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RpcServices.cs 18 kB

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  1. using GameClass.GameObj;
  2. using Gaming;
  3. using Grpc.Core;
  4. using Preparation.Utility;
  5. using Protobuf;
  6. namespace Server
  7. {
  8. partial class GameServer : ServerBase
  9. {
  10. private int playerCountNow = 0;
  11. protected object spectatorLock = new object();
  12. protected bool isSpectatorJoin = false;
  13. protected bool IsSpectatorJoin
  14. {
  15. get
  16. {
  17. lock (spectatorLock)
  18. return isSpectatorJoin;
  19. }
  20. set
  21. {
  22. lock (spectatorLock)
  23. isSpectatorJoin = value;
  24. }
  25. }
  26. public override Task<BoolRes> TryConnection(IDMsg request, ServerCallContext context)
  27. {
  28. #if DEBUG
  29. Console.WriteLine($"TryConnection ID: {request.PlayerId}");
  30. #endif
  31. var onConnection = new BoolRes();
  32. lock (gameLock)
  33. {
  34. if (0 <= request.PlayerId && request.PlayerId < playerNum) // 注意修改
  35. {
  36. onConnection.ActSuccess = true;
  37. Console.WriteLine(onConnection.ActSuccess);
  38. return Task.FromResult(onConnection);
  39. }
  40. }
  41. onConnection.ActSuccess = false;
  42. return Task.FromResult(onConnection);
  43. }
  44. protected readonly object addPlayerLock = new();
  45. public override async Task AddPlayer(PlayerMsg request, IServerStreamWriter<MessageToClient> responseStream, ServerCallContext context)
  46. {
  47. Console.WriteLine($"AddPlayer: {request.PlayerId}");
  48. if (request.PlayerId >= spectatorMinPlayerID && options.NotAllowSpectator == false)
  49. {
  50. // 观战模式
  51. lock (spetatorJoinLock) // 具体原因见另一个上锁的地方
  52. {
  53. if (semaDict.TryAdd(request.PlayerId, (new SemaphoreSlim(0, 1), new SemaphoreSlim(0, 1))))
  54. {
  55. Console.WriteLine("A new spectator comes to watch this game.");
  56. IsSpectatorJoin = true;
  57. }
  58. else
  59. {
  60. Console.WriteLine($"Duplicated Spectator ID {request.PlayerId}");
  61. return;
  62. }
  63. }
  64. do
  65. {
  66. semaDict[request.PlayerId].Item1.Wait();
  67. try
  68. {
  69. if (currentGameInfo != null)
  70. {
  71. await responseStream.WriteAsync(currentGameInfo);
  72. //Console.WriteLine("Send!");
  73. }
  74. }
  75. catch (InvalidOperationException)
  76. {
  77. if (semaDict.TryRemove(request.PlayerId, out var semas))
  78. {
  79. try
  80. {
  81. semas.Item1.Release();
  82. semas.Item2.Release();
  83. }
  84. catch { }
  85. Console.WriteLine($"The spectator {request.PlayerId} exited");
  86. return;
  87. }
  88. }
  89. catch (Exception)
  90. {
  91. // Console.WriteLine(ex);
  92. }
  93. finally
  94. {
  95. try
  96. {
  97. semaDict[request.PlayerId].Item2.Release();
  98. }
  99. catch { }
  100. }
  101. } while (game.GameMap.Timer.IsGaming);
  102. return;
  103. }
  104. if (game.GameMap.Timer.IsGaming)
  105. return;
  106. if (!ValidPlayerID(request.PlayerId)) //玩家id是否正确
  107. return;
  108. if (communicationToGameID[request.PlayerId] != GameObj.invalidID) //是否已经添加了该玩家
  109. return;
  110. Preparation.Utility.CharacterType characterType = Preparation.Utility.CharacterType.Null;
  111. if (request.PlayerType == PlayerType.StudentPlayer)
  112. characterType = Transformation.ToStudentType(request.StudentType);
  113. else if (request.PlayerType == PlayerType.TrickerPlayer)
  114. characterType = Transformation.ToTrickerType(request.TrickerType);
  115. lock (addPlayerLock)
  116. {
  117. Game.PlayerInitInfo playerInitInfo = new(GetBirthPointIdx(request.PlayerId), PlayerTypeToTeamID(request.PlayerType), (int)request.PlayerId, characterType);
  118. long newPlayerID = game.AddPlayer(playerInitInfo);
  119. if (newPlayerID == GameObj.invalidID)
  120. return;
  121. communicationToGameID[request.PlayerId] = newPlayerID;
  122. var temp = (new SemaphoreSlim(0, 1), new SemaphoreSlim(0, 1));
  123. bool start = false;
