},
  59. };
  60. inline std::map<protobuf::PropType, THUAI6::PropType> propTypeDict{
  61. {protobuf::PropType::NULL_PROP_TYPE, THUAI6::PropType::NullPropType},
  62. {protobuf::PropType::PTYPE1, THUAI6::PropType::PropType1},
  63. {protobuf::PropType::PTYPE2, THUAI6::PropType::PropType2},
  64. {protobuf::PropType::PTYPE3, THUAI6::PropType::PropType3},
  65. {protobuf::PropType::PTYPE4, THUAI6::PropType::PropType4},
  66. };
  67. inline std::map<protobuf::PlayerType, THUAI6::PlayerType> playerTypeDict{
  68. {protobuf::PlayerType::NULL_PLAYER_TYPE, THUAI6::PlayerType::NullPlayerType},
  69. {protobuf::PlayerType::HUMAN_PLAYER, THUAI6::PlayerType::HumanPlayer},
  70. {protobuf::PlayerType::BUTCHER_PLAYER, THUAI6::PlayerType::ButcherPlayer},
  71. };
  72. inline std::map<protobuf::HumanType, THUAI6::HumanType> humanTypeDict{
  73. {protobuf::HumanType::NULL_HUMAN_TYPE, THUAI6::HumanType::NullHumanType},
  74. {protobuf::HumanType::HUMANTYPE1, THUAI6::HumanType::HumanType1},
  75. {protobuf::HumanType::HUMANTYPE2, THUAI6::HumanType::HumanType2},
  76. {protobuf::HumanType::HUMANTYPE3, THUAI6::HumanType::HumanType3},
  77. {protobuf::HumanType::HUMANTYPE4, THUAI6::HumanType::HumanType4},
  78. };
  79. inline std::map<protobuf::ButcherType, THUAI6::ButcherType> butcherTypeDict{
  80. {protobuf::ButcherType::NULL_BUTCHER_TYPE, THUAI6::ButcherType::NullButcherType},
  81. {protobuf::ButcherType::BUTCHERTYPE1, THUAI6::ButcherType::ButcherType1},
  82. {protobuf::ButcherType::BUTCHERTYPE2, THUAI6::ButcherType::ButcherType2},
  83. {protobuf::ButcherType::BUTCHERTYPE3, THUAI6::ButcherType::ButcherType3},
  84. {protobuf::ButcherType::BUTCHERTYPE4, THUAI6::ButcherType::ButcherType4},
  85. };
  86. inline std::map<protobuf::HumanBuffType, THUAI6::HumanBuffType> humanBuffTypeDict{
  87. {protobuf::HumanBuffType::NULL_HBUFF_TYPE, THUAI6::HumanBuffType::NullHumanBuffType},
  88. {protobuf::HumanBuffType::HBUFFTYPE1, THUAI6::HumanBuffType::HumanBuffType1},
  89. {protobuf::HumanBuffType::HBUFFTYPE2, THUAI6::HumanBuffType::HumanBuffType2},
  90. {protobuf::HumanBuffType::HBUFFTYPE3, THUAI6::HumanBuffType::HumanBuffType3},
  91. {protobuf::HumanBuffType::HBUFFTYPE4, THUAI6::HumanBuffType::HumanBuffType4},
  92. };
  93. inline std::map<protobuf::ButcherBuffType, THUAI6::ButcherBuffType> butcherBuffTypeDict{
  94. {protobuf::ButcherBuffType::NULL_BBUFF_TYPE, THUAI6::ButcherBuffType::NullButcherBuffType},
  95. {protobuf::ButcherBuffType::BBUFFTYPE1, THUAI6::ButcherBuffType::ButcherBuffType1},
  96. {protobuf::ButcherBuffType::BBUFFTYPE2, THUAI6::ButcherBuffType::ButcherBuffType2},
  97. {protobuf::ButcherBuffType::BBUFFTYPE3, THUAI6::ButcherBuffType::ButcherBuffType3},
  98. {protobuf::ButcherBuffType::BBUFFTYPE4, THUAI6::ButcherBuffType::ButcherBuffType4},
  99. };
  100. inline std::map<protobuf::HumanState, THUAI6::HumanState> humanStateDict{
  101. {protobuf::HumanState::NULL_STATUS, THUAI6::HumanState::NullHumanState},
  102. {protobuf::HumanState::IDLE, THUAI6::HumanState::Idle},
  103. {protobuf::HumanState::FIXING, THUAI6::HumanState::Fixing},
  104. {protobuf::HumanState::DYING, THUAI6::HumanState::Dying},
  105. {protobuf::HumanState::ON_CHAIR, THUAI6::HumanState::OnChair},
  106. {protobuf::HumanState::DEAD, THUAI6::HumanState::Dead},
