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RpcServices.cs 18 kB

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  1. using Grpc.Core;
  2. using Protobuf;
  3. using System.Threading;
  4. using Timothy.FrameRateTask;
  5. using System;
  6. using System.Net.Http.Headers;
  7. using Gaming;
  8. using GameClass.GameObj;
  9. using Preparation.Utility;
  10. using Playback;
  11. using Newtonsoft.Json;
  12. using Newtonsoft.Json.Linq;
  13. using Preparation.Interface;
  14. namespace Server
  15. {
  16. public partial class GameServer : AvailableService.AvailableServiceBase
  17. {
  18. protected object spectatorLock = new object();
  19. protected bool isSpectatorJoin = false;
  20. protected bool IsSpectatorJoin
  21. {
  22. get
  23. {
  24. lock (spectatorLock)
  25. return isSpectatorJoin;
  26. }
  27. set
  28. {
  29. lock (spectatorLock)
  30. isSpectatorJoin = value;
  31. }
  32. }
  33. public override Task<BoolRes> TryConnection(IDMsg request, ServerCallContext context)
  34. {
  35. #if DEBUG
  36. Console.WriteLine($"TryConnection ID: {request.PlayerId}");
  37. #endif
  38. var onConnection = new BoolRes();
  39. lock (gameLock)
  40. {
  41. if (0 <= request.PlayerId && request.PlayerId < playerNum) // 注意修改
  42. {
  43. onConnection.ActSuccess = true;
  44. Console.WriteLine(onConnection.ActSuccess);
  45. return Task.FromResult(onConnection);
  46. }
  47. }
  48. onConnection.ActSuccess = false;
  49. return Task.FromResult(onConnection);
  50. }
  51. protected readonly object addPlayerLock = new();
  52. public override async Task AddPlayer(PlayerMsg request, IServerStreamWriter<MessageToClient> responseStream, ServerCallContext context)
  53. {
  54. Console.WriteLine($"AddPlayer: {request.PlayerId}");
  55. if (request.PlayerId >= spectatorMinPlayerID)
  56. {
  57. // 观战模式
  58. uint tp = (uint)request.PlayerId;
  59. if (!spectatorList.Contains(tp))
  60. {
  61. spectatorList.Add(tp);
  62. Console.WriteLine("A new spectator comes to watch this game.");
  63. var temp = (new SemaphoreSlim(0, 1), new SemaphoreSlim(0, 1));
  64. lock (semaDictLock)
  65. {
  66. semaDict.Add(request.PlayerId, temp);
  67. }
  68. IsSpectatorJoin = true;
  69. }
  70. do
  71. {
  72. semaDict[request.PlayerId].Item1.Wait();
  73. try
  74. {
  75. if (currentGameInfo != null)
  76. {
  77. await responseStream.WriteAsync(currentGameInfo);
  78. //Console.WriteLine("Send!");
  79. }
  80. }
  81. catch (Exception)
  82. {
  83. //Console.WriteLine(ex);
  84. }
  85. finally
  86. {
  87. semaDict[request.PlayerId].Item2.Release();
  88. }
  89. } while (game.GameMap.Timer.IsGaming);
  90. return;
  91. }
  92. if (game.GameMap.Timer.IsGaming)
  93. return;
  94. if (!ValidPlayerID(request.PlayerId)) //玩家id是否正确
  95. return;
  96. if (communicationToGameID[request.PlayerId] != GameObj.invalidID) //是否已经添加了该玩家
  97. return;
  98. Preparation.Utility.CharacterType characterType = Preparation.Utility.CharacterType.Null;
  99. if (request.PlayerType == PlayerType.StudentPlayer)
  100. characterType = Transformation.ToStudentType(request.StudentType);
  101. else if (request.PlayerType == PlayerType.TrickerPlayer)
  102. characterType = Transformation.ToTrickerType(request.TrickerType);
  103. lock (addPlayerLock)
  104. {
  105. Game.PlayerInitInfo playerInitInfo = new(GetBirthPointIdx(request.PlayerId), PlayerTypeToTeamID(request.PlayerType), (int)request.PlayerId, characterType);
  106. long newPlayerID = game.AddPlayer(playerInitInfo);
  107. if (newPlayerID == GameObj.invalidID)
  108. return;
  109. communicationToGameID[request.PlayerId] = newPlayerID;
  110. var temp = (new SemaphoreSlim(0, 1), new SemaphoreSlim(0, 1));
  111. bool start = false;
  112. Console.WriteLine($"Id: {request.PlayerId} joins.");
  113. lock (semaDictLock)
  114. {