  124. Console.WriteLine($"Id: {request.PlayerId} joins.");
  125. lock (spetatorJoinLock) // 为了保证绝对安全,还是加上这个锁吧
  126. {
  127. if (semaDict.TryAdd(request.PlayerId, temp))
  128. {
  129. start = Interlocked.Increment(ref playerCountNow) == playerNum;
  130. }
  131. }
  132. if (start) StartGame();
  133. }
  134. do
  135. {
  136. semaDict[request.PlayerId].Item1.Wait();
  137. try
  138. {
  139. if (currentGameInfo != null)
  140. {
  141. await responseStream.WriteAsync(currentGameInfo);
  142. //Console.WriteLine("Send!");
  143. }
  144. }
  145. catch (Exception)
  146. {
  147. //Console.WriteLine(ex);
  148. }
  149. finally
  150. {
  151. semaDict[request.PlayerId].Item2.Release();
  152. }
  153. } while (game.GameMap.Timer.IsGaming);
  154. }
  155. public override Task<BoolRes> Attack(AttackMsg request, ServerCallContext context)
  156. {
  157. #if DEBUG
  158. Console.WriteLine($"Attack ID: {request.PlayerId}");
  159. #endif
  160. BoolRes boolRes = new();
  161. if (request.PlayerId >= spectatorMinPlayerID)
  162. {
  163. boolRes.ActSuccess = false;
  164. return Task.FromResult(boolRes);
  165. }
  166. if (request.Angle == double.NaN)
  167. {
  168. boolRes.ActSuccess = false;
  169. return Task.FromResult(boolRes);
  170. }
  171. var gameID = communicationToGameID[request.PlayerId];
  172. boolRes.ActSuccess = game.Attack(gameID, request.Angle);
  173. return Task.FromResult(boolRes);
  174. }
  175. public override Task<MoveRes> Move(MoveMsg request, ServerCallContext context)
  176. {
  177. #if DEBUG
  178. Console.WriteLine($"Move ID: {request.PlayerId}, TimeInMilliseconds: {request.TimeInMilliseconds}");
  179. #endif
  180. MoveRes moveRes = new();
  181. if (request.PlayerId >= spectatorMinPlayerID)
  182. {
  183. moveRes.ActSuccess = false;
  184. return Task.FromResult(moveRes);
  185. }
  186. if (request.Angle == double.NaN)
  187. {
  188. moveRes.ActSuccess = false;
  189. return Task.FromResult(moveRes);
  190. }
  191. var gameID = communicationToGameID[request.PlayerId];
  192. moveRes.ActSuccess = game.MovePlayer(gameID, (int)request.TimeInMilliseconds, request.Angle);
  193. if (!game.GameMap.Timer.IsGaming) moveRes.ActSuccess = false;
  194. return Task.FromResult(moveRes);
  195. }
  196. public override Task<BoolRes> SendMessage(SendMsg request, ServerCallContext context)
  197. {
  198. var boolRes = new BoolRes();
  199. if (request.PlayerId >= spectatorMinPlayerID || playerDeceased((int)request.PlayerId))
  200. {
  201. boolRes.ActSuccess = false;
  202. return Task.FromResult(boolRes);
  203. }
  204. if (!ValidPlayerID(request.PlayerId) || !ValidPlayerID(request.ToPlayerId)
  205. || PlayerIDToTeamID(request.PlayerId) != PlayerIDToTeamID(request.ToPlayerId) || request.PlayerId == request.ToPlayerId)
  206. {
  207. boolRes.ActSuccess = false;
  208. return Task.FromResult(boolRes);
  209. }
  210. if (request.Message.Length > 256)
  211. {
  212. #if DEBUG
  213. Console.WriteLine("Message string is too long!");
  214. #endif
  215. boolRes.ActSuccess = false;
  216. return Task.FromResult(boolRes);
  217. }
  218. else
  219. {
  220. MessageOfNews news = new();
  221. news.News = request.Message;
  222. news.FromId = request.PlayerId;
  223. news.ToId = request.ToPlayerId;
  224. lock (newsLock)
  225. {
  226. currentNews.Add(news);
  227. }
  228. #if DEBUG
  229. Console.WriteLine(news.News);
  230. #endif
  231. }
  232. boolRes.ActSuccess = true;
  233. return Task.FromResult(boolRes);
  234. }
  235. public override Task<BoolRes> PickProp(PropMsg request, ServerCallContext context)
  236. {
  237. #if DEBUG
  238. Console.WriteLine($"PickProp ID: {request.PlayerId}");
  239. #endif
  240. BoolRes boolRes = new();
  241. if (request.PlayerId >= spectatorMinPlayerID)
  242. {
  243. boolRes.ActSuccess = false;
  244. return Task.FromResult(boolRes);
  245. }