  107. };
  108. inline std::map<protobuf::GameState, THUAI6::GameState> gameStateDict{
  109. {protobuf::GameState::NULL_GAME_STATE, THUAI6::GameState::NullGameState},
  110. {protobuf::GameState::GAME_START, THUAI6::GameState::GameStart},
  111. {protobuf::GameState::GAME_RUNNING, THUAI6::GameState::GameRunning},
  112. {protobuf::GameState::GAME_END, THUAI6::GameState::GameEnd},
  113. };
  114. // 用于将Protobuf中的类转换为THUAI6的类
  115. inline std::shared_ptr<THUAI6::Butcher> Protobuf2THUAI6Butcher(const protobuf::MessageOfButcher& butcherMsg)
  116. {
  117. auto butcher = std::make_shared<THUAI6::Butcher>();
  118. butcher->x = butcherMsg.x();
  119. butcher->y = butcherMsg.y();
  120. butcher->speed = butcherMsg.speed();
  121. butcher->damage = butcherMsg.damage();
  122. butcher->timeUntilSkillAvailable = butcherMsg.time_until_skill_available();
  123. butcher->place = placeTypeDict[butcherMsg.place()];
  124. butcher->prop = propTypeDict[butcherMsg.prop()];
  125. butcher->butcherType = butcherTypeDict[butcherMsg.butcher_type()];
  126. butcher->guid = butcherMsg.guid();
  127. butcher->movable = butcherMsg.movable();
  128. butcher->playerID = butcherMsg.player_id();
  129. butcher->viewRange = butcherMsg.view_range();
  130. butcher->radius = butcherMsg.radius();
  131. butcher->buff.clear();
  132. for (int i = 0; i < butcherMsg.buff().size(); i++)
  133. {
  134. butcher->buff.push_back(butcherBuffTypeDict[butcherMsg.buff(i)]);
  135. }
  136. return butcher;
  137. }
  138. inline std::shared_ptr<THUAI6::Human> Protobuf2THUAI6Human(const protobuf::MessageOfHuman& humanMsg)
  139. {
  140. auto human = std::make_shared<THUAI6::Human>();
  141. human->x = humanMsg.x();
  142. human->y = humanMsg.y();
  143. human->speed = humanMsg.speed();
  144. human->viewRange = humanMsg.view_range();
  145. human->playerID = humanMsg.player_id();
  146. human->guid = humanMsg.guid();
  147. human->radius = humanMsg.radius();
  148. human->timeUntilSkillAvailable = humanMsg.time_until_skill_available();
  149. human->playerType = THUAI6::PlayerType::HumanPlayer;
  150. human->prop = propTypeDict[humanMsg.prop()];
  151. human->place = placeTypeDict[humanMsg.place()];
  152. human->state = humanStateDict[humanMsg.state()];
  153. human->life = humanMsg.life();
  154. human->hangedTime = humanMsg.hanged_time();
  155. human->humanType = humanTypeDict[humanMsg.human_type()];
  156. human->buff.clear();
  157. for (int i = 0; i < humanMsg.buff_size(); i++)
  158. {
  159. human->buff.push_back(humanBuffTypeDict[humanMsg.buff(i)]);
  160. }
  161. return human;
  162. }
  163. inline std::shared_ptr<THUAI6::Prop> Protobuf2THUAI6Prop(const protobuf::MessageOfProp& propMsg)
  164. {
  165. auto prop = std::make_shared<THUAI6::Prop>();
  166. prop->x = propMsg.x();
  167. prop->y = propMsg.y();
  168. prop->type = propTypeDict[propMsg.type()];
  169. prop->place = placeTypeDict[propMsg.place()];
  170. prop->guid = propMsg.guid();
  171. prop->size = propMsg.size();
  172. prop->facingDirection = propMsg.facing_direction();
  173. prop->isMoving = propMsg.is_moving();
  174. return prop;
  175. }
  176. inline std::vector<std::vector<THUAI6::PlaceType>> Protobuf2THUAI6Map(const protobuf::MessageOfMap& mapMsg)
