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RpcServices.cs 17 kB

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  1. using Grpc.Core;
  2. using Protobuf;
  3. using System.Threading;
  4. using Timothy.FrameRateTask;
  5. using System;
  6. using System.Net.Http.Headers;
  7. using Gaming;
  8. using GameClass.GameObj;
  9. using Preparation.Utility;
  10. using Playback;
  11. using Newtonsoft.Json;
  12. using Newtonsoft.Json.Linq;
  13. using Preparation.Interface;
  14. namespace Server
  15. {
  16. public partial class GameServer : AvailableService.AvailableServiceBase
  17. {
  18. public override Task<BoolRes> TryConnection(IDMsg request, ServerCallContext context)
  19. {
  20. #if DEBUG
  21. Console.WriteLine($"TryConnection ID: {request.PlayerId}");
  22. #endif
  23. var onConnection = new BoolRes();
  24. lock (gameLock)
  25. {
  26. if (0 <= request.PlayerId && request.PlayerId < playerNum) // 注意修改
  27. {
  28. onConnection.ActSuccess = true;
  29. Console.WriteLine(onConnection.ActSuccess);
  30. return Task.FromResult(onConnection);
  31. }
  32. }
  33. onConnection.ActSuccess = false;
  34. return Task.FromResult(onConnection);
  35. }
  36. protected readonly object addPlayerLock = new();
  37. public override async Task AddPlayer(PlayerMsg request, IServerStreamWriter<MessageToClient> responseStream, ServerCallContext context)
  38. {
  39. Console.WriteLine($"AddPlayer: {request.PlayerId}");
  40. if (request.PlayerId >= spectatorMinPlayerID)
  41. {
  42. // 观战模式
  43. uint tp = (uint)request.PlayerId;
  44. if (!spectatorList.Contains(tp))
  45. {
  46. spectatorList.Add(tp);
  47. Console.WriteLine("A new spectator comes to watch this game.");
  48. var temp = (new SemaphoreSlim(0, 1), new SemaphoreSlim(0, 1));
  49. lock (semaDictLock)
  50. {
  51. semaDict.Add(request.PlayerId, temp);
  52. }
  53. }
  54. do
  55. {
  56. semaDict[request.PlayerId].Item1.Wait();
  57. try
  58. {
  59. if (currentGameInfo != null)
  60. {
  61. await responseStream.WriteAsync(currentGameInfo);
  62. //Console.WriteLine("Send!");
  63. }
  64. }
  65. catch (Exception)
  66. {
  67. //Console.WriteLine(ex);
  68. }
  69. finally
  70. {
  71. semaDict[request.PlayerId].Item2.Release();
  72. }
  73. } while (game.GameMap.Timer.IsGaming);
  74. return;
  75. }
  76. if (game.GameMap.Timer.IsGaming)
  77. return;
  78. if (!ValidPlayerID(request.PlayerId)) //玩家id是否正确
  79. return;
  80. if (communicationToGameID[request.PlayerId] != GameObj.invalidID) //是否已经添加了该玩家
  81. return;
  82. Preparation.Utility.CharacterType characterType = Preparation.Utility.CharacterType.Null;
  83. if (request.PlayerType == PlayerType.StudentPlayer)
  84. characterType = Transformation.ToStudentType(request.StudentType);
  85. else if (request.PlayerType == PlayerType.TrickerPlayer)
  86. characterType = Transformation.ToTrickerType(request.TrickerType);
  87. lock (addPlayerLock)
  88. {
  89. Game.PlayerInitInfo playerInitInfo = new(GetBirthPointIdx(request.PlayerId), PlayerTypeToTeamID(request.PlayerType), (int)request.PlayerId, characterType);
  90. long newPlayerID = game.AddPlayer(playerInitInfo);
  91. if (newPlayerID == GameObj.invalidID)
  92. return;
  93. communicationToGameID[request.PlayerId] = newPlayerID;
  94. var temp = (new SemaphoreSlim(0, 1), new SemaphoreSlim(0, 1));
  95. bool start = false;
  96. Console.WriteLine($"Id: {request.PlayerId} joins.");
  97. lock (semaDictLock)
  98. {
  99. semaDict.Add(request.PlayerId, temp);
  100. start = (semaDict.Count - spectatorList.Count) == playerNum;
  101. }
  102. if (start) StartGame();
  103. }
  104. do
  105. {
  106. semaDict[request.PlayerId].Item1.Wait();
  107. try
  108. {
  109. if (currentGameInfo != null)
  110. {
