using GameClass.GameObj; using Preparation.Utility; using System.Threading; namespace GameClass.Skill { public interface IPassiveSkill { public BulletType InitBullet { get; } public void SkillEffect(Character player); } public interface ICommonSkill { public int MoveSpeed { get; } public int MaxHp { get; } public int CD { get; } public int MaxBulletNum { get; } public bool SkillEffect(Character player); public int DurationTime { get; } //技能持续时间 public int SkillCD { get; } public object CommonSkillLock { get; } } }