  177. {
  178. std::vector<std::vector<THUAI6::PlaceType>> map;
  179. for (int i = 0; i < mapMsg.row_size(); i++)
  180. {
  181. std::vector<THUAI6::PlaceType> row;
  182. for (int j = 0; j < mapMsg.row(i).col_size(); j++)
  183. {
  184. row.push_back(placeTypeDict[mapMsg.row(i).col(j)]);
  185. }
  186. map.push_back(row);
  187. }
  188. return map;
  189. }
  190. } // namespace Proto2THUAI6
  191. namespace THUAI62Proto
  192. {
  193. // 用于将THUAI6的枚举转换为Protobuf的枚举
  194. inline std::map<THUAI6::PlaceType, protobuf::PlaceType> placeTypeDict{
  195. {THUAI6::PlaceType::NullPlaceType, protobuf::PlaceType::NULL_PLACE_TYPE},
  196. {THUAI6::PlaceType::Land, protobuf::PlaceType::LAND},
  197. {THUAI6::PlaceType::Wall, protobuf::PlaceType::WALL},
  198. {THUAI6::PlaceType::Grass, protobuf::PlaceType::GRASS},
  199. {THUAI6::PlaceType::Machine, protobuf::PlaceType::MACHINE},
  200. {THUAI6::PlaceType::Gate, protobuf::PlaceType::GATE},
  201. {THUAI6::PlaceType::HiddenGate, protobuf::PlaceType::HIDDEN_GATE},
  202. };
  203. inline std::map<THUAI6::ShapeType, protobuf::ShapeType> shapeTypeDict{
  204. {THUAI6::ShapeType::NullShapeType, protobuf::ShapeType::NULL_SHAPE_TYPE},
  205. {THUAI6::ShapeType::Circle, protobuf::ShapeType::CIRCLE},
  206. {THUAI6::ShapeType::Square, protobuf::ShapeType::SQUARE},
  207. };
  208. inline std::map<THUAI6::PropType, protobuf::PropType> propTypeDict{
  209. {THUAI6::PropType::NullPropType, protobuf::PropType::NULL_PROP_TYPE},
  210. {THUAI6::PropType::PropType1, protobuf::PropType::PTYPE1},
  211. {THUAI6::PropType::PropType2, protobuf::PropType::PTYPE2},
  212. {THUAI6::PropType::PropType3, protobuf::PropType::PTYPE3},
  213. {THUAI6::PropType::PropType4, protobuf::PropType::PTYPE4},
  214. };
  215. inline std::map<THUAI6::PlayerType, protobuf::PlayerType> playerTypeDict{
  216. {THUAI6::PlayerType::NullPlayerType, protobuf::PlayerType::NULL_PLAYER_TYPE},
  217. {THUAI6::PlayerType::HumanPlayer, protobuf::PlayerType::HUMAN_PLAYER},
  218. {THUAI6::PlayerType::ButcherPlayer, protobuf::PlayerType::BUTCHER_PLAYER},
  219. };
  220. inline std::map<THUAI6::HumanType, protobuf::HumanType> humanTypeDict{
  221. {THUAI6::HumanType::NullHumanType, protobuf::HumanType::NULL_HUMAN_TYPE},
  222. {THUAI6::HumanType::HumanType1, protobuf::HumanType::HUMANTYPE1},
  223. {THUAI6::HumanType::HumanType2, protobuf::HumanType::HUMANTYPE2},
  224. {THUAI6::HumanType::HumanType3, protobuf::HumanType::HUMANTYPE3},
  225. {THUAI6::HumanType::HumanType4, protobuf::HumanType::HUMANTYPE4},
  226. };
  227. inline std::map<THUAI6::HumanBuffType, protobuf::HumanBuffType> humanBuffTypeDict{
  228. {THUAI6::HumanBuffType::NullHumanBuffType, protobuf::HumanBuffType::NULL_HBUFF_TYPE},
  229. {THUAI6::HumanBuffType::HumanBuffType1, protobuf::HumanBuffType::HBUFFTYPE1},
  230. {THUAI6::HumanBuffType::HumanBuffType2, protobuf::HumanBuffType::HBUFFTYPE2},
  231. {THUAI6::HumanBuffType::HumanBuffType3, protobuf::HumanBuffType::HBUFFTYPE3},
  232. {THUAI6::HumanBuffType::HumanBuffType4, protobuf::HumanBuffType::HBUFFTYPE4},
  233. };
  234. inline std::map<THUAI6::ButcherType, protobuf::ButcherType> butcherTypeDict{
  235. {THUAI6::ButcherType::NullButcherType, protobuf::ButcherType::NULL_BUTCHER_TYPE},