  115. semaDict.Add(request.PlayerId, temp);
  116. start = (semaDict.Count - spectatorList.Count) == playerNum;
  117. }
  118. if (start) StartGame();
  119. }
  120. do
  121. {
  122. semaDict[request.PlayerId].Item1.Wait();
  123. try
  124. {
  125. if (currentGameInfo != null)
  126. {
  127. await responseStream.WriteAsync(currentGameInfo);
  128. //Console.WriteLine("Send!");
  129. }
  130. }
  131. catch (Exception)
  132. {
  133. //Console.WriteLine(ex);
  134. }
  135. finally
  136. {
  137. semaDict[request.PlayerId].Item2.Release();
  138. }
  139. } while (game.GameMap.Timer.IsGaming);
  140. }
  141. public override Task<BoolRes> Attack(AttackMsg request, ServerCallContext context)
  142. {
  143. #if DEBUG
  144. Console.WriteLine($"Attack ID: {request.PlayerId}");
  145. #endif
  146. BoolRes boolRes = new();
  147. if (request.PlayerId >= spectatorMinPlayerID)
  148. {
  149. boolRes.ActSuccess = false;
  150. return Task.FromResult(boolRes);
  151. }
  152. if (request.Angle == double.NaN)
  153. {
  154. boolRes.ActSuccess = false;
  155. return Task.FromResult(boolRes);
  156. }
  157. var gameID = communicationToGameID[request.PlayerId];
  158. boolRes.ActSuccess = game.Attack(gameID, request.Angle);
  159. return Task.FromResult(boolRes);
  160. }
  161. public override Task<MoveRes> Move(MoveMsg request, ServerCallContext context)
  162. {
  163. #if DEBUG
  164. Console.WriteLine($"Move ID: {request.PlayerId}, TimeInMilliseconds: {request.TimeInMilliseconds}");
  165. #endif
  166. MoveRes moveRes = new();
  167. if (request.PlayerId >= spectatorMinPlayerID)
  168. {
  169. moveRes.ActSuccess = false;
  170. return Task.FromResult(moveRes);
  171. }
  172. if (request.Angle == double.NaN)
  173. {
  174. moveRes.ActSuccess = false;
  175. return Task.FromResult(moveRes);
  176. }
  177. var gameID = communicationToGameID[request.PlayerId];
  178. moveRes.ActSuccess = game.MovePlayer(gameID, (int)request.TimeInMilliseconds, request.Angle);
  179. if (!game.GameMap.Timer.IsGaming) moveRes.ActSuccess = false;
  180. return Task.FromResult(moveRes);
  181. }
  182. public override Task<BoolRes> SendMessage(SendMsg request, ServerCallContext context)
  183. {
  184. var boolRes = new BoolRes();
  185. if (request.PlayerId >= spectatorMinPlayerID)
  186. {
  187. boolRes.ActSuccess = false;
  188. return Task.FromResult(boolRes);
  189. }
  190. if (!ValidPlayerID(request.PlayerId) || !ValidPlayerID(request.ToPlayerId)
  191. || PlayerIDToTeamID(request.PlayerId) != PlayerIDToTeamID(request.ToPlayerId) || request.PlayerId == request.ToPlayerId)
  192. {
  193. boolRes.ActSuccess = false;
  194. return Task.FromResult(boolRes);
  195. }
  196. if (request.Message.Length > 256)
  197. {
  198. #if DEBUG
  199. Console.WriteLine("Message string is too long!");
  200. #endif
  201. boolRes.ActSuccess = false;
  202. return Task.FromResult(boolRes);
  203. }
  204. else
  205. {
  206. MessageOfNews news = new();
  207. news.News = request.Message;
  208. news.FromId = request.PlayerId;
  209. news.ToId = request.ToPlayerId;
  210. lock (newsLock)
  211. {
  212. currentNews.Add(news);
  213. }
  214. #if DEBUG
  215. Console.WriteLine(news.News);
  216. #endif
  217. }
  218. boolRes.ActSuccess = true;
  219. return Task.FromResult(boolRes);
  220. }
  221. public override Task<BoolRes> PickProp(PropMsg request, ServerCallContext context)
  222. {
  223. #if DEBUG
  224. Console.WriteLine($"PickProp ID: {request.PlayerId}");
  225. #endif
  226. BoolRes boolRes = new();
  227. if (request.PlayerId >= spectatorMinPlayerID)
  228. {
  229. boolRes.ActSuccess = false;
  230. return Task.FromResult(boolRes);
  231. }
  232. var gameID = communicationToGameID[request.PlayerId];
  233. boolRes.ActSuccess = game.PickProp(gameID, Transformation.ToPropType(request.PropType));
