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IOccupation.cs 17 kB

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  1. using Preparation.Utility;
  2. using System.Collections.Generic;
  3. namespace Preparation.Interface
  4. {
  5. public interface IOccupation
  6. {
  7. public int MoveSpeed { get; }
  8. public int MaxHp { get; }
  9. public BulletType InitBullet { get; }
  10. public List<ActiveSkillType> ListOfIActiveSkill { get; }
  11. public List<PassiveSkillType> ListOfIPassiveSkill { get; }
  12. public double Concealment { get; }
  13. public int AlertnessRadius { get; }
  14. public int ViewRange { get; }
  15. public int SpeedOfOpeningOrLocking { get; }
  16. public int SpeedOfClimbingThroughWindows { get; }
  17. public int SpeedOfOpenChest { get; }
  18. }
  19. public interface IGhostType : IOccupation
  20. {
  21. }
  22. public interface IStudentType : IOccupation
  23. {
  24. public int FixSpeed { get; }
  25. public int TreatSpeed { get; }
  26. public int MaxGamingAddiction { get; }
  27. }
  28. public class Assassin : IGhostType
  29. {
  30. private const int moveSpeed = (int)(GameData.basicGhostMoveSpeed * 1.1);
  31. public int MoveSpeed => moveSpeed;
  32. private const int maxHp = GameData.basicHp;
  33. public int MaxHp => maxHp;
  34. public BulletType InitBullet => BulletType.CommonAttackOfGhost;
  35. public List<ActiveSkillType> ListOfIActiveSkill => new(new ActiveSkillType[] { ActiveSkillType.BecomeInvisible, ActiveSkillType.UseKnife });
  36. public List<PassiveSkillType> ListOfIPassiveSkill => new(new PassiveSkillType[] { });
  37. public double concealment = GameData.basicConcealment * 1.5;
  38. public double Concealment => concealment;
  39. public int alertnessRadius = (int)(GameData.basicAlertnessRadius * 1.3);
  40. public int AlertnessRadius => alertnessRadius;
  41. public int viewRange = (int)(GameData.basicViewRange * 1.3);
  42. public int ViewRange => viewRange;
  43. public int speedOfOpeningOrLocking = GameData.basicSpeedOfOpeningOrLocking;
  44. public int SpeedOfOpeningOrLocking => speedOfOpeningOrLocking;
  45. public int speedOfClimbingThroughWindows = GameData.basicGhostSpeedOfClimbingThroughWindows;
  46. public int SpeedOfClimbingThroughWindows => speedOfClimbingThroughWindows;
  47. public int speedOfOpenChest = GameData.basicSpeedOfOpenChest;
  48. public int SpeedOfOpenChest => speedOfOpenChest;
  49. }
  50. public class Klee : IGhostType
  51. {
  52. private const int moveSpeed = (int)(GameData.basicGhostMoveSpeed * 155 / 127);
  53. public int MoveSpeed => moveSpeed;
  54. private const int maxHp = GameData.basicHp;
  55. public int MaxHp => maxHp;
  56. public BulletType InitBullet => BulletType.CommonAttackOfGhost;
  57. public List<ActiveSkillType> ListOfIActiveSkill => new(new ActiveSkillType[] { ActiveSkillType.JumpyBomb });
  58. public List<PassiveSkillType> ListOfIPassiveSkill => new(new PassiveSkillType[] { });
  59. public double concealment = GameData.basicConcealment;
  60. public double Concealment => concealment;
  61. public int alertnessRadius = (int)(GameData.basicAlertnessRadius * 1.069);
  62. public int AlertnessRadius => alertnessRadius;
  63. public int viewRange = (int)(GameData.basicViewRange * 1.1);
  64. public int ViewRange => viewRange;
  65. public int speedOfOpeningOrLocking = (int)(GameData.basicSpeedOfOpeningOrLocking / 1.1);
  66. public int SpeedOfOpeningOrLocking => speedOfOpeningOrLocking;
  67. public int speedOfClimbingThroughWindows = (int)(GameData.basicGhostSpeedOfClimbingThroughWindows / 1.1);
  68. public int SpeedOfClimbingThroughWindows => speedOfClimbingThroughWindows;
  69. public int speedOfOpenChest = (int)(GameData.basicSpeedOfOpenChest * 1.1);
  70. public int SpeedOfOpenChest => speedOfOpenChest;
  71. }
  72. public class ANoisyPerson : IGhostType
  73. {
  74. private const int moveSpeed = (int)(GameData.basicGhostMoveSpeed * 1.07);
  75. public int MoveSpeed => moveSpeed;
  76. private const int maxHp = GameData.basicHp * 12 / 10;
  77. public int MaxHp => maxHp;
