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RpcServices.cs 19 kB

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  1. using Grpc.Core;
  2. using Protobuf;
  3. using System.Threading;
  4. using System;
  5. using System.Net.Http.Headers;
  6. using Gaming;
  7. using GameClass.GameObj;
  8. using Preparation.Utility;
  9. using Playback;
  10. using Newtonsoft.Json;
  11. using Newtonsoft.Json.Linq;
  12. using Preparation.Interface;
  13. namespace Server
  14. {
  15. public partial class GameServer : AvailableService.AvailableServiceBase
  16. {
  17. private int playerCountNow = 0;
  18. protected object spectatorLock = new object();
  19. protected bool isSpectatorJoin = false;
  20. protected bool IsSpectatorJoin
  21. {
  22. get
  23. {
  24. lock (spectatorLock)
  25. return isSpectatorJoin;
  26. }
  27. set
  28. {
  29. lock (spectatorLock)
  30. isSpectatorJoin = value;
  31. }
  32. }
  33. public override Task<BoolRes> TryConnection(IDMsg request, ServerCallContext context)
  34. {
  35. #if DEBUG
  36. Console.WriteLine($"TryConnection ID: {request.PlayerId}");
  37. #endif
  38. var onConnection = new BoolRes();
  39. lock (gameLock)
  40. {
  41. if (0 <= request.PlayerId && request.PlayerId < playerNum) // 注意修改
  42. {
  43. onConnection.ActSuccess = true;
  44. Console.WriteLine(onConnection.ActSuccess);
  45. return Task.FromResult(onConnection);
  46. }
  47. }
  48. onConnection.ActSuccess = false;
  49. return Task.FromResult(onConnection);
  50. }
  51. protected readonly object addPlayerLock = new();
  52. public override async Task AddPlayer(PlayerMsg request, IServerStreamWriter<MessageToClient> responseStream, ServerCallContext context)
  53. {
  54. Console.WriteLine($"AddPlayer: {request.PlayerId}");
  55. if (request.PlayerId >= spectatorMinPlayerID && options.NotAllowSpectator == false)
  56. {
  57. // 观战模式
  58. lock (spetatorJoinLock) // 具体原因见另一个上锁的地方
  59. {
  60. if (semaDict.TryAdd(request.PlayerId, (new SemaphoreSlim(0, 1), new SemaphoreSlim(0, 1))))
  61. {
  62. Console.WriteLine("A new spectator comes to watch this game.");
  63. IsSpectatorJoin = true;
  64. }
  65. else
  66. {
  67. Console.WriteLine($"Duplicated Spectator ID {request.PlayerId}");
  68. return;
  69. }
  70. }
  71. do
  72. {
  73. semaDict[request.PlayerId].Item1.Wait();
  74. try
  75. {
  76. if (currentGameInfo != null)
  77. {
  78. await responseStream.WriteAsync(currentGameInfo);
  79. //Console.WriteLine("Send!");
  80. }
  81. }
  82. catch (InvalidOperationException)
  83. {
  84. if (semaDict.TryRemove(request.PlayerId, out var semas))
  85. {
  86. try
  87. {
  88. semas.Item1.Release();
  89. semas.Item2.Release();
  90. }
  91. catch { }
  92. Console.WriteLine($"The spectator {request.PlayerId} exited");
  93. return;
  94. }
  95. }
  96. catch (Exception)
  97. {
  98. // Console.WriteLine(ex);
  99. }
  100. finally
  101. {
  102. try
  103. {
  104. semaDict[request.PlayerId].Item2.Release();
  105. }
  106. catch { }
  107. }
  108. } while (game.GameMap.Timer.IsGaming);
  109. return;
  110. }
  111. if (game.GameMap.Timer.IsGaming)
  112. return;
  113. if (!ValidPlayerID(request.PlayerId)) //玩家id是否正确
  114. return;
  115. if (communicationToGameID[request.PlayerId] != GameObj.invalidID) //是否已经添加了该玩家
  116. return;
  117. Preparation.Utility.CharacterType characterType = Preparation.Utility.CharacterType.Null;
  118. if (request.PlayerType == PlayerType.StudentPlayer)
  119. characterType = Transformation.ToStudentType(request.StudentType);
  120. else if (request.PlayerType == PlayerType.TrickerPlayer)
  121. characterType = Transformation.ToTrickerType(request.TrickerType);
  122. lock (addPlayerLock)
  123. {
  124. Game.PlayerInitInfo playerInitInfo = new(GetBirthPointIdx(request.PlayerId), PlayerTypeToTeamID(request.PlayerType), (int)request.PlayerId, characterType);
  125. long newPlayerID = game.AddPlayer(playerInitInfo);
  126. if (newPlayerID == GameObj.invalidID)