  246. var gameID = communicationToGameID[request.PlayerId];
  247. boolRes.ActSuccess = game.PickProp(gameID, Transformation.ToPropType(request.PropType));
  248. return Task.FromResult(boolRes);
  249. }
  250. public override Task<BoolRes> UseProp(PropMsg request, ServerCallContext context)
  251. {
  252. #if DEBUG
  253. Console.WriteLine($"UseProp ID: {request.PlayerId}");
  254. #endif
  255. BoolRes boolRes = new();
  256. if (request.PlayerId >= spectatorMinPlayerID)
  257. {
  258. boolRes.ActSuccess = false;
  259. return Task.FromResult(boolRes);
  260. }
  261. var gameID = communicationToGameID[request.PlayerId];
  262. game.UseProp(gameID, Transformation.ToPropType(request.PropType));
  263. boolRes.ActSuccess = true;
  264. return Task.FromResult(boolRes);
  265. }
  266. public override Task<BoolRes> ThrowProp(PropMsg request, ServerCallContext context)
  267. {
  268. #if DEBUG
  269. Console.WriteLine($"ThrowProp ID: {request.PlayerId}");
  270. #endif
  271. BoolRes boolRes = new();
  272. if (request.PlayerId >= spectatorMinPlayerID)
  273. {
  274. boolRes.ActSuccess = false;
  275. return Task.FromResult(boolRes);
  276. }
  277. var gameID = communicationToGameID[request.PlayerId];
  278. game.ThrowProp(gameID, Transformation.ToPropType(request.PropType));
  279. boolRes.ActSuccess = true;
  280. return Task.FromResult(boolRes);
  281. }
  282. public override Task<BoolRes> UseSkill(SkillMsg request, ServerCallContext context)
  283. {
  284. #if DEBUG
  285. Console.WriteLine($"UseSkill ID: {request.PlayerId}");
  286. #endif
  287. BoolRes boolRes = new();
  288. if (request.PlayerId >= spectatorMinPlayerID)
  289. {
  290. boolRes.ActSuccess = false;
  291. return Task.FromResult(boolRes);
  292. }
  293. var gameID = communicationToGameID[request.PlayerId];
  294. boolRes.ActSuccess = game.UseActiveSkill(gameID, request.SkillId);
  295. return Task.FromResult(boolRes);
  296. }
  297. public override Task<BoolRes> Graduate(IDMsg request, ServerCallContext context)
  298. {
  299. #if DEBUG
  300. Console.WriteLine($"Graduate ID: {request.PlayerId}");
  301. #endif
  302. BoolRes boolRes = new();
  303. if (request.PlayerId >= spectatorMinPlayerID)
  304. {
  305. boolRes.ActSuccess = false;
  306. return Task.FromResult(boolRes);
  307. }
  308. var gameID = communicationToGameID[request.PlayerId];
  309. boolRes.ActSuccess = game.Escape(gameID);
  310. return Task.FromResult(boolRes);
  311. }
  312. public override Task<BoolRes> StartRescueMate(TreatAndRescueMsg request, ServerCallContext context)
  313. {
  314. #if DEBUG
  315. Console.WriteLine($"StartRescueMate ID: {request.PlayerId}");
  316. #endif
  317. BoolRes boolRes = new();
  318. if (request.PlayerId >= spectatorMinPlayerID)
  319. {
  320. boolRes.ActSuccess = false;
  321. return Task.FromResult(boolRes);
  322. }
  323. var gameID = communicationToGameID[request.PlayerId];
  324. if (request.ToPlayerId >= 0 && request.ToPlayerId < options.MaxStudentCount)
  325. {
  326. var toGameID = communicationToGameID[request.ToPlayerId];
  327. boolRes.ActSuccess = game.Rescue(gameID, toGameID);
  328. }
  329. else
  330. {
  331. boolRes.ActSuccess = game.Rescue(gameID);
  332. }
  333. return Task.FromResult(boolRes);
  334. }
  335. public override Task<BoolRes> StartTreatMate(TreatAndRescueMsg request, ServerCallContext context)
  336. {
  337. #if DEBUG
  338. Console.WriteLine($"StartTreatMate ID: {request.PlayerId}");
  339. #endif
  340. BoolRes boolRes = new();
  341. if (request.PlayerId >= spectatorMinPlayerID)
  342. {
  343. boolRes.ActSuccess = false;
  344. return Task.FromResult(boolRes);
  345. }
  346. var gameID = communicationToGameID[request.PlayerId];
  347. if (request.ToPlayerId >= 0 && request.ToPlayerId < options.MaxStudentCount)
  348. {
  349. var toGameID = communicationToGameID[request.ToPlayerId];
  350. boolRes.ActSuccess = game.Treat(gameID, toGameID);