  111. await responseStream.WriteAsync(currentGameInfo);
  112. //Console.WriteLine("Send!");
  113. }
  114. }
  115. catch (Exception)
  116. {
  117. //Console.WriteLine(ex);
  118. }
  119. finally
  120. {
  121. semaDict[request.PlayerId].Item2.Release();
  122. }
  123. } while (game.GameMap.Timer.IsGaming);
  124. }
  125. public override Task<BoolRes> Attack(AttackMsg request, ServerCallContext context)
  126. {
  127. #if DEBUG
  128. Console.WriteLine($"Attack ID: {request.PlayerId}");
  129. #endif
  130. BoolRes boolRes = new();
  131. if (request.PlayerId >= spectatorMinPlayerID)
  132. {
  133. boolRes.ActSuccess = false;
  134. return Task.FromResult(boolRes);
  135. }
  136. if (request.Angle == double.NaN)
  137. {
  138. boolRes.ActSuccess = false;
  139. return Task.FromResult(boolRes);
  140. }
  141. var gameID = communicationToGameID[request.PlayerId];
  142. game.Attack(gameID, request.Angle);
  143. boolRes.ActSuccess = true;
  144. return Task.FromResult(boolRes);
  145. }
  146. public override Task<MoveRes> Move(MoveMsg request, ServerCallContext context)
  147. {
  148. #if DEBUG
  149. Console.WriteLine($"Move ID: {request.PlayerId}, TimeInMilliseconds: {request.TimeInMilliseconds}");
  150. #endif
  151. MoveRes moveRes = new();
  152. if (request.PlayerId >= spectatorMinPlayerID)
  153. {
  154. moveRes.ActSuccess = false;
  155. return Task.FromResult(moveRes);
  156. }
  157. if (request.Angle == double.NaN)
  158. {
  159. moveRes.ActSuccess = false;
  160. return Task.FromResult(moveRes);
  161. }
  162. var gameID = communicationToGameID[request.PlayerId];
  163. game.MovePlayer(gameID, (int)request.TimeInMilliseconds, request.Angle);
  164. moveRes.ActSuccess = true;
  165. if (!game.GameMap.Timer.IsGaming) moveRes.ActSuccess = false;
  166. return Task.FromResult(moveRes);
  167. }
  168. public override Task<BoolRes> SendMessage(SendMsg request, ServerCallContext context)
  169. {
  170. var boolRes = new BoolRes();
  171. if (request.PlayerId >= spectatorMinPlayerID)
  172. {
  173. boolRes.ActSuccess = false;
  174. return Task.FromResult(boolRes);
  175. }
  176. if (!ValidPlayerID(request.PlayerId) || !ValidPlayerID(request.ToPlayerId)
  177. || PlayerIDToTeamID(request.PlayerId) != PlayerIDToTeamID(request.ToPlayerId) || request.PlayerId == request.ToPlayerId)
  178. {
  179. boolRes.ActSuccess = false;
  180. return Task.FromResult(boolRes);
  181. }
  182. if (request.Message.Length > 256)
  183. {
  184. #if DEBUG
  185. Console.WriteLine("Message string is too long!");
  186. #endif
  187. boolRes.ActSuccess = false;
  188. return Task.FromResult(boolRes);
  189. }
  190. else
  191. {
  192. MessageOfNews news = new();
  193. news.News = request.Message;
  194. news.FromId = request.PlayerId;
  195. news.ToId = request.ToPlayerId;
  196. lock (newsLock)
  197. {
  198. currentNews.Add(news);
  199. }
  200. #if DEBUG
  201. Console.WriteLine(news.News);
  202. #endif
  203. }
  204. boolRes.ActSuccess = true;
  205. return Task.FromResult(boolRes);
  206. }
  207. public override Task<BoolRes> PickProp(PropMsg request, ServerCallContext context)
  208. {
  209. #if DEBUG
  210. Console.WriteLine($"PickProp ID: {request.PlayerId}");
  211. #endif
  212. BoolRes boolRes = new();
  213. if (request.PlayerId >= spectatorMinPlayerID)
  214. {
  215. boolRes.ActSuccess = false;
  216. return Task.FromResult(boolRes);
  217. }
  218. var gameID = communicationToGameID[request.PlayerId];
  219. boolRes.ActSuccess = game.PickProp(gameID, Transformation.ToPropType(request.PropType));
  220. return Task.FromResult(boolRes);
  221. }
  222. public override Task<BoolRes> UseProp(PropMsg request, ServerCallContext context)
  223. {
  224. #if DEBUG