  78. public BulletType InitBullet => BulletType.CommonAttackOfGhost;
  79. public List<ActiveSkillType> ListOfIActiveSkill => new(new ActiveSkillType[] { ActiveSkillType.Howl });
  80. public List<PassiveSkillType> ListOfIPassiveSkill => new(new PassiveSkillType[] { });
  81. public double concealment = GameData.basicConcealment * 0.8;
  82. public double Concealment => concealment;
  83. public int alertnessRadius = (int)(GameData.basicAlertnessRadius * 0.9);
  84. public int AlertnessRadius => alertnessRadius;
  85. public int viewRange = (int)(GameData.basicViewRange);
  86. public int ViewRange => viewRange;
  87. public int speedOfOpeningOrLocking = GameData.basicSpeedOfOpeningOrLocking;
  88. public int SpeedOfOpeningOrLocking => speedOfOpeningOrLocking;
  89. public int speedOfClimbingThroughWindows = (int)(GameData.basicGhostSpeedOfClimbingThroughWindows * 1.1);
  90. public int SpeedOfClimbingThroughWindows => speedOfClimbingThroughWindows;
  91. public int speedOfOpenChest = (int)(GameData.basicSpeedOfOpenChest);
  92. public int SpeedOfOpenChest => speedOfOpenChest;
  93. }
  94. public class Teacher : IStudentType
  95. {
  96. private const int moveSpeed = GameData.basicStudentMoveSpeed * 3 / 4;
  97. public int MoveSpeed => moveSpeed;
  98. private const int maxHp = GameData.basicHp * 10;
  99. public int MaxHp => maxHp;
  100. private const int maxGamingAddiction = GameData.basicMaxGamingAddiction * 10;
  101. public int MaxGamingAddiction => maxGamingAddiction;
  102. public BulletType InitBullet => BulletType.Null;
  103. public List<ActiveSkillType> ListOfIActiveSkill => new(new ActiveSkillType[] { ActiveSkillType.Punish });
  104. public List<PassiveSkillType> ListOfIPassiveSkill => new(new PassiveSkillType[] { });
  105. public const int fixSpeed = 0;
  106. public int FixSpeed => fixSpeed;
  107. public const int treatSpeed = GameData.basicTreatSpeed;
  108. public int TreatSpeed => treatSpeed;
  109. public const double concealment = GameData.basicConcealment * 0.5;
  110. public double Concealment => concealment;
  111. public const int alertnessRadius = GameData.basicAlertnessRadius / 2;
  112. public int AlertnessRadius => alertnessRadius;
  113. public int viewRange = GameData.basicViewRange * 9 / 10;
  114. public int ViewRange => viewRange;
  115. public int speedOfOpeningOrLocking = GameData.basicSpeedOfOpeningOrLocking;
  116. public int SpeedOfOpeningOrLocking => speedOfOpeningOrLocking;
  117. public int speedOfClimbingThroughWindows = GameData.basicStudentSpeedOfClimbingThroughWindows / 2;
  118. public int SpeedOfClimbingThroughWindows => speedOfClimbingThroughWindows;
  119. public int speedOfOpenChest = GameData.basicSpeedOfOpenChest;
  120. public int SpeedOfOpenChest => speedOfOpenChest;
  121. }
  122. public class Athlete : IStudentType
  123. {
  124. private const int moveSpeed = GameData.basicStudentMoveSpeed * 40 / 38;
  125. public int MoveSpeed => moveSpeed;
  126. private const int maxHp = GameData.basicHp * 32 / 30;
  127. public int MaxHp => maxHp;
  128. private const int maxGamingAddiction = GameData.basicMaxGamingAddiction * 9 / 10;
  129. public int MaxGamingAddiction => maxGamingAddiction;
  130. public BulletType InitBullet => BulletType.Null;
  131. public List<ActiveSkillType> ListOfIActiveSkill => new(new ActiveSkillType[] { ActiveSkillType.CanBeginToCharge });
  132. public List<PassiveSkillType> ListOfIPassiveSkill => new(new PassiveSkillType[] { });
  133. public const int fixSpeed = GameData.basicFixSpeed * 6 / 10;
  134. public int FixSpeed => fixSpeed;
  135. public const int treatSpeed = GameData.basicTreatSpeed * 8 / 10;
  136. public int TreatSpeed => treatSpeed;
  137. public const double concealment = GameData.basicConcealment * 0.9;
  138. public double Concealment => concealment;
  139. public const int alertnessRadius = (int)(GameData.basicAlertnessRadius * 0.9);
  140. public int AlertnessRadius => alertnessRadius;
  141. public int viewRange = (int)(GameData.basicViewRange * 1.1);
  142. public int ViewRange => viewRange;