  234. return Task.FromResult(boolRes);
  235. }
  236. public override Task<BoolRes> UseProp(PropMsg request, ServerCallContext context)
  237. {
  238. #if DEBUG
  239. Console.WriteLine($"UseProp ID: {request.PlayerId}");
  240. #endif
  241. BoolRes boolRes = new();
  242. if (request.PlayerId >= spectatorMinPlayerID)
  243. {
  244. boolRes.ActSuccess = false;
  245. return Task.FromResult(boolRes);
  246. }
  247. var gameID = communicationToGameID[request.PlayerId];
  248. game.UseProp(gameID, Transformation.ToPropType(request.PropType));
  249. boolRes.ActSuccess = true;
  250. return Task.FromResult(boolRes);
  251. }
  252. public override Task<BoolRes> ThrowProp(PropMsg request, ServerCallContext context)
  253. {
  254. #if DEBUG
  255. Console.WriteLine($"ThrowProp ID: {request.PlayerId}");
  256. #endif
  257. BoolRes boolRes = new();
  258. if (request.PlayerId >= spectatorMinPlayerID)
  259. {
  260. boolRes.ActSuccess = false;
  261. return Task.FromResult(boolRes);
  262. }
  263. var gameID = communicationToGameID[request.PlayerId];
  264. game.ThrowProp(gameID, Transformation.ToPropType(request.PropType));
  265. boolRes.ActSuccess = true;
  266. return Task.FromResult(boolRes);
  267. }
  268. public override Task<BoolRes> UseSkill(SkillMsg request, ServerCallContext context)
  269. {
  270. #if DEBUG
  271. Console.WriteLine($"UseSkill ID: {request.PlayerId}");
  272. #endif
  273. BoolRes boolRes = new();
  274. if (request.PlayerId >= spectatorMinPlayerID)
  275. {
  276. boolRes.ActSuccess = false;
  277. return Task.FromResult(boolRes);
  278. }
  279. var gameID = communicationToGameID[request.PlayerId];
  280. boolRes.ActSuccess = game.UseActiveSkill(gameID, request.SkillId);
  281. return Task.FromResult(boolRes);
  282. }
  283. public override Task<BoolRes> Graduate(IDMsg request, ServerCallContext context)
  284. {
  285. #if DEBUG
  286. Console.WriteLine($"Graduate ID: {request.PlayerId}");
  287. #endif
  288. BoolRes boolRes = new();
  289. if (request.PlayerId >= spectatorMinPlayerID)
  290. {
  291. boolRes.ActSuccess = false;
  292. return Task.FromResult(boolRes);
  293. }
  294. var gameID = communicationToGameID[request.PlayerId];
  295. boolRes.ActSuccess = game.Escape(gameID);
  296. return Task.FromResult(boolRes);
  297. }
  298. public override Task<BoolRes> StartRescueMate(TreatAndRescueMsg request, ServerCallContext context)
  299. {
  300. #if DEBUG
  301. Console.WriteLine($"StartRescueMate ID: {request.PlayerId}");
  302. #endif
  303. BoolRes boolRes = new();
  304. if (request.PlayerId >= spectatorMinPlayerID)
  305. {
  306. boolRes.ActSuccess = false;
  307. return Task.FromResult(boolRes);
  308. }
  309. var gameID = communicationToGameID[request.PlayerId];
  310. if (request.ToPlayerId >= 0 && request.ToPlayerId < options.MaxStudentCount)
  311. {
  312. var toGameID = communicationToGameID[request.ToPlayerId];
  313. boolRes.ActSuccess = game.Rescue(gameID, toGameID);
  314. }
  315. else
  316. {
  317. boolRes.ActSuccess = game.Rescue(gameID);
  318. }
  319. return Task.FromResult(boolRes);
  320. }
  321. public override Task<BoolRes> StartTreatMate(TreatAndRescueMsg request, ServerCallContext context)
  322. {
  323. #if DEBUG
  324. Console.WriteLine($"StartTreatMate ID: {request.PlayerId}");
  325. #endif
  326. BoolRes boolRes = new();
  327. if (request.PlayerId >= spectatorMinPlayerID)
  328. {
  329. boolRes.ActSuccess = false;
  330. return Task.FromResult(boolRes);
  331. }
  332. var gameID = communicationToGameID[request.PlayerId];
  333. if (request.ToPlayerId >= 0 && request.ToPlayerId < options.MaxStudentCount)
  334. {
  335. var toGameID = communicationToGameID[request.ToPlayerId];
  336. boolRes.ActSuccess = game.Treat(gameID, toGameID);
  337. }
  338. else
  339. {
  340. boolRes.ActSuccess = game.Treat(gameID);