  127. return;
  128. communicationToGameID[request.PlayerId] = newPlayerID;
  129. var temp = (new SemaphoreSlim(0, 1), new SemaphoreSlim(0, 1));
  130. bool start = false;
  131. Console.WriteLine($"Id: {request.PlayerId} joins.");
  132. lock (spetatorJoinLock) // 为了保证绝对安全,还是加上这个锁吧
  133. {
  134. if (semaDict.TryAdd(request.PlayerId, temp))
  135. {
  136. start = Interlocked.Increment(ref playerCountNow) == playerNum;
  137. }
  138. }
  139. if (start) StartGame();
  140. }
  141. do
  142. {
  143. semaDict[request.PlayerId].Item1.Wait();
  144. try
  145. {
  146. if (currentGameInfo != null)
  147. {
  148. await responseStream.WriteAsync(currentGameInfo);
  149. //Console.WriteLine("Send!");
  150. }
  151. }
  152. catch (Exception)
  153. {
  154. //Console.WriteLine(ex);
  155. }
  156. finally
  157. {
  158. semaDict[request.PlayerId].Item2.Release();
  159. }
  160. } while (game.GameMap.Timer.IsGaming);
  161. }
  162. public override Task<BoolRes> Attack(AttackMsg request, ServerCallContext context)
  163. {
  164. #if DEBUG
  165. Console.WriteLine($"Attack ID: {request.PlayerId}");
  166. #endif
  167. BoolRes boolRes = new();
  168. if (request.PlayerId >= spectatorMinPlayerID)
  169. {
  170. boolRes.ActSuccess = false;
  171. return Task.FromResult(boolRes);
  172. }
  173. if (request.Angle == double.NaN)
  174. {
  175. boolRes.ActSuccess = false;
  176. return Task.FromResult(boolRes);
  177. }
  178. var gameID = communicationToGameID[request.PlayerId];
  179. boolRes.ActSuccess = game.Attack(gameID, request.Angle);
  180. return Task.FromResult(boolRes);
  181. }
  182. public override Task<MoveRes> Move(MoveMsg request, ServerCallContext context)
  183. {
  184. #if DEBUG
  185. Console.WriteLine($"Move ID: {request.PlayerId}, TimeInMilliseconds: {request.TimeInMilliseconds}");
  186. #endif
  187. MoveRes moveRes = new();
  188. if (request.PlayerId >= spectatorMinPlayerID)
  189. {
  190. moveRes.ActSuccess = false;
  191. return Task.FromResult(moveRes);
  192. }
  193. if (request.Angle == double.NaN)
  194. {
  195. moveRes.ActSuccess = false;
  196. return Task.FromResult(moveRes);
  197. }
  198. var gameID = communicationToGameID[request.PlayerId];
  199. moveRes.ActSuccess = game.MovePlayer(gameID, (int)request.TimeInMilliseconds, request.Angle);
  200. if (!game.GameMap.Timer.IsGaming) moveRes.ActSuccess = false;
  201. return Task.FromResult(moveRes);
  202. }
  203. public override Task<BoolRes> SendMessage(SendMsg request, ServerCallContext context)
  204. {
  205. var boolRes = new BoolRes();
  206. if (request.PlayerId >= spectatorMinPlayerID || playerDeceased((int)request.PlayerId))
  207. {
  208. boolRes.ActSuccess = false;
  209. return Task.FromResult(boolRes);
  210. }
  211. if (!ValidPlayerID(request.PlayerId) || !ValidPlayerID(request.ToPlayerId)
  212. || PlayerIDToTeamID(request.PlayerId) != PlayerIDToTeamID(request.ToPlayerId) || request.PlayerId == request.ToPlayerId)
  213. {
  214. boolRes.ActSuccess = false;
  215. return Task.FromResult(boolRes);
  216. }
  217. if (request.Message.Length > 256)
  218. {
  219. #if DEBUG
  220. Console.WriteLine("Message string is too long!");
  221. #endif
  222. boolRes.ActSuccess = false;
  223. return Task.FromResult(boolRes);
  224. }
  225. else
  226. {
  227. MessageOfNews news = new();
  228. news.News = request.Message;
  229. news.FromId = request.PlayerId;
  230. news.ToId = request.ToPlayerId;
  231. lock (newsLock)
  232. {
  233. currentNews.Add(news);
  234. }
  235. #if DEBUG
  236. Console.WriteLine(news.News);
  237. #endif
  238. }
  239. boolRes.ActSuccess = true;
  240. return Task.FromResult(boolRes);
  241. }
  242. public override Task<BoolRes> PickProp(PropMsg request, ServerCallContext context)
  243. {
  244. #if DEBUG
  245. Console.WriteLine($"PickProp ID: {request.PlayerId}");
  246. #endif
  247. BoolRes boolRes = new();
  248. if (request.PlayerId >= spectatorMinPlayerID)