  236. {THUAI6::ButcherType::ButcherType1, protobuf::ButcherType::BUTCHERTYPE1},
  237. {THUAI6::ButcherType::ButcherType2, protobuf::ButcherType::BUTCHERTYPE2},
  238. {THUAI6::ButcherType::ButcherType3, protobuf::ButcherType::BUTCHERTYPE3},
  239. {THUAI6::ButcherType::ButcherType4, protobuf::ButcherType::BUTCHERTYPE4},
  240. };
  241. inline std::map<THUAI6::ButcherBuffType, protobuf::ButcherBuffType> butcherBuffTypeDict{
  242. {THUAI6::ButcherBuffType::NullButcherBuffType, protobuf::ButcherBuffType::NULL_BBUFF_TYPE},
  243. {THUAI6::ButcherBuffType::ButcherBuffType1, protobuf::ButcherBuffType::BBUFFTYPE1},
  244. {THUAI6::ButcherBuffType::ButcherBuffType2, protobuf::ButcherBuffType::BBUFFTYPE2},
  245. {THUAI6::ButcherBuffType::ButcherBuffType3, protobuf::ButcherBuffType::BBUFFTYPE3},
  246. {THUAI6::ButcherBuffType::ButcherBuffType4, protobuf::ButcherBuffType::BBUFFTYPE4},
  247. };
  248. // 用于将THUAI6的类转换为Protobuf的消息
  249. inline protobuf::PlayerMsg THUAI62ProtobufPlayer(int64_t playerID, THUAI6::PlayerType playerType, THUAI6::HumanType humanType, THUAI6::ButcherType butcherType)
  250. {
  251. protobuf::PlayerMsg playerMsg;
  252. playerMsg.set_player_id(playerID);
  253. playerMsg.set_player_type(playerTypeDict[playerType]);
  254. if (playerType == THUAI6::PlayerType::HumanPlayer)
  255. {
  256. playerMsg.set_human_type(humanTypeDict[humanType]);
  257. }
  258. else if (playerType == THUAI6::PlayerType::ButcherPlayer)
  259. {
  260. playerMsg.set_butcher_type(butcherTypeDict[butcherType]);
  261. }
  262. return playerMsg;
  263. }
  264. inline protobuf::IDMsg THUAI62ProtobufID(int playerID)
  265. {
  266. protobuf::IDMsg idMsg;
  267. idMsg.set_player_id(playerID);
  268. return idMsg;
  269. }
  270. inline protobuf::MoveMsg THUAI62ProtobufMove(int64_t time, double angle, int64_t id)
  271. {
  272. protobuf::MoveMsg moveMsg;
  273. moveMsg.set_time_in_milliseconds(time);
  274. moveMsg.set_angle(angle);
  275. moveMsg.set_player_id(id);
  276. return moveMsg;
  277. }
  278. inline protobuf::PickMsg THUAI62ProtobufPick(THUAI6::PropType prop, int64_t id)
  279. {
  280. protobuf::PickMsg pickMsg;
  281. pickMsg.set_prop_type(propTypeDict[prop]);
  282. pickMsg.set_player_id(id);
  283. return pickMsg;
  284. }
  285. inline protobuf::SendMsg THUAI62ProtobufSend(std::string msg, int64_t toID, int64_t id)
  286. {
  287. protobuf::SendMsg sendMsg;
  288. sendMsg.set_message(msg);
  289. sendMsg.set_to_player_id(toID);
  290. sendMsg.set_player_id(id);
  291. return sendMsg;
  292. }
  293. inline protobuf::AttackMsg THUAI62ProtobufAttack(double angle, int64_t id)
  294. {
  295. protobuf::AttackMsg attackMsg;
  296. attackMsg.set_angle(angle);
  297. attackMsg.set_player_id(id);
  298. return attackMsg;
  299. }
  300. } // namespace THUAI62Proto
  301. namespace Time
  302. {
  303. inline double TimeSinceStart(const std::chrono::system_clock::time_point& sp)
  304. {
  305. std::chrono::system_clock::time_point tp = std::chrono::system_clock::now();
  306. std::chrono::duration<double, std::milli> time_span = std::chrono::duration_cast<std::chrono::duration<double, std::milli>>(tp - sp);
  307. return time_span.count();
  308. }
  309. } // namespace Time
  310. #endif