  341. }
  342. return Task.FromResult(boolRes);
  343. }
  344. public override Task<BoolRes> StartLearning(IDMsg request, ServerCallContext context)
  345. {
  346. #if DEBUG
  347. Console.WriteLine($"StartLearning ID: {request.PlayerId}");
  348. #endif
  349. BoolRes boolRes = new();
  350. if (request.PlayerId >= spectatorMinPlayerID)
  351. {
  352. boolRes.ActSuccess = false;
  353. return Task.FromResult(boolRes);
  354. }
  355. var gameID = communicationToGameID[request.PlayerId];
  356. boolRes.ActSuccess = game.Fix(gameID);
  357. return Task.FromResult(boolRes);
  358. }
  359. public override Task<BoolRes> StartOpenChest(IDMsg request, ServerCallContext context)
  360. {
  361. #if DEBUG
  362. Console.WriteLine($"StartOpenChest ID: {request.PlayerId}");
  363. #endif
  364. BoolRes boolRes = new();
  365. if (request.PlayerId >= spectatorMinPlayerID)
  366. {
  367. boolRes.ActSuccess = false;
  368. return Task.FromResult(boolRes);
  369. }
  370. var gameID = communicationToGameID[request.PlayerId];
  371. boolRes.ActSuccess = game.OpenChest(gameID);
  372. return Task.FromResult(boolRes);
  373. }
  374. public override Task<BoolRes> StartOpenGate(IDMsg request, ServerCallContext context)
  375. {
  376. #if DEBUG
  377. Console.WriteLine($"StartOpenGate ID: {request.PlayerId}");
  378. #endif
  379. BoolRes boolRes = new();
  380. if (request.PlayerId >= spectatorMinPlayerID)
  381. {
  382. boolRes.ActSuccess = false;
  383. return Task.FromResult(boolRes);
  384. }
  385. var gameID = communicationToGameID[request.PlayerId];
  386. boolRes.ActSuccess = game.OpenDoorway(gameID);
  387. return Task.FromResult(boolRes);
  388. }
  389. public override Task<BoolRes> OpenDoor(IDMsg request, ServerCallContext context)
  390. {
  391. #if DEBUG
  392. Console.WriteLine($"OpenDoor ID: {request.PlayerId}");
  393. #endif
  394. BoolRes boolRes = new();
  395. if (request.PlayerId >= spectatorMinPlayerID)
  396. {
  397. boolRes.ActSuccess = false;
  398. return Task.FromResult(boolRes);
  399. }
  400. var gameID = communicationToGameID[request.PlayerId];
  401. boolRes.ActSuccess = game.LockOrOpenDoor(gameID);
  402. return Task.FromResult(boolRes);
  403. }
  404. public override Task<BoolRes> CloseDoor(IDMsg request, ServerCallContext context)
  405. {
  406. #if DEBUG
  407. Console.WriteLine($"CloseDoor ID: {request.PlayerId}");
  408. #endif
  409. BoolRes boolRes = new();
  410. if (request.PlayerId >= spectatorMinPlayerID)
  411. {
  412. boolRes.ActSuccess = false;
  413. return Task.FromResult(boolRes);
  414. }
  415. var gameID = communicationToGameID[request.PlayerId];
  416. boolRes.ActSuccess = game.LockOrOpenDoor(gameID);
  417. return Task.FromResult(boolRes);
  418. }
  419. public override Task<BoolRes> EndAllAction(IDMsg request, ServerCallContext context)
  420. {
  421. #if DEBUG
  422. Console.WriteLine($"EndAllAction ID: {request.PlayerId}");
  423. #endif
  424. BoolRes boolRes = new();
  425. if (request.PlayerId >= spectatorMinPlayerID)
  426. {
  427. boolRes.ActSuccess = false;
  428. return Task.FromResult(boolRes);
  429. }
  430. var gameID = communicationToGameID[request.PlayerId];
  431. boolRes.ActSuccess = game.Stop(gameID);
  432. return Task.FromResult(boolRes);
  433. }
  434. public override Task<BoolRes> SkipWindow(IDMsg request, ServerCallContext context)
  435. {
  436. #if DEBUG
  437. Console.WriteLine($"SkipWindow ID: {request.PlayerId}");
  438. #endif
  439. BoolRes boolRes = new();
  440. if (request.PlayerId >= spectatorMinPlayerID)
  441. {
  442. boolRes.ActSuccess = false;
  443. return Task.FromResult(boolRes);
  444. }
  445. var gameID = communicationToGameID[request.PlayerId];
  446. boolRes.ActSuccess = game.ClimbingThroughWindow(gameID);
  447. return Task.FromResult(boolRes);
  448. }
  449. }
  450. }