  225. Console.WriteLine($"UseProp ID: {request.PlayerId}");
  226. #endif
  227. BoolRes boolRes = new();
  228. if (request.PlayerId >= spectatorMinPlayerID)
  229. {
  230. boolRes.ActSuccess = false;
  231. return Task.FromResult(boolRes);
  232. }
  233. var gameID = communicationToGameID[request.PlayerId];
  234. game.UseProp(gameID, Transformation.ToPropType(request.PropType));
  235. boolRes.ActSuccess = true;
  236. return Task.FromResult(boolRes);
  237. }
  238. public override Task<BoolRes> ThrowProp(PropMsg request, ServerCallContext context)
  239. {
  240. #if DEBUG
  241. Console.WriteLine($"ThrowProp ID: {request.PlayerId}");
  242. #endif
  243. BoolRes boolRes = new();
  244. if (request.PlayerId >= spectatorMinPlayerID)
  245. {
  246. boolRes.ActSuccess = false;
  247. return Task.FromResult(boolRes);
  248. }
  249. var gameID = communicationToGameID[request.PlayerId];
  250. game.ThrowProp(gameID, Transformation.ToPropType(request.PropType));
  251. boolRes.ActSuccess = true;
  252. return Task.FromResult(boolRes);
  253. }
  254. public override Task<BoolRes> UseSkill(SkillMsg request, ServerCallContext context)
  255. {
  256. #if DEBUG
  257. Console.WriteLine($"UseSkill ID: {request.PlayerId}");
  258. #endif
  259. BoolRes boolRes = new();
  260. if (request.PlayerId >= spectatorMinPlayerID)
  261. {
  262. boolRes.ActSuccess = false;
  263. return Task.FromResult(boolRes);
  264. }
  265. var gameID = communicationToGameID[request.PlayerId];
  266. boolRes.ActSuccess = game.UseActiveSkill(gameID, request.SkillId);
  267. return Task.FromResult(boolRes);
  268. }
  269. public override Task<BoolRes> Graduate(IDMsg request, ServerCallContext context)
  270. {
  271. #if DEBUG
  272. Console.WriteLine($"Graduate ID: {request.PlayerId}");
  273. #endif
  274. BoolRes boolRes = new();
  275. if (request.PlayerId >= spectatorMinPlayerID)
  276. {
  277. boolRes.ActSuccess = false;
  278. return Task.FromResult(boolRes);
  279. }
  280. var gameID = communicationToGameID[request.PlayerId];
  281. boolRes.ActSuccess = game.Escape(gameID);
  282. return Task.FromResult(boolRes);
  283. }
  284. public override Task<BoolRes> StartRescueMate(TreatAndRescueMsg request, ServerCallContext context)
  285. {
  286. #if DEBUG
  287. Console.WriteLine($"StartRescueMate ID: {request.PlayerId}");
  288. #endif
  289. BoolRes boolRes = new();
  290. if (request.PlayerId >= spectatorMinPlayerID)
  291. {
  292. boolRes.ActSuccess = false;
  293. return Task.FromResult(boolRes);
  294. }
  295. var gameID = communicationToGameID[request.PlayerId];
  296. if (request.ToPlayerId >= 0 && request.ToPlayerId < options.MaxStudentCount)
  297. {
  298. var toGameID = communicationToGameID[request.ToPlayerId];
  299. boolRes.ActSuccess = game.Rescue(gameID, toGameID);
  300. }
  301. else
  302. {
  303. boolRes.ActSuccess = game.Rescue(gameID);
  304. }
  305. return Task.FromResult(boolRes);
  306. }
  307. public override Task<BoolRes> StartTreatMate(TreatAndRescueMsg request, ServerCallContext context)
  308. {
  309. #if DEBUG
  310. Console.WriteLine($"StartTreatMate ID: {request.PlayerId}");
  311. #endif
  312. BoolRes boolRes = new();
  313. if (request.PlayerId >= spectatorMinPlayerID)
  314. {
  315. boolRes.ActSuccess = false;
  316. return Task.FromResult(boolRes);
  317. }
  318. var gameID = communicationToGameID[request.PlayerId];
  319. if (request.ToPlayerId >= 0 && request.ToPlayerId < options.MaxStudentCount)
  320. {
  321. var toGameID = communicationToGameID[request.ToPlayerId];
  322. boolRes.ActSuccess = game.Treat(gameID, toGameID);
  323. }
  324. else
  325. {
  326. boolRes.ActSuccess = game.Treat(gameID);
  327. }
  328. return Task.FromResult(boolRes);
  329. }