  143. public int speedOfOpeningOrLocking = GameData.basicSpeedOfOpeningOrLocking * 12 / 10;
  144. public int SpeedOfOpeningOrLocking => speedOfOpeningOrLocking;
  145. public int speedOfClimbingThroughWindows = GameData.basicStudentSpeedOfClimbingThroughWindows * 12 / 10;
  146. public int SpeedOfClimbingThroughWindows => speedOfClimbingThroughWindows;
  147. public int speedOfOpenChest = GameData.basicSpeedOfOpenChest;
  148. public int SpeedOfOpenChest => speedOfOpenChest;
  149. }
  150. public class StraightAStudent : IStudentType
  151. {
  152. private const int moveSpeed = (int)(GameData.basicStudentMoveSpeed * 0.8);
  153. public int MoveSpeed => moveSpeed;
  154. private const int maxHp = (int)(GameData.basicHp * 1.1);
  155. public int MaxHp => maxHp;
  156. private const int maxGamingAddiction = (int)(GameData.basicMaxGamingAddiction * 1.5);
  157. public int MaxGamingAddiction => maxGamingAddiction;
  158. public BulletType InitBullet => BulletType.Null;
  159. public List<ActiveSkillType> ListOfIActiveSkill => new(new ActiveSkillType[] { ActiveSkillType.WriteAnswers });
  160. public List<PassiveSkillType> ListOfIPassiveSkill => new(new PassiveSkillType[] { PassiveSkillType.Meditate });
  161. public const int fixSpeed = GameData.basicFixSpeed * 11 / 10;
  162. public int FixSpeed => fixSpeed;
  163. public const int treatSpeed = GameData.basicTreatSpeed * 8 / 10;
  164. public int TreatSpeed => treatSpeed;
  165. public const double concealment = GameData.basicConcealment * 0.9;
  166. public double Concealment => concealment;
  167. public const int alertnessRadius = (int)(GameData.basicAlertnessRadius * 0.9);
  168. public int AlertnessRadius => alertnessRadius;
  169. public int viewRange = (int)(GameData.basicViewRange * 0.9);
  170. public int ViewRange => viewRange;
  171. public int speedOfOpeningOrLocking = GameData.basicSpeedOfOpeningOrLocking;
  172. public int SpeedOfOpeningOrLocking => speedOfOpeningOrLocking;
  173. public int speedOfClimbingThroughWindows = (int)(GameData.basicStudentSpeedOfClimbingThroughWindows * 10 / 12.0);
  174. public int SpeedOfClimbingThroughWindows => speedOfClimbingThroughWindows;
  175. public int speedOfOpenChest = GameData.basicSpeedOfOpenChest;
  176. public int SpeedOfOpenChest => speedOfOpenChest;
  177. }
  178. public class Robot : IStudentType
  179. {
  180. private const int moveSpeed = (int)(GameData.basicStudentMoveSpeed);
  181. public int MoveSpeed => moveSpeed;
  182. private const int maxHp = (int)(GameData.basicHp / 2.5);
  183. public int MaxHp => maxHp;
  184. private const int maxGamingAddiction = 0;
  185. public int MaxGamingAddiction => maxGamingAddiction;
  186. public BulletType InitBullet => BulletType.Null;
  187. public List<ActiveSkillType> ListOfIActiveSkill => new(new ActiveSkillType[] { });
  188. public List<PassiveSkillType> ListOfIPassiveSkill => new(new PassiveSkillType[] { });
  189. public const int fixSpeed = GameData.basicFixSpeed;
  190. public int FixSpeed => fixSpeed;
  191. public const int treatSpeed = GameData.basicTreatSpeed * 8 / 10;
  192. public int TreatSpeed => treatSpeed;
  193. public const double concealment = GameData.basicConcealment;
  194. public double Concealment => concealment;
  195. public const int alertnessRadius = (int)(GameData.basicAlertnessRadius);
  196. public int AlertnessRadius => alertnessRadius;
  197. public int viewRange = GameData.basicViewRange;
  198. public int ViewRange => viewRange;
  199. public int speedOfOpeningOrLocking = GameData.basicSpeedOfOpeningOrLocking;
  200. public int SpeedOfOpeningOrLocking => speedOfOpeningOrLocking;
  201. public int speedOfClimbingThroughWindows = 1;
  202. public int SpeedOfClimbingThroughWindows => speedOfClimbingThroughWindows;
  203. public int speedOfOpenChest = GameData.basicSpeedOfOpenChest;
  204. public int SpeedOfOpenChest => speedOfOpenChest;
  205. }
  206. public class TechOtaku : IStudentType
  207. {
  208. private const int moveSpeed = (int)(GameData.basicStudentMoveSpeed * 0.75);
  209. public int MoveSpeed => moveSpeed;
  210. private const int maxHp = (int)(GameData.basicHp * 0.9);