  351. }
  352. else
  353. {
  354. boolRes.ActSuccess = game.Treat(gameID);
  355. }
  356. return Task.FromResult(boolRes);
  357. }
  358. public override Task<BoolRes> StartLearning(IDMsg request, ServerCallContext context)
  359. {
  360. #if DEBUG
  361. Console.WriteLine($"StartLearning ID: {request.PlayerId}");
  362. #endif
  363. BoolRes boolRes = new();
  364. if (request.PlayerId >= spectatorMinPlayerID)
  365. {
  366. boolRes.ActSuccess = false;
  367. return Task.FromResult(boolRes);
  368. }
  369. var gameID = communicationToGameID[request.PlayerId];
  370. boolRes.ActSuccess = game.Fix(gameID);
  371. return Task.FromResult(boolRes);
  372. }
  373. public override Task<BoolRes> StartOpenChest(IDMsg request, ServerCallContext context)
  374. {
  375. #if DEBUG
  376. Console.WriteLine($"StartOpenChest ID: {request.PlayerId}");
  377. #endif
  378. BoolRes boolRes = new();
  379. if (request.PlayerId >= spectatorMinPlayerID)
  380. {
  381. boolRes.ActSuccess = false;
  382. return Task.FromResult(boolRes);
  383. }
  384. var gameID = communicationToGameID[request.PlayerId];
  385. boolRes.ActSuccess = game.OpenChest(gameID);
  386. return Task.FromResult(boolRes);
  387. }
  388. public override Task<BoolRes> StartOpenGate(IDMsg request, ServerCallContext context)
  389. {
  390. #if DEBUG
  391. Console.WriteLine($"StartOpenGate ID: {request.PlayerId}");
  392. #endif
  393. BoolRes boolRes = new();
  394. if (request.PlayerId >= spectatorMinPlayerID)
  395. {
  396. boolRes.ActSuccess = false;
  397. return Task.FromResult(boolRes);
  398. }
  399. var gameID = communicationToGameID[request.PlayerId];
  400. boolRes.ActSuccess = game.OpenDoorway(gameID);
  401. return Task.FromResult(boolRes);
  402. }
  403. public override Task<BoolRes> OpenDoor(IDMsg request, ServerCallContext context)
  404. {
  405. #if DEBUG
  406. Console.WriteLine($"OpenDoor ID: {request.PlayerId}");
  407. #endif
  408. BoolRes boolRes = new();
  409. if (request.PlayerId >= spectatorMinPlayerID)
  410. {
  411. boolRes.ActSuccess = false;
  412. return Task.FromResult(boolRes);
  413. }
  414. var gameID = communicationToGameID[request.PlayerId];
  415. boolRes.ActSuccess = game.LockOrOpenDoor(gameID);
  416. return Task.FromResult(boolRes);
  417. }
  418. public override Task<BoolRes> CloseDoor(IDMsg request, ServerCallContext context)
  419. {
  420. #if DEBUG
  421. Console.WriteLine($"CloseDoor ID: {request.PlayerId}");
  422. #endif
  423. BoolRes boolRes = new();
  424. if (request.PlayerId >= spectatorMinPlayerID)
  425. {
  426. boolRes.ActSuccess = false;
  427. return Task.FromResult(boolRes);
  428. }
  429. var gameID = communicationToGameID[request.PlayerId];
  430. boolRes.ActSuccess = game.LockOrOpenDoor(gameID);
  431. return Task.FromResult(boolRes);
  432. }
  433. public override Task<BoolRes> EndAllAction(IDMsg request, ServerCallContext context)
  434. {
  435. #if DEBUG
  436. Console.WriteLine($"EndAllAction ID: {request.PlayerId}");
  437. #endif
  438. BoolRes boolRes = new();
  439. if (request.PlayerId >= spectatorMinPlayerID)
  440. {
  441. boolRes.ActSuccess = false;
  442. return Task.FromResult(boolRes);
  443. }
  444. var gameID = communicationToGameID[request.PlayerId];
  445. boolRes.ActSuccess = game.Stop(gameID);
  446. return Task.FromResult(boolRes);
  447. }
  448. public override Task<BoolRes> SkipWindow(IDMsg request, ServerCallContext context)
  449. {
  450. #if DEBUG
  451. Console.WriteLine($"SkipWindow ID: {request.PlayerId}");
  452. #endif
  453. BoolRes boolRes = new();
  454. if (request.PlayerId >= spectatorMinPlayerID)
  455. {
  456. boolRes.ActSuccess = false;
  457. return Task.FromResult(boolRes);
  458. }
  459. var gameID = communicationToGameID[request.PlayerId];
  460. boolRes.ActSuccess = game.ClimbingThroughWindow(gameID);
  461. return Task.FromResult(boolRes);
  462. }
  463. }
  464. }