  249. {
  250. boolRes.ActSuccess = false;
  251. return Task.FromResult(boolRes);
  252. }
  253. var gameID = communicationToGameID[request.PlayerId];
  254. boolRes.ActSuccess = game.PickProp(gameID, Transformation.ToPropType(request.PropType));
  255. return Task.FromResult(boolRes);
  256. }
  257. public override Task<BoolRes> UseProp(PropMsg request, ServerCallContext context)
  258. {
  259. #if DEBUG
  260. Console.WriteLine($"UseProp ID: {request.PlayerId}");
  261. #endif
  262. BoolRes boolRes = new();
  263. if (request.PlayerId >= spectatorMinPlayerID)
  264. {
  265. boolRes.ActSuccess = false;
  266. return Task.FromResult(boolRes);
  267. }
  268. var gameID = communicationToGameID[request.PlayerId];
  269. game.UseProp(gameID, Transformation.ToPropType(request.PropType));
  270. boolRes.ActSuccess = true;
  271. return Task.FromResult(boolRes);
  272. }
  273. public override Task<BoolRes> ThrowProp(PropMsg request, ServerCallContext context)
  274. {
  275. #if DEBUG
  276. Console.WriteLine($"ThrowProp ID: {request.PlayerId}");
  277. #endif
  278. BoolRes boolRes = new();
  279. if (request.PlayerId >= spectatorMinPlayerID)
  280. {
  281. boolRes.ActSuccess = false;
  282. return Task.FromResult(boolRes);
  283. }
  284. var gameID = communicationToGameID[request.PlayerId];
  285. game.ThrowProp(gameID, Transformation.ToPropType(request.PropType));
  286. boolRes.ActSuccess = true;
  287. return Task.FromResult(boolRes);
  288. }
  289. public override Task<BoolRes> UseSkill(SkillMsg request, ServerCallContext context)
  290. {
  291. #if DEBUG
  292. Console.WriteLine($"UseSkill ID: {request.PlayerId}");
  293. #endif
  294. BoolRes boolRes = new();
  295. if (request.PlayerId >= spectatorMinPlayerID)
  296. {
  297. boolRes.ActSuccess = false;
  298. return Task.FromResult(boolRes);
  299. }
  300. var gameID = communicationToGameID[request.PlayerId];
  301. boolRes.ActSuccess = game.UseActiveSkill(gameID, request.SkillId);
  302. return Task.FromResult(boolRes);
  303. }
  304. public override Task<BoolRes> Graduate(IDMsg request, ServerCallContext context)
  305. {
  306. #if DEBUG
  307. Console.WriteLine($"Graduate ID: {request.PlayerId}");
  308. #endif
  309. BoolRes boolRes = new();
  310. if (request.PlayerId >= spectatorMinPlayerID)
  311. {
  312. boolRes.ActSuccess = false;
  313. return Task.FromResult(boolRes);
  314. }
  315. var gameID = communicationToGameID[request.PlayerId];
  316. boolRes.ActSuccess = game.Escape(gameID);
  317. return Task.FromResult(boolRes);
  318. }
  319. public override Task<BoolRes> StartRescueMate(TreatAndRescueMsg request, ServerCallContext context)
  320. {
  321. #if DEBUG
  322. Console.WriteLine($"StartRescueMate ID: {request.PlayerId}");
  323. #endif
  324. BoolRes boolRes = new();
  325. if (request.PlayerId >= spectatorMinPlayerID)
  326. {
  327. boolRes.ActSuccess = false;
  328. return Task.FromResult(boolRes);
  329. }
  330. var gameID = communicationToGameID[request.PlayerId];
  331. if (request.ToPlayerId >= 0 && request.ToPlayerId < options.MaxStudentCount)
  332. {
  333. var toGameID = communicationToGameID[request.ToPlayerId];
  334. boolRes.ActSuccess = game.Rescue(gameID, toGameID);
  335. }
  336. else
  337. {
  338. boolRes.ActSuccess = game.Rescue(gameID);
  339. }
  340. return Task.FromResult(boolRes);
  341. }
  342. public override Task<BoolRes> StartTreatMate(TreatAndRescueMsg request, ServerCallContext context)
  343. {
  344. #if DEBUG
  345. Console.WriteLine($"StartTreatMate ID: {request.PlayerId}");
  346. #endif
  347. BoolRes boolRes = new();
  348. if (request.PlayerId >= spectatorMinPlayerID)
  349. {
  350. boolRes.ActSuccess = false;
  351. return Task.FromResult(boolRes);
  352. }
  353. var gameID = communicationToGameID[request.PlayerId];
  354. if (request.ToPlayerId >= 0 && request.ToPlayerId < options.MaxStudentCount)
  355. {
  356. var toGameID = communicationToGameID[request.ToPlayerId];