  211. public int MaxHp => maxHp;
  212. private const int maxGamingAddiction = (int)(GameData.basicMaxGamingAddiction * 1.1);
  213. public int MaxGamingAddiction => maxGamingAddiction;
  214. public BulletType InitBullet => BulletType.Null;
  215. public List<ActiveSkillType> ListOfIActiveSkill => new(new ActiveSkillType[] { ActiveSkillType.SummonGolem, ActiveSkillType.UseRobot });
  216. public List<PassiveSkillType> ListOfIPassiveSkill => new(new PassiveSkillType[] { });
  217. public const int fixSpeed = (int)(GameData.basicFixSpeed * 1.1);
  218. public int FixSpeed => fixSpeed;
  219. public const int treatSpeed = GameData.basicTreatSpeed * 9 / 10;
  220. public int TreatSpeed => treatSpeed;
  221. public const double concealment = GameData.basicConcealment;
  222. public double Concealment => concealment;
  223. public const int alertnessRadius = (int)(GameData.basicAlertnessRadius);
  224. public int AlertnessRadius => alertnessRadius;
  225. public int viewRange = (int)(GameData.basicViewRange * 0.9);
  226. public int ViewRange => viewRange;
  227. public int speedOfOpeningOrLocking = GameData.basicSpeedOfOpeningOrLocking;
  228. public int SpeedOfOpeningOrLocking => speedOfOpeningOrLocking;
  229. public int speedOfClimbingThroughWindows = (int)(GameData.basicStudentSpeedOfClimbingThroughWindows * 3 / 4);
  230. public int SpeedOfClimbingThroughWindows => speedOfClimbingThroughWindows;
  231. public int speedOfOpenChest = GameData.basicSpeedOfOpenChest;
  232. public int SpeedOfOpenChest => speedOfOpenChest;
  233. }
  234. public class Sunshine : IStudentType
  235. {
  236. private const int moveSpeed = GameData.basicStudentMoveSpeed;
  237. public int MoveSpeed => moveSpeed;
  238. private const int maxHp = GameData.basicHp * 32 / 30;
  239. public int MaxHp => maxHp;
  240. private const int maxGamingAddiction = GameData.basicMaxGamingAddiction * 11 / 10;
  241. public int MaxGamingAddiction => maxGamingAddiction;
  242. public BulletType InitBullet => BulletType.Null;
  243. public List<ActiveSkillType> ListOfIActiveSkill => new(new ActiveSkillType[] { ActiveSkillType.Rouse });
  244. public List<PassiveSkillType> ListOfIPassiveSkill => new(new PassiveSkillType[] { });
  245. public const int fixSpeed = GameData.basicFixSpeed * 11 / 10;
  246. public int FixSpeed => fixSpeed;
  247. public const int treatSpeed = GameData.basicTreatSpeed * 2;
  248. public int TreatSpeed => treatSpeed;
  249. public const double concealment = GameData.basicConcealment * 1.2;
  250. public double Concealment => concealment;
  251. public const int alertnessRadius = (int)(GameData.basicAlertnessRadius * 1.2);
  252. public int AlertnessRadius => alertnessRadius;
  253. public int viewRange = (int)(GameData.basicViewRange * 1.1);
  254. public int ViewRange => viewRange;
  255. public int speedOfOpeningOrLocking = GameData.basicSpeedOfOpeningOrLocking;
  256. public int SpeedOfOpeningOrLocking => speedOfOpeningOrLocking;
  257. public int speedOfClimbingThroughWindows = GameData.basicStudentSpeedOfClimbingThroughWindows;
  258. public int SpeedOfClimbingThroughWindows => speedOfClimbingThroughWindows;
  259. public int speedOfOpenChest = GameData.basicSpeedOfOpenChest;
  260. public int SpeedOfOpenChest => speedOfOpenChest;
  261. }
  262. public static class OccupationFactory
  263. {
  264. public static IOccupation FindIOccupation(CharacterType characterType)
  265. {
  266. switch (characterType)
  267. {
  268. case CharacterType.Assassin:
  269. return new Assassin();
  270. case CharacterType.Robot:
  271. return new Robot();
  272. case CharacterType.Teacher:
  273. return new Teacher();
  274. case CharacterType.Klee:
  275. return new Klee();
  276. case CharacterType.StraightAStudent:
  277. return new StraightAStudent();
  278. case CharacterType.ANoisyPerson:
  279. return new ANoisyPerson();
  280. case CharacterType.TechOtaku:
  281. return new TechOtaku();
  282. case CharacterType.Athlete:
  283. default:
  284. return new Athlete();
  285. }
  286. }
  287. }
  288. }