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ISkill.cs 640 B

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  1. using GameClass.GameObj;
  2. using Preparation.Utility;
  3. using System.Threading;
  4. namespace GameClass.Skill
  5. {
  6. public interface IPassiveSkill
  7. {
  8. public BulletType InitBullet { get; }
  9. public void SkillEffect(Character player);
  10. }
  11. public interface ICommonSkill
  12. {
  13. public int MoveSpeed { get; }
  14. public int MaxHp { get; }
  15. public int CD { get; }
  16. public int MaxBulletNum { get; }
  17. public bool SkillEffect(Character player);
  18. public int DurationTime { get; } //技能持续时间
  19. public int SkillCD { get; }
  20. public object CommonSkillLock { get; }
  21. }
  22. }