  330. public override Task<BoolRes> StartLearning(IDMsg request, ServerCallContext context)
  331. {
  332. #if DEBUG
  333. Console.WriteLine($"StartLearning ID: {request.PlayerId}");
  334. #endif
  335. BoolRes boolRes = new();
  336. if (request.PlayerId >= spectatorMinPlayerID)
  337. {
  338. boolRes.ActSuccess = false;
  339. return Task.FromResult(boolRes);
  340. }
  341. var gameID = communicationToGameID[request.PlayerId];
  342. boolRes.ActSuccess = game.Fix(gameID);
  343. return Task.FromResult(boolRes);
  344. }
  345. public override Task<BoolRes> StartOpenChest(IDMsg request, ServerCallContext context)
  346. {
  347. #if DEBUG
  348. Console.WriteLine($"StartOpenChest ID: {request.PlayerId}");
  349. #endif
  350. BoolRes boolRes = new();
  351. if (request.PlayerId >= spectatorMinPlayerID)
  352. {
  353. boolRes.ActSuccess = false;
  354. return Task.FromResult(boolRes);
  355. }
  356. var gameID = communicationToGameID[request.PlayerId];
  357. boolRes.ActSuccess = game.OpenChest(gameID);
  358. return Task.FromResult(boolRes);
  359. }
  360. public override Task<BoolRes> StartOpenGate(IDMsg request, ServerCallContext context)
  361. {
  362. #if DEBUG
  363. Console.WriteLine($"StartOpenGate ID: {request.PlayerId}");
  364. #endif
  365. BoolRes boolRes = new();
  366. if (request.PlayerId >= spectatorMinPlayerID)
  367. {
  368. boolRes.ActSuccess = false;
  369. return Task.FromResult(boolRes);
  370. }
  371. var gameID = communicationToGameID[request.PlayerId];
  372. boolRes.ActSuccess = game.OpenDoorway(gameID);
  373. return Task.FromResult(boolRes);
  374. }
  375. public override Task<BoolRes> OpenDoor(IDMsg request, ServerCallContext context)
  376. {
  377. #if DEBUG
  378. Console.WriteLine($"OpenDoor ID: {request.PlayerId}");
  379. #endif
  380. BoolRes boolRes = new();
  381. if (request.PlayerId >= spectatorMinPlayerID)
  382. {
  383. boolRes.ActSuccess = false;
  384. return Task.FromResult(boolRes);
  385. }
  386. var gameID = communicationToGameID[request.PlayerId];
  387. boolRes.ActSuccess = game.LockOrOpenDoor(gameID);
  388. return Task.FromResult(boolRes);
  389. }
  390. public override Task<BoolRes> CloseDoor(IDMsg request, ServerCallContext context)
  391. {
  392. #if DEBUG
  393. Console.WriteLine($"CloseDoor ID: {request.PlayerId}");
  394. #endif
  395. BoolRes boolRes = new();
  396. if (request.PlayerId >= spectatorMinPlayerID)
  397. {
  398. boolRes.ActSuccess = false;
  399. return Task.FromResult(boolRes);
  400. }
  401. var gameID = communicationToGameID[request.PlayerId];
  402. boolRes.ActSuccess = game.LockOrOpenDoor(gameID);
  403. return Task.FromResult(boolRes);
  404. }
  405. public override Task<BoolRes> EndAllAction(IDMsg request, ServerCallContext context)
  406. {
  407. #if DEBUG
  408. Console.WriteLine($"EndAllAction ID: {request.PlayerId}");
  409. #endif
  410. BoolRes boolRes = new();
  411. if (request.PlayerId >= spectatorMinPlayerID)
  412. {
  413. boolRes.ActSuccess = false;
  414. return Task.FromResult(boolRes);
  415. }
  416. var gameID = communicationToGameID[request.PlayerId];
  417. boolRes.ActSuccess = game.Stop(gameID);
  418. return Task.FromResult(boolRes);
  419. }
  420. public override Task<BoolRes> SkipWindow(IDMsg request, ServerCallContext context)
  421. {
  422. #if DEBUG
  423. Console.WriteLine($"SkipWindow ID: {request.PlayerId}");
  424. #endif
  425. BoolRes boolRes = new();
  426. if (request.PlayerId >= spectatorMinPlayerID)
  427. {
  428. boolRes.ActSuccess = false;
  429. return Task.FromResult(boolRes);
  430. }
  431. var gameID = communicationToGameID[request.PlayerId];
  432. boolRes.ActSuccess = game.ClimbingThroughWindow(gameID);
  433. return Task.FromResult(boolRes);
  434. }
  435. }
  436. }