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- using GameClass.GameObj;
- using Preparation.Utility;
- using System.Threading;
-
- namespace GameClass.Skill
- {
- public interface IPassiveSkill
- {
- public BulletType InitBullet { get; }
- public void SkillEffect(Character player);
- }
- public interface ICommonSkill
- {
- public int MoveSpeed { get; }
- public int MaxHp { get; }
- public int CD { get; }
- public int MaxBulletNum { get; }
- public bool SkillEffect(Character player);
- public int DurationTime { get; } //技能持续时间
- public int SkillCD { get; }
- public object CommonSkillLock { get; }
- }
- }
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