  357. boolRes.ActSuccess = game.Treat(gameID, toGameID);
  358. }
  359. else
  360. {
  361. boolRes.ActSuccess = game.Treat(gameID);
  362. }
  363. return Task.FromResult(boolRes);
  364. }
  365. public override Task<BoolRes> StartLearning(IDMsg request, ServerCallContext context)
  366. {
  367. #if DEBUG
  368. Console.WriteLine($"StartLearning ID: {request.PlayerId}");
  369. #endif
  370. BoolRes boolRes = new();
  371. if (request.PlayerId >= spectatorMinPlayerID)
  372. {
  373. boolRes.ActSuccess = false;
  374. return Task.FromResult(boolRes);
  375. }
  376. var gameID = communicationToGameID[request.PlayerId];
  377. boolRes.ActSuccess = game.Fix(gameID);
  378. return Task.FromResult(boolRes);
  379. }
  380. public override Task<BoolRes> StartOpenChest(IDMsg request, ServerCallContext context)
  381. {
  382. #if DEBUG
  383. Console.WriteLine($"StartOpenChest ID: {request.PlayerId}");
  384. #endif
  385. BoolRes boolRes = new();
  386. if (request.PlayerId >= spectatorMinPlayerID)
  387. {
  388. boolRes.ActSuccess = false;
  389. return Task.FromResult(boolRes);
  390. }
  391. var gameID = communicationToGameID[request.PlayerId];
  392. boolRes.ActSuccess = game.OpenChest(gameID);
  393. return Task.FromResult(boolRes);
  394. }
  395. public override Task<BoolRes> StartOpenGate(IDMsg request, ServerCallContext context)
  396. {
  397. #if DEBUG
  398. Console.WriteLine($"StartOpenGate ID: {request.PlayerId}");
  399. #endif
  400. BoolRes boolRes = new();
  401. if (request.PlayerId >= spectatorMinPlayerID)
  402. {
  403. boolRes.ActSuccess = false;
  404. return Task.FromResult(boolRes);
  405. }
  406. var gameID = communicationToGameID[request.PlayerId];
  407. boolRes.ActSuccess = game.OpenDoorway(gameID);
  408. return Task.FromResult(boolRes);
  409. }
  410. public override Task<BoolRes> OpenDoor(IDMsg request, ServerCallContext context)
  411. {
  412. #if DEBUG
  413. Console.WriteLine($"OpenDoor ID: {request.PlayerId}");
  414. #endif
  415. BoolRes boolRes = new();
  416. if (request.PlayerId >= spectatorMinPlayerID)
  417. {
  418. boolRes.ActSuccess = false;
  419. return Task.FromResult(boolRes);
  420. }
  421. var gameID = communicationToGameID[request.PlayerId];
  422. boolRes.ActSuccess = game.LockOrOpenDoor(gameID);
  423. return Task.FromResult(boolRes);
  424. }
  425. public override Task<BoolRes> CloseDoor(IDMsg request, ServerCallContext context)
  426. {
  427. #if DEBUG
  428. Console.WriteLine($"CloseDoor ID: {request.PlayerId}");
  429. #endif
  430. BoolRes boolRes = new();
  431. if (request.PlayerId >= spectatorMinPlayerID)
  432. {
  433. boolRes.ActSuccess = false;
  434. return Task.FromResult(boolRes);
  435. }
  436. var gameID = communicationToGameID[request.PlayerId];
  437. boolRes.ActSuccess = game.LockOrOpenDoor(gameID);
  438. return Task.FromResult(boolRes);
  439. }
  440. public override Task<BoolRes> EndAllAction(IDMsg request, ServerCallContext context)
  441. {
  442. #if DEBUG
  443. Console.WriteLine($"EndAllAction ID: {request.PlayerId}");
  444. #endif
  445. BoolRes boolRes = new();
  446. if (request.PlayerId >= spectatorMinPlayerID)
  447. {
  448. boolRes.ActSuccess = false;
  449. return Task.FromResult(boolRes);
  450. }
  451. var gameID = communicationToGameID[request.PlayerId];
  452. boolRes.ActSuccess = game.Stop(gameID);
  453. return Task.FromResult(boolRes);
  454. }
  455. public override Task<BoolRes> SkipWindow(IDMsg request, ServerCallContext context)
  456. {
  457. #if DEBUG
  458. Console.WriteLine($"SkipWindow ID: {request.PlayerId}");
  459. #endif
  460. BoolRes boolRes = new();
  461. if (request.PlayerId >= spectatorMinPlayerID)
  462. {
  463. boolRes.ActSuccess = false;
  464. return Task.FromResult(boolRes);
  465. }
  466. var gameID = communicationToGameID[request.PlayerId];
  467. boolRes.ActSuccess = game.ClimbingThroughWindow(gameID);
  468. return Task.FromResult(boolRes);
  469. }
  470. }
  471. }